Star Wars Roleplay: Chaos

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Factory for The Family

OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: Vorkaliin Barass
  • Affiliation: Vorkaliin Barass
  • Model: N/A
  • Modularity: Crystals
  • Production: Unique
  • Material: Phobium, lightsaber components.
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber
  • Size: Average
  • Weight: Light
SPECIAL FEATURES
  • Vexxtal Crystal
  • Qixoni Crystal
  • Permafrost Crystal
  • Ornate hilt design
  • Bifurcating Cyclical-Ignition Pulse

Strengths:
  • Can cut through many materials with relative ease.
  • Operates under water.
  • Vexxtal Crystal - Imbued with the Dark Side. Wounds from these sabers are difficult to heal
  • Qixoni Crystal - Enhances Force abilities.
  • Permafrost Crystal - Cold damage
Weaknesses:
  • Cortosis will short the blade if in contact.
  • Hilt is shorter than normal, allowing for only a single handed grip.
  • Vexxtal Crystal - hard to hide it's darkside aura
  • Permafrost Crystal - A saber with this crystal can only be used by the saber’s maker
DESCRIPTION
Vorkaliin Barass constructed his first lightsabre under the tutelage of his old master. He started with a normal red crystal but claimed the other crystals from his masters lightsabre as well as that of the Jedi master that his master killed. He hopes it will help him with his work within the family or at least that is what is believed.

The hilt was sculpted using various designs reminiscent of his home world. the one who abandoned him, however surprisingly he feels no hatred towards them as he appears to understand he is an abnormality among his people with his green colouration. He added a bifurcating cyclical-ignition pulse, to allow the lightsaber to operate when underwater at his masters behest, always be prepared his master had said. This is his most prized possession and always at an arms reach away in case of danger or if he needs to threaten or kill someone.
 
Insert Image Later :)



OUT OF CHARACTER INFORMATION

Intent: Create a Starship for The Family
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Canon Link: N / A
Primary Source: N / A


PRODUCTION INFORMATION

Manufacturer: Taobh Dorcha Industries
Affiliation: The Family
Model: ???
Production: Minor (Members of The Family)

Material:

Durasteel
Duravlex
Duranium
Turadium
Transparisteel


TECHNICAL SPECIFICATIONS

Classification: Light Corvette
Length: 90 meters
Width: 35 meters
Height: 30 meters
Armament: Moderate

Turbolaser x4
HTT x1
Homing Torpedo x4

Defenses: Very High

Anti-missile Octet
Guardian-class Shield Generator
Deflector Shield Generator

Hangar: Very Low
Maneuverability Rating: Very Low
Speed Rating: Low
Hyperdrive Class: 8


STANDARD FEATURES

Solar Panels
IFF
Medbay
Baffler
Scrambler
Hyperspace Beacon
Optical Shield
Sensor Mask


ADVANCED SYSTEMS

N/ A

Strengths:

D-fence!: From the materials to the features, the ship was designed with defense being it's strongest attribute in mind.

Weaknesses:

Turtle. Turtle: The ship is slow.
I Can't Even Spell Manuvawhatever: The ship, like it's speed, is horrendous.

Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
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TECHNICAL INFORMATION
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SPECIAL FEATURES
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Strengths:
  • Fire at will - Adept at marksmanship and fire rapidly.
  • Loyal till the end - Much to their owner's delight, the droids are exceptionally faithful.
  • Weapons galore - it has been given a lot of weapons to help it deal with different situations.
  • Mirdirmorut Droid Brain - Has the ability to think up tactics on the fly.
  • DION Fibre - is resistant to Ion and EMP attacks.
  • Ray and particle shielding - Ray and particle shields to help with blaster fire and lightsabres.
  • Noverskaa Steel - Helps with Sonic, Blasters and lightsabres.
  • I'm invisible master - The stygium crystals help create a stealth field around droids.
  • Nykkat Coating - Reflects Light, Air, and Hyper-spectrum Frequency "essentially invisible to anything electronic"
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Weaknesses:
  • Mirdimorut droid brain - Can be jammed stopping it from communicating with base as well as jam the hypercomm.
  • Please don't hit me with your hammer - has no protection against kinetic damage.
  • Maintenance required - This droid constantly needs to repair and maintained.
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DESCRIPTION
Tom was approached by a strange man in his workshop one day who asked him to make four of the best possible assassin droids he could. He took this as a challenge and equipped it with much of the gear he had lying around from Mirdirmorut his company. He made them good at just about everything but for an added touch he made them nigh invisible.

The perfect assassin droids. Who can not only cloak but are also invisible to electronic sensors. The only way you would find one of these droids is if it happened to be wearing it's harness around and you were force sensitive and even then Tom loaded them with enough defensive measures to give anyone a good kicking before failing. He handed them off to the man with a word of caution. "Nothing is unhackable."
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OUT OF CHARACTER INFORMATION
  • Intent: Create a species of beasts that roam the planet of Dohmus Prime
  • ​Image Credit: Ojutai - Magic The Gathering Card Game, Various images edited by Bambi/Ahtemis
  • Canon: N/A
  • Links: N/A
GENERAL INFORMATION
  • Name:
    Scientific Name - Drakanis Pennus
  • Common Names - Feather Dragon, Windwakers, Screechers

[*]Designation: Semi-Sentient
[*]Homeworld: Dohmus Prime,
[*]Language: Growls, Roars, Purrs, Barks, Sonic Screams
[*]Average Lifespan: 400 Years
[*]Estimated Population: Semi-Unique/Rare
[*]Description: Very large feathered lizards that can fly, have screams that can cause various forms of Sonic Damage, Have an Cold Breath, and Travel in space.
PHYSICAL INFORMATION
  • Breathes: Type I,
  • Average height of adults: 5 Meters
  • Average length of adults: 17 Meters
  • Skin color: Blacks, Greys.
  • Hair/Feather color:
    Common: Whites, Blues, Pinks, Reds
  • Rare/Albino: Black, Grey, Purple.

