Oddball
This is what happens when you tap the glass
Location: Techno Union FOB
Objective: Beat a smuggler and a droid.
Allies: Rebel Alliance [member="Jarven Zexxel"]
Enemies: TU [member="Prime"] [member="Orick T'ane"]
Sliding back behind cover the bolts from the damaged war machine and the smuggler splashed against the rock formation leaving black scorch marks upon the ancient stone as they collided into it. Oddball had another canister of blast bugs but at this range they would be a bit overly effective and catch him in the blast zone. They smuggler was closing in along with the machine and this meant Oddball had to start using the DC-18 that was still strapped to his body and barely functioning.
Placing the Viccae assault rifle on his back next to the back pack he pulled the Good Samaritan and used the speed loader to quickly load up a fresh cylinder. He would have to use them on the droid, and the rifle on the human. They would be closing in at any second now, so it was time to stop running and start pressing the attack on the both of them. In one hand he gripped the rifle and in the other the heavy pistol loaded with explosive rounds, he had to finish that droid off.
"Don't fail me now!" He said as he dove and rolled out of cover with the unnatural speed and power of the exosuit.
Coming up in a high kneeling stance less than ten meters away from the two combatants oddball brought up his weapons and aimed them at them, and at ranges of five to ten meters he didn't need the HUD to tell him where to aim. And it certainly helped when the enemy had a nice shiny lightbulb for a target. He squeezed both the triggers and with the pistol aimed right at give droid's optic the explosive sith killers roared out of the barrel and the flashes of blue blaster light exited the DC-18 towards the armored foe's chest. The plan was to suppress them, charge In then start using the Samaritan at close range to either slash or shoot them.
NPC: Background noise
Oddball's gear
Objective: Beat a smuggler and a droid.
Allies: Rebel Alliance [member="Jarven Zexxel"]
Enemies: TU [member="Prime"] [member="Orick T'ane"]
Sliding back behind cover the bolts from the damaged war machine and the smuggler splashed against the rock formation leaving black scorch marks upon the ancient stone as they collided into it. Oddball had another canister of blast bugs but at this range they would be a bit overly effective and catch him in the blast zone. They smuggler was closing in along with the machine and this meant Oddball had to start using the DC-18 that was still strapped to his body and barely functioning.
Placing the Viccae assault rifle on his back next to the back pack he pulled the Good Samaritan and used the speed loader to quickly load up a fresh cylinder. He would have to use them on the droid, and the rifle on the human. They would be closing in at any second now, so it was time to stop running and start pressing the attack on the both of them. In one hand he gripped the rifle and in the other the heavy pistol loaded with explosive rounds, he had to finish that droid off.
"Don't fail me now!" He said as he dove and rolled out of cover with the unnatural speed and power of the exosuit.
Coming up in a high kneeling stance less than ten meters away from the two combatants oddball brought up his weapons and aimed them at them, and at ranges of five to ten meters he didn't need the HUD to tell him where to aim. And it certainly helped when the enemy had a nice shiny lightbulb for a target. He squeezed both the triggers and with the pistol aimed right at give droid's optic the explosive sith killers roared out of the barrel and the flashes of blue blaster light exited the DC-18 towards the armored foe's chest. The plan was to suppress them, charge In then start using the Samaritan at close range to either slash or shoot them.
NPC: Background noise
NPCs
140 Rebel Troopers with jet packs
75 with blaster rifles
40 with rocket launchers
13 with LMG blasters
15 with anti tank sniper rifles
3 drop ships
140 Rebel Troopers with jet packs
75 with blaster rifles
40 with rocket launchers
13 with LMG blasters
15 with anti tank sniper rifles
3 drop ships
Oddball's gear
Weapons
Viccae Assault Rifle.
The Good Samaritan.
DC-18
Grenades
Ray shield grenade.
Particle shield grenade
Gadgets
Exosuit.
Augmented Shooting Tool.
Ysalamari.
Armor
Clone Commando Armor
Viccae Assault Rifle.
The Good Samaritan.
DC-18
Grenades
Ray shield grenade.
Particle shield grenade
Gadgets
Exosuit.
Augmented Shooting Tool.
Ysalamari.
Armor
Clone Commando Armor