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OLD Factory Q&A

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[member="Braith Achlys"]
I could understand that the reason for denial of such a weapon is its strength, but then consequently shouldn't a lightsaber be denied due to its raw power? Crystals are rare preventing mainstream blasters with focusing crystals.

What is the reason such a weapon would be denied? If it is indeed the power of it, the same paradox exists, as does the relationship with the disruptor rifle, a weapon far more fearsome, capable of turning anyone to ash.

Nothing is in place to prevent me from creating a disruptor rifle that instantly kills, as opposed to an intense blaster.
 
Nephthys said:
[member="Braith Achlys"]
I could understand that the reason for denial of such a weapon is its strength, but then consequently shouldn't a lightsaber be denied due to its raw power? Crystals are rare preventing mainstream blasters with focusing crystals.
What is the reason such a weapon would be denied? If it is indeed the power of it, the same paradox exists, as does the relationship with the disruptor rifle, a weapon far more fearsome, capable of turning anyone to ash.
Nothing is in place to prevent me from creating a disruptor rifle that instantly kills, as opposed to an intense blaster.
A lightsaber has a list of materials it does not cut through that is vastly overshadowed by the galaxy's worth of materials it does cut through. Combine that with a blaster and you now have a near kilometer of range on a weapon that fires a plasma bolt that cuts through nearly everything. Whether disruptors are permitted or not has absolutely nothing to do with blasters that fire lightsaber, a vastly overpowered weapon which will be denied on concept.
 
[member="Braith Achlys"]
Albeit, the First Order (canon) are beginning to use kyber crystals in their weaponry. Would that not make it canon to begin integration of crystals into weapons other than lightsabers?
 
If I wanted a handful 2-3 of 2000M ships with 1500 guns, what would the Dev thread for that require?

What's the max guns I can put on a ship before it becomes Flagship material.
 

Connor Harrison

Guest
C
Forgive me, I've looked around but couldn't find the words for this.

Can I take an existing submission, my Combat Armour (below sig) and recycle it so I can have it "re-coloured" and approved for my new look.

IC this would just be small cosmetic touches here and there to move plates around on it and adding a red cowl so it's not all black.

Or would I need to re-do threads to get the Cortosis already on the armour?

Many thanks.
 
Connor Harrison said:
Forgive me, I've looked around but couldn't find the words for this.

Can I take an existing submission, my Combat Armour (below sig) and recycle it so I can have it "re-coloured" and approved for my new look.

IC this would just be small cosmetic touches here and there to move plates around on it and adding a red cowl so it's not all black.

Or would I need to re-do threads to get the Cortosis already on the armour?

Many thanks.
You are free to submit a technology submission modification request or simply salvage the armor in a new submission.
 

Rusty

Purveyor of Fine Weaponry
If you look at the cortosis weave submission, you'll note this little gem:

*Obtaining the weave does not mean the restricted materials development for the Cortosis is not needed. A substantial mention/development thread using the material weave needs to be in the development thread or have a development thread for the item
[member="Darth Vulkan"]
 
Darth Vulkan said:
[member="Rusty"]

http://starwarsrp.net/topic/63763-tazi-vibro-mace/?hl=cortosis
http://starwarsrp.net/topic/63459-tazi-vibro-swords/?hl=cortosis
http://starwars.wikia.com/wiki/Cortosis-weave

I remember asking about those when they came through. I was wondering if the Factory's policy had changed as those were approved based on Strong Canon Precedence.

http://starwarsrp.net/topic/61751-imperial-knight-armor/
Also this answered by 4 FJ's at the time, one of which is now a Factory RPJ
Yes, the factory is optional, but when you submit an item you are held to its standards. Those development requirements are not optional.
 
If I wanted a handful 2-3 of 2000M ships with 1500 guns, what would the Dev thread for that require?

