Star Wars Roleplay: Chaos

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The Meissa System

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Contents:
  1. Tem | Vur Tepe
  2. Sek | Qigong Kesh
  3. Quan | Anil Kesh
  4. Telaat | Akar Kesh
  5. Aurum | Kaleth
  6. Nordia | Padawan Kesh
  7. Karnen | Bodhi
  8. Naro | Mahara Kesh
  9. Lithios | Non-Force User World
  10. Lha Mi | Stav Kesh
 
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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Planet Name: Tem
  • Demonym: Temese
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | 0 Moons | 40 Hour Rotational Period | 76 Day Orbital Period | Located in the Inhabitable Zone | 1st Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology, Foodstuffs
  • Major Exports: Ores, Tools, Non-Energized Weaponry, Some Crystal formations
GEOGRAPHIC INFORMATION
  • Gravity: Slight Above Standard
  • Climate: Volcanic | Type III Atmosphere - Breathing masks required outside of controlled facilities
  • Primary Terrain: Magma Lakes, Volcanoes, Obsidian/Igneous Rocks
  • Major Locations:
    Vur Tepe Temple: Once a ruin that barely held itself upright, and with the nearly constant shifts within the tetonic plates upon the planet, the previous temple was in shambles. It is recently with the new iteration of the Je'daii, that the temple was retrofitted to be up to snuff, and was also build upon to accommodate the new generation of Je'daii. The home of Vur Tepe in the new age within the Je'daii order is upon the planet of Tem. It is here that a major temple stands upon the edge of a lavafall. The small overhang upon the side as the lava fall was created to move through the base floor of the temple. It is the heat from this lava that can power the forges much like the Temple of old upon Tython, but the Lavaflow alone heats up the bio dome that the temple is within. It is here that the current Master of Vur Tepe, Thorve Emberfall makes her stay along with her Steward. The two teach and aid others in the creation of Force imbued weaponry, trinkets and armor for their trials of Vur Tepe, as well as other trials should it be necessary.
  • Madog Fall: The Lava flow that weaves its way through the temple, and then falls off out of the side of the temple is named in honor of Master Madog long ago. This Lavafall is not extra special other than it weaving it's flow through the temple grounds.
  • Obsidian Outpost: A very small outpost that is upon the northern pole of Tem, its barely big enough to support a couple hundred people, and hardly large enough to have ships larger than a frigate to stop by. This place is mostly used for trading Obsidian, or valuable metals from the surface of the planet, off world. However, since the Je'daii have been moving in with their own temple, and crew, activity has dropped significantly from what it once was.

POPULATION
  • Native Species:
    ​Temese - Thought to be a near-human species that has since perished.
  • Undiscovered Creatures

[*]Immigrated Species:
  • Various

[*]Population: Sparsely Populated | The only sentient lifeforms found on Tem are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Forge. The Obsidian outpost that had been somewhat active has now fallen in activity due to the surge of people moving from the outpost to the Je'daii Temple Biodome as the temple can support many more people, and can provide more exports on and off the planet. As such it is very sparsely populated with virtually no permanent residents. There are signs of possible life due to cave systems, and fossils that were discovered.
[*]Demographics: Mixed | No Major Demographic
[*]Primary Languages: Galactic Basic Standard
[*]Culture: The culture of the planet is very limited due to the lack of perminent residence upon the surface. While there are signs of previous life upon the planet due to cave systems that may or may not have been formed by creatures, it is assumed they are as there have been findings of fossils and remains of creatures that have been encased within the lavaflows, and some have been outright mummified likely by plumes of ash drying the bodies and preserving them well before they were covered in various rock formations.
​​It is only in recent years with the Obsidian outpost for the extraction of various ores or metals to be crafted planet side, then sold to traders, and then the movement of the Je'daii Order to create the planet as a home for the Vur Tepe within this new age that any other kind of culture has been established.

GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: Low - While the purpose for the Je'daii being upon the planet is for those who visit, to learn of the various studies within Vur Tepe, or to barter with the Je'daii, or other traders for the resources that are prevalent upon the planet, While sales are low, they are rather costly.
  • Stability: High - Those who come to visit the Je'daii are welcomed with open arms, and are not pushed around by troopers. Most of the temple is open to the public. These exceptions of the closing for outsiders are most of the forges, the Training rooms, and the loving quarters reserved for the students who come to learn. Otherwise those who visit are free to do as they wish, within reason.
  • Freedom & Oppression: There is little to no oppression upon those who stay, or visit the temple upon the planet, and the Obsidian outpost is a completely free market. While there are those who are under apprenticeship, or students learning within the temple, the only real prevention of freedom are restricted areas within the temple, and the rules that Govern the Je'daii. They ask that all who visit follow their rules, and if there are any problems, the person will be removed from the premises.
MILITARY & TECHNOLOGY
  • Military: As the Je'daii are creating weaponry upon the planet for their trials, and all Je'daii are armed at all times, their military is mostly the Je'daii themselves. While those who come to trade are also semi-armed, there is no official standing military that guards or takes care of the place.
  • Technology: Equal to the rest of the galaxy. However, most of the ores and weaponry created upon the planet are primitive in design such as swords, axes, polearms, plate armor, and jewelry. While there are allowance of Je'daii to carry blasters or whatever weaponry they see fit, most of the weapons created have little to no technology better than that of a Lightsaber at best.
HISTORICAL INFORMATION
Once, there was a branch of Je'daii, those who survived after the various Force Wars that sought to live away from the rest of the galaxy. It was assumed they came here to spend their days in peace while the rest of the galaxy fell into ruin. It is unsure how old this branch of Je'daii had been, as there are datings all the way back to the First Je'daii that settled upon Tython, but also more recent within the last few thousand years. As of this time, it is unsure what caused these people to leave, or to perish, but there are many theories of them just simply dying out as no new members came to join, all the way to the planet once being in a more dormant state, and then suddenly exploding violently with volcanic eruptions across the entire surface of the planet, covering everything in ash. Much is left up to speculation at this time, as more is being discovered every day.

It was only a handful of years ago that the Obsidian outpost was created to mine and export various ores, and even crystals out from the planet to other places. It was at this time that most of the living upon the planet was kept in one place. The Outpost. Now, as in recent months with the Je'daii creating a temple upon the planet of Tem, as well as opening up their doors, to an extent, to outsiders so that trade can take place, it is limited.

Most who visit the planet are here for lessons in creating force imbued weaponry or items. To learn more about the forging process, metallurgy, as well as limited creation of Lightsaber weaponry as the current time, Lightsabers are the primary weapon for Force users. However, others come as a trial for other houses of study to discover more upon the planet, the planets history with the findings of fossils, various cave systems, mummified creatures, as well as the remains of humans that had once been upon the planet and were left in time.

