Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship The Flying Dutchman

Status
Not open for further replies.
Star-Destroyer_ab6b94bb.jpeg


OUT OF CHARACTER INFORMATION

Intent: A personal flagship for Kei Raxis to use in his role as an Admiral for the Commenor Systems Alliance and The Corellian Confederation
Image Source: StarWars.com
Canon Link: N/A
Restricted Missions: Dev Thread Containing planning and technology supplied.
Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: The Commenor Systems Alliance (With assistance from Defiance Consolidated Multipurpose Manufacturing & Locke and Key Mechanics)
Designer: Locke and Key Mechanics
Model: The Flying Dutchman
Affiliation: Kei Raxis | Commenor Systems Alliance | Royal Houses of Zeltros and ME.
Production: Unique
Material:
  • Durasteel
  • Quandanium
  • Electronics

TECHNICAL SPECIFICATIONS

Classification: Command Ship
Length: 1600m
Width: 887m
Height: 509m
Armament: Very High
Defenses: Very High
Hangar: Moderate
Maneuverability Rating: Very Low
Speed Rating: Very Low.
Hyperdrive Class: 1.5

STANDARD FEATURES

Internal War Bridge
CiC
Droid Workshop
Cast Duranium Frame
Molecular Shielding
Front Facing Bridge
Observations deck
VIP Suites
Admiral’s Chambers
Crew Quarters

ADVANCED SYSTEMS

Freyja Communications System
Phalanx Shield System
Skynet Holo-Control System
Loki EWAR System
Phenex systems tzu internal security system
Saotome Computer Suite
Meditation Chamber
Module Cooling System


Strengths:

Internal War Bridge: Anyone who tells you an internal war bridge is a bad idea is lying. During times of chaos, the most high ranking officers on the ship with gather in the war bridge (hidden deep within the cruiser) to command the forces. This keeps them protected unlike the command bridge.
Command Ship: The Flying Dutchman was designed to provide a platform for Kei Raxis to command fleets in his role as an Admiral in the Commenor Systems Alliance and the Corellian Confederation. To assist him Locke and Key outfitted the ship with their Freyja Communications and an advanced CiC room to allow the Flying Dutchman to effectively control a sector’s worth of ships and fighters if needed. As befit's the command ship of a force wielding Admiral the ship contains a meditation sphere, a means to connect a fleet and bind them together, to life their spirits while breaking down the spirits of those opposing them.
Punch A Hole: The Flying Dutchman is going to have troubles catching up to you, but when it does catch up to you it’s going to tear you to shreds, commanding weapons and different attacks to make whatever you have worthless.
I cannae do it Cap’n: The Flying Dutchman may fly like a brick, with all the grace of a tank, but it’s armoured like one too. The ship boasts extremely high defences, defences capable of withstanding an assault from some of the toughest ships in the galaxy. It is a mixture of the heavy armour sheathing the ship and the two layers of the Phalanx Shield System that gives the ship it's immense survivability.
Secure and protected: The ships contains a sizable security complement to protect the admiral and his guests and to assault other ships and targets. The security team on board the ship is supported by a security computer, the Phenex, giving the ship and its guests a level of security with which they can feel secure with.

Weaknesses:

Blind Spots: Like most Star Destroyer shaped vessels, this ship has a very large blind spot behind itself, no weapons being pointed in that general direction. If a ship gets behind The Dutchman, it’s all over. It also has no weapons underneath it, just another oversight there.
Obvious Bridge: The Command Tower is pretty obvious. It’s much like regular Star Destroyers in that it sticks out pretty obviously. A well-placed shot will result in the command bridge being taken down and the ship being thrown into some serious panic as the pilots are dead.
Server Room: The technology on this ship means a server room is pretty much required. One well placed shot to the server room knocks this ship out of commission. Doors stop working, elevators stop elevating and the holo-screens in the war bridge stop working as windows. Just another way to throw this ship into chaos.
Lumbering Machine: This thing moves slower than a bantha. Turning is hard, accelerating is harder still. You’re not getting anywhere in a hurry in this thing.
External Cameras: Should the external cameras be taken out, the war bridge will be rendered useless, forcing the high ranking officers onto the command bridge. This then leaves them pretty vulnerable to a well placed shot and in turn death.

