Daughter of Fen
Thoughts, feels?
Make it constructive please
Make it constructive please
Forgive me for the long message, I do not know how to do the "drop down" option. :wacko:Manufacturer: Corellian Engineering Corperation
Model: YT Series
Technical Designation: YT-1300 "Millenium Falcon"
Affiliation: Han Solo
Modularity: Yes
Material: Durasteel Alloy
Role: Freighter
Height: 8.27 meters (Including sensor dish)
Width: 25.6 meters
Length: 34.5 meters
Power Plant: Quadrex Power Core w/ Power Cells
Hyperdrive Rating: Primary Rating: .5 / Back-up Rating: 10
Minimum Crew: 2 (1 Pilot, 1 Co-Pilot)
Optimal Crew: 4 (1 Pilot, 1 Co-Pilot, 2 Gunners)
Armaments:
2 Modified quad-laser cannons
1 Concealed surface-defense blaster cannon
2 4-missile concussion missile tubes
Non-Combative Attachments:
Siep-Irol passive sensor antenna
Sienar Fleet Systems active sensor pulse generator
Carbanti 29L ECM package
Modified Sensor Jammer
Encryption module
Passenger Capacity: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Sublight Speed and Maneuverability: Class 2 \ Class 3
I... don't really like the modifications, truth be told, and @[member="Akio Kahoshi"] primarily covered my concerns. If everyone is ultimately going to have the same firepower and hangar capacity for the same size and type of starship, what's the point of making new starships? Each faction's ships turn out to be exactly the same when it comes to attack power for their type, so why should new faction ships ever be made if the ones currently in service will last forever due to fulfilling the spec requirements?
As Akio also said, we're not taking into account specialized ships, such as interdictors or the odd vessel with esoteric properties(the Monitor-class corvette, for example), who don't fit within the mold of their ship class per the Anaxes War College System.
As well, did the tech redesign include foresight or guidelines in regards to freighters, transports, medical ships, or other not-combat-intentioned vessels when this was originally started? And where are new guidelines on fighters or small craft? Are there new guidelines for small craft? There's a lot that seems to be lacking in this update...
In my opinion(which, let's be honest, probably doesn't mean that much), wouldn't it have been better to simply utilize the aforementioned tables above as a guideline for approving ship subs instead of mandating, that all ships have this many guns and this much hangar space depending on their craft type, in order to allow for variance between faction ships falling into that category? The mandation admittedly makes slapping together a ship especially easy, but it, as stated previously, takes the fun, creativity, and variety out of the factory.