Under the watchful eye of Master Thorve Emberfall, the temple was created for the soul purpose of training all Je'daii in the way of force imbuement. With her Steward by her side, She is hopeful for the Je'daii's future upon the planet, and the possible terraforming of the planet at a much later time. While it is doubtful for this to happen, she holds out hope for the planet covered in black rocks, and lava flows.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: MassEffectWiki
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Sek
  • Demonym: Sekethi
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Rath (Moon) | 21 Hour Rotational Period | 132 Day Orbital Period | Located in the Inhabitable Zone | 2nd Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology, Foodstuffs
  • Major Exports: Crystals
GEOGRAPHIC INFORMATION
  • Gravity: Near-Standard
  • Climate: Arid | Type II Atmosphere - Breathing masks advised outside of controlled facilities
  • Primary Terrain: Deserts | Dune Seas
  • Major Locations:
  • The Temple of Force Skills: TBA
  • Rath: TBA
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Not Applicable
  • Population: Sparsely Populated | The only sentient lifeforms found on Sek are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Temple of Force Skills. As such it is very sparsely populated with virtually no permanent residents
  • Demographics: Mixed | No Major Demographic
  • Primary Languages: Galactic Basic Standard
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: Braxxy@Artstation
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Quan
  • Demonym: Quan
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Celena, Iamar, Jana, Mimit, and Tiani (5 Moons) | 27 Hour Rotational Period | 224 Day Orbital Period | Located in the Inhabitable Zone | 3rd Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Ores, Foodstuffs
  • Major Exports: Technology
GEOGRAPHIC INFORMATION
  • Gravity: Near-Standard | Controlled
  • Climate: Semiarid | Type II Atmosphere - Breathing masks advised outside of controlled facilities
  • Primary Terrain: Mesa | Dry Canyons | Rocky
  • Major Locations:
  • The Temple of Science: TBA
  • The Chasm (Force Nexus): TBA

    Size: Location - [Area large enough to be renewed, being both large and powerful. Example is Valley of the Jedi, The Wellspring]

    Intent: [Provide the reasoning and motive for this force nexus. A request for a force nexus may be denied on this premise alone.]

  • Celena: TBA
  • Iamar: TBA
  • Jana: TBA
  • Mimit: TBA
  • Tiani: TBA
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Not Applicable
  • Population: Sparsely Populated | The only sentient lifeforms found on Quan are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Temple of Science. As such it is very sparsely populated with virtually no permanent residents
  • Demographics: Mixed | No Major Demographic
  • Primary Languages: Galactic Basic Standard
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: bjbon14@Deviantart
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Telaat
  • Demonym: Telaati
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Telaat's Belt (43 Moons) | 36 Hour Rotational Period | 314 Day Orbital Period | Located in the Habitable Zone | 4th Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology, Labourers, Foodstuffs
  • Major Exports: Mycelium, Wild Rice, Bio-luminescent Fungi, Biotoxins, Nysillin
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Humid, Wetlands, High Precipitation | Type I Atmosphere, though some areas have a slightly toxic atmosphere which would require rebreathers to safely traverse, due toxic spores in the air
  • Primary Terrain: Marshland, Swampland, Bogs, Fens, Freshwater Lakes, Saltwater Lakes, Acidic Pools, Waterlogged Lowlands, Sparse Highlands
  • Major Locations:
  • The Temple of Balance: TBA
  • Telaat's Belt: The collective name for Telaat's 43 moons, most of these naturally occurring satellites have not been explored and as such do not have their own unique names.
  • The Bogbeast Basin: An area of land now ravaged by acidic pools, the Bogbeast Basin is said to be home to the Polderdook, a terrifying piece of folklore who supposedly feasts on rebellious young Telaati who lack piety toward their most gracious Goddess. While it does the job of keeping most Telaati out of the dangerous basin, the waters of which could easily disintegrate their kind, legends of the beast have drawn particularly curious and brave Telaati into these dangerous lands in search of the legendary Polderdook.
POPULATION
  • Native Species: TBA
  • Immigrated Species: TBA
  • Population: Sparsely Populated | Though small farming settlements exist throughout Telaat, there still exists very little in the way of sentient life upon the planet. What population there is tends to be fairly spread out over the various farming communities, and a smaller group exists that is made up of members of the Je'daii Order who have come to Telaat in order to study at the Temple of Balance
  • Demographics: TBA
  • Primary Languages: Galactic Basic Standard
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Je'daii Council | The Tribes of Telaat
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Aurum
  • Demonym: Auru
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Kol (Moon) | 32 Hour Rotational Period | 451 Day Orbital Period | Located in the Habitable Zone | 6th planet from Ner | Sits along the Crusader's Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology
  • Major Exports: Adegan Crystals, Arboreal Resources, Foodstuffs
GEOGRAPHIC INFORMATION
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  • Gravity: Standard
  • Climate: Humid, Tropical
  • Primary Terrain: Jungles, Mountains, Oceans, Small Tundra Poles
  • Major Locations:
  • Azar City: Capital of Aurum, Azar City is the main hub of activity. It is here that the people of Aurum prosper, with jobs aplenty and entertainment out the wazoo. The buildings are made of white stone and metal, a stark contrast to their jungle setting.
  • Village of Levia: The largest of the outlying settlements, Levia was made up of individuals rescued by the few Je'daii survivors following the Horde attack. It is rather primitive, especially when compared to Azar City, yet the promise of a similar face lift and funding keep its populace from forsaking their homes in favour of the City itself.
  • Remains of Volos the Quaker: Skeletal remains of the largest Tejdóru ever recorded, hidden within a cave network. Just the lower jaw of the creature is as large as an average human male, and it makes for quite the site to behold. Thankfully these days the creatures are significantly smaller!
  • Ruined Je'daii Enclave: The original settlement on Aurum, home to the first men and women to step foot on the planet, the Je'daii Enclave now lies in ruins. Inside countless bodies lie, skeletal reminders of the viscous assault by the Horde.
  • Derelict Graug Factories: Remnants of the Horde's presence on Aurum, the Factories now lay empty. It's rumoured that small groups of Graug still roam around the area, though whether there is any truth in that remains to be seen.
POPULATION
  • Native Species: Monkey-Lizard, Dire-Cat, Whisper Bird, Tejdóru, Moolkirook
  • Immigrated Species: Human, Umbaran, Togorian, Graug, Other
  • Population: Sparsely Populated | Just a handful of settlements, and one Major City
  • Demographics: Main population made up of Togorian, Human, and Umbaran respectively. A large influx of immigrants from Bakura make up the bulk. Smaller settlements of Graug exist, as well as the odd alien species
  • Primary Languages: Galactic Basic Standard | Umbaran
  • Culture:

    Now that the central hub of activity has been restored, normalcy has returned to Aurum. While there are a handful of small villages which are being shown the same treatment (and currently do not have the same luxuries afforded to those in the City), for the majority of the population life is good. Countless job opportunities arose, bringing unemployment rates to an all time low, and the reestablishment of stores, cafe's, and entertainment venues left the populace with plenty to do in their free time.

    Having been without such luxuries for a frightfully long time, the citizens of Aurum - at least those within the City - have become gluttons for entertainment and food. Music halls fill each weekend with novice talent, plenty of which would sound horrific by Galactic Standards and yet despite this they simply cannot get enough of it. Despite this they remain steadfast in their duties, hard working through and through, knowing all too well the hardships they would face if they allowed their civilization to fall back into ruin.

    While there is no set religion, plenty of those who lived on Aurum prior to the Horde attack have grown to idolize the High Queen of Aurum almost to the point of viewing her as a living deity. For the most part this refers to the Togorians, who admittedly were saved from potential genocide by the High Queen during one of Kaine Zambrano's bitter moods, though many of those who lived through the attack - even non-Togorians - have taken to doing the same. After all her return brought with it a revived prosperity.
GOVERNMENT & ECONOMY
  • Government: Hereditary Monarchy, led by the Hearthfire Family | In the absence of a Hearthfire on world, a leader is appointed by the High Queen to rule by proxy
  • Affiliation: House Hearthfire | The Je'daii Order
  • Wealth: Medium | Aurum is slowly recovering from near-annihilation at the hands of the Vong. Efforts have been made by numerous parties to repopulate and restore the planet to its former state, and both funding and a sudden influx of immigrants have helped to bolster the economy around the Capital. The rest of the world is significantly less wealthy than the City.
  • Stability: High | Since the restoration efforts, prosperity has returned to Aurum. The presence of both the Je'daii Order and the return of the High Queen and her men has left the population with a sense of safety, and their elevated position from individuals clinging to life to prosperous citizens leave them with little to complain about.
  • Freedom & Oppression: While Aurum does have a Monarch, her attention is split between two worlds and her focus where Aurum is concerned is to bolster the morale and rebuild what was lost. The overall stability and prosperity of the world, added to the fact that the High Queen is not breathing down everyone's necks, leaves most with a feeling of freedom without the threat of harm or unrest. The large presence of Je'daii help to keep disputes civil without overstepping their positions and interfering too much in peoples' day to day lives.
MILITARY & TECHNOLOGY
  • Military: Aurum's military is made up of a mixture of men brought to Aurum by the High Queen, ex-Fringe Legionnaires from Bakura, and volunteers from the general populace who enlisted to try and ensure a repeat of the Horde attack never happens again. It is by no means the largest army known to the Galaxy, but given the size of Aurum's population it is still decently sized. Most of the weapons and armour are old Fringe tech, though with the rebuilding of the City complete funding has begun to make its way into the planet's military budget.

    While they are by no means soldiers, there is also a large presence of Je'daii upon the world who would likely step up and assist if the world came under attack. Outside of this, however, Aurum keeps pretty much to itself and her military is mostly a precautionary thing not something which will be used offensively without due cause.
  • Technology: Standard in the City | Below Galactic Norm in the outlying settlements
HISTORICAL INFORMATION

For millennia Aurum went untouched by any known sentient beings.

Many species, both known and unknown to the Galaxy at large, evolved upon the planet yet none ever developed past a point of semi-sentience. The dominant of these species were the Tejdóru, fierce draconic creatures whose great wings blocked out the sun, and for generations they reigned supreme in all their fiery splendor.

Over time, however, their increasingly difficult mating process and solitary preferences led them to dwindle and alongside a waning of numbers their size and strength likewise suffered. By the time that settlers touched down on the planet, most of the creatures were so small they could fit comfortably within the hands of a grown man.

These settlers came from beyond the stars, belonging to an organization known as the Reconstituted Je'daii Order. Wary of what could potentially have been a hostile environment, and respectful of the nature which lay in abundance, they opted to hide away their home within one of the great mountains in the North West of the planet and for a great many years their Force sect grew. All the while the world remained away from the star maps of the Galaxy.

All that changed when a Sith Lord by the name of Darth Kyros colonized the world, turning it into a secret society away from the eyes of her fellow Sith. She brought to it men, women, and children who had been put to slaughter by the Empire, formed a great City known as Azar - named for a particular Ewok she had once known - and declared herself Queen over the world. Though she made no efforts to have her location publicly broadcast, news eventually spread of the colony and death came to the land.

The Horde attack was brutal. Citizens were butchered in their homes, the remaining Je'daii were crucified at the foot of their mountain, and in the aftermath large factories were constructed to rip the natural resources out of the mountains. Graug became the dominant species in those parts, and what few survivors remained fled to remote regions of the planet in hopes of keeping their lives.

Salvation came in the form of the Wardens, men and women who selflessly came to remove the blight of the Vong. The Je'daii were removed from their torturous resting places, efforts to rebuild one of the smaller cities to the far North began, and soon enough Aurum was once again left to its own devices.

In the years which followed the Moross Crusade came to town, though their grasp over the world did not last so long as to leave any true impression. At least, not in the way the Horde had. Their departure brought with it a period of quiet, where the men and women who remained on world did all they could to rebuild their lives.

It wasn't until the Je'daii returned to the world that life seemed to bolster once more on the planet. Soon after the High Queen herself joined them, and the reconstruction of Azar City began in full swing. Survivors were sent for, those too weak to bring themselves were shipped across the planet, and rows upon rows of medical tents were set up.

When the City was finally complete the High Queen settled down with one of her sons and resumed her post of governance, more than happy to allow the Je'daii to remain given all of the assistance they had provided. Since that point the world has only continued to grow in prosperity, with restoration efforts turning toward the smaller settlements.

All the while the Order continued to grow, as did the general population of the City with the remnants of an old Fringe Legion making their way from Bakura to Aurum on the urging of an old friend. These men and women, alongside their families, truly helped the world to thrive, and provided a line of defense should the likes of the Horde ever choose to return once again.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes.
  • ​Image Credit: AlphaVIWiki
  • Canon: N.A
  • Links:
Temple of Learning ~ Dawnpu.
The Observatory ~ robhrr.
Eurang Tautral ~ Daniel Lieske
Neiran Forest ~ Esbenlash
Tirretu Forest ~ Esbenlash
Way-si Forest ~ Exphrasis
Mat'ko Forest ~ JordiGart
Temple Ruins ~ Karbo
Hufwe Plains ~ Sergei Kolesov
Immaran Plains ~ abigbat
Lesezwa Plains ~ florangejuice
Mymenos' River ~ quiet-victories
Oantris Ocean ~ Kiarya
Phelliga Ocean ~ desmondWOOT
Teyrni Beach ~ Andead



GENERAL INFORMATION
  • Planet Name: Nordia/Nor'oo (in the Eveng tongue)
  • Demonym: Nordian
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Kyrios, Mymenos and Mathisi (Moons) | 36 Hour Rotational Period | 602 Day Orbital Period | Located in the Habitable Zone | 6th Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology
  • Major Exports: Arborous Materials
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate | Type I Atmosphere
  • Primary Terrain: Forests | Plains | Oceans
  • Major Locations:
  • The Temple of Learning: Known as Iknimaya ('Holder of Blessings') to the natives, and often called like this by its inhabitants, the Temple of Learning is the Je'daii academy in which the Younglings are brought to learn the ways of the Order, in an environment that is both safe and adequate for the many lessons the young ones must apprehend during their years as initiates of the Order. The Temple's grounds are large and ample, found nestled in the conjunction point of Feyhoo's Wingspan and the Neiran Forest.

