- How many fleet battles have been on this board?
- How many times have gun ranges come up in fleet battles?
- Or number of guns?
- How many times have you had to fleet on this board?
There's a whole lot of arguing over documents that are rarely used. Truth about the factory is that most will only use what they create, and everyone wants to leave their stamp in there. This allows people to create, make their mark, and make fleet battles so easy to do and judging submissions easy. I shouldn't have to spend all day judging a submission, nor should any staffer. It's not a staff size issue, or a workload thing. It's simply the fact that the factory is a little secondary feature on the board that some people treat like the main event. This is SWRP, not SWFactory.
- As far as I know of, four, not including the rare skirmish: Roche, Dead Space, the finale of Dark Harvest, and the fleet event Tegaea was running that flopped because the site died.
- All of them. Gun ranges were specified, mass drivers and other weapons of that type were given a range bonus.
- Not directly, though one could consider my need of having multiple Adamantines to bust the bridge of a Tulak Hord in Dead Space as a reference to gun numbers being different.
- I'm proud to say I've participated in three-quarters of the fleet battles.
Utilizing the tables as a guideline is perfectly fine. It makes judging ships so easy an eight year old can do it.
- Does the ship fit in a category that we've set up?
- Does it abide by the guidelines in the category?
- If not, what needs to be changed to make it acceptable?
- Approved/Denied, depending on the submitter's response.
With the Arms race, if I stand corrected the "timeline" of what's going on is that the galaxy is emerging from a dark age, thus creation of technology would be slow and the way its being pumped out every other day its insane and again no one has addressed some of the stress on staff. How many times have we closed factory so that we could catch up?
This is a role-playing board and some people are constantly in the factory - please we want you to play the game along with our staff to play as well. Like I said before this helps both ends of the board - staff and members.
If this was a reference to my updating the Imperial military, three things. Firstly, the ship types I've been working on were intended to replace the old designs we've still been relying on. "Replace" means removal from the armory list, the equivalent of IC decommissioning(which was to be RPed out in order to coincide with OOC actions). Second, my work with the Empire was very deeply involved in roleplay. I had originally intended for the entire upgrade process to be RPed out... then everyone except for Corey who was going to help out with the ISI bailed and I had to do the work myself. All things involving these new ship types are going to be roleplayed out in time, allowing for their merger into the Imperial navy through smooth and direct integration. And lastly, every update made to Imperial tech
will be used in threads. I guarantee that.
Well of course factions will still try to better one another, but it shouldn't be as quick as it's been happening on the board. I've been here for seven months, and seen three generations of ship lines unveiled by the major factions, largely in an effort to keep up with each other. Furthermore, it wasn't a reaction to one fleet outgunning another but rather one guy noticing "Hey, that guy has better ships than me" OOC and going to fix it. IF there would be an arms race it should be reactive to IC events, not OOC events, which is what the previous system was promoting.
Hence the guidelines being caps as well as approvable limits.
As someone who studies the factory like a hawk, and you should know this as well as much as you study it, everyone was trying to one-up each other with ships. With everyone wanting to be the best, no one is going to put out an 850 gun ship when they can put out a 900 gun ship instead.
Well, I guess that ends the arms race, thus solving the primary issue. I have no reason to go all-out and press myself against the absolute maximum the guidelines give you.
Go look at how many ships of the same class we have in the Republic, Sith Empire, and Omega Protectorate, know that some ships were lost to the purge, and then tell me ships weren't being oversubmitted.
And yet factions are still utilizing first-gen tech as mentioned previously. If there's an issue with tech spam, just tell the Faction Leaders to tighten up on their members and lower the amount of newly released submissions. No need to force in the mandate with this system - faction members submit faction tech, so why not get the faction leaders out and help them reign in their members' oversubmission?
Honestly, nothing is. However, for the most part, people aren't going to resubmit the same design when there's nothing to gain, and even if they do for RPJ's it a much easier to approve to deny by looking at the tables instead of leafing through tons of previous ships and seeing what precedents you have.
It's still doable, which was my point to Jacen.
For the most part, weapons, droids, vehicles, armor etc aren't faction oriented, and thus there isn't a huge desire to get ahead of the curve so to speak. Most entries in such categories are simply unique entries for the "I want my gun to work this way" type of things, which are much easier to judge for the most part because most people can see the effects of something on the human body a lot quicker than they can a fictional ship.
Fair enough, which is one of the reasons I have no issues with the alteration of the other tech subs. Truthfully, I'd be a fan of helping fill in the gaps(with utility vehicles and the like), but it's not like those sort of things are really needed on the battlefield when you have guys with fusion cutters using airdropped supplies.
Then everyone does forced dev threads(Which are usually crappy) to meet the caps and nothing changes. If we're gonna put caps we might as well make people start at them, because we know they're gonna end at them after how much one-upmanship was done in the past.
I was referencing the "caps" on armament and(for capital ships) hangar size, not the need for a dev thread of any ship larger than 1000m. Regardless, the guidelines are the brick wall. Whether people want to creep up to it or run at it full force doesn't change the fact that it's the distinct boundary the factory's needed.
Also guys, another point I think y'all should think about.
I've been at SWRP for a while, not longer than everyone but longer than a lot of people. In that time I've seen the major factions turn out three generations of ships, where a generation means new SD's, frigates, corvettes, cruisers, heavy cruisers, interdictors, carriers, fighters, interceptors, bombers, etc. that usually takes 10 entries or more. On the other hand, I've seen two major fleeting threads, both event threads that were staff-run, not something the users themselves put together. From a staff perspective, how annoying do you think it is that, assuming Republic, OP, and Sith Empire are the only guys to make ships(Which they aren't), you'd have to approve 90 ships, at minumum for use in two threads?
The old entries will be scrapped, and the new ones will be the norm. As for fleet threads - let's not forget how involved starships usually are in invasions and skirmishes. Metalorn showed that with the Republic and Sith fleets both releasing proper reinforcements from their ships, as well as utilizing proper airstrike capabilities with the fighters they had available. And there's always someone wanting to skirmish with fleets.
Okay, you have this "guide" this layout .... it makes basically all ships the same. The only thing that changes is the shell, what it looks like on the outside. So that is the only thing that becomes different. Sure you have a few options, but its the SAME options everyone else has. There is nothing special about these ships done this way.
Also, this. This is one of my primary issues with the new ruleset.