Star Wars Roleplay: Chaos

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OOC - Woe to the Vanquished

Amarant

Dead Men End All Tales.
Okay, so all our communications are jammed and there's nothing we can do about it, according to Ice's most recent post.


So I'm just going to throw this out here:

This should not effect hard lines (like a prison PA system). It also should be messing with your sensors, as well. So, that's a thing.

He has said that there is one channel which does not have the static he's broadcasting. That might be enough for fleet logistics. However, simultaneously broadcasting every single ship, troop and personnel to one radio frequency will create too much traffic. So, either only fleet commanders are getting radios, or everyone's going silent.


So, yeah. Now the sun don't get to talk, and neither do all but maybe twenty people on your side, including ground troops, mech units, and the crews of your ships. Have fun with that.
 
Actually no, you claim to have been a former Sun's member but I've never seen you post in any of our threads, forum, or check in for us. You have no knowledge of how our comms work or our frequencies, so unless Ash is right, you just hurt your guys just as bad. And FYI, broadcasting static wont do diddly. Even modern military radios wont accept a signal unless it contains the proper encryption code. If it was as you're suggesting then radios would be useless on any battlefield.

Just because you're broadcasting doesn't mean we're listening.

[member="Ice"]
 
That is how it works with star wars. And if you are referring to the wookieepedia page on jamming you need to ignore that nonsense. That was altered by some retard who doesn't know anything about sw comms. Which is what we are dealing with here. I'll source the book tomorrow when I get back to my comp.

Sw communications CAN be jammed the way I said. And I can site examples as large as the death star jamming the falcon to ships as small as the falcon jamming the tie fighter. Also domino. I am not using a hand radio to jamm you guys. Ice isn't even on the ground. He is using his carrier corvette which is prolly half the size of your prison.

Like I told ash. If you guys brought in a fleet big enough. You could overwhelm our signal and get comms back. Also ash is right. Hard lines will still work. But almost none of you guys would realistically be by a phone. So I hope 50 millions phones don't suddenly pop up conveniently everywhere.

Edit: there is also the example of the fleet in the movies jamming the naboo, yet all there comms worked fine. So no. Our comms work. Yours do not.

Edit again: I never claimed to be a suns member. I was referring to flora

[member="Domino"]
[member="Mr. Ash"]
 

Amarant

Dead Men End All Tales.
[member="Ice"]



Your comms are also limited. You've restricted yourself to one channel. One.


Now, that means only one person can talk at a time. No one can issue simultaneous reports. All of your sensors, communications, and information is limited to one channel, which can only do one thing at a time. Which means that as long as you're slicing the system remotely, you've created a bottleneck that no one else in your fleet can work around.


Only so much information can be broadcast on one channel. You can't remotely slice our systems and actually talk with the rest of your fleet. You can't command or deal with ground troops when you're using your only channel to handle sensitive data via slicing.
 
[member="Mr. Ash"]. You make a valid point. I will also edit my post to correct that and show more accurately to include all our frequencies. My apologies for my mistake with our coms part.

Edit: post edited to include all RR frequencies are open to us, not just the one.
 
sabrina said:
[member="Cryax Bane"] that would do, but they would fire back
They sure did. But nowhere in the thread did I read that Cryax got hit or downed in anyway.

sabrina said:
also I sent at the message, so you where late
Flora, I read through the thread a couple times. If there's anything "wrong" I did in there, I would have fixed it. Right now my scenes all seem pretty legit.
 

sabrina

Well-Known Member
I sent people to grab you, before they started to cut you out. They would got there, before they found you and where to cut in.

Also there no mention of how you guys got past my frigate
 
[member="sabrina"]

Sorry if you feel these scenes didn't go your way, but your position in proximity to my character wasn't specified and nowhere in your thread did you write that you had completely cut us off. I left ample time to have your guards try to and nab my guy in the corridor or chase him up the maintenance shaft, but if you don't actually write that you're doing that, then I have to assume that my character can keep going.

As I see no need to edit anything, that's all I'm going to say about this subject.
 

sabrina

Well-Known Member
Well I am tempted to press the report button, as your side has ignored my posts from what I can tell.

[member="Cryax Bane"]
 
sabrina said:
Well I am tempted to press the report button, as your side has ignored my posts from what I can tell.

[member="Cryax Bane"]
It's a huge thread with a ton of writers in it. There's alot to read and respond to. I'm sure no one is intentionally ignoring your post. It's probably more likely a logistical issue.

Before reporting, I'd suggest trying to reaching out to faction leaders see if they can help you with your issue.

