Star Wars Roleplay: Chaos

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[Not Actually Free Willy 29] - Balmorra Invasion OOC

[member=Yurzhoc Shai]

Oh, totally. I didn't hear back from you at all before when I asked, and then Isamu went and posted responses at the Garrison, so I took that as a go ahead for that area of the fighting. I'm reading your post now and will make the edits I need to.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Catalys Maijora"]

Only thing I fired was the proton beam cannon which has the range to hit you guys. It is a weapon based on the Death star super laser and while not as powerful It would still have a range well beyond that of the Helbores. The Death Star Superlaser had a effective range of 420,000,000 kilometers. Now yes the Proton Beam Laser is not this big, does not have this power and would not have the range. But lets say it is 1/64 the power of the Death Star Superlaser. And lest say that is effective in both Power and Range. That is still 6,526,500 km range. which is almost double that of the Hellbore. Even if it is a perfect scaled down 1/100 which would be the 1,600 meters of the Star Destroyer compared to the 160 KM of the Death Star it would still be 4,200,000 Km still out reaching the Hellbore by 600,000 km

Link - superlaser
Link - Proton Beam Laser
Link - Hellbore

As for you taking no hits. Yes the range is long. And i was fine with Laguz had my beam glance off her shielding. I was firing blind at range. All good. However you have your interdiction field up which would be pulling solid matter towards your ship. Not at a massive rate but it would still be doing this. Here is wiki canon about it

Link - wiki for Immobilzer 418 read the 7th paragraph under Role

in reference to [member="Valiens Nantaris"] system and just general damage calculation in general

I agree that your shielding would have held to the attack from the HVC's That all being said lets talk about damage. 99 HVC cannons = 990 guns. yes but this is also long range modified which here seems to be a x5 modifier so a HVC would do 5 damage. This would make 495 damage and thats cool. Yes alot will miss because of the jamming and the range but some would hit. say 20%. Thats only 99 points of damage realistically, and per that system you ships would have 2,200 points of shielding. Star ship battles take a long time, these ships are massive and the shielding can withstand things that would decimate a continent and even a planet in some accounts. So I was cool with the shield hits from the HVC. I would of thought it a bit more than glancing but that's for you to decide not I. we decide our own damage. if you used what I just explained you would have 95% shields left and charging. which per the above mentioned system would be 220 more then making up for the 5% loss and your shields would be restored so yeah that was all cool.

Now I know that,s alot of math and most people do not and will not follow that system. That's cool, but you still have to take realistic damage. For instance
My firgate was hit by 2 hellbores. They are worth 120 guns and per the forums LR rules they would do roughly 24 damage. Now I took alot more then that because I knew that would have caused an issue. I wanted to reflect the weapon better than it actually was. SO I took the weapon as more for the sake of having no drama. I was fine when the second blast with out any sort of recharge or reload period hit my ship which had its forward shields disabled did damage to cause the ship to drop back and be out of the fight. I could tell the pace with which posting was going would not allow for damage to be done over a period of time equal to realistic or ever per the systems ability.

NOw for the crazy

Electroninc Warfare.... dun dun dun

I was attacked by it. even though I was out of weapon range. Let talk about how it works. As per the Timerift sub it has EM war fair capabilities and that's cool. But it lists Jamming Beams as that systems only Offensive EW weapon. the rest are defensive in nature. these work like tractor beams guys. the range would be short. Now for sake of no drama I restarted my targeting computers because they were targeted by EW. I knew this was impossible but like i said for sake of drama I played along. These weapons do not just attack everything. They have to be targeted. you target a system and attack it. And even then you have to be able to get into the network. which means using radio frequency or beam interception. For RF use if you piggy back a signal you can get into its network. That being coms. But then you have to splice into the system which takes time. I posted that there was an attack and powered down my targeting computer when this was detected which kept me from firing my proton beam laser in that post. I am fine with that. It was a valid attack but out of the realm of possibilities but I let it slide. All for the sake on no drama. However I never stated my shields had dropped which I am lead to believe Laguz thinks they had. Thats not important here though. EW is cool and a very useful and valid type of fleeting. I admit I was not ready for it and my ships are susceptible to it. This is something I will rectify. But for the sake of Balmorra I rolled with it even though I knew it was not possible because of the range and how EW works.

Now all this being said, I have had no problems with the battle other then the misunderstanding of where my forces were at the beginning. Yes I was out away, yes i am one post from my 4 I stated I needed to get withing LR weapons range. Which I was actually not going to do since you guys were moving away. I was going to extend it out 2 more posts. BUt I agree with what [member="Catalys Maijora"] said. anything that is an issue can be written out. The nature of fleeting is that These monstrous beasts just that. a single round of 100 HVC would only bring the Primevals shields to 55% if every single one hit.

Destroying a ship the size of a small town is not easy. It should not be easy. Yes we have to make concessions for the sake of Roleplay. but they should still not be easy to kill regardless of what you throw at it. I Just want to finish this fleet battle up then after lets have a conversation about it. Everyone knows this is what I do. I do not write much other than fleet. It is what I love. We can work out these issues after Balmorra and then figure out ways to make FLeeting more fair and fun so maybe more people will take part.
 