What's the max guns I can put on a ship before it becomes Flagship material.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Jack Raxis said:
If I wanted a handful 2-3 of 2000M ships with 1500 guns, what would the Dev thread for that require?
[member="Jack Raxis"] It depends on what else the vessel has, how many squadrons, what type of armor or shielding, what special systems. Last thing this big was the 2,200 meter Bastion class which ended up with 1800 guns with 260 posts development. that's with no fighters or special stuff outside redundant shielding.

edit:
assuming it has good armor, good shielding, a decent hanger capacity, and some advanced systems. at semi-unique (2 to 3) about 1000 guns. before it needs development. But that is just how I would judge it. there is no set number.

As for what makes a flagship.. I feel 2500 to 3000 guns at 4km for the flagship. again just my personnel scale. there is no set number.

Makeing the ship slower and less maneuverable will get you a few more guns. No fighters gets you more. there is no real gauge on what dictates what a ship can be. We just try to make sure the ship submission is balanced.
 
Possibly a silly question, but I can't come up with an answer.

The Company Rules state that Tier 1 companies may have up to two operations listed. If my character wanted to start a company creating and selling things that he would find useful (semi-unique or limited production only until expansion/tier up) but that range across a number of categories, would there be a way to do that or a particular category keyword that would fall under?

Just trying to see if what I envision could be done, or if it should go back to the drawing board.
 
Audren Sykes said:
Possibly a silly question, but I can't come up with an answer.

The Company Rules state that Tier 1 companies may have up to two operations listed. If my character wanted to start a company creating and selling things that he would find useful (semi-unique or limited production only until expansion/tier up) but that range across a number of categories, would there be a way to do that or a particular category keyword that would fall under?

Just trying to see if what I envision could be done, or if it should go back to the drawing board.

What exactly are you looking to craft?
 
[member=Cira]

In the past, Audren made personal, basic armored robes and helped with the creation of a single-purpose computer chip/program. Right now I'm thinking about making an adaptable camouflage net, and I'm sure other ideas will come as time goes on.

Just little things that might be useful to himself as well as others. I know I could just link Audren as the manufacturer, but if he's going to sell the items a company would be better, I think.

Edit: in the future I'm planning on having him learn light-side alchemy. Primarily focused around weapons and armor, but possibly branching out. So that's another category added over time.
 
[member="Audren Sykes"]

Then what you are looking for is Artifice and Armormech.

If you are going to do weapons, then a third operation would be Armstech in reference to Artifice created weapons. Normally at tier 2 you can have 2 operations as long as the operation is very similar/related to the other. A tier two company should have two operations, or a third similar one, with similar stipulations on the rationale and description.

I would also recommend adding any current development threads showing where he made items.
 
Could I have assistance with this item? Unfortunately, making devices, technology, materials etc. is probably my worst area. I don't exactly know the proper way of wording this. It's basically a stealth device, which disperses Ionized air/cloud. The primary source link is provided from where I got the idea, I just don't know how to word it, and I'm sure it needs more

yrCi9Aq.jpg


Image Source: http://i.imgur.com/yrCi9Aq
Intent: Give the Diversity Alliances Mothership a special device to cover it in Ions
Development Thread: If Needed
Manufacturer: Paragon Spheres
Model: Ion Dispersal Unit
Affiliation: Diversity Alliance
Modularity: No
Production: Minor
Material: Duranium
Description: The Ion Dispersal Unit was based on original Ion Afterburners, but not designed as an afterburner. It was made to expel or create a large cloud of ionized particles which can possibly create sensor interference, depending on the type of sensor reading it.
Primary Source: http://starwarsrp.net/topic/79389-tech-ion-cloud-dispersion/#entry1172031
 
Are there any precedents for company mergers? I was considering merging with the Tapani Starship Collective as part of the development for Heofon reaching level three. Is there anything saying that I can't/anything I should know about beforehand? Tapani isn't currently claimed by anyone as far as I can tell.
 
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