Star Wars Roleplay: Chaos

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Suggestion Reconstruction/Revitalize/Something Catchier About Bringing Planets Back

Im going to say one more thing and then I'm done. Not everyone has the same personality type. Some people are alright with people not taking into account what's been done, or doing things that contradict their stories. That's fine. There are also people who don't like it when what they've done is ignored or discarded. For people like the latter, it's actually hurtful to have their hard work ignored or run rough shod over. For those that don't care, it shouldn't matter as much if rebuilding destroyed worlds is allowed. But for those who do care, if it is allowed, they get the shaft, and I can guarantee they won't participate in such events in the future.

Look, I'm not fond of the idea of adding this mechanic, either, but I'm a realist. If it's something that's wanted, and it's not unreasonable, and the site staff agree with it, then it could very well happen. That's a fact here, on Chaos. So I'd rather make sure it's implemented properly and is as challenging as it needs to be, IF IT DOES HAPPEN, rather than digging my heals in and saying 'oh hell, naw.'

Because when it comes down to it, I got people here I enjoy writing with, regardless. Them's the beans, man.
 
For as long as I've known Tefka, which has been over 12 years, he's never been a big proponent of permanent, unfixable destruction.

It's never been part of Chaos' philosophy.

1. Tef, architect of Chaos’s philosophy, introduces the permanent, unfixable Annihilation ruleset.

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Governor Pro Tempore, Dantooine
For the record Rik Perris Rik Perris , I think it's a fantastic idea to have a moratorium on planetary restoration after a big annihilation takes place. It could be double the length of an annihilation, which is 8 months. I agree that it doesn't make sense from a rational perspective that a planet is blown up, and then a bunch of people end up fixing it in just a month or so. Or, even that it'd take the same time to fix a planet as to destroy it. There has to be a lot of time spent, even if the people have a record of fixing planets (does such a thing exist in the lore?). So that's why I suggested the "post matching" e.g. 524 repairing posts to fix Csilla, to match the 524 posts spent to destroy it. Add in the 8 month moratorium to fix a planet, and I feel that's perfectly fair.

Regarding the annihilators' choices to leave RP...I mean, I think it's a rather extreme response to a relatively small rule change, but it's your account.
 
I'm not going to lie, I went into this thinking that it's a bit ridiculous to bring back destroyed planets from the perspective of the writer destroying said planets (I have been involved in two of the three annihilations in some way, shape, or form) in the same way that a deus ex machina (which is really what this felt like at first glance) can feel very cheap outside of certain methods of storytelling. Then I was reminded about the forum's own history as it pertains to the Yuuzhan Vong's reconstruction of lost planets (the whole way we explain why planets like Alderaan still existed on our map despite it being destroyed in the films as well as New Alderaan despite it only existing because of that event) and while I still think that simply undoing or rebuilding in the way some writers did to Corellia after the whole Brokellia event (Netherworld reference) is a bit of a cop-out, I think literally creating a new planet that occupies the same (or similar) space through some form of Yuuzhan Vong tech or equivalent wouldn't be the same kind of "wrong" feeling - but it also doesn't really satisfy me quite as much as it does for Chaos' timeline either.

Like we're told that Alderaan and the like were "rebuilt" by the Yuuzhan Vong to try to show goodwill and fix broken relations, but we don't really have a group (including the Yuuzhan Vong present on the board right now) that have any such desire - or if they do, the influence or access to the means of doing such. It makes sense for the backstory of the forum because it's made to make sense, there's nothing to indicate events which might suggest otherwise, but aside from ignoring something like 12 or so years of the Yuuzhan Vong being wielded as a weapon against, quite literally, every major faction since the dawn of invasions there's nothing which indicates a group of people who either have the technology capable of doing this or the motives to do so.

Are we just supposed to do a big thread every few years where we somehow find a Yuuzhan Vong worldship-owning people who sympathize with the people who lost their planet (or the faction that did) and birth a new planet for them? It makes sense in the timeline because it benefits the Yuuzhan Vong and the people they were trying to convince to give them a second chance, as well as it being at the height of technological and socio-economical advantage for both.

The question is more how and less should we to me, and I don't think just having a big thread - the out-of-character stuff - matters quite as much to me so much as the internal consistency of the universe in this case. There's only so much suspension of disbelief, and it's way easier to break something than to either put it back together or make a new one (especially when it comes to planets).
 
I am in favor of things done in Chaos being kept, building upon our own setting and universe — for God’s sake, we’re on the 11th Sith Empire built upon the lore and bones of the past. It’d be silly to ignore the hard work of so many passionate writers.

Until we get a soft-reboot, I think we should respect the work of the past. Precedent or not, it doesn’t mean it’s a good idea to wipe the slate clean.

