Star Wars Roleplay: Chaos

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Invasion of Carida: June 20

sabrina

Well-Known Member
personal ship is corvette, but we need a fleet to get their in first place as they got two.
p.s. plan is to space popo, by boarding and cutting all doors down to him, then releasing the my air lock.

[member="Darth Shara"]
 

J3C0

Guest
sabrina said:
personal ship is corvette, but we need a fleet to get their in first place as they got two.
p.s. plan is to space popo, by boarding and cutting all doors down to him, then releasing the my air lock.

[member="Darth Shara"]
This is my plan as well, and i believe Albrecht will be assisting me. Perhaps you could go after Ayden instead so we dont end up 3v1 against Popo?
 

sabrina

Well-Known Member
okay but how do we get to them with out a fleet, their numbers to use for our 25km fleet
also make sure you don`t space yourself
 

J3C0

Guest
We have a fleet. Its there. Just right now its all background noise. Up to 5 people from our side can have ships numbering up to 25km in total length, thats per person.
 

sabrina

Well-Known Member
[member="Darth Shara"] I know that, but how big is a dreadnought or a frigate, as no sizes on manifest to list a fleet with.
 

J3C0

Guest
They can vary in size. You have to choose specific ships and find out their length, if none is listed in Wookieepedia article then read the article and see if it mentions lengths(it usually does), then go from there.
 

Darth Armyss

Nobleman, Sith, and Womanizer
[member="Darth Shara"]

Assisting from space, of course, via Bloodfin Squadron, but if the worst comes to pass then I can board the flagship as well.
 

Darth Armyss

Nobleman, Sith, and Womanizer
My personal recommendation would be to have a few main fleets consisting largely of heavy cruisers (such as the Scythe-class), and couple of ones with smaller ships including light cruisers, destroyers, frigates, corvettes, and possibly a support carrier or two.
 

J3C0

Guest
It states in the article that the ship is One Third the size of a Palleon Class Star Destroyer. A palleon is said to be about 1600m-1800m long so the Scythe is about 600m-700m long :)
 
Since we're being shoehorned into this system of RP, our Faction Naval size limits are temporarily suspended and now are only limited by combined meter size.

Instead, anyone that's attempting to join the fleet scene must get approval of their fleeting list. This is not only to prevent us from doing something stupid, but also because we have a limit to the number of people that can fleet.

There's no rule against changing people out. So, if someone drops out of fleeting via inactivity or in-character events, we can have someone pick up the pieces.

Current fleeters:
  • Daella Apparine
  • Darth Banshee
 
[extreme sarcasm] This is just wonderful. [/extreme sarcasm]
Anywho, what can and can't we use? Or am I better on the ground leading an army or division?
 
Space.

The person to capture/kill Popo gets an unimaginably huge reward.

Regardless, think of it like this:

Because the Republic insisted on Hard Objectives, they're going to end up suffering because of it. If we all focus on one objective (space), then one of two things happen. Either the Republic continues to have a meager amount of people look over the other Hard Objectives, or they commit everyone to space. If they keep people at the other Hard Objectives, that gives us the advantage in space. If they abandon other Hard Objectives for space, then we can sneak someone in to take one of their abandoned Hard Objectives.

Therefore, for now, the better plan for winning is to all go to space. Just get permission from Shara or myself before fleeting, or otherwise join Shara in boarding their ships.
 
[member="Daella Apparine"], Agreed. But we will need some people to serve on the ground, at least as a distraction until you guys can complete the space objectives, who do we have on the ground?
 
We don't. A distraction actually detracts from my proposed plan. Here is the reasoning:

Let's assume that both sides have an equal amount of people. This isn't the case for Carida, but if we get enough allies and One Sith to show up it could be. But, let's assume a theoretical battle had 10 people per side. There are 3 objectives that determine victory: objectives A, B, and C. Winning 2 out of 3 objectives equals victory.

There is no time limit, though. And this assumes that the objectives can be recaptured by the Defending side.

To start the battle off, the Defending side may arrange its defenses however they want among the three points. However, the Attacking side goes full 10 to Objective A.

The Defense has two choices in responding to this: commit a large but not equal force to A while leaving some people behind to defend B and C, or commit everyone to A just as the Attackers did.

Either way is a win for 1 Objective for the Attackers, assuming equal forces and strength.

Situation 1: Defenders commit everyone to A.

In this case, Defenders commit all 10 to A. The battle rages on for some time at an even level. The Defenders may suddenly think that they got a slight edge because they seem to be winning. Suddenly, they lose Objective B. What happened?

Because Objective B was undefended and the Defenders were focused on one Objective and huge fight, 1 person from the Attacking team slipped away to covertly take Objective B while Objective A had a 9 to 10 fight in favor of the Defense.

Result: Objective B for the Attackers.

Situation 2: The Defenders commit a large force to A while having a meager force at B and C.

Imagine if the Defenders had a 8-1-1 defense for A-B-C.

There are two ways the Attackers can handle this. The first is to power through the fight at A. Due to having a numerical advantage, the Attackers will start winning. It's a slow battle. Yet, if the Defenders abandon B or C for Objective A or if they commit more people that necessary to look out for B and C, then the Attackers end up having an advantage either by sending someone to sneakily capture an Objective or by powering through a smaller force of Defenders respectively.

The second method, which is more high-risk/high-reward, is to organize a sudden switch in which they left a small amount of people at Objective A to distract the 8 Defenders while they overpower the 1 Defender at B.

So if the Attackers managed to successfully win an Objective that can be recaptured, what happens? Plans change. The Attackers have to successfully ward off the Defender's counter push to retake the Objective. Let's assume it's Objective A that was captured.

If Objective A was captured because it was undefended, then the Defense will likely wise up and do the 8-1-1 Defense.

Now, the Attackers can't just do a massive switch and abandon Objective A completely.

But if the Defenders are pulling an 8-1-1 Defense, then they can take 2 Attackers at Objective A and send them to either B or C. Thus, this creates a 2 to 1 advantage. If the Defenders abandon the third objective to help defend the second, then 1 person can split off of Objective A while the 7 Attackers left try to stall the 8 Defenders long enough for the 1 to sneak in an Objective capture.

The only way for the Defense to counter this with even numbers and skill is to completely abandon the captured Objective and turtle the remaining two. Even then, the most likely conclusion is a stalemate. Though, the natural reaction is to try and retake the captured Objective. Therefore, this is a reliable tactic.

If the Objectives cannot be recaptured by the defense, then that simply favors the Attackers even more. If the Attackers have more people, then that favors them even more.

The only way where Objectives do not provide a huge advantage to Attackers is if the number and skill of the Defense is too high compared to the Attackers.

Therefore, piling everyone on one objective, at least initially, is the better solution for victory.
 

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