Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Red Ravens, One Sith, and other crap

Tyl Ro

The Anti(Hipster)-Cynic
[member="Ali Hadrix"]

You are correct. I too often see the gala/ball/"party" threads as a general waste of effort. They are often objectiveless, and as such, they fall into disinterest quite quickly. On top of that, they are probably the least effective way to demonstrate solidarity. Light-hearted roleplay has it's time and place, but if the point is to demonstrate strength in a peaceful manner, doing one of these "parties" would have either a neutral or negative impact.

Any peaceful gathering done by us would require direction, goals, and, most importantly, a reason to complete it. As I've seen from my brief time here, dev threads are an obvious example of this. However, nearly every dev thread I've seen is in effort to gain some sort of military superiority, whether through new tech, various upgrades, or what have you. What about dev threads that don't have a direct influence on warfare but instead provide bonuses elsewhere?

For example:

-Setting up better trade routes and establishing trade connections (perhaps in coordination with allied factions).

-Establishing medical facilities and outfitting certain designated, space-faring vessels with mobile medical suites in order to support front line troops (also possibly in coordination with the Jedi Order and whatever healers might want to volunteer their services).

The list could potentially be endless for these types of initiatives. While they don't directly influence the flow of war, they do substantially increase our chances for victory. On top of that, they could be done over several brief threads, or as part of a larger event, each with numerous goals attached to them.
 
That's a very good point...we would be MUCH harder to keep down if we had things like that established all over the Galaxy. It could be subtle, quiet, unobtrusive, but we would be quite literally building a Republic around all this. Basically, if we establish enough infrastructure IC, we'll be irreplaceable. We'll always have somewhere to go, be or do! :D

Those are all fantastic ideas that serve the goal of supporting the GR Role Playing environment!
 
Tyl Ro said:
Setting up better trade routes and establishing trade connections (perhaps in coordination with allied factions).
Does smuggling count for this? I mean yeah, I smuggle for the OS and the Prime's from time to time, but the information I gather is invaluable.
 

Tyl Ro

The Anti(Hipster)-Cynic
[member="Orick T'ane"]

In a way, yes, smuggling does apply. After all, there are simply items that we cannot get our hands on or places to which we need to deliver to our agents in enemy territory. And, of course information gathering is vital to any operation. Though it isn't exactly what I had in mind when I made my suggestion.

I thought of another example that combines proactive faction duties with character development, and one that could be related to smuggling: sending relief support to battle-stricken areas. Something like that shows that the Republic supports its border planets as more than just military assets, but also as valid members of our conglomerate of planets. Its also a great demonstration to our enemies that we are not afraid to send supplies to places that they threaten. On top of that, we could attempt to send peaceful envoys to former planets of the Republic now residing within enemy territory, or, instead, smuggle relief efforts in to places that are obviously being neglected by our less than savory counterparts.
 
Tyl Ro said:
places to which we need to deliver to our agents in enemy territory
I am so much more than a simple delivery driver. And the Ranger is a finely tuned precision starship. We deliver nothing, we facilitate the import/export of exotic goods. :)

On the real though, great ideas for using a smuggler, perhaps one day.
 
[member="Tyl Ro"]

It's not the Ball/Party/Get together threads that struggle because of inactivity or the topic in subject. Most (99%) are open threads which leads to a lot of confusion and nonsense posts from people who have no idea what is really going on. A well thought out thread like that is fun and works well as long as it's not an open thread.

The OS did a thread putting a traitor on trail and it worked out. Rivals were created, issues were settled, and territories under dispute were settled, while the Trial itself went about it's business. Why did this work? Because instead of labeling the the thread "Open", they labeled it "Faction."

The label of a thread is important, just as dedicated writers are to seeing a thread through to completion. :)
 
:: HERO of KORRIBAN ::
[member="Tyl Ro"] | [member="Ciara Jevnaker"]

In other words... we are talking about dominions and faction threads... both are using different language to describe the same thing from what I can tell. So... that being said. I love the idea as long as the threads are organized. One thing about Ali's writer, is that anything she plans and puts together will be.

[member="Ali Hadrix"]

You know I'm on board for whatever, and I think you know what toons I have available for these... like I've stated with another of mine already. My move is over, and I'm back to full speed ahead!
 

Tyl Ro

The Anti(Hipster)-Cynic
There is another rather intensive dev thread that I do not believe the Republic has endeavored to tackle.

Located under the first spoiler at the bottom is the template and the rules for the flagship dev thread. It carries a 400 post requirement. To my knowledge, no other faction has been able to complete it yet. If you want something a little more military minded, this might very well be an excellent method.
 
if you're looking to cause trouble within OS borders, feel free to let me know.

The Imperial higher-ups (The NFU leadership) have been collaborating for about eight threads now running a pseudo-rebellion campaign within Sith space. Particularly on Balmorra. That campaign is about to hit its boiling point, having one or two more people in the cell might be very helpful.

It's also just been really fun, and I'd love for other members of the Republic to enjoy it as well.
 
Tyl Ro said:
There is another rather intensive dev thread that I do not believe the Republic has endeavored to tackle.

Located under the first spoiler at the bottom is the template and the rules for the flagship dev thread. It carries a 400 post requirement. To my knowledge, no other faction has been able to complete it yet. If you want something a little more military minded, this might very well be an excellent method.
This is generally due to the fact that enormous ships like this tend to be a massive detriment to fleet battles during invasions, given that there are typically fleet size (in meters) limitations imposed, and a flagship is generally a massive vessel. Thus, the majority of your fleet size would be taken by this grand ship, leaving you with little else during a battle. 400 posts for a single, unique ship that won't ever get much use is generally why nobody has bothered with making one.

I like the idea of having a cool ship, but many better ships can be made with much less development, and more of those are ideal than one big target for the enemy to concentrate fire on.
 

Tyl Ro

The Anti(Hipster)-Cynic
[member="Seraphina Shel'tah"]

Aha! Fair enough. I hadn't thought of those particular ramifications. More just thought of it based on the level of achievement it carried for a faction.
 
[member="Tyl Ro"]

I have no objections for simply doing the development for the sake of having the ship, but it may be a lot of wasted time for a trophy ship. But if that is something that everyone would like to do I am happy to help.
 

Users who are viewing this thread

Top Bottom