[member="Lysle of the Hydian Way"]
 
Wretched Vampire
That's one powerful broad spectrum omnidirectional jammer [member="Ice"] must have there.

Good job there are no defenses against such a simplistic approach to jamming comms...
 

sabrina

Well-Known Member
[member="Cryax Bane"]

The is no mention by any your people of my frigate

The second my back is turned. my npc`s are shot down.

Then you escape.

1: how did they know where you were, before my guy`s goto you
2: why no chance for my rp out my npc`s
3: how can they get you out so quickly, without killing you in the explosion.
my company has specialized tech to get through these walls. They still could of killed you in doing so, this is mine. So where your specialist explosives, to gain entry and exit so quickly?
 
[member="Domino"]

My ship. As it was not my sub. I couldn't change it to show my jamming device. And I have the military version of the ship.

My Jamming Device I install this on all my ships. And Flora can attest to this as I just showed her a couple days ago in a PM which also had this on another one of my new up and coming ships. Source = Essential Guide to Weapons and Technology

Again, noted examples of this kind of jamming.

Death star against the Millenium Falcon.
Millenium Falcon against the Tie Fighter. (Even Luke, who was basically a boy with no knowledge of the ship suggested it. Alluding to that being an easy thing to do)
Trade Federation against the entire planet of Naboo. (Even before the troops landed, they were still communicating within their ships to their troops when looking for the Jedi. Ergo, jamming does not affect your own people. Otherwise there wouldn't be much use to it or the tech.)

[member="Rhys"]

This is Star Wars. Not the real world. I am simply playing with what exists in this fictional universe we are playing in and trying to have fun. And I'm really getting sick of every little detail always being called on because it goes against what my characters enemy is trying to do. Guess what, the Black Suns are being attacked by a force that is so overwhelmingly superior it's not even funny. It's almost as if they think communications is going to win them this battle or something. The simple fact of the matter is, we know the BS fleet is too far away to help them. They are outmatched in every conceivable way possible.

And on a side note. You don't see me complaining about them having a simple prison as they claim, defended like the beaches of freakin' Normandy. I just roll with it and have fun. Come on people, can we quit the nitpicking already and just play?
 
[member="sabrina"]

My apologies for my part in not mentioning your ship. Umm we have around 20 ships attacking the compound right now.... Are uh....you sure you want us to play as though it is the only thing standing in the way of our fleet and that prison?
 

sabrina

Well-Known Member
That was part of idea, as yes full up with the idea my ship dies. Though it would be nice for to played out. Seeing it take couple of yours with it.

[member="Ice"]
 
I'm down for that. :) I just wanted to make sure you realized your ship was going to be obliterated. But if you are ok with that....*turns to gunners* COMMENCE FIRING!

:lol:

In my defense, you didn't mention your ship was standing guard in your first post I don't think. Still, not sure I can go back on my posts but you be ok if I engaged it now?

[member="sabrina"]
 
[member="Ice"]
If you are playing a unique version of a ship you should sub it. Since you haven't, there is no proof that it exists. This is evidenced by the dozen or so modern versions of unique star destroyers that have been subbed and approved with even minor changes just to show that they do exist withing our universe. The jamming tech you are using is also 800+ years old and severely out of date. It also blocks ALL communication in the given area, you can't not affect your own fleet with it as well, this would leave only your ship unaffected. That is if it had any effect on modern equipment. This has been beaten to death when the One Sith tried to use cannon ships en-mass without updating them. You get what the package says, nothing more, and not modernized.

Luke was a back-water farmer at the time he made the suggestion, he likely got the idea from watching movies.

Trade Federation blocked a weak signal from half way across the galaxy that was already full of static and brief interruptions. With a fleet of capital ships.

Death Star had to block one freighter, Falcon was blocking one trash fighter and even that might not have worked, the Death Star had no problem knowing they were there.


And about our fleet, you have no idea where our fleets are, yes there is a fleet watching the Maw, it is not 12 hours away as suggested in my post. That was a hint at a strategy, not tactics for this fight. Your people are supposed to rescue those two guys, its how the thread was planned to go OOC and IC, our Maw fleet is then supposed to chase yours off while inflicting heavy damage. That's what this thread is about to me, inflicting casualties on the Ravens for minimal losses that matter while starting our counter-offensive.

Stop complaining about a jamming signal, it really doesn't matter in the grand scheme even by your own admissions.


Our systems are also manned, there is a guy behind every gun directing fire, dont just assume you can hack anything you like and make it do your bidding, this is what gives hackers a bad name in this. "I hack their sucky system, lol your guns are shooting each other now!'
 

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