Objective: Overthrow the Emperor
Attire: Something Roomy over her normal gear. Shoulder brace already locked into place.
Wielding: Spot, 1 Utility combat knife
Tags: Isadora Lycinius,
Voph,
Scherezade deWinter,
Eternal Wholesomeness
Well,
poodoo.
Irma shouldered her rifle again, her eyes racing to take in the sudden flurry of movement. Turned out Mister Emperor was more competent than he'd let on-after the first guard had tanked her shot, he'd tanked the second himself, staggering but not going down. So the armor was tougher than it looked, which wasn't
much of an achievement, but still had managed to do its work. Mister Emperor was now posturing at the Flesh Balloon lady, throwing a spear then somehow brandishing a sword a second later.
Mister Emperor didn't worry Irma. Mister Emperor was
shabuir. What worried Irma more was that right as she'd squeezed the trigger for her first shot, Mister Emperor had shouted some kind of order, and a small
squad of guards had ignored all the carnage to make their way up the stairs.
The implications were obvious.
The employer--one of the people in the throne room below--had been the one to mark out the mark point for this assassination.
The order to move was far enough ahead of her first shot that she couldn't have given herself away.
Meaning that Mister Emperor had told the guards where she was
before she'd fired.
Mister Emperor was not a Forcie.
Irma had not been seen coming in.
The only people who
could have leaked her position were people who'd already known where she would be.
"Of all the--"
The resulting flurry of profanity was loud enough to make the comm channel audibly crackle.
This job was
karked. This
stupa job was absolutely, drukking
karked. She'd seen this kind of MO before--not often these days, but there were always the kinds of idiots who put saving a few credits over professional honor. Hire an assassin, set them up to make the kill, then 'alter the situation'. After all, one didn't have to honor a contract made with a dead woman.
She'd underestimated these people. She'd thought them idealists. But if they were really the type to go so low...
Well then. Once she finished the job--like
the drukking professional that she was--somebody was going on her list.
...Although that was gonna be irrelevant if she died in the next few seconds.
Fine, then. Let them see what Oleander could really do.
Irma counted the steps to herself as she acted. There was a procedure for this kind of scenario, when one's advantage had been lost and the mark point was threatened.
First, secure the exits. With a small room, it only took a few seconds to cross the room, bolt the door to the parlor, then make her way back to her perch.
Second, assess her tools. She had three shots left in the magazine, and three additional magazines squirreled away in her jacket pockets. That was seventeen shots, plus the knife strapped to her leg. She drew the knife and laid it next to the rifle, ready for a quick pull the second she heard banging on the door.
Third, reassess the marks. In the small gap of time when she'd been away from the scope, the squadron rushing the stairs weren't nearly as far as she'd anticipated--apparently, one of the Flashy Club downstairs decided to throw their captain at them like a projectile. The result was a tangle of limbs and knocked-loose helmets only a third of the way up, now little more than a pile of easy shots.
Step four: Kill any obstacles to your escape.
"Weapons free, huh? Bit late," she said, not bothering to hide the ice in her voice, and started taking aim. As she fired, fired again, reloaded, fired again, she counted the kills into the comms.
A shot to the exposed neck of the Captain at the top of the stair pile. Second shot timed to take advantage of the opening in the face plate.
"One."
Reload.
Six shots (quick reload after shot five) to take out the pile on the stairs. The ones at the bottom only left openings at the feet and knees, but enough headshots at the top that nobody was moving any time soon. They'd bleed out soon and block others.
"Two, three, four, five, six. Seven."
Two shots for a pair of guards attempting to get behind the Walking Armory. Follow the trajectory, shots taken at gaps just under the helmet.
"Eight. Nine."
One shot. One more down.
"Ten."
One shot. One more down.
"Eleven."
Reload.
"Taking aim at the primary target."