http://starwarsrp.net/topic/28908-riess-via-satellite/
First off let me start by saying that I've memorized and studied this thing in and out, and these were really stupid-silly edits. Like, they are beyond easy to throw in. I should have been given that opportunity. I only ask that this post that I'm writing now is given twice - no,
thrice the care and attention the first review was, because apparently things went misinterpreted or completely overlooked. We're human. I don't hate anyone for it. I could probably do to double-separate paragraphs and organize it a little better to be a much easier, detailed read.
Now for the argument. It might be long, because I was given a whole essay (not sarcasm, I actually appreciate detail) so that's usually how I subconsciously end up replying to meet or describe the details I'm given.
First off, I'm going to have to politely ask you to either remove the Hyperparticle cannon, nerf it substantially, or put the weapon through the Tech Forum. Also, because the Hyperparticle cannon is not listed in the description aside from the small entry at the bottom which only explains the weapon, not where it is located, this leads me to believe that the Hyperparticle cannon and the Hypervelocity cannon are the same or nearly the same weapon and so I'll say this: the weapon cannot be both a hyperparticle cannon (implying it fires charged particles/energy) and a hypervelocity cannon. The two weapon types have completely different internal components and while they are admittedly very similar, a hypervelocity cannon cannot fire charged particles. They're advanced railguns, not haydron colliders, and vice versa.
The gun, whatever gun count this this has or was perceived to actually have by the judge, is completely and totally canon in construction and completely and totally possible using absolutely ZERO tech submissions.
Refer To: (1 Turbolaser, *4 Quad=4, *5 Long-Range=20, *2 Heavy=40, *2 Rinse and Repeat for Ion=80, *4 Unofficial Battery=320)
Now let me break that down for you. That's one turbolaser which is a base cost of 1. Quad it which is a multiplier of 4. That's 4. Long-Range, which is a multiplier of 5. That 20. Heavy Long-Range, which adds a multiplier of 2. That's 40. Do the same process again for
parallel ion cannons with a base of 1. That's 80. Couple four of these grouped weapons into one firing pattern and that's an "unofficial battery" and there's nothing in any rulebook that says they can't be fire-linked to fire all four at once.
All I did was give it a name because I wanted to give it a name, and that name was a Hyperparticle Cannon. That aside, it's completely cannon as
clearly and elaborately addressed here and should be completely submittable without any further needless and wasteful work on my part taking up any more of the factory's time.
There is also
clear evidence as to where it's located, so that was a reviewer oversight. I'll quote.
Opposite of the muzzle are four large dish-like structures attached to two long blocks, which serve as the hub of the installation. It is in these four dishes that massive cluster cannons are held, capable of potentially wreaking havoc on a star destroyer at full fire.
It's locked so it's not like I'm making this stuff up. It also specifies where the HVG is, and description notwithstanding, it is listed under Armaments as spinal, and this thing only has one spine - pretty obvious how a spine works. I'm entirely unsure of where Popo gathered implications that the two separately listed guns are the same or remotely related, but I'm guessing that he missed the entire segment about weapon location and position so I'm going to assume that the rest of the above paragraph is irrelevant, null and void by extension.
Second, you're gun count is very far off. You're toting 636 capital guns. A heavy cruiser with an Assault classification can carry 240 capital guns total. With the 50% increase as a space station, you'd be carrying 360 capital guns total. As you can see, you're carrying almost double the armament possible. That said, your total is 720 guns in your submission which matches an Assault class space station using the Light Star Destroyer basis. If this is the case, you're still over on your guns. Space stations receive the 50% bonuses because they don't have to power engines or hyperdrives. If you want those guns, drop the hyperdrive. If you want the hyperdrive, you'll need to adjust your weapons to the same armament as an Assault class Light Star Destroyer.
This one, thank goodness, has a simple answer; I forgot to edit it from Cruiser to Star Destroyer after Ayden made the scale suggestion for the HVG.
That means that this is an
incredibly simple edit of one line.
Third, you're off on your Capital Gun to Defensive Gun conversion. Capital guns are worth two Point Defense guns, which you have clearly stated. However, there is a 50% penalty in moving weapons from one area to another. Therefore, 40 Capital Guns won't become 80 Defensive Guns, but will instead become 40 Defensive guns after the 50% penalty.
I have a really simple response to this, again, thank goodness.
- Trading more than 50% of one kind of weapon for another will result in a 50% penalty in to the received gains. So if trading 5 heavy warhead launchers would get you 40 capital guns, after the penalty you end up with 20.
Fourth, fast mounts are only available on capital guns that are single barreled or heavy mounted, they cannot be placed on defensive guns.
Simple undeniable edit, easy as removing "Fast-Mount" from the titles in the Armaments listing.
Total hangar capacity for Assault Light SD: 84 starfighters
Fifth, your hangar space is over by 10. Drop pods to heavy drop ships are 6:1, which you have. However, breaking down everything in your hangar and taking into account the proper ratios of starships to gunships/dropships and drop pods to starfighters/gunships/dropships/heavy dropships, you have this:
Total hangar capacity for Assault Light SD Station: 126 starfighters
Total Hangar for this submission:
[ 36 ] Languor-Class Starfighters
[ 24 ] LAAT Dirge Gunships
[ 14 ] Onith-Class Transport Dropships
[ 48 ] Arbitrator Drop Pods (8 Heavy Dropships)
Your total, taking into account the dropship/gunship to starfighter ratio and halfing the drop pods as one starfighter is worth two drop pods:
136 total, 10 fighters over your limit.
I know this sounds crazy but I firmly believe you did the math a
different way which awkwardly enough resulted in a slightly different answer. The simple explanation to this without me redoing every concise and exact trade is that things were turned into heavy dropships (or vice verse, can't remember exactly) and then the pod conversion was done. In any event, it's a very, very small difference and given enough effort I could replicate the exact or similar equal math behind it to result in ten less by simply trading different things to different places and in a different order. I'd put my blood on it, so I'm hoping you'll give it a couple of quick run-throughs yourself and take my word for it.
PS: I counted Gunships 1:1 with Starfighters when arranging trades, so it might actually be more than listed. A cut of two craft was also made, to make odd numbers even. So yeah.
Again, however, you have featured hyperdrives on this station, so until those are removed, you are technically 52 starfighters over the limit.
Done deal.
Sixth, your description makes this weapon sound, whether unintentionally or intentionally, as if it is designed to be towed or emplaced over a world to bombard the planet. In fact, the redundant shield generators you have listed and the heavy armor normal to assault class ships and stations enforces this deduction as the station is able to apparently take the beating it needs to take to be placed in an orbital position over a planet. Coupled with the massive guns you've listed, there can really be no other use that I can see for this weapon, especially as the description states how hard it is to target ships but how easy it is to target the ground. This looks like a miniature death star, sans the superlaser and planet killing abilities.
The only weapon designed able to "bombard" is the HVG on there, and the satellite can be repositioned to fire at other celestial objects as well. I think we can both agree that while an HVG is powerful, especially one with a multiplier on it, it's
nowhere near Death Star material. It's also within my right to have it. I double checked. I
triple checked. I asked two different members of Factory staff just to make certain. The only other weapon theoretically capable of bombardment are the HPC cluster and those are, as
in the description, facing
away from the planet's surface in a normal orbital pattern. With that stated, and referring again to the paragraph in the description about gun location and direction, I will move on to the next point.
Seventh, the EMP contingency you've listed is a problem. Yes, it is listed that it is for use in the event that the droid brains on board the ship can be disabled before they can rebel. However, detonating an EMP on a ship with so many charged capacitors, energy weapons drawing from powerful reactors, and so much electronic equipment that the station relies on to simply function and regulate itself would, more than likely, cause the station to destroy itself. While this isn't, in and of itself, a glaringly major issue, the problem arises that the EMPs can be detonated on board or by encrypted communications. It's basically the largest cell phone bomb anyone can conceive. Should PCs board it, the thing can be detonated and destroyed with all hands on board. You can see how this can be an issue. This needs to be massively toned down to specifically disable the droid brains. EMP bombs on board the station just aren't feasible and can be abused.
Everything suggested above is exactly how it already is, but if further elaboration to make this explicitly clear for readers is necessary, then I can gladly oblige, as nothing's actually changing, just being further described in detail.
These are not EMP "bombs" per se, just compartmentalized EMP charges that are isolated along with each brain to specifically disable each brain. They are all localized. They
cannot be detonated sympathetically in chain reaction nor can they be detonated by unauthorized parties. It would also take a group of player-characters at least numbering a minimum of two at any given time, with the rest being typically inaccessible or hard-to-reach NPCs, to even activate the system. I will quote. Again........
Lastly, because the latest update was over ten thousand droid brains to facilitate the vast requirements and systems onboard, a contingency system has been installed in the form of fixed EMP charges that can be detonated via the bridge with the Commanding Officer's keycard, or conversely be done with an encrypted signal formed through the same requirements of activating the hyperdrive. This is to prevent the incredibly capacitative droid brains fro growing a hive mind and commandeering the satellite; theorized by engineers to be an uncertain plausibility that mandated a simple contingency plan.
I work with EMP devices in real life for reasons I cannot disclose, and they don't have to be bombs or huge sci-fi affairs to do their job; in fact, 4/5ths of the time, they're not extremely powerful. No explosion is required, only a magnetic field which is generated through an electrical impulse. Everything in the world is not a nuclear blast, despite pop culture. Furthermore, a thing such as the compartmentalized and hyper-bulky chassis/frame of such a construct would absorb all unaccounted discharge. Simply put, you can't EMP something on the other side of an insulated container unless you've got a LOT of power to do it, so these would not be able to damage systems beyond their droid brain neighbors.
After reviewing all eight issues and how all of them, as a whole, affect the submission, I have to come to the decision that this station simply cannot be approved and has such a slim chance for salvaging that it's more or less impossible to do so appropriately. The potential for this station to be used as an orbital bombardment weapon/miniature death star and to be towed around the galaxy, regardless of the limits put in place, is just too great at this point.
As stated before, I am willing to remove the Hyperdrive so that it becomes inert, starsystem-locked, and must be completely rebuilt and reassembled elsewhere to be moved - a process that could take months or potentially years depending on the circumstances and labor force. With that said, everything else is within my realm of possession as per ship guide. Any other person can build a station of the same size (SD) and put the same weapons; just because a single weapon of mine faces the ground does not make this thing a planetkiller, anybody can do that. In fact, counterargument, a SINGLE Star Destroyer can glass a planet
multitudes quicker than this can, and that is under the hypothetical clause that this has infinite ammo - which it does not. Don't even get me started on other
stations of similar size. xD
So, yeah, if this can't pass, then there are many capital ships and stations that should be immediately reported for potential to abuse because they can have more guns
and shoot 'em where they want (IE a planet).
"Slim chance" or salvaging? You're hurting my feelings.
The biggest thing that would need to be done is honestly describing the EMP charges in detail, and the thing with the biggest impact simply removing the hyperdrive core. I wouldn't call that slim. When I first saw the denial post, I was worried because it was huge. In truth, half of these were either mistakes by either party or simple quick-fixes and only a few require actual work to clear up, with only one requiring actual change (the hyperdrive). This submission can be fully salvaged with only a couple of substantial alterations to it that would change it from its origins, battery assembly notwithstanding
(if I really have to sub an otherwise canon, straightforward consolidation, I still will - if that's what it takes to get it on here, so be it, I say, I oblige! c: Edited: I made a weapon system to replace this which was Tech and Starship approved, so I'll be replacing the battery completely with something more set in solid ground.)
And there's my case, folks. Thank you for your time, and
please study this request slowly and attentively.
PS: I don't know if I'm coming across as a (whatever the SW word for down south) in any part of this but the italics and highlights are all just for purpose of emphasis, nothing more. Just wanted to clear that up so no one things I'm yelling or being mean.
PPS: I know I sound like a dick anyways, but I reeeeaaaallllly don't mean it in tone. I have a way with words that is... really crappy. And be cynical like House, in a less hostile way. I'm sorry!!! ;n;