[*]Distinctions: [ Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well variations between differing regional groups if any, and characteristics that denote a matured or aging specimen. ]
[*]Races: N/A
[*]Strengths: [ 2 minimum ]
  • Song of their People: These draconic beings can communicate over very long distances. Their voices or calls can reach kilometers away in all directions given the right pitch, and vocal tone. Through this, these creatures have the uncanny ability to harmonize their vocal structure to cause Hypersonic, Supersonic, and Infrasonic sounds through their vocal cords. Thus, their voice can be used as a hunting tool for echo location, as well as a weapon to stun, damage, or even kill beings with just their voice alone. With the use of Infrasonic just as much has Hypersonic sound waves at a high enough volume and pitch, they can literally cause organs to rupture, and heads to explode. Powerful enough waves were rumored to even be visible to push the very air around a person, into visible wisps of air.
  • Namesake: A common name for these creatures are "Windwakers." Specifically for their ability to have a very cold Breath. Not ice, or bound by the force, it is a natural ability provided by storing air within their bodies, and with a very tight vector and focal point that this air can be expelled from, would act as pressurized air. This "breath" can push people, knock people down, send them flying, and even cause some cold/Thermal damage. This pressurized air is focused and expelled from the body at such a rate, that it can cause frostbite, hypothermia, Lower body temperatures of smaller beings, and in extreme cases cause items, or beings to literally freeze as the air/water vapor around them condenses, then solidifies into ice.
  • Master of the Sky: As many dragons before, these creatures have the ability of flight. Namely being able to fly for very long distances, or at very fast speeds. Rivaling that of an air speeder. Reaching nearly 190 km per hour. These creatures also have a significant ability to even fly in space, or atmosphere void areas.

[*]Weaknesses: [ 2 minimum ]
  • Light as a Feather: Despite their size, the Windwakers are actually fairly light and fragile. Heavy kinetic impacts can break bones, and damage them severely. Having lighter bone structures means they are prone to breaking under stress. Compared to to humans, they can still take quite the impact, but for their size comparison, Ramming into objects, hitting the ground too hard during a landing, and even high powered kinetic weapons can do quite a bit in putting these creatures down.
  • Earplugs: As the Windwakers have a form of Sonic damage for their voice, and vocal usage, should people have high powered ear muffs to cancel out the sound, as well as armor to defend against the physical properties of sonic damage, one could nearly avoid all damage that their voice could potentially cause.
  • Under Pressure: Windwakers are creatures that have a special gland within their body, that allows them to pressurize the air that they collect. During the process of pressurization, heat is added to the air at a lower pressure to allow the molecules to be pushed much closer together than naturally possible within the type I atmosphere. Thus, extreme heats can over pressure this gland, and cause it to rupture within the creature. This can be very dangerous to the creature. At best, they would not be able to perform this action again, and at worst, it can blow them apart into nothing but feathers and bones. Secondly, the gland can be punctured, and cause the same effect. Causing them to rapidly expel this air without going through the proper channels, and cause the creature to burst open from the sudden release, and very possibly become frozen themselves.
  • Cold Tongues: As the creatures can both, have a voice to cause massive damage to internal organs, as well as a pressurized form of air to blast from their maws, A limitation with that, is they can only use one at a time. The pressurized air travels the length of their neck and out of their maw through a series of organic pathways to keep the air pressurized without exploding within them. Sonic waves from their vocal cords can rupture these pathways quite easily. As such, using both of these abilities is suicide.
  • Xenophobia: As a species that is rather rare upon the planet, and hunted to be pets, for pelts, or feathers, and hides. These creatures are smart enough to understand hunting and that "humans" and other species will find them and kill them. Even with their size and ability, they are very fearful of other species than themselves. Should people attempt to communicate or interact with them, They will most typically flee, and fly away. However, if one should be trapped, prepare for the horns.

CULTURE
  • Diet: Omnivores, More often will eat meat as their homes are in the mountainous areas of Dohma Prime. However, they can eat just about anything you can give them. With their size, and the amount of energy they exert during flying, they can at time eat three times their body weight to keep their strength. While a lazy day may have them eat about half of their body weight.
  • Communication: They have no form of verbal or written languages. However, these creatures communicate through various forms of animal noises. Growls, yips, barks, purrs, screams, Shrieks, screeches, and even harmonic tunes that are "hummed" or "sung." can be heard.
  • Technology level: As creatures that do not have full sentience, they cannot use technology to hardly any level. However, if one where to capture these species, they could feasibly be trained to maybe press a button or two, or understand rudimentary technologies. However, using it is a different matter all together.
  • Religion/Beliefs: Survival of the fittest, and Darwin's Law are what rule over these creatures. There is no religion, or reasoning with these creatures through means of communication, language, monetary gains, or trading.
  • General behavior: For presumed thousands of years, these creatures have lived as the apex predator of the skies. Creatures that were nearly untested in their prowess. However, with the colonization of the planet that they have claimed home, Humans and near human species that have come seeking a place to call home have slowly been studying the creatures. With the species already being sparse, and quickly learning of these two legged creatures "abilities" they have become Xenophobic of all other life forms they are unaware of. However, when not under the watchful eye of the humans, These creatures are rather caring of their young. The Windwakers have been seen in pairs, signifying of a male and female with their mating practices. Mating for life and having many "kits" over the years they may live together. These Kits are defended, and protected by both parents. With the Father going out and hunting for not just himself, but for the child as well as the mother during her job, and duty to protect the child. Once the kit is of age, They are thrust into the world. Teaching them how to fly by forcing them to fall. It is with this sudden shift of difficulty in their lives, that they must learn to fly, or perish from the fall. Should they live and survive, The young Windwaker will live with the parents for a very short time thereafter. Eventually leaving the nest to seek out food, and a mate to call their own. As for how these creatures choose their mates is unknown. There is no special ceremony or cycle that they perform. No fighting within the species is found. The assumption is that they "mark" one another, or in the simplest of terms, Love at first sight. It is unknown if these creatures can "mark" upon other creatures or beings.
HISTORICAL INFORMATION
Flying through the skies, these beautiful creatures, Windwakers are classified as dragons. Creatures with the ability of flight, and specifically a Breath. Around 802 ABY the planetary system of Dohmus Prime was founded by scavengers, Smugglers, and even military forces that had been trapped behind a nebula that hid the two planets. Dohmus Prime having quite the hospitable atmosphere was quickly colonized as a mining outpost for quick transport to Helios Maximus. During this time, many came to discover more of the planet, and its Fauna, and flora.


These scientists, and discoverers sought out after these loud noises that could echo for kilometers on end. Searching and searching through the planet, they came to catch a glimpse of a large flying reptile near the polar caps of the planet, as well as the Diamond Mountain Range. These creatures made their nests and homes among these mountains. Either hidden away in cave systems, or along the edge of sheer cliffs to prevent animals from reaching their young.

Even after years of study, about the best that they are able to find out, is limited at best. Knowing the ability of these creatures by hunting a few down and performing operations upon these creatures allowed them to discover quite a few things with them. Namely the pressurized gland, as well as how their vocal cords could alter the sounds they created to be at all levels of the spectrum.
 

Valgærd

Well-Known Member
Ship.gif
OUT OF CHARACTER INFORMATION
Intent: To create a ship for Ahtemis to use as her personal vessel
Image Source: Link, Link, Link, Link, Link, Link, Link
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A

PRODUCTION INFORMATION
Manufacturer: Mandalarms
Model: Wolf's Shadow
Affiliation: Ahtemis
Production: Unique
Material: Durasteel, transparisteel, Nightshadow coating

TECHNICAL SPECIFICATIONS
Classification: Personal transport vessel
Length: 35 meters
Width: 40 meters (Wing tip to wing tip)
Height: 10 meters
Armament: None
Defenses: Low
Squadron Count: N/A
Manoeuvrability Rating: Very high
Speed Rating: Extreme
Hyperdrive Class: 0.25

STANDARD FEATURES
Cargo space: 1 Metric tonne
Crew: 2
Passengers: 6
Fully equipped medbay with integrated medical droid brain
Luxury Living amenities

ADVANCED SYSTEMS
WhisperThrust engine

Deflector shield

Atmospheric friction shield

Cloaking device

Life support

Artificial gravity generator

MBE Superliminal Biodrive Hyperdrive

Longe range/short range communications

Nav computer

Autopilot computer

Thrust trace damper

Anti-ion emission tracer

PED-21 distress beacon


STRENGTHS
Quick: With a best-in-class MBE Superliminal Biodrive, finely-tuned sublight engine, and a body crafted for speed and manoeuvrability, this particular craft is among the fastest in the galaxy

Quiet: With a WhisperThrust engine, anti-ion emission tracer, Nightshadow coating, and a cloaking device all fitted to this craft, detecting the vessel when it does not want to be detected is exceedingly difficult

WEAKNESSES
Reconnaissance only: The cruiser was built for two things: speed and stealth. With limited shields for deflecting space-debris and no weapons whatsoever, it’s effectively useless in combat situations or in a direct firefight

Sub-par scanners: The focus of the vessel was to move around unnoticed. As a result, in order to remain undetected, it has very few onboard scanners, those that it does have are short-range only, and additionally, are automatically disabled when the stealth-systems are engaged. In order to use its scanners, the craft must reveal where it is

Touchy Hyperdrive: Such a powerful hyperdrive is not without its disadvantages. The Biodrive is particularly suseptible to damage, additionally, it does not cope well with sudden unplanned reversion to realspace. With few defences to protect it, the craft could be crippled with only a few shots, leaving it vulnerable

Limited cargo space: The spec sheet for this vessel emphasised the need for large fuel reserves, which given the craft’s compact design, left precious little space for cargo. Beyond the personal belongings of those on board, there is very little room, making it ineffective as a freighter, even in a pinch

DESCRIPTION
My Dearest [REDACTED]

As always, it was a pleasure to see you. Per your suggestion, I have enclosed designs for a ship I would like your company to construct. Payment has been enclosed (along with a little something extra).

I took you advice under consideration when drawing up the designs. As you can see, I’ve designed her with the fastest hyperdrive class I can procure, along with recommendations for engine tuning services in order to maximise the possible speeds.

Additionally, I’ve enclosed contact details with the best stealth-system manufacturers on the market. A few of them owe me favours, the letter I’ve included should provide you a discount on these components. Don’t let them con you into downgrading, I’m very particular about wanting this ship to be next to invisible.

Of course, I am aware that this design comes at a cost. As you can see, I’ve included only minimal shields and no weapons. You know me, doll, avoiding a fight has always been my priority. Oh yes, my Consigliere has already expressed his concern at my choice, but this is a decision on which I’m unwilling to budge.

As for the scanners, I was unable to secure a deal with any descent scanning equipment; I only have access to the components listed, which are short-range and cannot be used when the stealth systems are activated. If you can find something better, by all means, feel free to make the necessary adjustments.

If you’re able to increase the storage capacity for the cargo hold, again, you are welcome to do so, however, my designer has assured me that this is the best we can do, and I am aware that it is unable to be used as a decent freighter.

Thank you, doll, for offering this favour. It is always a pleasure to see you, and you are always welcome to swing by whenever you’re in my corner of the galaxy. I’ve left your details at the casino; a sizable reserve of chips awaits your collection should you ever stop by.

Until next time,

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Stoon's Happy Triggers[/SIZE]
  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Open Market[/SIZE]
  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] BLC-16[/SIZE]
  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No[/SIZE]
  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: Minor[/SIZE]
  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Duravlex Alloy, Crystasteel[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]
  • [SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Laser Cannon[/SIZE]
  • [SIZE=9pt]Size: [/SIZE] [SIZE=9pt]Large[/SIZE]
  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt]Heavy[/SIZE]
  • [SIZE=9pt]Ammunition Type: [/SIZE][SIZE=9pt]Canister[/SIZE]
  • [SIZE=9pt]Ammunition Capacity:[/SIZE][SIZE=9pt] 20 Charge Shots[/SIZE]
  • [SIZE=9pt]Reload Speed: [/SIZE][SIZE=9pt]Slow[/SIZE]
  • [SIZE=9pt]Effective Range: [/SIZE][SIZE=9pt]Long Range[/SIZE]
  • [SIZE=9pt]Rate of Fire:[/SIZE][SIZE=9pt] Very Low[/SIZE]
  • [SIZE=9pt]Stopping Power: [/SIZE][SIZE=9pt]High[/SIZE]
  • [SIZE=9pt]Recoil: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
  • HUD Link
  • Charge Cycle
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
  • [SIZE=9pt]Heavy Penetration - This laser cannon can puncture heavy armor with ease, or light tanks and takes a couple hits to penetrate heavy tank armor.[/SIZE]
  • Needle Accuracy - The laser has pin point accuracy, as long as the user can control the recoil enough. It is capable of linking to HUD, to help with aiming.
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
  • [SIZE=9pt]Recoil - The recoil is heavy duty, meaning the weapon upon firing will be enough to throw a weak armed user right on his back. Or break his arms. [/SIZE]
  • [SIZE=9pt]Charge Shot - It's laser takes time to charge, up to five seconds to charge up.[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]The BLC-16 was a personal project of Candez Stoon's upon creating his own company, Stoon's Happy Triggers. He prepared to have this sent out on the open market, as most of his weapons are. The BLC, unlike most of his was a very tedious project that took a lot of attempts, as shown by the number 16. [/SIZE]

This laser cannon uses a charge cycle to energize the energy from the battery in the back. It takes up to five seconds to charge up, and then once it's ready the energized teeth ahead of the barrel help align the laser in the intended direction of the target.

Of course, as many of his weapons, it has faults. One such thing is that with many of his tries, he ended up falling to his back and having aching arms. This is meant for those who can handle such snap recoil.
 

Valgærd

Well-Known Member
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OUT OF CHARACTER INFORMATION
  • Intent: To create a high-end luxury casino to serve as supplementary income for the Family, as well as expanding on the lore for Dohmus Prime
  • ​Image Credit: Link, Link, Link, Link
  • Canon: N/A
  • Links: Dohmus Prime, The Family
SETTING INFORMATION
  • Structure Name: Laughing Dragon
  • Classification: Casino
  • Location: Orbital Station above the Planetary Shield Gate
  • Affiliation: Ahtemis, The Family
  • Accessibility: The orbital station is the first port of call for any wishing to touch down on Dohmus Prime. The casino, as the station's main defining feature, has pride of place, taking precedence over other parts for real estate. The main floors are not only open to the public, but heavily advertised as such, you and your coin are most welcome. The upper floors, however, are private, and require security access to enter.
  • Description: Built into the orbital station, the mouth of the casino is all one might see of its exterior. All gleaming chrome, dimmed, atmospheric lights, and gaming tables, the entire structure is purpose-built to entice travellers to enter and spend their credits. With a crisp, modern design, state-of-the art gaming machines, and spacious lounges to boot, the casino is built to be the very definition of "impossible to walk past" without stepping into "gourdy/tacky" territory
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POINTS OF INTEREST
Gaming floor

While it was filled with the general din of voices undercut by the shrill clinking of the machines and the constant background of the live band, I had never personally considered the sound overwhelming. The lights were dimmed, most of the ambience coming from the blinking coloured bulbs on the machines or the neon strips around some of the tables. The aroma of high-quality was subtle at best, in all, I was proud of what we'd built here. The gaming machines at the front and the tables slightly further in are spaced far enough apart that even at its busier hours, movement of patrons from bar to game is not obstructed

Bar and Restaurant
There's a limit to the availability of fresh ingredients on an orbital station, I'll grant you. However, my station has a dedicated hydroponics division, and the restaurant in the casino sources many of its ingredients there. I went over the menu myself, hiring the best chefs available at the time. That delectable aroma you're pleasantly enjoying from the cushioned booth in the corner is the "bouquet of passion itself", as I am assured. Rest assured, every effort that was put into the restaurant, was doubled for the bar. With enough staff to keep the busy heart of the casino moving quickly, I've heard few complaints--if any--on the selection available

Conference Rooms
Like the rest of the casino, subtle strip lighting, cushioned leather, sleek metal and architectural curves to make a twi'lek jealous all came together intending to provide an atmosphere of class and sophistication to all of our conference rooms. The majority of this one in particular was taken up by a large marble table, around which were seated eight leather chairs. The rooms that are in viable locations, you can see, have windows. The planetary shield I'm told reflects the sunlight brilliantly on the horizon if you catch it at the right time.

Private Rooms
What would a proper casino be without private rooms? I am well aware of the allure of the floor below, the way alcohol, risk and lust are three of a kind, seldom separable. Like the conference rooms, the private rooms that face the outer wall of the station have windows that provide a stunning view of Dohmus Prime and the reflection nebular beyond. You may have noticed the furnishings; classic, wooden, nothing like the rest of the casino. Well you'd be right. Personally, I happened to believe there's a particularly romantic and luxurious feel that such a look brings, one that's impossible to replicate with standard items.

SECURITY
HIGH
A Mirdirmorut Defence Package, courtesy of [member="Tom Taff"], has been deployed at strategic points throughout the casino. Additionally, the Casino's isolated location on an orbital space station means that its main entrance; which is guarded at all times by two separate camera systems, is the only way on or out. Armed guards not only patrol each of the floors at varying intervals, but also maintain a presence in strategic locations to deter crime. Similar to its sister-casino, the Crown Prime, owned and operated by [member="Ivory Stroud"], the Laughing Dragon employs the use of key cards for each guest that cannot be forged or tampered with

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HISTORICAL INFORMATION
For many years, the half-built orbital station on Dohmus Prime lay, abandoned by its original creators. When I had acquired it, along with the system from the since bankrupt company, well... let me tell you, a casino was not the first thing on my mind.


Without going into how long it was between acquiring the station and actually making it habitable (a Lady never gives away her age, after all), I can say that it took longer than I would have liked. We had many complications just getting the damned station liveable. We couldn't really get to work gutting the interior until my staff were comfortable doing so without spacesuits on. Eventually, though, we got there.

The Laughing Dragon itself was actually something of an afterthought. Originally, we were going to expand our hydroponics section, maybe look at raising livestock up there. But one afternoon I'd been inspecting the construction, I caught several of my workers taking a break behind some sheeting, sitting around, playing cards.

How then, I hear you ask, did you come up with the name? Unfortunately, Doll, there's not terribly fantastic tale behind it. The game the men had been playing was one of their own proprietary design. Upon seeing me, they'd panicked, the cards flying everywhere. One of them landed upon the brim of my hat; a picture of a laughing dragon.

Now I'm not superstitious, nor do I believe it was some sign from the force or the 'verse itself or whatever you subscribe to. Quite simply; it was a funny little coincidence that happened to make my day. As for the workers? They still work for me. In fact, you can play their game at one of the tables. Why not join us? I can have a reserve of chips waiting for your arrival.
 

Crocell

Guest
C
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]SETTING INFORMATION[/SIZE]

  • [SIZE=9pt]Structure Name: The Crown Prime Casino[/SIZE]

  • [SIZE=9pt]Classification[/SIZE][SIZE=9pt]: Luxury Casino & Resort[/SIZE]

  • [SIZE=9pt]Location[/SIZE][SIZE=9pt]: Coruscant[/SIZE]

  • [SIZE=9pt]Affiliation[/SIZE][SIZE=9pt]: BWE (Bad Wolf Enterprises); The Family[/SIZE]

  • [SIZE=9pt]Accessibility[/SIZE][SIZE=9pt]: Easily found through most tourism guides, the Holonet, and local word-of-mouth. Beings from across the Galaxy visit, conduct business, reside, and spend, spend, spend![/SIZE]

  • [SIZE=9pt]Description[/SIZE][SIZE=9pt]: The Casino Complex is quite large; the main building is pyramidal and the secondary building is a multi-storied Hotel. There is a large fountain outside which is lit at all hours of the day, and a large private garden which is only accessible from within the secured area of the structure. [/SIZE]
[SIZE=9pt]POINTS OF INTEREST[/SIZE]

[SIZE=9pt]Outside: [/SIZE]

[SIZE=9pt]The Casino & Casino Bar: An expansive, multi-level Casino Floor is festooned with wide array of games of chance & skill. The Casino has been planning on hosting a Galaxy-Wide Sabbacc Tournament in the near future. [/SIZE]

The Casino Bar is a hub of entertainment; music, karaoke, low-stakes slot-machines, and every server is stunning beautiful in their own race's particular ways. Great care has been taken to see that the Bar is stocked with the most expansive inventory of drinks in The Galaxy, and the bartenders are Master-level Craftsmen.