I’m firmly in the “keep them boomshackled” camp.
 
Until we get a soft-reboot, I think we should respect the work of the past. Precedent or not, it doesn’t mean it’s a good idea to wipe the slate clean.
Is working to rebuild them not respecting what came before?

I feel this argument of 'let's keep them the same to respect the past' has more to do with the fact people don't want the consequences of annihilations to be undone than it does respecting what came before. Is the story of rebuilding a planet not respecting the past by acknowledging it happened in the first place?

My take is that we undo consequences all the time. The amount of times I've seen characters get stabbed by a lightsaber, or shot at by a blaster, things that would kill characters in canon, and be completely fine a few threads later, it feels like we're just shooting ourselves in the foot by not applying the same logic to planets.

I know some people will say 'oh but that's just bad writing', no it's not. Star Wars set the precedent of miraculous recoveries, and having to RP out my character sitting in a bacta tank after every PvP encounter would get tiring.

I think the whole concept of blowing up major canon planets is stupid to begin with. Why deny future writers story locations for a story that will be seen as ancient history by most in a couple years?

When I joined Chaos, Csilla, Exegol and Panatha were already talked about as if they had happened years ago. I joined the month after Exegol wrapped, and people talked about it like it had happened ages ago.

Respecting site history is fine. Do that by continuing to talk about events, and lore.

I grew up in a town that was darn near wiped from the map by an F5 tornado. We didn't wallow in pity and tell new folks to 'move somewhere else, this is my pile or rubble!', no we rebuilt. We built new buildings, new schools, expanded. And we honored what was lost with an art piece in town.

But that's just me. I came to the site late, and am still 'new' by some standards.

I don't expect half of the site lore I've heard over the last year and a half to be remembered in 5 years. People will move on. And new people will build new stories, new sand castles.

Quartering off pieces of the beach and telling new folks 'you can't build here', just feels like people not wanting their stories to be forgotten. There are better ways to do that.
 
Is working to rebuild them not respecting what came before?

I feel this argument of 'let's keep them the same to respect the past' has more to do with the fact people don't want the consequences of annihilations to be undone than it does respecting what came before. Is the story of rebuilding a planet not respecting the past by acknowledging it happened in the first place?

My take is that we undo consequences all the time. The amount of times I've seen characters get stabbed by a lightsaber, or shot at by a blaster, things that would kill characters in canon, and be completely fine a few threads later, it feels like we're just shooting ourselves in the foot by not applying the same logic to planets.

I know some people will say 'oh but that's just bad writing', no it's not. Star Wars set the precedent of miraculous recoveries, and having to RP out my character sitting in a bacta tank after every PvP encounter would get tiring.

I think the whole concept of blowing up major canon planets is stupid to begin with. Why deny future writers story locations for a story that will be seen as ancient history by most in a couple years?

When I joined Chaos, Csilla, Exegol and Panatha were already talked about as if they had happened years ago. I joined the month after Exegol wrapped, and people talked about it like it had happened ages ago.

Respecting site history is fine. Do that by continuing to talk about events, and lore.

I grew up in a town that was darn near wiped from the map by an F5 tornado. We didn't wallow in pity and tell new folks to 'move somewhere else, this is my pile or rubble!', no we rebuilt. We built new buildings, new schools, expanded. And we honored what was lost with an art piece in town.

But that's just me. I came to the site late, and am still 'new' by some standards.

I don't expect half of the site lore I've heard over the last year and a half to be remembered in 5 years. People will move on. And new people will build new stories, new sand castles.

Quartering off pieces of the beach and telling new folks 'you can't build here', just feels like people not wanting their stories to be forgotten. There are better ways to do that.

I never said I wasn’t against reconstruction of the planets, that I’m actually super in favor of — but ignoring the history of the site feels disingenuous to me.

It’d be like ignoring core Star Wars lore itself. This isn’t just a random Star Wars RP site, it’s Chaos. It was set up from the start to be its own thing with the massive timeskip between this and canon.

This all just feels like folks throwing up massive strawmen and acting like it’s the end of days — taking things to their logical extreme instead of realizing this is more or less just about keeping a consistent canon and not ignoring the sites history.

Rebuild the planets if you want too, but snap-poofing them back takes away from why you would want to RP on Chaos.

If you want a blank slate Star Wars AU RP, set up your own site or discord server. This site has lots of history behind it that I don’t think we should ignore.

Restrictions build creativity
 

Vazela

OOC Writer Account
The middle ground already has precedent. Want to build a new Csilla? Find a planet and call it New Csilla. For the Chiss there is precedence for this. They have already set up precautions in canon for an outcome where Csilla was destroyed. Invade another planet owned by one of the factions in character to create a new colony for the Chiss. That creates roleplay for everyone!
 

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