Star Wars Roleplay: Chaos

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Submission Modifications

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Submission Name: The Jar'Kai Royal guard
Link to Submission: http://starwarsrp.net/topic/68089-the-jarkai-royal-guard/#entry1013912
Reason for Modification: They have changed much since their conception and i feel the need to update
Modification:

Name: The Jar'Kai
Intent: To continue the legacy of Mythos' guard
Affiliation: Mythos and his Family
Availability: Unique
Quality: A

Type: Special Infantry.
Strength: 190
Description: After the decision of leaving Atrisia the oaths of the guard were not done, their duty to serve their emperor lived on as he lived on even if most of their brethren had died and he no longer held the throne of Atrisia. Their armor and former units took a drastic change in appearance and in purpose as now their future is as uncertain as that of their fallen king. Nevertheless their loyalty and dedication is unwavering and their duty tin their eyes stays the same. Devoid of their commanders once hailed to be their leaders they found a new Path even through their hardships... they became something new.
The first division did away with their traditional armor and heavy durasteel in an effort to become more mobile and suitable for the ever changing terrain they might face yet they still kept their red color. They still wield their lightsabers but after taking off the vibro-pikes for their services they were given alchemized swords that could also stand against lightsabers, the simple design of the weapons gave them no definitive advantage but it also increased their ability to wield the force considerably. Now the red assassins number only seventy five but are no weaker for it. Their tools stayed much the same, still wielding the wrist flame throwers and the Force inhibitor darts the Jar'Kai front line is still very much adaptable.
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Image source: https://c1.staticflickr.com/9/8072/8433947527_48aaa0d1e5_b.jpg

The Bulwark suffered little to no change as their former skills and techniques suited perfectly to the mission at hand and their terentatek coats are still in use to this very day making them very formidable against force users. The Bulwark suffered the least casualties of all three divisions of the Jar'Kai, out of the one hundred sentinels only thirteen perished in total. Their skills however have increased dramatically during their extensive training to the point where together they matched even Mythos himself at his peak in telekinesis. The Bulwark are fearsome and use tactics of deception and assassinations to get their missions accomplished and they will stop at nothing to complete their task along with all of the Jar'Kai... but they are much more brutal and violent than both their counterparts. Their masks remain the same, made to intimidate and strike fear into the hearts of those they kill.
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Image source: http://darthdifa.deviantart.com/art/sith-knight-472874905
The Sentinels above the other divisions suffered the most casualties and the most change. Only a handful of the once one hundred strong division remain and their equipment and fighting style has changed dramatically. Every one of the Sentinels is in himself an accomplished pilot and engineer as well as has a vast knowledge of telecommunications and electronics. While their basic and primary training was in demolition they individually upgraded their equipment until as a unit they stood at equal playing fields when it came to tech. Their wrist communicator is their lifeline and a marvel of technology, being able to be used even as a long range communicator and a star charter as well as a plethora of other abilities it is an individualized tool for each soldier in the battalion. Their reliance on technology has not halted their ability with the force, now using a special yellow lightsaber designed from the most ancient models of Atrisian technology they focus on Soresu and Makashi to accentuate their skill and ability to fight multiple opponents at once. They still pack their old SJ-01 rifles and the explosives like thermal detonators and other demolition equipment but their main focus has shifted almost entirely... now it is they that are the most elite among the elite. The Sentinels have reached their peak in efficiency and skill and their loyalty as well as that of their brethren is unwavering.
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Image source: https://www.pinterest.com/pin/544865254897963628/
Links: N/A SoonTM
 
Submission Name: Warscream's Nine
Link to Submission: http://starwarsrp.net/topic/83133-warscreams-nine/
Reason for Modification: Adding purchased arsenal for the NPCs so that arsenal could be included in the submission itself to make it more credible.
Modification: At the end of the submission there are 3 bullet points which are the NPC unit's arsenal, please add this to the bullet list as well:


 
Submission Name: Avanian (Please Change to Avarian)
Link to Submission: http://starwarsrp.net/topic/83389-avanian/#entry1230738
Reason for Modification: Change of species name
Modification:
Name: Avarian
Designation: Sentient
Homeworld: Alderaan
Language: Galactic Basic
Average height of adults: 1.8 metres
Skin color: Olive, pale, black, etc
Hair color: Blonde, brown, black, red, etc
Breathes: Type 1, 2, 3 and 4 atmospheres/gases

Strengths: Ability to fly, ability to breathe type 1, 2, 3 and 4 atmospheres/gases (due to a filter at the top of their throat)

Weaknesses: Human-like skin which is highly penetrable, slow metabolism (causing slow growth and development of brain). Slow movement (caused by wings). Can be easily over-powered in melee battle due to lack of experience with swords.

Distinctions: Human-like body, wings. Talons and a beak for adults.

Average Lifespan: Average human life-span (85 human years)

Races: None

Estimated Population: 800,000

Diet: Worms, small animals, Qana beans are poisonous to them.

Communications: Uses mouth to speak

Culture: The Avarians' culture was very humble, and based around survival. They were kind to each-other, and acted like they were brothers, but when interacting with other species, they would get territorial and angry. They would wear brightly coloured, eccentric clothing made from cloth which they made. For entertainment, children played throwing games with pine-cones and other objects that could be found around the place. Adults were not allowed to get entertainment, they had to protect the children and their homes the whole time, because of their protective nature of birds. They preferred to live in open spaces because they got claustrophobic. They would eat one small meal a day which consisted of a birds' diet (bugs, small animals).

Technology level: The Avarians have been exposed to house-hold technology, and weapons such as blasters and light-sabers. They were also familiar with technology used for security.

General behavior: Human-like, calm with possibly similar emotions to humans. When it comes to protecting their children or their territory, they will become aggressive.

History: The Avarians lived in fear of being discovered and banished from their home on Alderaan. Once the destruction of Alderaan occurred, they migrated from Alderaan to Kiribi, though some died in the explosion, most of their kind survived. Only a small part of Kiribi's population was non-human but the Avarians were accepted and were no longer hiding from people, and were able to thrive and participate in the economy. Although they were given the unwanted job's, they were making money and were happy living on the planet.

Notable Player-Characters: Darth Avian
Intent: The Avarians have weird attitudes and emotions which would be interesting in a role-play situation. They also have physical features such as the ability to fly, and their built-in hunting weapons, their talons and beak. The Avarians are different to any other half-human species because their attitudes and way of life is very different to humans.
 
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