Raziel
Dark Jedi Spymaster
Location: S1416 [North of TU FoB]
Objective: Prepare
Enemies: Socialism
Allies: Capitalism
NPC Force:
S1518:
47th Artillery Battery: 2xPounder Heavy Mech
12th Artillery Battery 5x J-1 Proton Cannons
GBAD: 1xF5 Buckler Anti-air walker
1xCRAM Spider
S1717:
12th Artillery Battery 5x J-1 Proton Cannons
GBAD: 2xF5 Buckler Anti-air walker
1xCRAM Spider
(Assume a FOO is going forward with troops to ridge)
Raziel hated this work. Nothing but heat and sandstorms. He was an urban creature by nature, brought up in the sprawling vertical cities of Nar Shaddaa. The Spymaster was at home manipulating people and technology, not battling the elements. Still the manufacturing centres of the world were of great importance to the Techno Union, not to mention vital to the world’s ecx
Behind him, the pre-fab FOB was being completed by engineers, with plenty of anti-air missiles and laser cannons for defence. It wouldn’t hold off much, but it was there as a rallying point and HQ from which the operation could be directed.
He looked up to the ridgeline before him. Fairly high, but not too steep, it ran south west to north east. On the fair side, merely a click or so away was the rebel base. Behind that was an air base, and further back there were signs of reinforcements heading this way. Their scouts were already looking for approach routes and checking for mines. What was of interest was the network of catacombs underneath the region. That would become the world battlefield, he was certain. Whilst the surface would be dominated by armoured regiments clashing at distance, the underground would become a smoke-filled death trap for infantry. Many great names had assembled on this day though. Many had joined the Techno Union as a beacon of freedom, civilisation and technological advancement. Away from the burdening bureaucracy of the Republic, and tyrannical sith reign where whole worlds were exterminated for Vong forming, many had found a suitable home. The tax breaks were probably a good draw too.
“Get mechanised infantry up on that ridge immediately,” Raziel said to one of the nearby officers. He smiled a weak smile, and Raziel knew he was speaking redundantly. The sentient soldiers who commanded the droid legions of the Techno Union knew their business. The Techno Union war machine had been at full throttle for years now, under various guises. “I’m heading for the catacombs.”
Important notice: Everyone’s first post in this invasion is assumed to be their acceptance of the code of conduct. Violation of the code of conduct will lead to removal from the thread.
[SIZE=13pt]Rules
Maps:
Fleeting:
Adding ships to image optional, but following code to be used to describe fleet:
Ship name Location Speed(hexes) Shields Hull Orders
1xGunray 1611 3 1815 1815 Scan
Allies:
Objective: Prepare
Enemies: Socialism
Allies: Capitalism
NPC Force:
S1518:
47th Artillery Battery: 2xPounder Heavy Mech
12th Artillery Battery 5x J-1 Proton Cannons
GBAD: 1xF5 Buckler Anti-air walker
1xCRAM Spider
S1717:
12th Artillery Battery 5x J-1 Proton Cannons
GBAD: 2xF5 Buckler Anti-air walker
1xCRAM Spider
(Assume a FOO is going forward with troops to ridge)
Raziel hated this work. Nothing but heat and sandstorms. He was an urban creature by nature, brought up in the sprawling vertical cities of Nar Shaddaa. The Spymaster was at home manipulating people and technology, not battling the elements. Still the manufacturing centres of the world were of great importance to the Techno Union, not to mention vital to the world’s ecx
Behind him, the pre-fab FOB was being completed by engineers, with plenty of anti-air missiles and laser cannons for defence. It wouldn’t hold off much, but it was there as a rallying point and HQ from which the operation could be directed.
He looked up to the ridgeline before him. Fairly high, but not too steep, it ran south west to north east. On the fair side, merely a click or so away was the rebel base. Behind that was an air base, and further back there were signs of reinforcements heading this way. Their scouts were already looking for approach routes and checking for mines. What was of interest was the network of catacombs underneath the region. That would become the world battlefield, he was certain. Whilst the surface would be dominated by armoured regiments clashing at distance, the underground would become a smoke-filled death trap for infantry. Many great names had assembled on this day though. Many had joined the Techno Union as a beacon of freedom, civilisation and technological advancement. Away from the burdening bureaucracy of the Republic, and tyrannical sith reign where whole worlds were exterminated for Vong forming, many had found a suitable home. The tax breaks were probably a good draw too.
“Get mechanised infantry up on that ridge immediately,” Raziel said to one of the nearby officers. He smiled a weak smile, and Raziel knew he was speaking redundantly. The sentient soldiers who commanded the droid legions of the Techno Union knew their business. The Techno Union war machine had been at full throttle for years now, under various guises. “I’m heading for the catacombs.”
Important notice: Everyone’s first post in this invasion is assumed to be their acceptance of the code of conduct. Violation of the code of conduct will lead to removal from the thread.
[SIZE=13pt]Rules
[/SIZE]
[*]NPC infantry may be traded for vehicles:
[SIZE=13pt]Code of Conduct[/SIZE]
[SIZE=9pt]1. [/SIZE]Be polite and respectful in OOC/PMs at all times
[SIZE=9pt]2. [/SIZE]Please do not claim “auto-hits” on opposing Player Characters, where an “Auto-hit” is defined as an action the assumes damage on the opponent
[SIZE=9pt]3. [/SIZE]Attempt to resolve any queries with your opponent’s post in a polite manner. Do not demand edits rudely or threaten to report.