  • The Observatory: Since the Nordian sky is filled with constellations, is aligned in a way that allows many of the other planets in the system to be occasionally seen and provides a great surface upon which to place a center that studies the aspects of the Meissa System, the Observatory was built. The natives call it tanhí'ur ('The Stargazer').

  • Eyktan Ekii: The tribes of the Eyktan, the Ekii are sprawled all over Nordia's surface. Some of them have chosen to live deep inside its many forests, others in its cold and tall mountains, other near its cliff-covered coasts or near rivers and lakes. The Eyktan are characterized by being very adaptable, and each people (forest, mountain, coast or river) display their distinct cultural differences. The Je'daii are recognized and welcomed into the tribes, regarded by the clans as honorary Tsmukan (siblings / sons and daughter of Nor'oo).

  • Ewrang Tautral, the 'Big Trees': Though every tree in Nordia grows to be gigantic, there is a special area within the Neiran Forest where the famous 'Tsawl Utral' (tall trees) grows. This area of the forest is near-sacred to the Eyktan and a hub in which many of them, from very different origins, reunite. The Ewrang Tautral is usually guarded by the Na'ring Eyktal ('people of the forest') since the location is within their territories, but all clans are welcome into it. A gigantic net of trees is formed within, and it is famously the place in which the young Eyktan learn to navigate the heights of the forest.

  • Mathisi's Mount: A small mountain standing behind the Temple of Learning, Mathisi's Mount is famous for the beautiful small forest that stands on its flat top. The Eyktal have offered the place to the Je'daii, who use it as a meditation area since they have experienced it to be a great point from where to appreciate the contrasts of the life in the surroundings and thus, to see the balance within it all.

  • Neiran Forest: Neiran Forest surrounds the Temple of Learning, expanding for many, many miles around it. The trees that grow in it tend to be the tallest -even if all trees in Nordia surpass the average size of tree species in an impressive manner- and the forest canopy is inhabited by many Eki, who recognize and choose the central trees of the forest to build their tribes around. The forest floor is rich with prey, though this also means there are predators too. The natives avoid it except when hunting, since the danger is significantly lower when there are little creatures that move above you.

  • Tirretu Forest: Tirretu is the forest known for housing the Tanleng Slär, the 'bark caves'. Given the disposition and physical phenomena of the place, the trees' trunks have become twisted and open, creating a web of tunnels and passages the natives know as the bark caves. Though everywhere in Nordia can be potentially dangerous for the unwary wanderer, Tirretu holds the same level of threat than its sister forest: Neiran. However, the clans are more scattered here and thus getting help in the event of an accident might be more difficult. Also, the great difference between them is that the cave system makes Tirretu even more disorientating than the other forests, for eyes that do not hold the knowledge to navigate them.

  • Way-si Forest: "The Singing One", Way-si Forest is a colorful and bright place, housing some of the strangest species in Nordia. It is a great labrynth of plants and creatures, as beautiful as it is deadly, particularly because of the great number of poisonous and venomous species that inhabit it. It is also the forest with the shortest trees.

  • Mat'ko Jungle: Named the 'monster' by the natives, Mat'ko is a tropical forest, house of the worst predators in Nordia, some of which even the natives know to stay away of. Only a few large tribes have made of Mat'ko their home and they are respected and feared because of it, the O'mat'ko Ekii "Beastpeople Tribes". O'mat'ko Eyktan are rarely seen out of their Forest, since they have agreed to guard the other neighboring woodlands from the beasts that inhabit theirs.
    Temple Ruins: Hidden within the dangerous Jungle lies a great fallen temple, covered by decades of growth of the jungle that is slowly starting to incorporate it as a part of its own. The temple is undiscovered and no one knows what rests within it.


[*]Hufwe Plains: Probably the most striking terrain geographically speaking, Hufwe plains are a set of flat plates, raising approximately 200m over the White Sea and separated from each other by varying distances of one to a few meters. Very few animals dare cross them and it is a popular place for the Eyktan to reunite and for their young to practice jumping.


[*]Immaran Plains: The place were most of the food is grown, the Immaran Plains are secure and very fertile land used by the Je'daii for cultivation purposes mainly. They are still a very beautiful place and every once in a while the Younglings are taken here so that they can spend some time outside the temple.


[*]Lesezwa Plains: Far away from the Temple of Learning, the Lesezwa Plains are a savannah, wild terrain inhabited by animals and by Swotulu-Yktan Ekii (tribes of the river people), who live along the banks of Mymenos' Mirror. The savannas are a sight to see and there is a lot to discover in this region, which is one of the least explored ones of Nordia.


[*]Feyhoo's Wingspan: Or Feyhoo Tsyal'u in Eveng is the Great Mountain Ridge of Nordia. It extends from the Oantris Ocean, all the way across the plains and forests to the coast of the Phelliga Ocean, extended for thousand of kilometers. The sheer size of it is the reason why the Temple of Learning was strategically hidden between it and the biggest of the Forests, it is nigh impossible to find among the immensity. The mountain-ridge is home to the Ayram-Yktan Eki (mountain people tribes).


[*]Mymenos' Mirror: The most renowned water body in all Nordia, the river flows all around the planet, with several branches opening from it into the jungles, plains and falling from the mountains. The main body of the Mymenos River (called Swotu Rey'eng, the River of Souls), holds great cultural importance to the natives who see it as the physical representation of the connection shared by all who live in Nor'oo.


[*]The End of Nor'oo: It is known that the forests, plains and mountains all stand far above sea level, and this is because before the beautiful coasts of white sands, stand very high cliffs towering over them. This two cliff-walls are known as the Ends of Nor'oo, named in the time when the Eyktan didn't believe there was anything beyond the seas. The Txampay-Yktan Eki have made their homes in the face of the cliffs.


[*]Oantris Ocean: The eastern ocean, Oantris is a mass of water buzzing with life. There are not any known heavily sea-fearing cultures since the Eyktan keep mostly to the land and the coasts. There is a lot to uncover in both of the two great oceans of Nordia.


[*]Phelliga Ocean: The western ocean and the one closest to the Temple of Learning, Phelliga is much calmer than its eastern sister and because of it, a little bit more known to the inhabitants of Nordia. Back in the day, the Je'daii constructed a series of tunnels within it that connect different points of the area, allowing one to walk underneath the tons of water. This passages are known as the Seafloor.


[*]White Sea: The white sea is much smaller than its counterparts Phelliga and Oantris and nestles itself within the continent forming a very large 'bay'. In a sector of it stand the tall Hufwe plains, sprouting from its floor, climbing up in thin mountains and finally opening themselves in flat tops, that serve as the plains platforms. The White Sea receives its name after its beautiful beaches of white sand.
  • Teyrni Beach: The most known and visited beach, Teyrni means "white sand" and it is a very popular spot for fieldtrips with the Younglings.


