Star Wars Roleplay: Chaos

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Red Ravens, One Sith, and other crap

Gyndine seems like a better Idea for the next Dominion (I believe us NFU's are at 75 posts) and if it is supposed to double as a Dev thread, I would like to know what for. What kind of weapon. If I know that I can be of help.

Next: Flagships. I know of two factions with Flagships (OP and SJO) and those are pretty boss ships yo. We could do with one of those. One that carries 8 Corvettes and 200+ fighters plus a buttload of guns more than makes up for its size in fleeting.
 

Jsc

Disney's Princess
Ali Hadrix said:
[member="Megan Rhymes"]: Tagged you bish. Buy me a drink? ^_^
At a girl. One here and one more at every Flagship Bar the faction decides to make.

Now if you'll excuse me. I've got donuts to eat. Erm. I mean, Dominions to do. ...Whatever. :D :p
 
Ciara Jevnaker said:
Just be careful when using a Dom as your Dev thread.....sometimes the Codex boys and girls don't like that.
It's allowed as per the latest Dev Thread rule change by Tefka.

Also, to rectify why people like darker characters than lighter ones, it's all about freedom. When you talk about freedom, you often think of democracy, the light side, and lots of happiness and peace. Well, it's not. Jedi typically don't have the freedom to do things like the Sith do. If a Sith desires something, the Sith takes its. If the Sith doesn't like someone, he either kills or humiliates them. Jedi, on the other hand, live by a Code that restricts them of such raw emotions and whatnot.

It's all about IC freedoms and what you can/can't do. Perhaps you all can start a little IC drama and get some sick plotline going on. Maybe there's terrorists afoot, like that Forceless Future Society. Or even convene with other factions to get some sort of joint thread going on.
 
[member="Castiel Lennox"]

Those are all very valid points. But allow me to expand on them a bit and separate the big part we all seem to step around. Everyone seems to discuss this as a Jedi/Sith thing. Because they are the scales for good and evil in the universe as a whole and i believe that it had become a crutch in dealing with the world settings at times.

There are NFU sith that could easily see their job as being noble and just. They may not agree with the force sith, but it's not all black and white. Same with the Republic. Ali and Orick as spies are doing things that are far from just and righteous, but they are both understanding that the end result is the important part.

There are a LOT of force users on the boards which skews the view at times towards light/dark when it's much more complex than that. Regular non force users that have lived lives and built lives outside of the temples and academies often hover on both sides of the line through the course of their lives because they are just living by their morals and not by some code of being that was instructed into them.

Take the Outer Rim code that is floating around. It's all about helping others. But there's two bullet points that stick out.
Don't shoot first unless you have to and
slavers get no quarter
That's pretty straight up cut and dry. Killing is fine as long as it's justified.

Life is complex and lives are complex. There shouldn't be an easy light or dark character. Even the worst dark evil character has a soft spot, just like the good guy has that line he will eventually cross.

-end rant-

Sorry got a bit preachy there.
 
[member="Draco Vereen"]

While I know we are working hard to close off those tentacles, I do believe that we need to get a better hold of the Core Worlds and acquire planets that actually matter, so to speak.

As for my weapon plans, I'll PM you.
 
Castiel Lennox said:
It's allowed as per the latest Dev Thread rule change by Tefka.

Also, to rectify why people like darker characters than lighter ones, it's all about freedom. When you talk about freedom, you often think of democracy, the light side, and lots of happiness and peace. Well, it's not. Jedi typically don't have the freedom to do things like the Sith do. If a Sith desires something, the Sith takes its. If the Sith doesn't like someone, he either kills or humiliates them. Jedi, on the other hand, live by a Code that restricts them of such raw emotions and whatnot.

It's all about IC freedoms and what you can/can't do. Perhaps you all can start a little IC drama and get some sick plotline going on. Maybe there's terrorists afoot, like that Forceless Future Society. Or even convene with other factions to get some sort of joint thread going on.

I get all that, and that's why I stopped writing Force Users. Both are very restrictive. If you're a Jedi, you're a slave who can't have fun. If you're a Sith, you have to be an arsehole who hangs out with arseholes.

Being a regular person is the ultimate in freedom. They literally come in every type and manner. With Sith or Jedi, there's only one culture. Outside of those two small boxes, there's everything else.
 
[member="Ali Hadrix"]

I agree with everything there... except you can still be a Force user and have that freedom! ;)

You just have to play it subtly and avoid making it your defining trait. ICly, only a select few people even know your Most Wonderful Prime Minister is a Forcie. :p
 
Geneviève Lasedri said:
"...except you can still be a Force user and have that freedom!"
[member="Geneviève Lasedri"]: I used to do just that...I was a Jedi who was a d*** to people and did whatever he wanted. But he always fought the good fight. Great character, actually. lol
 
Geneviève Lasedri said:
While I know we are working hard to close off those tentacles, I do believe that we need to get a better hold of the Core Worlds and acquire planets that actually matter, so to speak.
First, based on military strategy the most important neutral world for us next would be Amar. It would provide our tentacles with additional stability one we finish the ones we are already working for.

Second, if we really want to get a hold of the core worlds, we need to start planning on working out some invasions. Breental IV would be nice, if step two was Anaxes.
 

Jsc

Disney's Princess
Geneviève Lasedri said:
...and acquire planets that actually matter, so to speak.
Note: Terraforming, Vongforming, Sun Farming, Planet Cracking, and Moon Dropping; are all totally a thing. Give any system a 10-post dev thread and boom. Instant miracles. All our systems, are super systems. *wink* :D
 
Just to add to the debate, I had a character I loved and used for a while. She was straightforward Lawful Evil.

Did she think she was evil? Of course not. She thought that rules and laws were important and people needed a strong hand at the tiler.

That was the basis of Anakin's speech before he fought (and lost) to Obi-Wan. He didn't see himself as a bad person - far from it. He wanted to bring peace to the galaxy. In his eyes, if it weren't for the annoying rebels, there would have been.

So not all bad guys or Sith look to kick every stray puppy they walk past. Nor does every Jedi and good guy want to adopt it.

We see the world not as it is, but as we are. Our perceptions decide how we view ourselves. How others view us can be entirely different.
 
Corvus Raaf said:
So not all bad guys or Sith look to kick every stray puppy they walk past. Nor does every Jedi and good guy want to adopt it.
[member="Ali Hadrix"]

Darth Kraya in Knights of the Old Republic II, while you are training throughout your entire time before she is revealed as a Sith Lord, explains it best. Helping the weak, or the poor, by fighting their battles or giving them money does not necessarily help them, but rather makes them complacent with being helped forever by others, and one should be weary of these things. Being a Jedi doesn't necessarily mean that you give that beggar food, but rather, enable him to earn his own food, or learn how to. There are ways to interpret the Jedi code to suit your character while still upholding its' core values and staying true to the light side.

Seraphina is an odd Jedi, and by her own personality, a textbook stereotype hypocrite when it comes to the Sith. They're evil. They must be eradicated from the galaxy. Yet she is simultaneously in a very close, personal relationship with a Sith. She upholds her belief as best she can, defending the Republic, other Jedi, and that which is held dear to both, while seeking to eliminate the Sith, yet attempting to preserve what she considers valuable as well. Which goes without saying is a very dangerous game to play.
 
Some of the best and most believable villains are ones that believe they ARE the good guy. :) Even if it means doing what is necessary to bring 'peace' to the world. Some times evil is done for the sake of evil but most of the time there is a motive for it. A rather that motive is good or bad the reason is always justified in their own mind. If the bad guy forces a planet to surrender with out killing anyone then that doesn't make him good. If the planet is forced then that means they didn't have the choice.

Jay Scott Clark called it being batman. He's essentially an anti-hero however. There are actually a lot of anti-heroes on the board. We need more anti-villains to tell the truth. :)
 
Best thing to do with a board loaded with villains(believe me, this will swing the other way in a few months) is to be the best good guy you can be. That way, folks will want to either join our cause or make another character to be a part of the Jedi.
 
Ah, I finally noticed this discussion so I can toss in my 2 cents. lol

I love anti-villains and anti-heroes. It blurs the line between good and evil and often makes stories much more interesting than those with generic protagonists and antagonists. Characters have more depth imho and you can see the villains are better than the typical selfish pricks just as the heroes aren't the selfless saviours we are used to from most stories. I have to say it is quite satisfying to be the only Sith in a thread, yet come off as the "good guy" when compared to the rest.

So, since some people want to roleplay a Jedi anti-hero, I thought I'd share my opinion on that. There is nothing wrong with it, but one should keep in mind they still roleplay a Jedi. Some people go all out with the "dark" aspect and slip over the edge. Torturing innocent civilians for fun, for example, does not make one an anti-hero. It makes one a villain. I understand the wish to portray the darker side of a "good" guy, but behaving worse than Sith really kills the point of roleplaying a Jedi in my opinion. In fact, it makes many Sith look like the good guys.

This brings me to anti-villains. Oh yeah. I love those. My Sith is one. Villains with principles, morals, that kind of thing. So much fun to roleplay! Anti-heroes do a really great job at making him look like a legitimate good guy. Some people complained my Sith is not evil enough... well, he isn't meant to be. Evil evil villains who do evil for the sake of evil are not my thing. They are boring to me, unfortunately, so to even try the Sith out, I had to come with the concept of a "good" Sith who sees the Republic as a corrupt fascist regime and Jedi as unethical power-hungry hypocrites. Some Jedi characters actually make it quite easy to portray the Pubs like that :lol: And yes, he's still an anti-villain, as he wants to exterminate a few cultures to build a better world.
 
Corvus Raaf said:
Just to add to the debate, I had a character I loved and used for a while. She was straightforward Lawful Evil.

Did she think she was evil? Of course not. She thought that rules and laws were important and people needed a strong hand at the tiler.

That was the basis of Anakin's speech before he fought (and lost) to Obi-Wan. He didn't see himself as a bad person - far from it. He wanted to bring peace to the galaxy. In his eyes, if it weren't for the annoying rebels, there would have been.

So not all bad guys or Sith look to kick every stray puppy they walk past. Nor does every Jedi and good guy want to adopt it.

We see the world not as it is, but as we are. Our perceptions decide how we view ourselves. How others view us can be entirely different.
We'ge all seen your profile signature, Corvus. Lol

Seriously though, good point. In war, everyone's right and wrong all at the same time.
 
Okay those were all great reads that I've found myself aligning with for years, but I'm going to gear things back on track (sorry!!!).

Firstly, I believe that before invasions we need Dominions. Once we've got some of those ended, we ought to start a couple invasions whilst continuing with new Dominions simultaneously.
That way, the OS might not see our Dominions as inherently linked to our Invasions, and may not give them much consideration once they have our Invasions to deal with.
 

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