Star Wars Roleplay: Chaos

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Invasion of Wayland OOC Discussion

[member="Mard Szaks"]

Take, don't take homie... I'm not making you take anything. My issue was the shells are stupid fast 10x faster than your average missile. i am not an expert on the coil system, but every tank round that isn't a sabot has an explosive charge, which from my understanding of a coil system is what they are Targeting, and while they have a max and min range, being able to detect, target, and disable mass driver shells in 1/5th of a second means this fight is over, we can't hit you.
 
Mard Szaks said:
The first is with, and this relates to the rocket issue, this post by @[member=Arrbi Betna]. While I enjoy my character's homeworld Irn, and hope to meet his character in close combat in the future, the way all of the rockets were shrugged off is simply unrealistic.
To give this some calculations, our rockets could reasonably be expected to move at Mach3, or around that speed. Do some research on Wikipedia if you're sceptical. This would have them traverse the distance between the Hangar (assumed at the centre of the complex) and the launch point in about 0.88 of a second. Add to that the second volley being fired a second later than the first, and you get 1.88 seconds. The distance is taken from this post by @[member=Olivia Dem'adas]. Did the hangar doors really close in that time?

If they did, there is now a conservatively measured ocean of napalm in front of that hangar. Burning for anything from 8 to 17 hours.

Secondly, I would like a reaction to the attack on the force gate. If I missed it, please tell me, and I'm sorry to bother you with this.

Last, I strongly dislike being told how my APCs are spaced. They are NOT spread across the whole distance (~2000m) of the battlefield. That would be absurd. They would not have been able to move apart that quickly, and this was not my intention for them. This is similarly controlling to my rockets hitting inside the hangar.
To clarify their position, they would be spaced 5 meters apart, having all 20 of them in a line 100m long. The "wide" formation in my post referred simply to them travelling side by side, as opposed to in a column, or other formation, and not to them moving as far away from each other as possible.

Both my and @[member=Boo Chiyo]'s APCs will be taking heavy damage from the full attack coming at us now.

I hope this clears up any misunderstandings or grievances resulting from this whole situation.
Sorry. Not yours specifically. I mean that... There is a roughly 2,000 meter long 'wall' of treeline. You said that your APC's are on the far side from where the other writer's APC's are. I totally get that your APC's are clustered together in one spot, and someone else's are clustered together somewhere else.

However... You mentioned that your missiles are moving at Mach 3. You do realize that the weapons being fired by the Myrkava Tanks and Mythosaur Walkers are moving at speeds greater than Mach 18, right? That was why Draco was a little annoyed that you had shot them down like normal missiles.

And as far as the Vehicle Bay Door is concerned... The was my mistake entirely. I assumed it was a 'duh' thing that you would close the bay doors after all of the vehicles had exited. Since everyone involved in the defense of the fortress on the Mandalorian side had already taken their vehicles and exited the hanger, I had considered it an assumed issue that the doors would have closed behind them. Because... really? Who leaves the front door open when you're under attack? But that one is totally my fault. I made an assumption and didn't mention it. Betna was even teasing me about it in his post.

However, you are completely right. There IS an ocean of Napalm outside the base. And that can be dealt with in a few more posts. I'll make sure that Betna and friends do something about that in their next few posts.


Edit:

The Forcefield Gate (we'll call it Gate 1) was brought offline after the initial attack.

There are apparently issues with my writing and I was told to only write for my NPC's, so I'm avoiding dictating how much damage the base does or does not receive.
I did look back over your post though.
Were you targeting the forcefield gate itself, or the emission towers? (which would be fairly small. Like... shooting a telephone pole from half a mile away small.)
 
@[member=Draco Vereen] @[member=Olivia Dem'adas]

Such a system mostly already exists. Note the reaction speed of 0.5 milliseconds, Ours just uses lasers, and should therefore be even faster.

As for the MIFVs, they are on both sides of Anja's troops, in front of them a little, basically escorting them.
 

Matreya

Well-Known Member
[member="Arrbi Betna"]

Thanks! Thought so.

[member="Preliat Mantis"]

Already got two vs two. Gonna meed ya to find a different battle.
 
Mard Szaks said:
@[member=Draco Vereen] @[member=Olivia Dem'adas]

Such a system mostly already exists. Note the reaction speed of 0.5 milliseconds, Ours just uses lasers, and should therefore be even faster.

As for the MIFVs, they are on both sides of Anja's troops, in front of them a little, basically escorting them.
Yes or no really. The submission states that they are for shooting down missiles. Not ballistic projectiles. He's basically got high tech 16" Railgun. Not a missile launcher.