[*]Kyrios: Cold and filled with lakes, Kyrios alternates large icy/snowy plains with frigid lakes. The whole solid structure of it are actually large chunks of ice floating in a single cold ocean, meaning that the "continent" is in constant movement over the planet's surface. The conditions are much too harsh and very little species, specially adapted to the cold, have managed to make of the moon their home. It should be considered a habitable moon, given its characteristics, but the difficulty of living in it have left it uninhabited.


[*]Mymenos: The biggest among the three sister-moons of Nordia, Mymenos is called Se'ayl by the natives and known as the "waterfall paradise". Mymenos, much like the planet within it, covered in lush jungles that didn't use to host any sentients. The Je'daii were the first to discover it, given that the natives of Nordia lacked space-faring technology. Mymenos is plagued with tall cliffs and rivers, turning it into a serenade of waterfalls. A handful of Eyktan remained on Mymenos after travelling there with help of the first Je'daii settlers, they are known as the Tawtoo Eyktan, "sky Eyktan".


[*]Mathisi: The Great Dessert, Mathisi is blanketed in sand and receives the worst of Ner's attention, making it hot, dry and windy. It is believed that Mathisi is rich with mineral reserves, gem caves and, most importantly, crystal caves. None of these allegations have been confirmed yet, for Mathisi is even less explored than its frigid sister, Kyrios. (no RMs)

POPULATION
  • Native Species:
Bearsloth
Vorn tiger
Hook hawk
Eyktan (native sentient species, codex subbed)

  • Immigrated Species:
Tejdóru (brought by previous Je'daii settlers)
Melluswing Glider (brought by previous Je'daii settlers)
Mamooth (brought by previous Je'daii settlers)
  • Population: Sparsely Populated | Concentrated mainly in the temple of Padawan Kesh and the tribes of Eyktan, known as the ekii (sing. eki).
  • Demographics: Originally the only species known to inhabit Nordia were the Eyktan. With the arrival of the Je'daii, the demographics now include Humans and Aliens of many different species. Some worth mentioning are Togrutan, Ithorian, Essedari and Twi'lek. However, since Nordia is the home planet of the Je'daii Academy -where Younglings begin their Journey towards becoming Je'daii- a remarkable variety of sentients can be appreciated.
  • Primary Languages: Galactic Basic Standard, Eveng (native tongue of the Eyktan).
  • Culture:

    Previous to the arrival of foreigners to the lush planet of Nordia, it was inhabited by only one sentient species known as the Eyktan. The Eyktan were, and in many ways still are, far behind the technological and social development some other parts of the galaxy experienced. They were nomadic, hunter-gatherers who lived in tribes called Ekii (singular Eki) lead by a single leader, the Tieyktan/Tieyktana (male/female). The Eyktan were inspired by subjects such as nature, war and the three moons present in their night sky which they know as "Nor'oo Trii", the Three Eyes of Nordia. Because of this, most of the ancient culture to be found revolves around the old customs of the Eyktan people.

After the first arrival of the Je'daii to Nordia, the planet experienced the influx of a new culture. Overtime, the Eyktan adopted many of the cultural characteristics of the new comers and so Nordia took a big, sudden step as far is its development goes. The Eyktan, having befriended the Order, switched many of their previous, warmongering believes into an approached inspired by the balance the new inhabitants cherished. The beliefs of the Je'daii order ended up permeating through almost all of the cultural spheres in Nordia, from social customs, to the arts and more. The Eyktan tried to copy and learn from their new Tsmukan (literal translation of the word for 'siblings', in this case meaning new inhabitants of Nor'oo), the cultural landscape thus changing completely.

As some may expect, another of the main focus points of the Nordian culture revolves around youth and the many promises that come with it. The Eyktan as a race have always demonstrated affection and admiration for young kin -seeing them as the beacons of Future hope- and the Je'daii settlers mostly have chosen to develop under the banner of Padawan Kesh, the love and care for children is a widely shared aspect. Joining their efforts, the inhabitants do whatever they can to ensure Nordia is a haven for any child who finds their feet on its surface.

GOVERNMENT & ECONOMY
  • Government: Since the Eyktan did not develop a system of government for the planet as a whole, the Je'daii took charge of administering the planet. Nordia is under direct administration of the leading figures of Padawan Kesh and thus, under the administration of the Je'daii Council conformed by the Tho Yor Masters. The Eyktan keep on living in their tribes, each led by a Tieyktan or Tieyktana (male leader/female leader). Tieyktans have been chosen by their people centuries ago, and since then they choose a member of their tribe to teach in the ways of leading so that he/her succeeds them they pass away/pass down the leadership.
  • Affiliation: The Je'daii Order
  • Wealth: Low. It is estimated that Nordia possesses considerable wealth that far exceeds the revenue obtained by the export of its arborous resources. The planet is rich with resources yet to be discovered, that could prove to make the wealth of Nordia skyrocket should they be exploited. (no RMs)
  • Stability: Very high. The original inhabitants of Norida, the Eyktan, used to be a warmongering species, the many Ekii constantly at odds with each other. Differences of any kind, big or small, were brought forth to create conflict, yet this saw its end with the arrival of the Je'daii. The Eyktan united their forces, out of weariness of the newcomers. Yet they did not find enemies in them, rather a people who brought with them teachings the Eyktan wished to make their own too. The settlers acted as the harbingers of diplomacy, and the natives decided to put their trust in the keepers of the Balance. A long-lasting friendship was built between the settlers and the natives, who had also abandoned their aimless desires for conflict and guided their efforts towards helping and working with the Je'daii.
  • Freedom & Oppression: In Nordia, two different 'governments' can be appreciated. The first is the administration of the Je'daii Order, concerned with both the external affairs of the planet and the functioning and well being of the Order's Academy settled in the planets surface. However, they have also become a figure of guidance and counsel for the native species of the planet, the Eyktan who in turn still keep their tribal form of ruling. Neither impose upon the inhabitants of Nordia a feeling of oppression, and as long as the balance is kept and no unrest stirred, Nordia is a place of freedom and peace, its inhabitants working together towards building a place both safe and healthy.
MILITARY & TECHNOLOGY
  • Military: There is no such thing as an organized military corp in Nordia. Each Eyktan eki has its warriors and hunters, and since war used to be a main focus of their lives, all Eyktan are trained in the combat style of their people. Since they turned their heads on the violent nature of their ways, choosing to follow a new path based in moderation and defense as shown to them by the Je'daii, the tribes keep on training their members but only to call upon these skills when in times when self defense is required. Then, there are the Je'daii Journeyers, Rangers and Masters who inhabit Padawan Kesh alongside the younglings. Both the Je'daii and the Eyktan would be able to respond in the defense of Nordia should the need arise, but it must not be forgotten that the world houses the young of the Je'daii, and its inhabitant's main priority will always be to ensure the safety of the younglings.
  • Technology: Low. The native species of Nordia, the Eyktan, have decided to continue their lives in a traditional way -for the most part- despite having been introduced to the technology by the first Je'daii settlers. Because of this, Nordia as a whole has a very low technology development and presence. Only a handful of natives have adopted the use of certain devices, weapons and transport but they conform a minority. The only places were modern technology is present is in the locations inhabited by the Je'daii, such as the Temple of Learning and the Observatory.
HISTORICAL INFORMATION

Beginnings often betray what awaits in the future, such a start befell the lonely planet of Nor'oo, as its people called it. It was a wild planet, the beauty and the danger of nature reigning over every corner in its surface. And its people were just as wild as their land. The Eyktan, sons and daughters of Nordia, ruled the planet as its sole sentient species. The powerful inhabitants were a warmongering and chaotic species, constantly at each other's throats resulting in the event known as the Tribe Wars.

Nor'oo spent the first thousands of years sunk in deep conflict, never reaching a standing of peace. This would not change until the first off-worlders, the first settlers found their way into the forest planet: the Je'daii. An archaic branch of them arrived to the planet, with the intention of making it the home of their Academy, the place were their young would be taught and raised. The arrival of the Je'daii marked the beginning of a new era in Nordia, and no longer would the planet be raked by the wars that had consumed it since the beginning of its time.

The Je'daii did little to correct the atmosphere of the planet, Nordia was so lush with nature that it would have been a shame to affect it more than it was needed. During those times, large sectors of the atmosphere varied in the concentration of gases, making them dangerous or uninhabitable for most species. So, the Je'daii introduced an animal that would develop successfully in such an atmosphere: the Melluswing Glider. The Gliders cleaned the atmosphere of Nordia, turning it into a completely safe place for most humanoids.

The natives, who at first had united under the same banner just out of weariness of the new-comers, did not found enemies in the Je'daii, but rather took them as guides. They learnt what the Je'daii had to teach and abandoned their ancient, violent customs to follow the path of balance and moderation. With both the natives and the settlers working together, Nordia prospered.

The Eyktan became much more organized, now using their battle prowess only to defend themselves and their planet, they became more respectful of one another and of the planet that was their home and tried to imitate the Je'daii in the ways they could, given that a very diminutive amount of them had proved to be sensitive to the force. They named the Je'daii their Tsmukan, honorary brothers and sisters, fellow sons and daughters of Nor'oo.

Then, the archaic Je'daii that had brought peace and order to Nordia vanished, and the natives erected monuments and honored their lost friends. Having learnt not to allow themselves be taken by grief or despair, to trust the Balance and the Force, the Eyktan continued to care for their world diligently, awaiting the return of their long lost friends, passing on their tales and theachings to their young.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: SonicGal007@Deviantart
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Karnen
  • Demonym: Karnian
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | ?? and ?? (Twin Moons) | 26 Hour Rotational Period | 2209 Day Orbital Period | Located in the Habitable Zone | 7th Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology
  • Major Exports: Foodstuffs, Arborous Materials, Minerals and Ores
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate | Type I Atmosphere
  • Primary Terrain: Forests | Mountains | Plains | Oceans
  • Major Locations:
  • The Temple of the Arts: tba
  • Moon One: tba
  • Moon Two: tba
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Not Applicable
  • Population: Sparsely Populated | The only sentient lifeforms found on Karnen are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Temple of the Arts. As such it is very sparsely populated with virtually no permanent residents
  • Demographics: Mixed | No Major Demographic
  • Primary Languages: Galactic Basic Standard
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 
0c9f01acaa60d3468d57c999db818138-dc54cho.gif


OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: LucianoMendez
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Naro
  • Demonym: Naroi
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Ambika, Artemis, Ismitta, Jocasta, Kamaria, Lewanna, Lucine, Mahina, Neomea, Selia, Soma, and Toth (12 Moons) | 12 Hour Rotational Period | 10429 Day Orbital Period | Located in the Habitable Zone | 8th Planet From Ner | Sits along the Crusaders Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Foodstuffs, Technology
  • Major Exports: Medical Supplies, Medicine
GEOGRAPHIC INFORMATION
  • Gravity: Below Standard
  • Climate: Temperate | Type I Atmosphere
  • Primary Terrain: Oceans
  • Major Locations:
  • The Temple of Healing: TBA
  • Ambika: TBA
  • Artemis: TBA
  • Ismitta: TBA
  • Jocasta: TBA
  • Kamaria: TBA
  • Lewanna: TBA
  • Lucine: TBA
  • Mahina: TBA
  • Neomea: TBA
  • Selia: TBA
  • Soma: TBA
  • Toth: TBA
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Not Applicable
  • Population: Sparsely Populated | The only sentient lifeforms found on Naro are those belonging to the Je'daii Order, men and women who journey to the planet in order to study at the Temple of Healing. As such it is very sparsely populated with virtually no permanent residents
  • Demographics: Mixed | No Major Demographic
  • Primary Languages: Galactic Basic Standard
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 
e0d2ece067d1a84b40efe80f5b36ea54-dc40xd7.gif

OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: MemoryGammaWiki
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Lithios
  • Demonym: Lithiori
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Astennu, Bambina, and Cyras (3 Moons) | 45 Hour Rotational Period | 33945 Day Orbital Period | Located in the Inhabitable Zone | 9th Planet From Ner | Sits along the Crusaders' Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Foodstuffs, Medicine, Arborous Materials
  • Major Exports: Technology, Minerals
GEOGRAPHIC INFORMATION
  • Gravity: Controlled | Standard
  • Climate: Controlled | Despite the world being controlled completely through technology, it still retains an almost constant dreary climate, with rain a common occurrence.
  • Primary Terrain: Ecumenopolis, Wasteland Poles
  • Major Locations:
  • Ethos City: The capital of Lithios. It serves as the hub of entertainment, technology and trading. Its artificial landscapes and city lights receding make it a truly interesting place to visit. In this dystopian urban sprawl there is rain. From a steady drizzle to a horrific downpour, rain permeates the city and washes away the hope and cheer of the population. Hundreds of buildings cluster together to blot out the natural sky the result is a dark landscape that is illuminated only by the neon and flashing screens that batter the people beneath an onslaught of messages.
  • Ethos City Downtown: The blending of architectural styles mirrors the population of the city, with the city’s predominant architectural style coming straight from its dominant culture. You cannot escape the advertisers in the city. Walls are covered in billboards, screens, and holographic advertisements that blanket most of your field of vision with demands for your attention, brand loyalty, and cash. Many times these advertisements recognize you and target you directly, tapping into your purchasing history, public records, and private digital trail in order to tailor the message directly to you. This constant barrage of advertising numbs the population, making it tougher each year to reach people with a message. As the people become immune to the advertising methods of yesterday, the corporations improve on their techniques for tomorrow.
  • Red Light And Entertainment Sector: Within the sector there are dozens of restaurants, nightclubs, art galleries, and other things that one might find in any large cities entertainment sector. Venturing deeper into the Red Light & Entertainment Sector one can find almost anything if they look hard enough, including the those more inclined for the shadier sides of life. Sealed off from the main hubs is the Red Light Sector. As its name explicitly implies, only here you can find the "true" definition of fun. Girls of all kind roam freely or work in their respective buildings, trying to get everyone's (specially men) attention for a "good time".
  • Senate Tower: Towering over most of the other structures in Ethos City is the Senate Tower, a place where the corporate bodies of Lithios convene for the good of the people. In truth it is a place as corrupt as the rest of the world, where bills and laws are passed which benefit only the 1%. Here companies will plan changes in prices and service rates, usually purposely playing off one another's prices to encourage the populace into buying specific goods and services from their 'open market'. In truth most of the companies are owned by the same couple of parent corporations who benefit regardless of which brand is chosen. Far from an open forum, only those with prior clearance are permitted to enter the Tower.
  • Merchants' District: Located in the upper and richer side of Ethos City, the Merchants' District is the prime location to purchase a plethora of items ranging from technology, luxury brands, gadgets and more. Police activity in the area has increased the last few years as illegal vendors had taken over for a brief period, forced to move away from the area towards a more grim region underneath the district. Crimes are not something usual here and that's thanks to the proactive action of law enforcement, not for anything this is a location that tends to appeal the richest part of Ethos City.
  • Underground Black Market: After the increase of police activity in the Merchants' District, all the shopkeepers and vendors trying to make a living by selling illegal items were forced to move to the slums of Ethos City or they would face prosecution. The underground black market has been operating for a long time now and its wide range of shops provide the criminals and similar individuals with military-grade weapons, narcotics, prohibited devices, etcetera. This part of the city is also considered key for the organization and recruitment of delinquents to join the ranks of several organized crime groups scattered throughout the city.
  • Ethos City Slums: Considered as the lowest of the low, the slums of Ethos City or "Trench Town" is home to the poorest population. It's a run-down area of the city characterized by substandard housing, squalor, and lacking in law enforcement presence. Crime is substantially higher in Trench Town and the police of Ethos City has prohibited all tourists and citizens access to the slums. Those who decide to pass through the checkpoint are on their own and no one will help them in case of emergency, clearly letting it be known that it's a high risk zone.
  • The Xeno-Sector: Alien Species are not permitted within Ethos City or any of its districts, and instead any who migrate to Lithios find themselves pushed into a sector specifically intended for their kind. Xenophobia is not actually rampant among the general populace, largely due to the fact that most never see anything less than near-human in their lives, it is the 1% that are the problem. While they have access to much of the same commercialism, propaganda, and constant advertisements, most who reside here are worked tirelessly for very little pay and cannot afford the luxuries afforded to other members of society. They are also forbidden from accessing starships and the like. Their homes still resemble much of Ethos City, as the same companies constructed them.
  • The Wasteland: It is unknown for how long the wasteland has been in this condition, almost post-apocalyptic. Covered in nuclear radiation, this place is as dead as it comes and can't be habitated by humans due to its massive toxicity. Most of the structures and buildings in the wasteland belonged to industrial companies and it is implied that a catastrophic event in one of the nuclear industries blew up during a test. Passage is prohibited to all citizens and the checkpoints cover the entirety of the wasteland, heavily guarded by the military. It is impossible to get inside without proper clearance or authorization.
  • Astennu: Known as "Moon A" by many Lithiori, Astennu is a frigid moon purposely kept this way by technology. Like much of the system it was terraformed when settlers first came to the region, initially intended to host moisture farms and the like to provide the planet it orbited with an extra source of water, yet over time the lack of maintenance caused some of the temperature-altering machines to mess up and now instead of featuring water the moon is coated with ice. Rather than fix it up the Lithiori decided instead to keep it in such a state and use it now as a method of gaining ice for whatever icy needs they have.
  • Bambina: Known as "Moon B" by many, Bambina is a luscious moon that faced much more terraforming than the planet it orbits and its sister moons. Green, filled with rolling fields and forests, though obviously this state is controlled and maintained by technology given its position in the system, it was intended to house livestock and farms before Fenn, another world in the system, was colonized and turned into a much larger variant. These days Bambina is mostly left alone, flourishing with animals and maintained by workers from Lithios. It is known as a quiet getaway for many of the more rich inhabitants of the planet down below, with some owning vacation homes there.
  • Cyras: Known as "Moon C" by many Lithiori, Cyras is a rocky moon that is rich in minerals. It is with basic metals sourced from this moon that much of Lithios' technology is made, and unlike its sisters Cyras was never actually terraformed leaving it open to the spacey elements. A few dig sites exist, owned by the mining companies of Lithios, and a few teams are sent there on rotation throughout the year. Enviromental suits are a necessity, and most who reside there for work do so in completely artificial environments, bunkered down in fabricated buildings for months at an end. Prisoners who are not deemed so dangerous that they must go into a maximum security prison will often be shipped off to Cyras to work off their debts to society.
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Human | Umbaran | Arkanian | Rodian | Togorian | Numerous Other Near-Human and Alien Species In Negligible Amounts
  • Population: Heavily Populated (City) | Sparsely Populated (Wastelands)
  • Demographics: Mostly Humans and Near-Humans, though a few Alien Species exist in smaller groups
  • Primary Languages: Galactic Basic Standard
  • Culture: Lithios is a relatively peaceful planet where the vast majority of its citizens coexist neutrally. However, there are a bunch of racially charged attacks amongst the alien species to the point where they aren't allowed access to Ethos City anymore. Omitting this, Lithios is a relatively efficient system and largely self-sustaining.

    Living on Lithios differs depending on how much wealth you possess. An upper-class citizen has the ability to fulfill any and all of their desires, at any time of day. They may go to a casino, watch violent sports, spend their day in the Red Light Sector searching for the best girls, go to expensive restaurants to dine on exotic meat and beverages, purchase the most expensive brands to wear and show off, visit the underground black market for illegal weaponry and gadgets. Others are less lucky and toil their days away in the slums or working ten hours a day for scrap in one of the many industries throughout Ethos City.

    While there is no religion imposed, most of the migrating species have brought over their beliefs to guide and enlighten those who want to believe or discover more about their spirituality. The people prefers a good game of Hutt Ball or podracing to place their bets in one of the many bars scattered through the city. There is no favorite defined but the two aforementioned are the most popular among the Lithiori. Most of the artists of Lithios are angsty individuals that want to go against the corporate system by showing their discontent through graffitis and filling the streets and walls of Ethos City with their messages of peace, anarchy and anti-oppression.
GOVERNMENT & ECONOMY
  • Government: Planetary Senate (Corporatocracy disguised as Democracy)
  • Affiliation: The Senate of Lithios
  • Wealth: Varies; for those in power, or with any sway over corporations and businesses, wealth can be found in abundance. More money flows through their pockets than could be used in a thousand lifetimes, yet their greed knows no limits and still prices are hiked up. For the majority of people who call Lithios home, however, the opposite is the case. Low incomes, and high cost of living, make the larger population who sit at the bottom of the barrel rather underprivileged though the constant propaganda and advertising which has a grip on their lives leads them to believe otherwise. Those who sit in the middle tend to be much more fortunate, able to live with more luxuries than most without slaving away every hour of their lives, but they tend to actually be a little less free than the rest as there's always another product to buy, another service to opt into, and with more money comes more opportunities to have pieces of their lives bought up by the mega corporations.
  • Stability: Surprisingly enough, stability is one of the few things Lithios actually offers. Very little actually changes on world, positions rarely change hands, there's hardly ever a shake up in society, people know their places because they're the same as they have been for generations. While living conditions for most may not be optimal, while the corporations sap every ounce of will, money, and life from the lower tiers of society, the world is stable... Just not necessarily ideal.
  • Freedom & Oppression: Low; unless you happen to be apart of the 1% chances are your life on Lithios will be dominated by near constant advertising, propaganda, and consumerism. There is a high presence of both military and police personnel in place at all times to keep the masses in their place, and the chances of anyone making it out of the position they were born into is extremely slim. Most children take after the same jobs that their parents had, living in similar districts. Products are not built to last, and many require parts only available from their original manufacturer which leads to a dependency and high service demands from specific corporations. Either you buy something brand new for ridiculous prices most can't afford, or you're roped in to paying little bits and pieces to the same company throughout your lifetime. Freedom is an illusion on Lithios, you're owned from the moment you take your first breath.

    Alien species' have it much worse off; while some have found themselves on Lithios they are barred from accessing the City itself and have been for generations. Instead they are given their own sector on the planet, where most are made to work arduous hours for very little pay by the various corporations, and access to amenities such as starships are completely barred making it nigh on impossible for them to leave once they end up there. The only exceptions to these rules are when a Senate official grants access to an individual and their family, though this is extremely rare and usually reserved only for those already in high esteem for some reason or another, such as visitors from beyond the stars.
MILITARY & TECHNOLOGY
  • Military: Lithios boasts a fairly large military, yet it is mostly concentrated on the City boundaries to keep men and women out of the Wastelands. For the most part general peace is kept by the significantly larger police force who can be found on most street corners, and only ever seem to be absent from areas such as the Black Market and the Slums which pretty much serve as no mans land. They are no stronger than your average planetary government, their weapons are pretty standard, but they are well trained for their specific needs and for the most part their presence is all that is required to keep the masses in place.
  • Technology: Galactic Standard
HISTORICAL INFORMATION

Once upon a time Lithios was nothing more than a barren, rocky planet on the fringes of the Meissa System. Cold, uninhabitable, even when the first settlers to the region - members of an archaic branch of the Je'daii Order - began to terraform and colonize the region this lump of space rock was ignored. It wasn't until a large influx of Non-Force Users were born to the Order, and other settlers from beyond the stars came to the System, that their eyes turned to the only planet left untouched. And thus Project Lithios began.

It was, of course, a project which took vast amounts of time, energy, and resources. Small domes were initially set up, self contained structures which brought about a breathable atmosphere for those working on the terraforming. Slowly this expanded outward as more technology was brought across to control aspects such as airflow, moisture, gravity, and atmosphere across the majority of the planet itself.

Towns sprung up, soon reaching City-states as the generations came and went. When the Je'daii eventually dissipated from the system without a trace, the Lithiori were left to fend for themselves with the technology that had been developed and given to them, and slowly but surely they dissolve into how they are today.

However, the technology was manipulated by the ambitious and greedy corporations in a way that it'd affect one of the biggest pieces of territory of Lithios, known as District 39 or commonly called "The Industrial Zone" by the workers who resided there.

During one of the many productive evenings where these big industries worked all day every day non-stop, an experiment went wrong. A lethal explosion in one of the nuclear reactors caused a destructive and massive leak that would doom District 39 forever. Thousands of workers and innocent people died and the radiation reigned over what once was the largest industrial area of Lithios.

Now, it's a wasteland where only the bravest dare to enter. The military has sealed off the entrances to this area to the general public and only authorized personnel is allowed within or around these parts. The sole thing you can find there is a slow and secure death from the toxic cloud covering the whole territory. What once was an uprising revolutionary industry is now a graveyard for hopes and dreams.


Overtime the planet grew to what it is now, a promising and vast ecumenopolis where corporations run the strings from their political seats and technology has taken over the lives of its citizens. The present relies heavily upon the export of rich minerals and cutting-edge technology. The import of medicine and comestibles keeps the citizens going forward to create a better future, though admittedly one with a corporate and consumerist grip.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new world within the Meissa System, for the Je'daii to unearth in the future and utilize for storyline purposes
  • ​Image Credit: Stirzocular@Deviantart
  • Canon: N.A
  • Links:
GENERAL INFORMATION
  • Planet Name: Lha-Mi
  • Demonym: Lha-Mian
  • Region: Outer Rim Territories
  • System Name: Meissa System
  • System Features: Ner (G-Type Main Sequence Star) | Arez and Genesis (Twin Moons) | Large Asteroid Belt | 53 Hour Rotational Period | 75480 Day Orbital Period | Located in the Inhabitable Zone | 10th Planet From Ner | Sits along the Crusaders' Way Hyperlane
  • Coordinates: T-59
  • Major Imports: Medical Supplies, Technology, Foodstuffs
  • Major Exports: Ice, Water, Crystals
GEOGRAPHIC INFORMATION
  • Gravity: Slight Above Standard
  • Climate: Frigid | Type II Atmosphere | Breathing masks required outside of the main facility
  • Primary Terrain: Ice Plains, Mountains, Frozen Lakes
  • Major Locations:
  • The Temple of Martial Arts: TBA
  • The Ka'as: TBA
  • Arez: TBA
  • Genesis: TBA
POPULATION
  • Native Species: Not Applicable
  • Immigrated Species: Exonad
  • Population: Sparsely Populated | The only constant population on Lha-Mi are the immigrated Exonad who were brought over from Exocron when the Je'daii originally came to the System. Most refer to themselves as Lha-Mian as opposed to Exonad. Aside from this the only other lifeforms on Lha-Mi are whichever Je'daii travel there to visit the Temple of Martial Arts
  • Demographics: 95% Exonad | 5% Mixed Other
  • Primary Languages: Galactic Basic Standard | Exonos
  • Culture:

    TBA
GOVERNMENT & ECONOMY
  • Government: The Ka'as of Exonad | The Je'daii Council
  • Affiliation: The Je'daii Order
  • Wealth: TBA
  • Stability: TBA
  • Freedom & Oppression: TBA
MILITARY & TECHNOLOGY
  • Military: TBA
  • Technology: TBA
HISTORICAL INFORMATION

TBA
 

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