The End Narrator
Narrator
[member="Janira Fenni"]
I know - I'm just messing. I just found those and thought it was too good to pass up.![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I know - I'm just messing. I just found those and thought it was too good to pass up.
Mantic Dorn said:What happens story wise outside of determined wins/losses will have no impact on the outcome of this invasion.
:/Zak Dymo said:If you feel I am no longer adding to the thread or violating the rules, then as I'm taking up one of the Republic ally slots I will bow out of this thread and allow for someone else to come in and take my spot for the Republic.
So much truth.Ryan Korr said:I don't understand why I was tagged in this, lol
But that said,
I'm not concerned with the outcome of the invasion. I'm concerned with the story arcs of those involved. If I wanted to go "ha, Republic beat Mandalorians 13-10" I would be playing a video game.
I totaly agree. Stick around and tell a story. But my advice is that you focus on what goes around near your character and less so about the whole verpine joint feelings on wether the Mandos or Reps are good or evil. That is a path we are chasing in a few posts right now and its close into turning into a poorer story and invasion setting then necessary.Zak Dymo said:[member="Mantic Dorn"]
I can only speak for myself. Story is the sole reason I'm here, and why I asked for a dance battle in lieu of PVP. It fits my character, and allows the Mandalorians to not punch out a nine year old child.
Given the events that have taken place on Nickel One, however one chooses to interpret them, continuing the dance battle no longer makes sense for my character. He went out and learned Force Heal specifically to use in this kind of situation.
If you feel I am no longer adding to the thread or violating the rules, then as I'm taking up one of the Republic ally slots I will bow out of this thread and allow for someone else to come in and take my spot for the Republic.
Mantic Dorn said:If this invasion is not going to end up as the worst example of invasions in history, everyone need to keep the invasion rules for this particular invasion and not rush of doing your own thing.
The conditions laid out by the RPJ stated "PVP Victories". Not "Matches" or "duels" The only limitations set on number of writers engaging other writers is "No ganging up on others. Try to keep the bets on equal levels and avoid outrageous numbers such as 1v6+ and so on." There are no restrictions on requiring writers to agree to pre-arranged duels. That was simply a voluntary action that a number of writers desired to participate in. If someone digs a hole, they cannot hide behind rules that do not exist to avoid dealing with the IC consequences of their actions.Mantic Dorn said:I would like to remind everyone on that this is a pure PvP match invasion. What happens story wise outside of determined wins/losses will have no impact on the outcome of this invasion. If you wan tto do other stuff we have agreed to allow third party debates, and humanitarian aid workers RPing in the thread which is great. Join in there if you feel you dont want to be stick to the set PvP/invasions rules set by the RPJ for this invasion.
Do not make the story of each writer central in this invasion because it will mess things up. And clearly thats where we are headed atm. If its hard to do that, take a break, go drink some tea and return tomorrow. Then stick to the rules.
Note, I dont say dont flesh tings out. I am saying stick to your writing partner and PvP them because we will never agree on the "larger scale" actions taking place right now.
This invasion was set up by a RPJ, because both sides did not agree on the story and we are not agreeing on how things are developing right now either. Again, sticking to the rules will fix this, argueing against it and we end up in a spiral of doom and confused peace pigeons.
We dont want that. It is simply wise to not make the big picture of the story cental to this invasion. Stick to politely beating each other up instead.
20’000 meters ship each.
2 alts per writer.
The invasion runs for 3 weeks
24 hour grace period unless otherwise agreed upon.
Victory is determined by whoever accumulates the most PvP wins.
5 Allies each
Always contact the one you write with in order to lower the amounts of reports and Faction Admin disputes. Thank you.
Ground:
The Republic may spawn within the Asteroid Field bases from the start, but for the sake of storytelling it would be prefered that they at least write a post about arriving there first.
No ganging up on others. Try to keep the bets on equal levels and avoid outrageous numbers such as 1v6+ and so on.
Tie-Breakers:
Faction has the most PvP victories.
Space:
20’000 meters of ship duke it out across the asteroid field in the hopes of emerging victorious.
Individual dogfighting is allowed in squadrons of 5 + the writer in charge of said squadron.
Tie-Breakers:
No opposing ships left
Opponent withdraws from the battle
Faction has the most amount of meters left once the end date has passed.