[member="Catalys Maijora"]
Only thing I fired was the proton beam cannon which has the range to hit you guys. It is a weapon based on the Death star super laser and while not as powerful It would still have a range well beyond that of the Helbores. The Death Star Superlaser had a effective range of 420,000,000 kilometers. Now yes the Proton Beam Laser is not this big, does not have this power and would not have the range. But lets say it is 1/64 the power of the Death Star Superlaser. And lest say that is effective in both Power and Range. That is still 6,526,500 km range. which is almost double that of the Hellbore. Even if it is a perfect scaled down 1/100 which would be the 1,600 meters of the Star Destroyer compared to the 160 KM of the Death Star it would still be 4,200,000 Km still out reaching the Hellbore by 600,000 km
Link - superlaser
Link - Proton Beam Laser
Link - Hellbore
As for you taking no hits. Yes the range is long. And i was fine with Laguz had my beam glance off her shielding. I was firing blind at range. All good. However you have your interdiction field up which would be pulling solid matter towards your ship. Not at a massive rate but it would still be doing this. Here is wiki canon about it
Link - wiki for Immobilzer 418 read the 7th paragraph under Role
in reference to [member="Valiens Nantaris"] system and just general damage calculation in general
I agree that your shielding would have held to the attack from the HVC's That all being said lets talk about damage. 99 HVC cannons = 990 guns. yes but this is also long range modified which here seems to be a x5 modifier so a HVC would do 5 damage. This would make 495 damage and thats cool. Yes alot will miss because of the jamming and the range but some would hit. say 20%. Thats only 99 points of damage realistically, and per that system you ships would have 2,200 points of shielding. Star ship battles take a long time, these ships are massive and the shielding can withstand things that would decimate a continent and even a planet in some accounts. So I was cool with the shield hits from the HVC. I would of thought it a bit more than glancing but that's for you to decide not I. we decide our own damage. if you used what I just explained you would have 95% shields left and charging. which per the above mentioned system would be 220 more then making up for the 5% loss and your shields would be restored so yeah that was all cool.
Now I know that,s alot of math and most people do not and will not follow that system. That's cool, but you still have to take realistic damage. For instance
My firgate was hit by 2 hellbores. They are worth 120 guns and per the forums LR rules they would do roughly 24 damage. Now I took alot more then that because I knew that would have caused an issue. I wanted to reflect the weapon better than it actually was. SO I took the weapon as more for the sake of having no drama. I was fine when the second blast with out any sort of recharge or reload period hit my ship which had its forward shields disabled did damage to cause the ship to drop back and be out of the fight. I could tell the pace with which posting was going would not allow for damage to be done over a period of time equal to realistic or ever per the systems ability.
NOw for the crazy
Electroninc Warfare.... dun dun dun
I was attacked by it. even though I was out of weapon range. Let talk about how it works. As per the
Timerift sub it has EM war fair capabilities and that's cool. But it lists
Jamming Beams as that systems only Offensive EW weapon. the rest are defensive in nature. these work like tractor beams guys. the range would be short. Now for sake of no drama I restarted my targeting computers because they were targeted by EW. I knew this was impossible but like i said for sake of drama I played along. These weapons do not just attack everything. They have to be targeted. you target a system and attack it. And even then you have to be able to get into the network. which means using radio frequency or beam interception. For RF use if you piggy back a signal you can get into its network. That being coms. But then you have to splice into the system which takes time. I posted that there was an attack and powered down my targeting computer when this was detected which kept me from firing my proton beam laser in that post. I am fine with that. It was a valid attack but out of the realm of possibilities but I let it slide. All for the sake on no drama. However I never stated my shields had dropped which I am lead to believe Laguz thinks they had. Thats not important here though. EW is cool and a very useful and valid type of fleeting. I admit I was not ready for it and my ships are susceptible to it. This is something I will rectify. But for the sake of Balmorra I rolled with it even though I knew it was not possible because of the range and how EW works.
Now all this being said, I have had no problems with the battle other then the misunderstanding of where my forces were at the beginning. Yes I was out away, yes i am one post from my 4 I stated I needed to get withing LR weapons range. Which I was actually not going to do since you guys were moving away. I was going to extend it out 2 more posts. BUt I agree with what [member="Catalys Maijora"] said. anything that is an issue can be written out. The nature of fleeting is that These monstrous beasts just that. a single round of 100 HVC would only bring the Primevals shields to 55% if every single one hit.
Destroying a ship the size of a small town is not easy. It should not be easy. Yes we have to make concessions for the sake of Roleplay. but they should still not be easy to kill regardless of what you throw at it. I Just want to finish this fleet battle up then after lets have a conversation about it. Everyone knows this is what I do. I do not write much other than fleet. It is what I love. We can work out these issues after Balmorra and then figure out ways to make FLeeting more fair and fun so maybe more people will take part.