Dominion...yeah, I'm totally using the wrong term. My bad. I had the right IDEA, wrong execution.
Okay, so I got excited and joined the OS faction and put a discussion up asking them about it. Wasn't really sure how best to go about contacting them, so I figured I'd contact everyone. Now I feel like a butt, but I think that's okay. This is what I proposed to them:
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Hey!
My character Ali runs with the Republic Intelligence Ministry and I wanted to get together with the OS (whom I've been told is the big nemesis of the Republic, which made a bunch of sense) and see if you guys wanted to run an Intelligence Dominion/Invasion/whatever with me and some of the other Intel folks!
Screw all those fleets and armies and crap, what a mess! I'm talking about some good old spying and murder and secrets and cocktails and casino's where the restaurants are in swimming pools so everyone gets to hang out and be nice and chill in the pool while they eat but there's no cannonballs allowed because that would just ruin everything!
If you didn't get it, the cannonballs were those fleets and armies I was talking about, always mucking stuff up.
I'm talking about stuff like this:
--Military design theft (stealing plans to each others' weapons so we kriff them up in a fight.
--Sabotage of military bases, starships, etc. (Who needs another cruiser to destroy a spaceship when you could have a spy blow it up from the inside!?)
--Interrogation of civilians/contractors/military personnel that are typically not Force Sensitive (NOT torture, which has been proven not to work anyhow)
--Other super shady s***
--Sabotage of supply lines (with space mines, all sorts of stuff!)
--Discovery of military movements, new promotions, collection of intel that builds dossiers on rival military leaders and personnel (we could each have threads dedicated to dossiers on each others' people! That'd be awesome, each post could be forever edited, and those "at the top of the hit list" could be moved up in posts. That'd be totes awesome)
--And hell, now I'm thinking about any CoD MW2 mission, where there's the murder of civilians, the stealing of military defense control systems, gunfights through crowded streets of backwater dump planets, spacestations, government sectors, etc.
--I've got more ideas
--And some more...
And of course:
--Assassinations (Boring, really, and overdone, but I know it would be expected to be on the list)
Now there's two things I am personally suggesting, just to make things (I THINK) a little better run:
1) Limit Force User involvement (Mainly because a lot of these stories are sapped of their substance by an overuse of Force Powers, or because they simply make things easy. I mean c'mon, who wants to use awesome spy equipment when you can just enhance your hearing with the Force?)
2) Random assignment of victors: I think this is an awesome way to let fate truly decide who wins out in the long run. We come up with ideas, pick the ones we want to do, and then basically flip a coin for each one to determine its outcome!
People can volunteer to have their character's survival decided the same way! OOooh, that sounds risky, maybe too much. But hey, volunteer basis, right? (I sure as hell ain't doing it, but there are some crazy folks out there)
Random assignment of victory and defeat spices things up I think, and it takes the responsibility of coming to a decision on all that unnecessary. It also eliminates anyone struggling a bit too hard not to lose and compromising the integrity of the RP.
SO!? What do you folks think?
Cheers and beers,
Ali Hadrix ;*
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