[SIZE=9pt]4. [/SIZE]Attempt to find a middle ground to solutions where both parties cannot agree
[SIZE=9pt]5. [/SIZE]Bring up any issues you cannot resolve with your Faction Administrators. Reporting should be a last resort.
[SIZE=9pt]6. [/SIZE]Do not go to the Faction Administrators of the other side to complain about a member directly
[SIZE=9pt]7. [/SIZE]People not adhering to the Code of Conduct may be removed from the invasion in accordance with rule #5
- 5 Allies
- 2 characters per writer
- Determination of victory will be entirely dependent on PVP interaction and the judging of the fights by the FA's. If you participate in a fight and leave the fight through abstaining, it will constitute a loss on your part. If through a genuine (and not agreed) absence, the fight will be judged at that point.
- All members are responsible for ensuring that all problems that occur within the invasion that cannot be solved by PM/OOC thread must be routed through their own Faction Admins. Faction Admins from both sides will then resolve the issue. If players of either faction are found in violation of rule #4, please see the consequences of rule #5.
- Both Faction Owners agree to forcibly remove players who wish to interrupt the Invasion whether by OOC drama or IC meta power moves from the Invasion. We agree to do this by requesting a thread ban from the Administrators. [See Code of Conduct for guidance]
- The invasion will last for three weeks. One side’s FAs may concede defeat at any time.
- No second chancing the first RPJ's decision. Accept it and move on.
- There is a 24hr cut off before a PC character may move on if their opponent does not reply or if they are not engaged, unless conversation with the opposing writer has been agreed to wait more. The mention button is not infallible. We would suggest pming your opponent each time you post against one another, in order to collaborate. However, if no response is given, please communicate with the FL's, with your pvp partner in the pm, so everyone is aware of the conditions and the movement forward.
- All participants must label their posts with an appropriate header, setting out their location and the location and orders given to NPCs
- All NPC units must be utilized from the first post or else they will be forfeit. No NPC's may be traded between players. What you start with is what you have:
Trainee/Acolyte: 100 - Adept / Knight: 200
- Elite / Master: 300
[*]NPC infantry may be traded for vehicles:
- 50 for an AT-AT scale walker
- 20 for heavy artillery
- 20 for a main battle tank
- 20 for a tank sized walker
- 10 for other vehicles
- If in doubt ask!
[SIZE=13pt]Code of Conduct[/SIZE]
[SIZE=9pt]1. [/SIZE]Be polite and respectful in OOC/PMs at all times
[SIZE=9pt]2. [/SIZE]Please do not claim “auto-hits” on opposing Player Characters, where an “Auto-hit” is defined as an action the assumes damage on the opponent
[SIZE=9pt]3. [/SIZE]Attempt to resolve any queries with your opponent’s post in a polite manner. Do not demand edits rudely or threaten to report.
[SIZE=9pt]4. [/SIZE]Attempt to find a middle ground to solutions where both parties cannot agree
[SIZE=9pt]5. [/SIZE]Bring up any issues you cannot resolve with your Faction Administrators. Reporting should be a last resort.
[SIZE=9pt]6. [/SIZE]Do not go to the Faction Administrators of the other side to complain about a member directly
[SIZE=9pt]7. [/SIZE]People not adhering to the Code of Conduct may be removed from the invasion in accordance with rule #5
Maps:
Surface (One grid = 100m, mark location SXXXX)
Rebels Start: S0011 > S1901
TU Start: S0919>S1913
Locations:
S0711 Bravo foundry
S0510 Airforce base
Entrances to Underground: see bottom post
Underground Hive (one hex = 50m, mark UXXXX)
Movement between underground and surface at the four exits at each edge.
Location of underground on surface map. Entrances at: S0313, S0917,S1314,S0607
Rebels Start: S0011 > S1901
TU Start: S0919>S1913
Locations:
S0711 Bravo foundry
S0510 Airforce base
Entrances to Underground: see bottom post
Underground Hive (one hex = 50m, mark UXXXX)
Movement between underground and surface at the four exits at each edge.
Location of underground on surface map. Entrances at: S0313, S0917,S1314,S0607
Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used. [Significant Armour, Redundant shields, Advanced Shields each at 10% to the respective score]
Ships may fire at regular range at 4 hexes, at ‘long range’ at 8 hexes.
All ships must be listed in an OOC box with the following information: Hex location, Captain [if PC], Orders, Shields, Hull integrity
Rebel forces and orbital stations to start above orange lines, Techno Union below blue
Adding ships to image optional, but following code to be used to describe fleet:
Ship name Location Speed(hexes) Shields Hull Orders
1xGunray 1611 3 1815 1815 Scan
Allies:
1. [member="Jarven Zexxel"]
2. [member="Shamus Walker"]
3. [member="Seraphina Shel'tah"]
4. [member="Tionne Thanewulf"]
5. [member="Kian Karr"]
1. [member="Darth Venefica"]
2. [member="Silara Kuhn"]
3. [member="Vrag"]
4. [member="Ayden Cater"]
5. [member="Greta Kohler"]
2. [member="Shamus Walker"]
3. [member="Seraphina Shel'tah"]
4. [member="Tionne Thanewulf"]
5. [member="Kian Karr"]
1. [member="Darth Venefica"]
2. [member="Silara Kuhn"]
3. [member="Vrag"]
4. [member="Ayden Cater"]
5. [member="Greta Kohler"]