[Undergoing a rework, no format as this is just for me to save the information]
OUT OF CHARACTER INFORMATION
Tank_Concept_Art_by_Galan_Pang_01.jpg
Intent: To provide the Republic Remnant an Assault Walker.
Image Source:
X
Canon Link: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Republic Industries (Republic Remnant)
Model: RR-AW 'Prowler' Mk.3
Affiliation: Republic Remnant
Modularity: Yes [Main gun can be changed out to other variants, will list other weapons and their power in the correct section]
Production: Mass-Produced [Standard]/Limited [Destroyer/Eradicator]
Material: Ferrocarbon frame, composite armor plating (Ferrocarbon [Top layer] Trimantium [Second layer], Dura-armor [Final layer]. between each layer is a layer of Quantum Fiber), standard vehicle components.
TECHNICAL SPECIFICATIONS
Classification:: Heavy Walker
Role: Assault Walker
Size: Average
Weight: Heavy
Minimum Crew: Two [Gunner/Driver]
Optimal Crew: Three [Gunner/Driver/Commander]
Propulsion: Quadrupedal
Speed: 100 km/h Fast
Maneuverability: Very High
Armament:
Pintle-Mounted Heavy Repeating Blaster, Low [All Variants]
Six-Pack Concussive Missile Launcher, Average [Standard Only]
Twin-Linked Blaster Cannons, Average [Standard Only]
Heavy Autocannon, High [Eradicator Only]
Railgun, Very High [Destroyer Only]
Defenses:
Composite Plating, Average
Redundant Shielding, Average [Standard and Eradicator Only]
Squadron Count: Eradicator/Standard Variants 12, Average || Destroyer Variant 8, Low
Passenger Capacity: N/A
Cargo Capacity: Very Small
SPECIAL FEATURES
Strengths:
Wall Crawler - The Prowler's leg design allows it to climb and scramble up surfaces normally considered impassable by other vehicles as it 'digs' them into the surface. This isn't always safe and the harder the surface, the more likely the Prowler is to not be able to dig in deep enough to climb. High surfaces have an increased chance of slips, however, it is a potent tactical advantage the Prowler enjoys over the 'chicken walkers' of other nations.
Fast - The prowler is fast for its size and being a walker. Able to out run and maneuver most other heavy walkers.
Weaknesses:
Vulnerable - The defenses of the Prowler are lacking compared to other heavy walkers.
Walker - Walkers come with a number of inherent weaknesses, such as incredibly vulnerable joints. The eggheads at the Republic did their best to mitigate these by adding more legs so the loss of one wasn't the end as well as building it lower to the ground allowing it to 'crouch' behind cover, however, there is only so much that can be done for hte inherent weaknesses of the chassis.
DESCRIPTION
The Prowler was designed to fill the role of assault walker for dense urban environments, jungle environments and other environments where standard tanks and other such vehicles would have trouble moving around it. Due to the bureaucratic, and cheap, nature of the Republic Remnant, the walker was made to be a 'one-size' fits all design with three different variants excelling at three different purposes allowing them to be deployed to meet their foe at optimal efficiency. As is becoming common of the Republic Remnant vehicles [at least the ones I make], speed and mobility, coupled with high stopping power, is far more important to them then raw durability which the Prowler exemplifies.
Technical Explanations
Crew: The Prowler has three crew members, the driver's job is a bit more complicated then others as they have to be mindful of the structural integrity of walls that wish to climb, this is aided by a powerful sensor giving it readouts on the material and a rough estimate of likelihood of collapse, as well as a strong spacial awareness as the prowler is meant to be able to flank and 'crouch' behind cover, using its smaller silhouette to its advantage. The Gunner operates the main gun, be it the Railgun, twin-linked blater cannons or heavy autocannon as well as the AT missile but will only fire the missile on the Commander's, well, command. Their job is rather simple, on the vehicle's down time, the gunner can act as an engineer making needed repairs on the vehicle if given supplies and enough time. The Commander acts, well, as the commander, keeping an eye on the tactical displays and sensors to remain on top of the situation and controls, via remote, the pintle-mounted heavy repeating blaster.
Defensive Systems: The Prowler is protected by advanced composite plating, however, the plating is not thick as they didn't want to slow the prowler down, its mobility and speed were to be its strengths, not its pure durability. The armor is slanted to better resist direct hits, however, like all walkers, its joints are incredibly vulnerable as it isn't something that could be plated effectively. It has two shield generators set up in a 'redundant' system, only one is ever active at a time, when it gets to 40%, the second generator will kick on allowing the first time to recover. This is designed to endure over long firefights, however, due to its nature, high power weaponry canpunch through the first shield before the second comes up, however, the Republic Remnant researches feel this is an acceptable trade-off for better protection against 'common' AT weaponry. It is important to note that the Destroyer variant of the Prowler does not have shielding, this is because the power draw of the railgun is too great to allow adequate shielding. The Prowler, like nearly all Republic Remnant vehicles, comes with a 4x-Phantom Short Range Sensor Jammer to help protect it further by disrupting targeting systems.
Weapon Systems: The Prowler comes in three different variants suited for different foes. All prowlers share the same chassis and share a single weapon, a pintle-mounted heavy repeating blaster that is remotely controlled by the commander. It has a 360° firing arc able to fire in any direction around the Prowler, it is only a threat to infantry and the lightest of vehicles [unarmored speeders], but is good for suppression. The large turret on the back of the prowler hosues one of three main weapons, however, it should be noted that all of the Prowler's weaponry is unable to fire 'down' beneath it, (It can fire at lower elevations, however, by lowering its front legs).
The first of three variants, the twin-linked blaster cannon, is the fastest firing rate available to the Prowler and is the 'standard' Prowler variant. it is primarily an anti-light vehicles and infantry weapon as the blaster cannons can put up quite the firing rate and maintain it for long periods of times, whoever, the cannons lack the potency needed to breach heavier armor. This variant also comes with a six-pack concussive missile launcher to reinforce its primary armament.
The next is the heavy autocannon, this prowler is referred to as the 'Prowler: Eradicator'. The autocannon fires kinetic rounds in either HE or AT variety. The gunner picks which he wants before firing and the autoloader inserts the correct ammo. The heavy autocannon can fire burst of four rounds in quick succession before the auto-loader needs to slide in more shells. This weapon is good against infantry, in cover and out, as well as light to medium vehicles.
The last variant is the Prowler Destroyer. It boast a potent railgun on its back capable of coring most vehicles and threatening even the heaviest of vehicles with its power. In order to fire the weapon, the Prowler must 'dig' itself into the ground, planting its two front legs deep into the earth as the recoil of the railgun is brutal, if it doesn't do this, it risk damaging itself. The railgun is incredibly accurate thanks to the hypervelocity speeds ensuring little drag or deviation is placed on the round, however, once fired, the gun must cool, this is easily seen with the large amount of steam it gives off as the coolant rushes to fill the firing mechanism, this leaves it dangerously vulnerable after each shot. Due to the expense of this variant, these come in smaller squadrons and, most importantly of all, the powerdraw of the main gun is such that the Destroyer is not afford the protection of shield generators.