Laira Darkhold
Well-Known Member
Nope we don't have a distance measure like that. All Heavy Armor has the same range (10 Hexes). I wish though, my Skocha's have a 4km range. Its much easier and more balanced this way though.
Valiens Nantaris said:[member="Ali Hadrix"]
LOL, no insult to you, but I literally cannot win.
I actually drew up a movement chart for this, but previous times I’ve done it people go “stop turning this into a wargame! We don’t want rules! Let us RP!”
So I pruned it back…and yeah.
Still, I hope we can enjoy this thread as it is.
I wouldn't be opposed to this as long as it wasn't a one size fits all thing which I'm sure it wouldn't be.Captain Larraq said:though a general movement speed guideline would be good.
Tmoxin Temi said:I wouldn't be opposed to this as long as it wasn't a one size fits all thing which I'm sure it wouldn't be.
That may have been me zooming around early but admittedly I was having trouble reading the numbers on the map because they are very hard to see in the jungle area... kind of like your enemies.
[member="Captain Larraq"]
Ali Hadrix said:[member=Tmoxin Temi]: Applying a simple range and speed conversion for the hexes would be super simple. It's how the brain typically wants to think about those things anyways. "How much distance does this represent?" Etc. Then again, dumbing it down a bit more and just referencing the number of hexes that can be viewed/ranged works just as well and is even more streamlined.
I'll have to drum up a super fantacular set of guides for using these hex maps. I could certainly craft something brilliant, useful, and unobtrusive. There's no way a well designed little system has to step on RP at all. All it ought to be used for is the end of posts anyways, when listing a briefing of movements/actions for that term, referencing their map locations.