DESCRIPTION:

After his promotion within the Commenor Systems Alliance, Kei Raxis noted the lack of command ships available. Using his small wealth, both inherited and borrowed from different sources plus funds put forward by Commenor, Kei commissioned the building of The Flying Dutchman. He combined the knowledge and technology from numerous companies to walk out with the best ship that he could. A ship that would serve a command ship with The Commenor Systems Alliance as well as a home away from home for Kei.

Requiring a minimum crew of 50,000 to operate, this ship is a beast to run. The optimal crew could be double that however, 100,000 men all running around and doing what they can to help. Along with this, there need to be at least 100 technicians on hand at all hours due to the amount of different technological components scattered across this ship, across different floors and in different rooms, all housed out of one main central server room located just behind the war bridge.

The war bridge itself is a clever little design. Located in the heart of the ship, hidden from any blueprints the war bridge is protected from the shooting outside by layers of metal and shielding that must first be penetrated. The war bridge houses the highest ranking officers during a fight, including but not limited to Admiral Kei Raxis, First Officer Julian Morales, Flight Commander Saryah Knight and Chief Engineer Simon McMight. Each officer has his own station all housed around a central display of the battle outside. This allows for ease of command and protection from the battering outside.

This ship has the storage space to carry upwards of a year's worth of food, however, this may be increased if spare bedrooms are knocked out and made into storage. This year's worth of food can also be increased if more canned food is brought instead of the fresh but very very preserved (so much salt) food. This year's worth of food can also be diminished however depending on the number of passengers aboard the Dutchman.

The Flying Dutchman can hold a maximum of five thousand guests and passengers. Each guest is assigned to a guest quarter with access to the holonet, showers, bathing facilities and a walk in wardrobe as standard. Certain rooms also have balconies overlooking other parts of the ship. These balconies have simulated wind and heat using a mixture of fans and heaters to provide an ambient setting.

There are select people who have rooms specifically set aside for them. John Locke, as the constructor of this ship has a specific room set aside for him. This room is full of workbenches and other tools as to allow the creator to create and design while still having the comfort of a bedroom with a shower and a bath and whatever else could be required by the man. Lady Kay Arenias has a specific room set aside for her. This room contains a throne modelled after that on her homeworld of Commenor. This room is also specifically outfitted to allow the Queen to rule her people while billions of miles away aboard a ship. Asaraa Vashe has a room set aside for her, as a close friend to Kei she has a room modelled after that of her Jedi Temple room on Kashyyyk. This allows for the familiarity of home while billions of lightyears away. Ar’ekk also has a room set aside for him, however, his room is much more bare as Ar’ekk is a much more simple man.

The security team has two entire floors to themselves. All one thousand men have their own quarters and training rooms to refine their skills. These men are ready to deploy at any minute either in defence of the ship or to assist Kei in a mission to a planet surface. The armoury, located on one of the lower floors and accessed by security staff is armed to the teeth with the best technology provided by Sasori Research and Design. Guns line the walls ready to be used in defence of the ship after a boarding party or on a ground mission. Sasori Research and Design also provided different types of armour to the armoury, providing the security team with good defence as well as good attack.



Mod Request 24.4.2018
OG Sections:
Affiliation: Kei Raxis | Commenor Systems Alliance
New Sections:

Affiliation: Kei Raxis | Commenor Systems Alliance | Royal Houses of Zeltros and ME.

 
John Locke said:
Model: N/A
I'd probably change this to "The Flying Dutchman".



John Locke said:
Extra Quantanium Armour
Is this supposed to be quadanium?



John Locke said:
Defenses: Very High Extra Quantanium Armour Molecular Shielding 2x Phalanx Shield Deionizer Loki EWAR System
I'd hyperlink the "Phalanx Shield" and "Loki EWAR System" here.



John Locke said:
Hangar: Moderate 1 Squadrons ofBit Interceptors 1 Squadrons of B-wing Starfigher 1 Squadron of Luna Troop Transport 1 Individual Lambda-class T-4a shuttle
The rating here is good, but the number of starships this carries could be increased. Per the template, a moderate rating for this size of ship would be "6 squadrons" (which doesn't include non-combat starships like the Lambda-class Shuttle).
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom