Star Wars Roleplay: Chaos

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HCLI

Harley Fenstermacher

remeber it's not personal, just buiness
Harley & Co Logistic Incorporated


"When you want to kill stuff on the ground"
Walkers
  • AP-JT: A heavily armored walker anti personal walker that's useful for scouting and other patrol like tasks, 83'000 credits Open Market.
  • AT-XRT: A remake of the Old AT-XT, decent all round walker and SPG to boot, just not as heavily armed, 63,000 Open Market.
  • AT-DV: Actually a droid but big enough to be classed as a walker, a giant weapons platform mainly. In Dev
  • AT-SV: A mobile artillery platform for seiges or that extra fire power for taking down enemy ship or ground craft. In Dev
Repulsor Craft
  • HAT-NR3: A combination between the AAT and Enforcer Class Snail tank, good for front on assault with good armament and can carry a few people to the front lines with booster, 52'000 credits Open Market.
  • SPzNo1: A hover APC/Troop transport with the ability to swap out it's main armament for AA, useless for most combat situations, 45,000 credits. Open Market.
  • SPzNo2: A rocket AT hover craft that is still in the works, but over all similar the SPzNo1, Open Market.
  • PzNo7 "Tiger": In Dev
  • PzNo7 "Panther": A good all rounder medium tank that is a able to take a beating and keep on rolling, 160,000 credits Open Market.
  • PzNo8 "Maus": A heavy tank destroyer packing a huge punch and able to take a hefty dealing back, armed with rockets and anti-personal weapons, 200,000 credits, Open Market.
Tracked or Wheeled
  • IX-1 "Commando Car": A fast moving low to the ground APC armed with a mass driver cannon making it a small SPG, good for supporting and flanking moves, Price-44,000, Open Market.
  • IX-2 "Combat Tank": Currently still in the design phase, but be assured this baby will have quite the fire power like an upscale version of its baby brother the IX-1. Open Market.
  • IX-C "Construction Car": An armored care for engineering personal on the move, able to carry quite a bit of cargo, people and help with on site construction, 40,000 Open Market.
(Custom order but open for public use)
Speeders
  • GCV-1: (Civilian Modle) A civilian grade speeder with minor military use due t armor, for getting from A to B inn safety and comfort, 25'000 credits, Open Market.
  • GFV-2 "Scout Speeder": Quick enclosed/airtight speeder armed with a 360 laser cannon, ideal for sounding or hit and run attacks, just don't get shot, 12'000 credits Open Market.


"When you're planning to fight in the sky"
Fighters
  • NH-VX "Star Fighter": A half X-wing half A-wing fighter that is a good balance between speed and attack, kind of an upgraded head hunter with s-foils, 85000 credits Open Market. Mass Produced
  • NH-VT "Planetary Interceptor": Calling back to a old fast and nimble fighter, though able to be used in space it is more suited for atmospheric interception, 95000 credits Open Market. Mass Produced
  • NH-VH "Heavy Fighter": A heavy fighter that can pack a punch though is a little slow, but the perfect mix between a Y-wing and X-wing, 90'000 credits Open Market. Mass Produced
  • NH-VW "Bomber": A bomber similar in shape to a V wing, In Dev
(Limited Run Clilent Product, not open to public unless ordered directly)
[Shuttles
  • NH-GB "Combat Shuttle": In Dev
  • NH-SCV-1 "Space Yacht": (Civilian) luxury but also affordable space yacht for those who want to ride in style and comfort, just don't take this near a battle of any kind, 200'000 credits Open Market. Mass Produced
  • NH-SCV-1 "Transport Shuttle": (Civilian) A designated (but armed) civilian shuttle molded after the B-wing fighter, goo for getting from point A to B and fight of pirates (HCLI does not take responsibility if said ships are used in combat), 90'000 credits Open Market. Mass Produced
Corvettes
  • NH10: "Ostracoda Corvette": An all purpose armored corvette ship of the line for space battles and patrols, no real strengths or weaknesses, disregarding fighters, 3,000,000 credits, Closed Market. Minor
  • NH15 "Mallet Head Corvette": As the name suggests Heavy fire power for a corvette, good for taking on larger ships or wreaking smaller ones with ease, 3,200,000 credits Closed Market. Minor
  • NH18 "Blade Runner Corvette": A small and fast anti star fighter corvette that can take on swarms of fighters and get away before any larger capital ships have time to target it, 2'600'000 credits Open Market Mass Produced.
Frigates
  • NH20 "Gauntlet Firgate": A well armed frigate designed to take on swarms of star fights, not the best armed against other capital ships and a little slow though, Open Market Mass Produced In Dev.
  • NH25 "Nebulon T Frigate": (Civilian) A crafty looking frigate shaped ship that is actually not a frigate but a large transport made to look like one, still armed and well armored 4,800,000 credits Open Market Minor.
  • NH28 "Attack Frigate": A well armed attack frigate poised for ship to ship combat, well armed and with good defense this craft is a good ship of the line, just don't expect it to go fast. Closed Market Minor.
Cruisers Lite
  • NH30 "Ancumator Assault Carrier": In Dev
  • NH35 "Ranger Assault Cruiser": In Dev

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"For those other needs"
Shielding Units
FEF-1-Energy Shield: A heavy anti-energy field that can deflect blaster/plasma based weaponry with grater ease when compared to other shield, but unfortunately lacks descend ballistic protection. 1,978 credits Open market.

FEF-2- Deflector Shield: In Dev
System Units
FAS-1 "Targeting Computer": A good targeting computer that can be used on fighters or stationary turrets, uses laser range finding and computerized scoping to help users lead fast moving targets. 4,000 credits Closed Market.

FAS-2 "Tactical Display": A battle field tactical display that can actually learn and give advice on the enemy and strategies, but it is recommended that you still only choose what you feel is best, ship and bases can install these, 5000 credits Open Market.

FAS-3 "Navigation Computer": Navigation computer with a large data bank and voice activation for user convenience, can be on star fighters to big capital ship, 3500 credits Open Market.

FAS-4 "Life Support": A good life support/environmental conditioning system for ships and stations alike, price varies on ship/base size Open Marked.
[SIZE=13.5pt]Engine Units[/SIZE]
FAE-1 "Turbine Engine": Just your simple in atmosphere thruster turbine, with some added breaking power and boots for better handling, goo on speeder and other craft of your choice. 2,300 credits Open Marked

FAE-2 (SS) "Ion Engine": A standard Ion engine based off one made by Zayne Industries for capital ships big and small Open Market.
FAE-2 (SF) "Ion Engine: A standard Ion engine based off one made by Zayne Industries for star fighters and freighters In Dev.
Weapons
FAW-1 "Medium Turbo Battery": A medium twin barreled turbo blaster that is versatile but does not excel in any real area, useful to give kick but with speed, varying price Closed-Market.

FAW-2 "Laser Cannon": A average laser cannon with some extra room for targeting computers and can be installed on, turrets fighters or capital ships, varying price Open Market.

FAW-3 "Dual Laser Cannon Battery": A standard but well armored laser cannon battery for point defense and ship use, Open Market

FAW-4 "Quad Laser Cannon Battery": In Dev

FAW-5 "Turbo Laser": A single barreled turbo laser on a turret mount, or if you want to make your on duel, quad etc batteries, Open Market.

FAW-6 "Lite Turbo Battery": Your more lighter version turbo battery, using two FAW-5-1 Turbo Lasers and some extreme systems, In Dev

FAW-7 "Heavy Turbo Battery": A large long range turbo battery that is good for snipping ships from he sky, slower rate of fire then most anti-capital ship weapons but packing a greater punch, 6000 credits (tech not included) 13000 (tech included), Closed Market.

FAW-8 "Ion Cannon": A fast firing ion cannon, not much punch but able to shot with rapid succession, good for taking down smaller craft, Open Market.

FAW-9 "MAC Cannon": Old fashion rail gun like weapon of moderate power that fires tugstan arrow slugs at a target


"Run by the last Nelson Zayne the tech industry has found new home in it's long time partner HCLI, now items produced by the company can be purchased through the umbrella company. From processor, generators and ship doors, ZI has all those little things you may need".
Generators, Converters & Engines
Modulus & Motivators
Small Arms & Add-Ons
ZI-M779 Heavy Sniper Rifle: A heavy duty sniper rifle, (scope not included)
ZI-D582 Add-on Target Scope: An attachable scope for most weapons
ZI-V193 Ion Assault Rifle: For disabling targets
Other
ZI-H309 Blast Door: As the name would suggest, a nice small compact blast door for most ships
ZI-J547 Long-range Turbolaser: The only ship weapon made by the company


Purchase Records
 
Last edited:
[member="Harley"] Fenstermacher

Hello, I would like to order 32x Custom Starfighters. If possible, I would like these features implemented:

  • Each starfighter would only cost 60,000 credits each
  • Simple Turbolasers
  • Simple Shield Generator
  • Effortless to Maintain
  • Quick to Repair
 

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