[SIZE=9pt]The Casino Restaurant: An award winning, Marcilyn-Star winning restaurant. There are a number of small private dining rooms for small parties, an outside area connecting the bar to the restaurant, a large & well-populated aquarium with a number of exotic aquatic creatures, and sometimes live music. [/SIZE]

[SIZE=9pt]The Gardens & Shopping Area: The Gardens are elegant, beautifully lit, and open at all hours. They are within the secure area of the Casino (Meaning that most guests will be completely unarmed) and the Gardens are the prime location for outdoor meetings. There is also a pool, a Cabana Bar, an outdoor dining area, and other worthwhile entertainments. [/SIZE]

[SIZE=9pt]The Shopping Area provides a small number of luxury shops; one will find the finest quality clothing & accessories, exotic candies from across the galaxy, a small shop dedicated to souviners, and a few other shops. There are no weapons or contraband sold within. [/SIZE]

[SIZE=9pt]The Hotel & Hotel Bar: The Hotel itself offers hundreds of rooms and provides a convenient location for visitors from across the Galaxy to enjoy the finest hospitality Coruscant has to offer. From the views, to the walls, to the carpets, the entire Hotel has been designed to inspire awe in those who witness it; the setting is luxurious, and while prices might be high, the experience is well-worth the cost. [/SIZE]

The Hotel Bar is just as luxurious & chic as the rest of the building, and offers visitors a chance to drink, dance, and socialize with the High Rollers.

[SIZE=9pt]The Labyrinth: A series of underground tunnels and hallways connects the hotel & the casino; within the Labyrinth are a number of storage rooms, as well as a section which does not appear on any blueprints. [/SIZE]

[SIZE=9pt]The Vault: An area within The Labyrinth which is completely restricted to all but a select number of individuals. The Vault houses credits, artifacts, art, and personal items owned by guests or Management. For a fee, items may be stored within, but easily having them returned may be difficult...[/SIZE]

[SIZE=9pt]Central Command: The Heart of the Casino. It is from this restricted area that each of the Casino's security features, communications, mathematical analysis programs, facial recognition systems, anti-theft devices, and personnel tracking is conducted. It is swept daily for electronic tampering of any kind and is inaccessible by anyone without proper clearance. [/SIZE]


[SIZE=9pt]SECURITY[/SIZE]

[SIZE=9pt]High[/SIZE]

[SIZE=9pt]50 - 60 armed “Goombas” spaced throughout the Hotel & Casino at any given time. [/SIZE]

[SIZE=9pt]The Mirdimorut Defense Package - Well-hidden, and not deployed unless necessary[/SIZE]

[SIZE=9pt]125 Specialized Security Scanners; 10 Exterior Long-Range Visual Scanners, 5 Motion Sensors (In Restricted Areas), 10 Weapons-Detecting Scanners (Throughout Casino & Hotel), 100 High Precision Multi-Function Cameras. - All Cameras are capable of recording and download data to 2 locations: a local Server and a dedicated Holocloud Server. [/SIZE]

[SIZE=9pt]Use of Card Keys by all guests provides real-time tracking of transaction data, and a multi-level security system. Cards are impossible to forge, and are instantly wiped clean if manipulated. [/SIZE]

[SIZE=9pt]Each Employee with access to secure areas is required to provide a password if challenged; the precise challenge & password changes at an interval known only to Management, and new passwords are provided to current employees (in good standing) only. [/SIZE]

[SIZE=9pt]HISTORICAL INFORMATION[/SIZE]
[SIZE=9pt]For about six months now, even with all the turmoil across the Galaxy, the Holonet has been producing a number of ads across Coruscant & on certain worlds from the Outer Rim to the Core: Coruscant’s newest, grandest hotel & casino has finally reached its’ Grand Opening and beings from across the Galaxy are invited. The Hotel & Casino is privately owned by the reclusive & eccentric Longa Brothers. They are not likely to attend the Grand Opening, but the affair has been billed as the grandest celebration of the year. The land upon-which the Casino & Hotel are built has been under development for some time. [/SIZE]
 

Crocell

Guest
C
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent[/SIZE][SIZE=9pt]: To create a Shipyard on Coruscant as one of The Family's legitimate business ventures[/SIZE]

  • [SIZE=9pt]​[/SIZE][SIZE=9pt]Image Credit[/SIZE][SIZE=9pt]: [/SIZE]

  • [SIZE=9pt]Canon[/SIZE][SIZE=9pt]: No[/SIZE]

  • [SIZE=9pt]Links[/SIZE][SIZE=9pt]: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.][/SIZE]
[SIZE=9pt]SETTING INFORMATION[/SIZE]

  • [SIZE=9pt]Shipyards Name[/SIZE][SIZE=9pt]: Ahtemis Luxury Transports, LTD.[/SIZE]

  • [SIZE=9pt]Classification[/SIZE][SIZE=9pt]: Planetary Shipyards[/SIZE]

  • [SIZE=9pt]Location[/SIZE][SIZE=9pt]: Coruscant[/SIZE]

  • [SIZE=9pt]Affiliation[/SIZE][SIZE=9pt]: My Front Company - BWE (Bad Wolf Enterprises); The Family[/SIZE]

  • [SIZE=9pt]Population[/SIZE][SIZE=9pt]: Moderately Staffed[/SIZE]

  • [SIZE=9pt]Accessibility[/SIZE][SIZE=9pt]: The location, while large, is well-hidden in one of Coruscant's larger Industrial Districts; a high fence separates the inner compound from the world outside, and guards will not allow anyone within the building without credentials. [/SIZE]

  • [SIZE=9pt]Description[/SIZE][SIZE=9pt]: [Provide a short paragraph that describes this location at a glance. More in-depth descriptions can be added in points of interest below.][/SIZE]
[SIZE=9pt]OPERATIONS INFORMATION[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: Luxury Transports & High-End Custom Starships/Yachts up to medium size. [/SIZE]

  • [SIZE=9pt]Specialty[/SIZE][SIZE=9pt]: Luxury Starships; Personal to Medium Size[/SIZE]

  • [SIZE=9pt]Output[/SIZE][SIZE=9pt]: Ships are assembled primarily by automated construction, but all of the design, installation, and programming for each ship is done by living hands. The Shipyard can turn out 3 - 5 ships a month, on average; certain projects may take more or less time.[/SIZE]

  • [SIZE=9pt]Market[/SIZE][SIZE=9pt]: Luxury & Custom Personal Transports[/SIZE]
[SIZE=9pt]SECURITY[/SIZE]
[SIZE=9pt]Medium[/SIZE]

[SIZE=9pt]POINTS OF INTEREST[/SIZE]

[SIZE=9pt]Factory Floor - An expansive Factory Floor occupies the majority of the space. It is here that a number of workspaces might be occupied with ships large & small in a constant state of construction or repair; mechanics & engineers often travel in groups, while automated assembler robots conduct a majority of the general work. [/SIZE]

Office -

Machine Shop -

Warehouse -

Meeting Room -
[SIZE=9pt]HISTORICAL INFORMATION[/SIZE]
The Shipyard has recently undergone a change in ownership, and BWE Enterprises has moved in within the past few months. The Company has been restructured, the dust has been shaken off of the old machinery, and now, the newly branded "[member="Ahtemis"] Luxury Transports, LTD" has begun turning out high-class, expensive flotillas and personal yachts for some of The Galaxy's richest & most influential players.
 