And if you're arguing in favor of such point defense systems stopping his attacks, why wouldn't the point defense systems of the base be able to stop your much slower attacks?

If you're only a few hundred meters away from the other unit of NPC's, the base defenses would have been all but pointed directly at you when you fired your volley of missiles.
 
Olivia Dem'adas said:
Yes or no really. The submission states that they are for shooting down missiles. Not ballistic projectiles. He's basically got high tech 16" Railgun. Not a missile launcher.

And if you're arguing in favor of such point defense systems stopping his attacks, why wouldn't the point defense systems of the base be able to stop your much slower attacks?

If you're only a few hundred meters away from the other unit of NPC's, the base defenses would have been all but pointed directly at you when you fired your volley of missiles.
If you've read the submission, you've also read that they're lasers, not rail guns. Lasers move at the speed of light, because they're light.

Your point defence systems are described as something akin to flak guns. Thus they have a few restrictions on their speed. They have to turn at a much greater radius, since they need an actual barrel. They are restricted in the speed between shots. The defences would be pointed at us, then at the rockets fired from the first volley, then the rockets fired from the second volley. They may shoot down some of the second volley, but will be greatly reduced in their effectiveness. Thus the 70% number. Which, that post I will be editing, so that will change.

I did not go into this thread to become mired in an endless war of technicalities, though. So I'll be going back to RP.
 
Mard Szaks said:
If you've read the submission, you've also read that they're lasers, not rail guns. Lasers move at the speed of light, because they're light.

Your point defence systems are described as something akin to flak guns. Thus they have a few restrictions on their speed. They have to turn at a much greater radius, since they need an actual barrel. They are restricted in the speed between shots. The defences would be pointed at us, then at the rockets fired from the first volley, then the rockets fired from the second volley. They may shoot down some of the second volley, but will be greatly reduced in their effectiveness. Thus the 70% number. Which, that post I will be editing, so that will change.

I did not go into this thread to become mired in an endless war of technicalities, though. So I'll be going back to RP.
It has nothing to do with lasers or flak. It's tracking speed. The system has to register the approaching target as a threat, calculate the speed and angle of approach, and physically move the emission systems to match the speed and trajectory of the projectile.

I just don't feel that a 6,000m/s physical projectile was within the intentional scope of the vehicle submission, or what that particular aspect of the system is capable of dealing with.

I'm going to have to ask that you not utilize the laser against a target that is not specifically a "missile".
 
Location: Jungle
Objective: Rumble in the jungle
Allies: Mandolorians [member="Conner Garon"]
Enemies: [member="Perla Pirjo"] [member="Jemmila Kyrgen"]

Just let you folks no that I am back to work for the next 4 days. Long shifts in the jail so my posting will be limited. I will make sure to get atleast one post in a day to keep the ball rolling.
 
A couple of things in your latest post [member="Conner Garon"]:

My character is not on the ground. She is up in a tree but you wrote her on the ground with my ally. Please edit.

Also, the zombie attack was directed at [member="Strider Garon"]. You are currently defending yourself from an attack from [member="Jemmila Kyrgen"]. Can you please make one defensive move at a time? If you want to disintegrate her bones, that's fine, but I imagine your character not being a Force User would take some time to extract himself out of the rib-cage.

Would you mind editing the zombie attack and leave that one to Strider to defend?

Thank you.
 

Zola

Knight of the Obsidian Order
[member="Conner Garon"]

Piggybacking on what [member="Perla Pirjo"] said, could you edit your post in regards to the bones I sent flying at you?

You can thwart the attack using your character, for example, jump pack away or blast them with whatever you have that might go through bone. However, your character is a NFU, so to control the bones themselves and make them magically disintegrate because they're "old" is contestable and I'd rather not involve the judges.

To make an analogy, what you did would be like me making your bullets malfunction because they're "faulty."

(tagging [member="Strider Garon"] as well, since he's also in the fight)
 
I agree with my writing partner here about the bones. If they had survived that long in the ground (think dinosaur bones), it's unlikely they would shatter like that. They would actually be quite durable.

[member="Jemmila Kyrgen"] [member="Conner Garon"]
 
I would like to point out to everyone that Ysalmari are very delicate creatures as per canon. The Olympian battle armor does not have a space for the Ysalmari in it's sub, so that means the nutrient tube would likely be in a backpack type device. That said, unless there is some type of inertial dampener on the nutrient tube (which has hitherto not been mentioned) that would make most gymnastic-ish moves out of the question without killing the Ysalmari and it would make wherever you have the creatures nutrient tube be a giant weakspot.

I'm not saying "Oh, your little lizard guy is dead." I am just saying to be realistic with your cure all for space magic, it has a very large weakness that is extremely exploitable.
 

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