Star Wars Roleplay: Chaos

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Escape from Purgatory •[Thread Planning/OOC Discussion]•

I like how this has slowly been turning into "The Hunger Games" meets "The Condemned" meets "The Most Dangerous Game." :p

[member="Jakkor Kess"]

Considering how much money and tech they have they might not need to take your lightsabers away. The neck bomb would serve to prevent a lot of hostility towards the guards/wardens. Plus I could see them having some sort of high frequency sonic emitter built into every room of "Purgatory" that could take down everyone in it. You might be able to take down a couple guards before they incapacitated you, but in the end you would be taken down. The guards of course would have dampeners surgically put in that stopped/dulled the effects of this device.

With an organization like this... I could see them weighing the novelty of a Jedi being forced to participate over the lives of a few guards. Their viewership and ratings would go through the roof haha.

The High Frequency Sonic Emitter would do something like this...

14.gif
 
[member="Aerin The Lost"]

Ew. Remember, though - it's board rules to keep content PG-13. Alluding to gore is fine through posts, but let's keep things from getting too graphic.

@Everyone

Foremost, let's welcome [member="Kevros Kovani"] - he has agreed to play an antagonist for our storyline; in addition, he already has a company at his disposal which he has agreed to utilize to produce antagonist-esque tech for our RP, so kudos to him.

In order to assist with his schedule and the subsequent workload (e.g. tech subs, dev threads, fighting 10+ people at once) I'll encourage multiple antagonists. As I've proposed before, briefly in our original PM chat, I may ultimately make an engineering alt to help him myself, either through OOCly managing submissions or through role-play if need be.

In addition, he also provided a unique idea which I think you all might be interested in hearing:

One last thing, I promise. I just figured what if the prison ship was actually inside a bigger much more elaborate ship, obviously it would have to be huge, but it would give an extra layer to the stress and complications at hand.

Or maybe the ship is drifting in limbo, dead space and maybe while this is happening tiny probes catch the action for the cruel overlords entertainment, this could lead to the crash theory someone threw out, thus leading you all into a survival aspect like mentioned in the ooc thread, perhaps that's when the real antagonist(s) come out to play, they were never on the ship, they were actually waiting for it to crash on a planet solely used for hunting humans and slaves for sport. This could amplify the betting process in the criminal underworld as well as how awful it really is out there in the galaxy. If you are lucky enough to survive the crash, you're already dead...
Thoughts?
 
Welcome Kevros! Excited to have you! And hopefully beat you up. ;)

To the drifting ship idea: The ship doesn't have to be just a prison ship. Maybe it's transporting goods as well as prisoners for the upcoming games. It could have technical difficulties and then all the other things happen. The crime lords use it to their advantage and let the ship crash adding to the 'story'.

[member="Jakkor Kess"]

Maybe you could have come investigating the disappearance and capture of people from different places. They are all connected by something and you're investigating why. During your detective work you are captured by enhanced people and your lightsabers are now the antagonist's trophies. Eventually we will, probably, take down the antagonist or at least blow up some of his stuff. Then you can retrieve your lightsabers.

[member="Silas Miu"] [member="Cathul Thuku"]

Maybe Silas is operated on with, I don't know, a computer chip? Like lobot. If not that yes, mental boosting drugs. Faster and smarter. Uses all of the subject's brain. For Cathul, you could be operated on in secret. A slip of the drugs in your drink, a small does here and there to test them out on FU as well as dose amounts.
 
I like the drifting ship idea as well. Maybe once planetside, we're all given a choice: Either accept their role in the entertainment and have access to combat enhancing drugs and alterations; or, try to escape and be hunted by both mercs and the augmented persons, as the drugs alter their mindsets, making them more suggestible.
 
[member="Aerin The Lost"]

Lmao at that gif. I haven't seen that movie in a long time.

To clarify on the sonic emitters though... It would be more for mass containment/constraint. A way for the organization to safely (but painfully) knock unconscious/immobilize a large group of people.
 

Aerin Kath

Sentinel of the Outback.
hm... I'm wondering what my character could do in a situation like that... He'd probably salvage as much of the ship he could, making weapons and scrap droids to protect whichever group is with him... he probably wouldn't do the drug thing... so I'd guess he'd just hide very very well in the wreckage
 
I apologize ahead of time I'm currently on my phone, excuse the typo disasters soon to come...