Crocell

Guest
C
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt](Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] (Please link the canon link if applicable canon company.)[/SIZE]

  • [SIZE=9pt]Development Thread: [/SIZE][SIZE=9pt](If appliable.)[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=9pt]CORPORATION INFORMATION[/SIZE]

  • [SIZE=9pt]Corporation Name:[/SIZE][SIZE=9pt] BWE; Bad Wolf Enterprises[/SIZE]

  • [SIZE=9pt]Headquarters:[/SIZE][SIZE=9pt] Coruscant[/SIZE]

  • [SIZE=9pt]Locations:[/SIZE][SIZE=9pt] [/SIZE]

  1. [SIZE=9pt]Coruscant Shipyards; Luxury Transports from small limousines & personal speeders to medium-sized Flotillas and Yachts, as-well as custom projects. The Company also provides specialized services such as adding armor & a small number of upgrades to their products. [/SIZE]

  2. [SIZE=9pt]High-End Luxury Casino & Attached Hotel; The Largest on Coruscant[/SIZE]



  • [SIZE=9pt]Operations[/SIZE][SIZE=9pt]: [/SIZE]

  • [SIZE=9pt]Tier[/SIZE][SIZE=9pt]: 2[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt](At least a paragraph description of your corporation. The higher the tier of the corporation, the more we expect from the description. If we feel like the description isn't adequate for the requested tier, you may be asked to include more detail or lower the tier. Particularly for player-made corporations, this should detail some of the processes of how the company does business. Does it accept private manufacturing requests? Is it loyal to a particular government or faction? Are they a benevolent corporation, or do they grind planets into dust for money? It's the little details like this that we're looking for.)[/SIZE]

[SIZE=9pt]RATIONALE[/SIZE]
[SIZE=9pt](How did your character come to own and control the company? Did they make it? Hostile takeover? Clever political scheming? Please write at least five sentences in this field)[/SIZE]
[SIZE=9pt] [/SIZE]
[SIZE=9pt]Parent Organization:[/SIZE][SIZE=9pt] The Family[/SIZE]
 

Crocell

Guest
C
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: [Name of the structure]
  • Classification: Neighborhood
  • Location: Coruscant
  • Affiliation: My Front Company - (BWE: Bad Wolf Enterprises); The Family
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Description: [Provide a short paragraph that describes this structure at a glance. More in-depth descriptions can be added in points of interest.]
POINTS OF INTEREST
[Describe areas of significance within the structure here.]




SECURITY

Medium

20 - 25 Armed "Goombas" either wandering throughout the area or housed within structures.

1 Mint Condition MT-RAW Light Walker (Purchased from Blood Hunters Iron Works) - The Walker is housed within the warehouse, and is easily deployable; it is completely covered by a tarp.

1 Sniper, positioned & well-hidden at all times upon high ground. Armed with a DH-447 Sniper Rifle

3 N-12 Virus Droids on an unending patrol; will alert Security both within the neighborhood and through the Central Command Center at the Crown Prime Casino should the drone be destroyed, tampered with, or spot something questionable.


HISTORICAL INFORMATION
The very ground upon-which the neighborhood stands was, until recently, owned completely by Queen Popara the Hutt's Criminal Syndicate; an agreement was struck between The Family & Queen Popara, and she has agreed to sell the land to the Family.
 

Crocell

Guest
C
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent: [/SIZE][SIZE=9pt]To create a Pit Boss NPC for The Crown Prime Casino to act as the legitimate face of the business[/SIZE]

  • [SIZE=9pt]​Image Credit:
    AM1ywR4m.jpg
    [/SIZE]
    [SIZE=9pt]https://www.thefashionisto.com/conor-mcgregor-2016-photo-shoot-haute-time/[/SIZE]

  • [SIZE=9pt]Role:[/SIZE][SIZE=9pt] Pit Boss/Head of Operations[/SIZE]

  • [SIZE=9pt]Links: [/SIZE][SIZE=9pt][Provide links to any relevant threads, characters, companies, locations, equipment, etc here.][/SIZE]
[SIZE=9pt]PHYSICAL INFORMATION[/SIZE]

  • [SIZE=9pt]Age: [/SIZE][SIZE=9pt]30[/SIZE]

  • [SIZE=9pt]Force Sensitivity:[/SIZE][SIZE=9pt] Non-Force User[/SIZE]

  • [SIZE=9pt]Species:[/SIZE][SIZE=9pt] Human[/SIZE]

  • [SIZE=9pt]Appearance: (As Per Photo) [/SIZE]

    SOCIAL INFORMATION

  • [SIZE=9pt]Name:[/SIZE][SIZE=9pt] Angelo Montagna[/SIZE]

  • [SIZE=9pt]Loyalties: [/SIZE][SIZE=9pt]The Family[/SIZE]

  • [SIZE=9pt]Wealth:[/SIZE][SIZE=9pt] Angelo’s personal business investments are centered around the Casino’s legitimate earnings - he does not accept elicit funds, and is a paid employee of the Casino’s Corporate Staff. As such, he is not overtly wealthy; many of his daily expenses are covered, and the man only pays for his own luxuries. He has a fine selection of Men’s fashionable Apparel, drives a luxury vehicle, and spends his time nearby in a Company-Owned Apartment. He rarely leaves, and is never far from the Casino.[/SIZE]


  • [SIZE=9pt]Notable Possessions:[/SIZE][SIZE=9pt] Signet Ring, Family Heirloom; Fine Suits & Wrist-chrons; Luxury Speeder; Fine Wine Selection[/SIZE]


  • [SIZE=9pt]Skills: [/SIZE][SIZE=9pt]Business Acumen, Public Relations Expert, Law background (Focus in gambling & business), Natural Leader, Boxer, Intimidator [/SIZE]


  • [SIZE=9pt]Personality:[/SIZE][SIZE=9pt] Angelo is typically rather stoic, offering little humor during daily business. He's a bit of a micromanager, conducting the Casino's affairs with militant precision. He is discrete, avoids involving himself directly in elicit activities, and might become quite angry if things do not go his way.

