So I have one question/suggestion/complaint.
I understand that the period of time this board finds itself in is chaotic and that multiple factions are vying for power. I get that, but logically...This galaxy map with all these influence bubbles is just crazy. There are certain Factions that are great ideas...as Minor factions, but what happens if they grow and grow and become a dominant faction in the universe.(Note: The following is not trying to point fingers at specific factions but trying to make a point at the ridiculous situation the galaxy would be in under the following circumstances aka this is all hypothetical)
Cannon Factions that matter; and those that are unique.
Imagine, the Dathomiri Witches. They have their blop on the map and their sphere of influence. Now, following the rules they obtained enough unique writers to gain Major Faction Status and begin Dominions. How? How are they getting to other worlds and taking over worlds with technology far more advanced than them. I mean no offense to them because this is obviously a character trait, but have you seen them speak? I mean, for battle they ride in on Ranchors. They use beasts of burden where the next planet over they have swoops, starships, planetary defenses and trained militias or soldiers. But if they make 100 posts on said planet with some sort of opposition they get the planet and spread their matriarchal ways. It makes sense OOC and rules wise, but IC? Story wise? Cannonly? (our cannon) Besides the entire planet of Dathomir isn't ruled by the Witches and tribes! How would it make sense to have a world taken under the Witches of Dathomir with their capitol being Dathomir. I imagine that the people that live on Dathomir would be rather confused why they were receiving thousands of credits and support.
Next example: Cooperation based factions
Okay a cooperation based faction, maybe a starship producer or private military company, regardless. They get major faction status and start taking over worlds violently and peacefully etc. and they become a dominant force in the galaxy. Again, makes sense rules wise and OOC, but why? Why would a corporation take over multiple planets when realistically, said corporations would be living within a government and selling their services out. Why do they need their own system, their own government?
My suggestions:
1/2 allow multiple factions, they are fun. But after a certain amount of time with this board alive and after a few solid events pitter it out and have your few major factions and have a plethora of minor factions. Minor factions make the universe spin. They are your crime syndicates, large corporations, mercenary groups even political parties can make great minor factions. They make the wheels turn and they ultimately push the galaxy along with their moles and grubby fingers in the major factions, telling them where they want to go. Honestly, the stories that matters most are the little guys' as they show and determine how the big guy is growing or withering and ultimatley define the world (or galaxy) we live in. Minor factions would keep their planet of origination and maybe have bases on other worlds, keeping their religions, political views, practices, ethics, cultures etc. but act as citizens to whatever faction "rules" over them.
2/2 Since everyone and their mother eventually becomes a major faction or stops being active just have one lable, faction and keep the map the way you've been doing it. It doesn't seem like there is a point in the two (major and minor) even being there if they all with a few members can be the same thing and have the same benefits.