I look forward to trying and testing the very core of everyone's will throughout this magnificent endeavor to do that I want to try and put everyone in unique and different situations. None of the ideas that I am about to pitch have to happen, I'm basically winging it.

So, for starters, what if the ship was organic? Had a mind of its own, this of course may take some time to implement and get through development, but that would make it much more dangerous and quite frankly giving the ship, purgatory a much more interesting feature. It would obviously be just as tough and strong as regular metal, ect... Like most other ships. This would given reason for failure causing a limbo scenario or even a reason it knows where to fly to, this of course would mean instead of crashing you would arrive safely. Although I'm sure being a biological ship it could randomly die? Causing the drifting into a planet? Idk like I said far fetched but just an idea, I just kinda thought what if there was a ship like the Vong, but entirely different. Again just throwin it out there it by no means has to be a thing :)

One other thing I magically thought of was a game master idea, perhaps upon landing/crashing you are all greeted by a few men in suits. Perhaps they were hired for one thing and one thing only, to make the rules very clear to you. Maybe these rule allow/restrict particular activities or advancements ect. Maybe the rules are that you have to take a suitcase from each of these informants and only use what's in the suitcases as a means to defend yourself and only that, how that would be incorporated is beyond me. Although this may restrict multiple people from a free form feelin of rp, so idk, just figured I'd throw it in.

With that said as far as tech submissions go I know a few of you stated you enjoy thinking of new and interesting technology to use. I am open to any and all suggestions that could be used for all of your containment and other frustrating happenstances. I am willing to brainstorm with any of you if need be for any particular ideas ect...

I hope we all have a blast with this!
 
[member="Kevros Kovani"]

An organic ship? That would be interesting - if we could find a way to do that, that'd certainly be an interesting path; however, I'd imagine it would require a hell of amount of development. In that case, we might want to get more use out of it, if we figure out how to make it work; however, if we could, I'm all for it.

As for the game master plan, how would they enforce the rules? I imagine they could use the explosive collars but, then again, there wouldn't be anything to stop a PC from taking the chance. Just something to keep in mind. Or maybe, by breaking the rules, a new threat would be released into the jungle; for example, say we're given strict instructions not to scrap the ship, but Aerin does it anyway. How would they respond to that? If they just killed us, then they wouldn't get to see their stims in action.
 
I'm wondering about the order of things for this prologue, at the moment. Should it be kept as: Purgatory, Planet, Escape; or should it be: Planet, Purgatory, Escape?

Different orders of events could dramatically change things, which could be a good thing. If we start off planetside, we could either be captured by the antagonist, or we could be preparing for our new job assignments aboard the Purgatory, as we were promised a decent salary for whatever job we've been hired to do.

Those that were captured, as that doesn't have to be all of us, are subjected to physical and psychological torture, drug testing and gladiatorial combat.

Those that were hired for specific jobs perform those functions, but all employees must at least watch in the arena, but are encouraged to participate as well. Weekly ballots determine the designated torturers/torturees.

Most employee's would have need for psychological help after those sessions.

Soon, however, the antagonist would leave a haunting message over the loudspeakers. "See you at the bottom." Followed by the sounds of the engines cutting off. Mass riots, confusion and terror before the ship crashes in the Shadowland-like area of the planet.

After that, everyone (employees/ex-employees and prisoners alike) are forced into a mad scramble for survival. Most surviving prisoners hoard the chemo for themselves, still seeing the employees as the enemy.

Our groups, however, would see that we're all essentially in the same shipwrecked boat. We'd set aside our differences so long as it means we'll be able to live and escape from this nightmare we're all living.

I know this is different that the ordered lists I'd made above, but I just kept evolving the thought as I wrote.
 
Haha! I can't wait to see it.

Hm. To your ideas Kevros:
1.) The living ship is a good idea but the creation and maintaining of such would make it unrealistic. I think an AI that fails or is corrupted would be better. Maybe Silas hacks it and gives it a virus it can't detect. The virus would activate after a couple days and bam. Derelict ship.

2.) That is a great idea. Maybe not a suitcase but box or something bigger. Nothing really good would fit in a suitcase if you think about. A sword isn't going to fit in a handheld suitcase, nor will a rifle or any (useful) armor.

That's it. Also, I think we should ask an Admin person about the junk crafting. I don't think we'd actually have to submit anything as long as the junk items are acceptable.

[member="Jakkor Kess"]
 

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