    The Pit Boss also has a serious anger management issue; he will likely not become violent toward employees, but many of them are threatened by a simmering violence just beneath the surface. He personally takes responsibility for giving cheaters a "Once-Over". [/SIZE]


    COMBAT INFORMATION

  • [SIZE=9pt]Weapon of Choice: [/SIZE][SIZE=9pt]His Hands[/SIZE]

  • [SIZE=9pt]Combat Function: May engage any cheaters in physical violence once they've been secured by Security in a hidden area within The Labyrinth. Will become aggressive on the casino floor to assist Security in removing drunks or disturbers of the peace. [/SIZE]



  • [SIZE=9pt]HISTORICAL INFORMATION
    Angelo has lived on Coruscant all his life. He originally had a promising career in Public Relations within Coruscant's CSB, but discovered he could make more money in Law; he obtained a higher education with a focus in Business then graduated into Law as it related to the Gambling Industry on Coruscant.

    He is originally an acquaintance of Ivory Stroud's, and the two have some kind of prior history - Angelo was chosen to run The Crown Prime Casino as the Family's legitimate face.

    He has been involved in organized crime throughout his life, but famously never gets his hands dirty.
    [/SIZE]
 

Crocell

Guest
C
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent: [/SIZE][SIZE=9pt]To create a Dealer NPC who is exclusively loyal to The Family & is employed by the Crown Prime Casino[/SIZE]

  • [SIZE=9pt]​Image Credit: https://www.deviantart.com/artbytravis/art/Zeltron-Sabacc-Dealer-88015225[/SIZE]

    uhVi8Ajl.jpg



  • [SIZE=9pt]Role:[/SIZE][SIZE=9pt] As a Dealer who is loyal to The Family first; he might be used to rig a game in their favor, cheat, or otherwise play a part in any other scheme where his skills might be useful.[/SIZE]

  • [SIZE=9pt]Links: [/SIZE]
[SIZE=9pt]PHYSICAL INFORMATION[/SIZE]

  • [SIZE=9pt]Age: [/SIZE][SIZE=9pt]24[/SIZE]

  • [SIZE=9pt]Force Sensitivity:[/SIZE][SIZE=9pt] None[/SIZE]

  • [SIZE=9pt]Species:[/SIZE][SIZE=9pt] Zeltron[/SIZE]

  • [SIZE=9pt]Appearance: (Per Photo Above)[/SIZE]
[SIZE=9pt]SOCIAL INFORMATION[/SIZE]

  • [SIZE=9pt]Name: Phaelix Maesoros/Nira Salasae/Ches Chelios[/SIZE]


  • [SIZE=9pt]Loyalties: [/SIZE][SIZE=9pt]The Family[/SIZE]


  • [SIZE=9pt]Wealth:[/SIZE][SIZE=9pt] Not necessarily one to covet wealth in the traditional sense, Phaelix appreciates fine pieces of art, expensive material possessions, gifts, and romantic company - which The Family provides.
    [/SIZE]

  • [SIZE=9pt]Notable Possessions:[/SIZE][SIZE=9pt] A number of pieces of priceless art, a selection of five men's & women's apparel[/SIZE]


  • [SIZE=9pt]Skills:[/SIZE][SIZE=9pt] Sleight Of Hand/Pickpocket, Experienced Dealer, Empath, Confidence Trickster, Cross-Dresser[/SIZE]


  • [SIZE=9pt]Personality:[/SIZE][SIZE=9pt] Phaelix can come off, at first glance, as a little feminine; he takes great care of his appearance, speaks with an accent, gestures with his hands, and is a touch flamboyant. When at work, he is a consumate professional: seeing nothing, saying little. He enjoys the luxury lifestyle and is all-too-willing to serve his masters well. He may make jokes, flirt with males & females of many species alike, and enjoys social situations immensely.

    As a criminal, Phaelix is a skilled pickpocket & slight-of-hand artist, and utilizes these skills easily. He will use any tools at his disposal (including the pheremones his species is famous for) to gain others' confidence; gaining information in conversation, spying, and reporting important secrets to his superiors. He is a bit of a coward, and will not fight if others are nearby to do it for him. [/SIZE]
[SIZE=9pt]COMBAT INFORMATION[/SIZE]

  • [SIZE=9pt]Weapon of Choice: [/SIZE][SIZE=9pt]Wits[/SIZE]

  • [SIZE=9pt]Combat Function: [/SIZE][SIZE=9pt]None[/SIZE]
[SIZE=9pt]HISTORICAL INFORMATION[/SIZE]

Phaelix was recruited by The Family some time ago, and transferred to Coruscant only recently. His skills as a pickpocket & confidence artist were evaluated by The Family without his knowledge, and upon deciding he would make a fine addition, was offered recruitment.

He is incredibly loyal to The Family, who have given him a life he'd only dreamed of. He has no family of his own, at least none that he'll speak of, and regards his place in The Galaxy as one "in service".
 

Crocell

Guest
C
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Group Name: "Wise Guys", "Goombas", "The Crew", "The Family", "La Cosa Nostra"
  • Classification: Crime Syndicate/Family
  • Headquarters: Dohmus Prime
  • Loyalties: The Family, The Donna, The Caporegime
  • Group Sigil: [If your group has a sigil or logo, provide a picture or briefly describe what it looks like.]
  • Description: The Family is a powerful Crime Syndicate rising in the Galaxy. They are not well-known, operating exclusively (and expertly) within the shadows of many worlds, orchestrating galactic events by manipulating politicians, forging alliances, and conducting elicit & legitimate business transactions. They own, or hold stake in, a number of companies through Front Organizations which have no official connection with organized crime.

    The Family is quite large, and they do not discriminate; members might be of (nearly) any species; though most of them are human or near-human. To the individual, each of them are experts in discretion.
SOCIAL INFORMATION
  • Hierarchy: (OOC INFORMATION; Entirely unknown IC)

    Associates - All new members begin as Associates. Associates are expected to work with a single Capo for a period of time, and assist The Capo in all aspects of business; acting as bodyguards, messengers, spies, and filling other roles according to their individual skills.

    Soldiers - Associates who have proven themselves in battle. Soldiers are Associates with some respect, and are often relied upon as enforcers for their Capos.

    Proven - Soldiers who have proven themselves in battle repeatedly, and have taken at least one life in the name of The Family. Those holding the rank of Proven are expected to earn for The Capo (by way of conducting their own business), as well as act as "Middle-Management".

    Made - Official Members of the Family with full rights & access (within reason) to resources & assets. Final rank attainable by most. To advance into leadership positions, one must hold the rank of "Made" within The Family.

    Leadership: The Upper Echelon

    Caporegime - Eyes & Ears of the Bosses; Executive Management - Professional Criminals, all, and skilled leaders. Each Capo is provided territory & associates with-which to conduct their business, and may wield the full might of The Family if necessary.

    Under-boss -

    Boss -
  • Membership: [What does it take to become a member of this group? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval?]
  • Dogma/Doctrines: [Describe the principles and tenets kept by this group in relation to rules/laws within it, religious beliefs, teachings and philosophies created by its leaders and kept by the people within it. This can include various aspects of a faith/religion, or rules to a club, laws of a mafia or guild, etc.]
  • Curios: [Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc.]
  • Goals: [What are the goals of this group? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills?]
MEMBERS

The Caporegime: Manages all members of The Family

The Donna: The Head of the Family

HISTORICAL INFORMATION
[Please include at least one paragraph on the group's history. Describe who started it, how and why it was formed, any events tied into its creation and existence, etc.]
 

Valgærd

Well-Known Member
Fortress.gif

OUT OF CHARACTER INFORMATION

Intent: To create a base for The Family to use on Dohmus Prime
​Image Credit: How to properly source your images
Canon: N/A
Links: The Family, Dohmus Prime

SETTING INFORMATION

Military Base Name: [Name of the base.]
Classification: Fortress
Location: Dohmus Prime, hidden in the mountain ranges beyond the capital
Affiliation: The Family owns the fortress, but it is directly operated by Ahtemis
Population: Minimal; apart from members of the Family themselves, the fortress is designed to be run and operated by minimal staff, a few dozen at most
Accessibility: The priority for the fortress was seclusion and isolation. Perched on the edge of a precarious cliff face, it is only accessible through a honeycomb network of tunnels through the unforgiving mountain range. The valley over which the fortress looks is rich in deposits of natural minerals with high magnetic fields, known to throw off craft instruments. These deposits also pepper the mountain ranges, providing a perfectly logical reason for the entire region to be a strictly no-fly zone. While potentially one might be able to access the valley by other means, the three hundred feet of sheer cliffs between the valley floor and the fortress's base make the journey more trouble than it's likely worth.

Description: At first glance, the fortress appears not unlike the nest of an eagle; nestled precariously at the very precipice of a mighty cliff. With a towering and foreboding mountain range at its back, the distant valley floor below, and nothing but spectacular, unadulterated views before it, the fortress is the very definition of isolated. Two huge gates guard the only entrance to this stone-built base, their cold, metallic durasteel among the only visible technology on the base's exterior. With its peaked roof, tall windows and stone outer walls, it could easily have been some castle from a long forgotten age.

POINTS OF INTEREST
The Exterior

The War Room

The Baths

The Grand Hall

The Workshop



SECURITY
Maximum
What defenses does this Military Base have, including internal and perimeter defenses? Please link relevant tech/equipment to the SW wiki article or Factory-approved submission.]

HISTORICAL INFORMATION
[Please include at least one paragraph on the base's history. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 

Valgærd

Well-Known Member
[video]https://soundcloud.com/disturbed1/down-with-the-sickness[/video]
Divider1.png

giphy.gif



OUT OF CHARACTER INFORMATION

PHYSICAL INFORMATION
  • Age: 40s, I guess. Dunno, I don't bother countin' no more
  • Force Sensitivity: Knight, but I'm not much of a knight. I kill stuff. Make sure it stays dead. That means force users too
  • Species: Human, although some would say I'm a monster. I guess I'd agree
  • Appearance: Looks? Ha. This face ain't built for beauty. It's built to take a beating and keep on tickin'. I got an ugly mug, but at least it can't get any worse. Built like a freighter, though. If there's one thing I'll never get tired of, it's watchin' the fear on the faces of the bullies when 7 feet o' muscle and tank top in a leather duster appears at the other end of the alley, just for them.
Divider1.png
SOCIAL INFORMATION
  • Name: Rourke
  • Loyalties: The Donna, The Family
  • Wealth: Money? Nah, I ain't got a lotta money. Enough to get from today til tomorrow
  • Notable Possessions: Notable? I guess the coat on my back is pretty notable, blood don't stick to it so much, y'see
  • Skills: I'm good at one thing: Killin'. You put a blade or a gun in my hand I'll do it with those. You don't got that? I'll use my mits.
  • Personality: I'm not real smart. When I need to find something out, I just go out and find somebody that knows more than me, and I go and I ask them. Sometimes I ask pretty hard. I know I don't fit in. I've got a condition. I get confused sometimes. When you got a condition, it's bad to forget your medicine.

Gcg5.gif

COMBAT INFORMATION
  • Weapon of Choice: Whatever I got. Usually my fists
  • Combat Function: I protect the Donna. That's my function. We get into a scrap, I make her stand aside, get outta there. I take over. After all, I can take a hell of a lot more hits to the face than she can
Strengths

+ Hits Like a Freighter: You ever had a whole lotta angry Rouke barrelling towards ya at speed? No? Not something you forget

+ Tough as Nails: You want me dead, you'll have to shoot me in the head, and enough times to make sure

+ Combat Experience: You know what they say; fear an old man in a profession where men die young


Weaknesses

- Gets Confused Sometimes: I got a condition. I forget to take my medication. I get confused sometimes, a little slow.

- Kinda Slow: Hey, hulkin' around 310lbs of muscle ain't as easy as it looks. Takes a while for me to turn all the way around sometimes, y'know?

- Martyr: I don't quit fights. Ever. The Donna? She's worth dyin' for. Worth killin' for. Worth goin' to the netherworld for. Amen.

Divider1.png


HISTORICAL INFORMATION
I came into the world the usual way, screaming, naked, covered in somebody else's blood. Plan to leave it that way too. Ma didn't have a lotta money, so I learned pretty quick how to do jobs to help out. She worked too, at three different jobs. Sometimes she worked at home, inviting around guys that I didn't like. One of 'em didn't like her, left ma with bruises. That day I learned how to fight.

Grew up real quick. Helped out when I could. One day the guy whose nose I broke came back, lookin' to mend his wounded pride. Ma didn't like seeing me fight so she stepped between us. Fether beat her up real bad. She didn't make it. Neither did he.

Did 20 years for that one. Needed work when I got out, too bad not many places hire killers like me. Then I met the Donna.

The night is hot as hell. I'm in a lousy room in a lousy part of a lousy town. I'm staring at a goddess, she's telling me she wants me. I'm not going to waste one more second wondering how I've gotten so lucky...She smells like angels oughta smell. The perfect woman. The goddess.

From there it's all kinda history. Some men came for her. She woke up. Woke me up too. I broke their arms so they couldn't fire their weapons. Then I broke their faces for good measure. The goddess offers me a job. Calls herself "Donna", although says her name is something else. Not sure about that, but I get confused sometimes. Haven't left her side ever since.

Rouke.gif



"Most People think Rourke is crazy. He just had the rotten luck of being born in the wrong century. He'd be right at home on some ancient battlefield swinging an axe into somebody's face"
 

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