L Admin
Lets focus on immersion for a second.Alkor Centaris said:What if we had a stipulation where if a Minor loses a Rebellion, they can't rebel again ever; but if they win, and they choose not to go Major, they can continue to rebel until they lose?
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What’s the purpose of rebelling if not to overthrow the government and establish your own? I feel the amount of times rebellions happen in history, a strong majority of rebellions intended to do that.
Because outside the discussion of immersion, the choice to not go major and just continue rebelling is to focus on the game mechanic of rebelling. Sure, in history, you have outside entities promoting rebellions through third parties to sow discontent and destabilizing chaos.
But the point of the actual rebelling party is usually to establish a government, ie major faction. Maybe instead of limiting rebellions, we just remove the ability to choose not to go Major.
Because focusing on the game mechanic is definitely a cause of drama.