defy the tyrannous stars
Alright I suppose I should weigh in here since I helped start this thing and the public face of our movement is currently getting pilloried by a somewhat defensive site admin.
Yes I helped Daro workshop this suggestion, and yes we are both codex judges. Let's get that out of the way first. Its important to note that our recommendations on what to tweak with regards to territory expansion were intended as rough suggestions, and that was on purpose so that the community could discuss what they feel would be acceptable on their own merits, rather than refuting particulars which were only developed to get the conversation started. I see we were only partially successful.
I happen to agree with the detractors on the subject things like codex and factory submissions. I believe they are only indirect metrics of a group's activity. I know some people in this thread would scoff at the notion of them being remotely relevant at all, but I do believe that more active factions can energize people's imaginations to go and do things like contribute more regularly to the codex, and that is the only reason why they were included on this list. No, despite Tefka's apparent greatest fears, this is not a conspiracy by bitter codex judges to shift the focus of the map game to who has the most force nexuses or whatever.
I have seen a lot of the strongest voices against in this thread repeat time and time again, that this suggestion feels like it is looking to tear down a dominion system that does genuinely work for certain groups, or at least is made tolerable by a high level of creative output. That was absolutely not our intention. I know this sounds like splitting hairs, but I do think its a crucial point, the OP says lets replace the "dominion system". It was not our intention to suggest that we limit people's play styles, or curtail a certain type of thread.
This was merely a suggestion that it might improve people's quality of life if we democratized the ways in which factions can accumulate territory hexes. This was supposed to be about giving groups more options, not taking them away. If you want to keep writing dominion threads for your territory, I absolutely believe you should be able to do so and that should count for the same rewards as it did under the current system.
So if I don't want to "kill" dominions, what is the point of this suggestion at all? What's so wrong with dominions? In my opinion, two things.
1. They are limited by geography.
I know, I know, it seems like common sense that a faction should put the effort in to actually develop territory that they acquire. Someone in this thread mentioned that this idea would kill their immersion, and I think that is a valid critique. But what I and several others who are more in favor of such a change have noticed, is that the dominion treadmill keeps factions more or less completely focused from month to month on their farthest frontiers. It is a system that does nothing to encourage actually using a hex once its been taken over, all future faction threads in that space are entirely on the onus of the faction, and irrelevant to the map game.
2. They end, usually* relatively quickly.
This is not a universal rule, I understand that several factions have written dominions even under the newer 50 post system that have gone on for some time, groups such as CIS regularly get up to 70-80 posts or so. But the fact remains, it is baked in to the ruleset that, if you want credit for your territory by the end of the month, there must be some form of plot resolution. I can't think of a single instance where a faction on Chaos has intentionally delayed a dominion that was past 50 posts into the next month, forfeiting their territory because they were having such a good time. I remember several instances just from my own experience, where I had to tell GA writers to stop having fun and resolve their plotlines because it was less than a week until map update time.
It seems as if it has become a common practice for the larger groups to bust out their three dominions as early in the month as possible, maybe with a slight break in between so as not to burn members out, and then they spend the last week or so messing around with smaller faction and private threads. This doesn't seem like a system that is working as intended to me.
I am not interested in wrecking anyone's playstyle, as I said if a group wants to continue hex to hex focused, smaller (~50 post) storylines, all the power to them. Groups like CIS and TSE have refined that down to a science, and it was absolutely not our intention to come across like we were taking a shot at that success. But as it stands right now, those threads are the only threads that are in any way relevant to the map game. Perhaps now more than ever, they are the only threads that matter to major factions at all, given the systemic breakdown of diplomatic OOC relations between major factions and loss of faith in the invasion judgment system.
I know it seems harsh to speak in terms of threads that "matter", and those that don't. But unfortunately, that is the calculus the current dominion system has afforded us.
Yes I helped Daro workshop this suggestion, and yes we are both codex judges. Let's get that out of the way first. Its important to note that our recommendations on what to tweak with regards to territory expansion were intended as rough suggestions, and that was on purpose so that the community could discuss what they feel would be acceptable on their own merits, rather than refuting particulars which were only developed to get the conversation started. I see we were only partially successful.
I happen to agree with the detractors on the subject things like codex and factory submissions. I believe they are only indirect metrics of a group's activity. I know some people in this thread would scoff at the notion of them being remotely relevant at all, but I do believe that more active factions can energize people's imaginations to go and do things like contribute more regularly to the codex, and that is the only reason why they were included on this list. No, despite Tefka's apparent greatest fears, this is not a conspiracy by bitter codex judges to shift the focus of the map game to who has the most force nexuses or whatever.
I have seen a lot of the strongest voices against in this thread repeat time and time again, that this suggestion feels like it is looking to tear down a dominion system that does genuinely work for certain groups, or at least is made tolerable by a high level of creative output. That was absolutely not our intention. I know this sounds like splitting hairs, but I do think its a crucial point, the OP says lets replace the "dominion system". It was not our intention to suggest that we limit people's play styles, or curtail a certain type of thread.
This was merely a suggestion that it might improve people's quality of life if we democratized the ways in which factions can accumulate territory hexes. This was supposed to be about giving groups more options, not taking them away. If you want to keep writing dominion threads for your territory, I absolutely believe you should be able to do so and that should count for the same rewards as it did under the current system.
So if I don't want to "kill" dominions, what is the point of this suggestion at all? What's so wrong with dominions? In my opinion, two things.
1. They are limited by geography.
I know, I know, it seems like common sense that a faction should put the effort in to actually develop territory that they acquire. Someone in this thread mentioned that this idea would kill their immersion, and I think that is a valid critique. But what I and several others who are more in favor of such a change have noticed, is that the dominion treadmill keeps factions more or less completely focused from month to month on their farthest frontiers. It is a system that does nothing to encourage actually using a hex once its been taken over, all future faction threads in that space are entirely on the onus of the faction, and irrelevant to the map game.
2. They end, usually* relatively quickly.
This is not a universal rule, I understand that several factions have written dominions even under the newer 50 post system that have gone on for some time, groups such as CIS regularly get up to 70-80 posts or so. But the fact remains, it is baked in to the ruleset that, if you want credit for your territory by the end of the month, there must be some form of plot resolution. I can't think of a single instance where a faction on Chaos has intentionally delayed a dominion that was past 50 posts into the next month, forfeiting their territory because they were having such a good time. I remember several instances just from my own experience, where I had to tell GA writers to stop having fun and resolve their plotlines because it was less than a week until map update time.
It seems as if it has become a common practice for the larger groups to bust out their three dominions as early in the month as possible, maybe with a slight break in between so as not to burn members out, and then they spend the last week or so messing around with smaller faction and private threads. This doesn't seem like a system that is working as intended to me.
I am not interested in wrecking anyone's playstyle, as I said if a group wants to continue hex to hex focused, smaller (~50 post) storylines, all the power to them. Groups like CIS and TSE have refined that down to a science, and it was absolutely not our intention to come across like we were taking a shot at that success. But as it stands right now, those threads are the only threads that are in any way relevant to the map game. Perhaps now more than ever, they are the only threads that matter to major factions at all, given the systemic breakdown of diplomatic OOC relations between major factions and loss of faith in the invasion judgment system.
I know it seems harsh to speak in terms of threads that "matter", and those that don't. But unfortunately, that is the calculus the current dominion system has afforded us.