Six-O

Guest
[member="Ven'Rain Sekairo"]

I'm game for anything man, I want to experience it all. Except Fleet, I'll want to experience that when I know more ships than the Millennium Falcon, Star Destroyer and Death Star -- which I actually don't think constitutes a ship. But first, do you remember when we used to dance? And incidence arose from circumstance? One thing led to another. . . we were young.

tumblr_mvxvbct9Nw1rkcsuho1_500.gif


Im sorry, Im super super stoned.

And now you find yourself in '82!
 

Six-O

Guest
Oh man, I just barely glanced at the post above from Ackbar, and since it was just a casual blink, and the post was so long and official looking I was like ah shit I must have posted in the actual rp thread.
 
Six-O said:
Im super super stoned.
You posted this when it was roughly 4:20 where I live. That amuses me. Even if I have absolutely no idea what any of what you just said means.

I'll just work up a post as Kronk and tag you in it.
And now you find yourself in 82
The disco hotspots hold no charm for you
You cant concern yourself with bigger things
You catch the pearl and ride the dragons wings
 
[member="Tålamod Shapochka"]

Again, I am not sure where the idea of my gravity well generator still being activated. I disabled it here on the 23rd.


Catalys Maijora said:
>Disabling gravity-well projector now that arriving fleet has exited hyperspace.

The only reason I had it up to begin with was to try and disrupt the arriving fleet; I had no other reason for doing so.

[member="Reshmar"]

Yeah, I understand that this stuff can be frustrating. Unless we're using a system, I'm not going to list exact numbers as I feel that'd be arbitrary for me to decide a random value. So instead I just try to label something as minimal, minor, moderate, heavy, or critical damage. However; you are correct on the jamming beam--but that isn't the only thing they have going. Full-spectrum distortion is also a feature, they jam sensory arrays and targeting computers.

Otherwise I am glad we're able to see eye-to-eye on the just 'write it.'

I am a pretty big fleeter myself, but a problem I always see is that everyone takes their sources from so many different places. There's sources from video games, books, comics, and films. Then there are people who have to make do with what goes on in other science fiction universes or even real-life to figure out how something works. Like I said initially, everyone is going to look at everything from a different angle...

So honestly the two options are just to write it out and see where it goes, or come up with a mutual system that allows people to agree on set rules or concepts. But as [member="Valiens Nantaris"] said, a lot of people aren't interested in wargames unfortunately. :(

Although it'd make it so much easier.
 

Hira Mitsae

Ain't No Rest For The Wicked
[member="Keira Ticon"] [member="Rexus Drath"] [member="Countess of Báthory"]

Hey. I just noticed Keira posted, while usually Rexus posts first. We don't mind whatsoever, but just wanted to make sure: Rexus is still going to post, right?
 

Six-O

Guest
[member="Ven'Rain Sekairo"]

Awesome post man, thank you. I'll get a reply up once I get some Monster Energy poisoning my veins.
 
[member="Commander Lusk"]
Happy to roll with that as its been fun, but your 150 or so guys hit no mines at all landing (or running), and no damage from the canyon collapse right (2 posts of firing)?
I tend to balance my responses as best I can, just so we are on the same page ;)
 
[member="Kylath Amadis"]

You never labeled how long the distance was of your mine field, and as we are running downhill at a sprint a jump with their jump packs could send them clear over it. I labeled the fire fight at about eight hundred meters. This is a recommendation that you state in your post how long or wide your field is. In your post you said you moved out of small arms fire range and I don't know how far that is.

Also I have no idea where these landslides are coming from, where they are positioned, where enemy forces are positioned, I'm pretty much trying flying blind as far as what other players are doing.
 
[member="Commander Lusk"]
Like I say I don't mind, but when you see the response that's why, because there was no give and take in that one.

The landslides have been going on under your guys for two posts mate, the heavier weapons have been exclusively firing at the canyon since their gunners were killed by your snipers (clever move) and they only had just random troopers left to man them. I don't expect all of them were effected at all, but odd that not one was.

For the mines - Numbers aren't the issue - If I'd of said the mine field was 50 meters, 100 meters, 200, 500 meters anything can be hit or avoided. 150 guys run up, and not set one off ;) not even by accident! Then the same landing, no give and take.
 
[member="Kylath Amadis"]

I posted a sniper noticing the mine field and informing lusk and his men to jump before they hit it. If I had exact details of how far the mine field was I'd realistically post loses based on how far those jump packs could take them. A hundred meter mine field I'm going to write loses. But if I don't know how big it is, I'm going to assume it's a standard field about 30 or so meters. Most mine fields especially ones put up in haste of battle like yours aren't very big. So this is why I need numbers yo.

But if you want I'm happy to write some snipers dying in a landslide or some troopers shields failing them or landing too close to the field.
 
[member="Commander Lusk"]

Give and take mate, give and take :)

I'll give you what you give me, it really isn't about 'winning' on my end. In the situation they are in, its unlikely a win from the stormies there anyway.
 

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