Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

OLD Factory Q&A

Status
Not open for further replies.
Felista Rakk said:
Would I need to submit a article for a necklace I plan to make after my current roleplay? It can increase my lifespan, but does give my any heling or vitality powers. Just life expectancy.
Do you mean a development thread?

If it is a Sith amulet/necklace made from Sith alchemy, no. There is a canon Sith amulet (or two) that increase natural lifespan
 
Pure Stygium a Small Crystal is used for lightsabers. However the Board does not recognize some Lightsaber crystals abilities so i was wondering before i make a small dev thread on the creation on the Two Lightsabers. (One Tanto(Stygium) & the Other one a Classical design(phond)
Would i have to go to the RPJ judges to clarifi what a Pure Stygium Crystal Does.

I would be willing to to a development thread testing the Pure Stygium Crystals to give them that special ability that is spoken.
I was thinking that would make the Hum and the light of the Lightsaber dull, making a Pure Stygium Crystal Lightsaber a bit harder to notice when ignited.

I have the Dev Thread up for the Pure Stygium and Phond crystal to Make a Dual Lightsaber Submission together (gotta wait for the Songsteel thread to finish up to begin making it. )

I was wonder if i could have a dev thread to make Pure Stygium have Special "Stealth Like qualities" NOT TO BE ABUSED. Simply to make the Different than the regular lightsaber. [member="Gir Quee"] [member="Draco Vereen"]
 
[member="Cira"] Yes of course!!
Simple all i was thinking is the blade when it ignites, it wont give off the Hum Of the light saber. The White Light of the Blade will also be less bright.

This seems very small and insignificant, but as an Assassin, Those little things would make the difference in a tight spot.
No Self Cloaking, no Art of the Small. no invisibility.
 
Darth Mythos said:
[member="Cira"] Yes of course!!
Simple all i was thinking is the blade when it ignites, it wont give off the Hum Of the light saber. The White Light of the Blade will also be less bright.

This seems very small and insignificant, but as an Assassin, Those little things would make the difference in a tight spot.
No Self Cloaking, no Art of the Small. no invisibility.

This is what I see in Wookieepedia about Stygium
http://starwars.wikia.com/wiki/Stygium

Stygium lightsaber crystal

]In its pure crystal form, it was known to be suitable for use as a lightsaber crystal. It was known that when refined Stygium was mounted on a personalized lightsaber and wielded by a Force-sensitive, the natural cloaking attributes of the crystal would augment the power of a stealth-minded Jedi in remaining unseen.

The crystal in it of itself can enhance the power of a stealth minded individual to help them remain unseen. It doesn't, however, detail sound dampening qualities that you are looking for.

My suggestions would be to craft a customized lightsaber emitter that could dampen the sound, but at the drawback of less poweroutput and a smaller blade. (Less power output like, it will take twice as long to cut through metal as a typical light saber due to the sound dampening emitter that it has and perhaps only a shotosaber is the largest lightsaber version it can be used upon)
 
Probably a stupid question and it may have been already asked but...

How does one go about deleting one of their approved factory submissions?

(The one I want to delete hasn't been used in RP yet)
 
[member="Cadan Tazi"]

We do not delete approved submissions. But they can be archived at the submitter's request.

[member="Doctor Azure"]

That is a discussion that perhaps you may want to check up with the current owner of Kuat Engineering, in the event that it may fall under as her subsidiary. Her name is [member="Lorelei Darke"]
 
Hi everybody!

I've got a question regarding ships.
How many weapons are allowed on a corvette without the need of a development thread?
I thinking of making an assault corvette that also doubles as as personal ship for my character.
 
Darth Noxia said:
Hi everybody!

I've got a question regarding ships.
How many weapons are allowed on a corvette without the need of a development thread?
I thinking of making an assault corvette that also doubles as as personal ship for my character.
That generally depends on what is equipped to the ship in question and the size, but in general about 20 capital guns at the maximum size with about 4 defensive guns.
 

Daren Silvari

Guest
D
I created a ship, named the Resilience, for another character of mine. This particular ship makes use of a baffled drive, a feature in which a dev thread was required to include it in the submission. I was wondering if I need to do another dev thread for this character if I want to make use of the Baffled Drive for a personal ship for this character?
 
Daren Silvari said:
I created a ship, named the Resilience, for another character of mine. This particular ship makes use of a baffled drive, a feature in which a dev thread was required to include it in the submission. I was wondering if I need to do another dev thread for this character if I want to make use of the Baffled Drive for a personal ship for this character?
Most likely if you were asked before you might get asked again. I would suggest doing one ahead of time.
 
So this SIlver Station thing is on the map. I like the idea that this large space station is considered a 'planet' for 'dominioning' (not a real word? Huh swore it was.) Can one make a custom Space Station and have it placed on the map like Silver Station?
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom