Star Wars Roleplay: Chaos

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Techno Union invasion of Rebel Alliance Geonosis

[member="Zhol Kash Dinora"] I am fighting for people I owe debts to, not their ideals. Even if I may be working alongside communists, I'm still doing it purely for capitalistic-esque reasons.

Besides, the TU is a Sith puppet, you could use a few casualties.

:p
 
[member="Triam Akovin"]

It was mentioned in the very first post, at the top.


Invasion

The Techno Union are attacking Geonosis again on Friday. Please sign up here if you want to be put down as an ally for either side.
 
Ayden Cater said:
[member="Raziel"]

Out of curiosity, I noticed that you have nothing in ways of airspeeder equivalency for troops. Inteional or an oversight?
[member="Oddball"]

Probably 5 for a light drone, 10 for a lightly armed speeder/transport, 20 for something heavily armed like a fighter/bomber?
 

Oddball

This is what happens when you tap the glass
[member="Triam Akovin"]

You should hang out with the rebels this time around. We pay in the smoothest vodka in the galaxy, seriously, the smoothest...
 
Fleeting:
  • Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
  • Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used. [Significant Armour, Redundant shields, Advanced Shields each at 10% to the respective score]
  • Ships may fire at regular range at 4 hexes, at ‘long range’ at 8 hexes.
  • All ships must be listed in an OOC box with the following information: Hex location, Captain [if PC], Orders, Shields, Hull integrity
  • Rebel forces and orbital stations to start above orange lines, Techno Union below blue
uK8mLax.png


spaceskimish2_zps5rawqxyc.png


Adding ships to image optional, but following code to be used to describe fleet:


Code:
Ship name	Location	Orders	Shields	Hull	Speed(hexes)
Ship name	Location	Orders	Shields	Hull	Speed(hexes)
1xGunray	1611	Scan	1815	1815	3
1xPillar	1409	Scan	650	650	4
1xScythe	1410	Scan	613	613	5
Sev’rance A	1609	Picket	300	300	7
Sev’rance B	1610	Picket	300	300	7
Sev’rance C	1510	Picket	300	300	7
1xSickle	1508	Picket	210	210	5
Fighters:	
Fighters 13	See map	Defend Cruiser	Full strength		9
Interceptors 5	See map	Picket	Full Strength		10
Bombers 9	See map	Picket	Full Strength		8
[assume squadron of 12]		
Gunships: 48	See Map	Picket	Full Strength		7
 
[member="Darth Kentarch"]

It only gets hectic if someone actually thinks they can win against me.....which I'll have to be forced to show them the errors of their ways. Pride speaking? Yep. Smack talking? Absolutely.
 

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