Star Wars Roleplay: Chaos

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Technology Submission Modifications

Submission Name: The Vyperion Series Assassin Droid
Link to Submission: look in my sig for now
Reason for Modification: New droid of this model made with a shard replacing the memory chip, which to be honest, is a strange idea I thought of and felt the need to say it can be done.
Modification: "This droid can be used as a Shard's body, it is not always the safest or most sane idea to do so however." in the bottom of the description.
 
Reason: Cause I got Das Boot and am No Longer Associated with the Galactic Republic
Modification: Change Affiliation to Open Market (Prefixes need to be adjusted as well on a few)

Submissions Affected

Reason: Cause I got Das Boot and am No Longer Associated with the Galactic Republic
Modification: Change Affiliation to ArmaTech Combat Systems (Prefixes need to be adjusted as well on a few)

Submissions Affected
 
Submission Name: SecondSkin Supplementary Underlay
Link to Submission: http://starwarsrp.net/topic/60405-secondskin-supplementary-underlay/
Reason for Modification: Creation of player-made company.
Modification: Change manufacturer from "Rebel Alliance" to "Sunwing Defense Fabrication."

Submission Name: Survival-series Backpack
Link to Submission: http://starwarsrp.net/topic/60440-survival-series-backpack/
Reason for Modification: Creation of player-made company.
Modification: Change manufacturer from "Rebel Alliance" to "Sunwing Defense Fabrication."

Submission Name: Sentinel-series Utility Belt
Link to Submission: http://starwarsrp.net/topic/60435-sentinel-series-utility-belt/
Reason for Modification: Creation of player-made company.
Modification: Change manufacturer from "Rebel Alliance" to "Sunwing Defense Fabrication."
 
[member="Julieus Tenebre"] A change like that I'm going to need a dev thread, 10 posts nothing too big. Also [member="Karen Roberts"] You're not my real mom don't tell me how to do my job D: luvuboo


Also any issues or concerns please PM me do not respond in this topic.
 
Submission Name: Cortosis Lacquer
Reason For Modification: Link was broken in previous request
Modification: Change Affiliation to ArmaTech Combat Systems please

Submission Name: Taak'Shukur
Reason For Modification: I want it to be longer
Modification: Please Leave Picture
Image Source: Here
Intent: A Personal Weapon for Draco Vereen
Development Thread: http://starwarsrp.ne...beskar-forging/
Manufacturer: ArmaTech Combat Systems, Zhol Kash Dinora
Model: Not Applicable
Affiliation: Draco Vereen
Modularity: No
Production: Unique (2)
Material: Beskar, Leather, Shock Wave Generators, Repulsor Field Generator

Classification: Mace, Power Weapon
Size: Hand Held
Length: 105 Centimeters
Weight: 4 Kilograms

Special Features:
  • Lightsaber Resistant
  • Blunt Force Trauma: It deals it
Description:
Designed, Modified, and constructed by ArmaTech Combat Systems Taak’Shukur, meaning Bone Breaker, is Draco Vereen’s personal close combat weapon. Having been in combat with several Sith now, the CEO and Founder of the company realized he required more of a weapon than his fists and decided on a unique take on a Beskad.

The weapon is made to maximize the level of Blunt Force Trauma suffered by the wielder. Draco is already considerably strong, and is used to a brutish form of close combat. Based on that information Taak’Shukur was forged. Made from Beskar it is nearly indestructible, able to survive even prolonged contact with a lightsaber. It features several phalanges that incorporate a repulsor field, and a shockwave generator rest amidst these phalanges. This drastically increases the force of each strike, allowing the weapon to be capable of smashing through duracrete, splintering bones, and causing fractures even against heavy armor. It also increases the amount of internal trauma caused by the weapon, with the possibility of rupturing organs and causing severe internal bleeding increased. The weapon has a spiked tip for piercing armor, similarly shrouded in a repulsor field and enhanced by the shockwave generator allowing it to be wielded in a number of ways. The weighted pommel could be used as a striking weapon and the shaft itself was still beskar. Often Draco wields it much more deftly than one would expect from such a weapon.

Finally the weapon has been alchemically enhanced to absorb Force Lighting when struck and release its energy upon impact. This is both a defensive measure, providing protection from Force Lightning, and an offensive boost, allowing the weapon to strike with the electrical force of the bolts occasionally.


Submission Name: Paragon-class Personal Energy Shields
Reason For Modification: Increase in Production
Development Thread: http://starwarsrp.net/topic/61868-more-than-matter/
Modification: Please Leave Picture
Image: Here
Image Source: Here
Intent: To create a new type of personal shielding for military use
Development Thread:
http://starwarsrp.ne...-republic-only/
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: ArmaTech Combat Systems
Modularity: Limited
Production: Minor
Material: Personal Energy Shield Components, Power Cell

Special Features:
  • Molecular Shield: Blocks Energy Projectiles, siphons power into attached weapon or battery pack
  • Particle Shield: Blocks Solid Projectiles
  • Three modes: Both, Molecular, or Particle (The latter two doubling the effectiveness of the active one, removing the inactive one completely)
Description:
The Paragon-class Personal Energy Shield is exactly what its name implies, the paragon of personal shielding. Utilizing powerful Molecular shields combined with Particle Shielding, the Paragon-class provides unrivaled protection against energy weapons of all types, and it is capable of siphoning off that power into attached weapon systems or battery packs, recharging them or allowing them to be fired with additional power. The Particle shield simply rounds the systems basis, providing equal protection from solid projectiles without the ability to siphon energy. Such a combination provides the wearer with a highly defensive protection, capable of surviving powerful energy blasts and providing a way to increase the wearer’s own damage output. Each type of shield is roughly as resilient as the Military Mobility Shield, able to survive a great number of heavy blaster bolts or slugs or prolonged contact with a lightsaber, which rapidly reduces the shield in seconds. Like the Icon-class the Paragon-class can be used in three different modes, powering both shields simultaneously, or doubling the effectiveness of one shield and making the other inactive at the user’s discretion.

The potential of the Paragon-class provides elite soldiers and officers unparalleled defense in the field, turning their opponents own weapons against them by siphoning the energy from their strikes into weapon output. This comes with the added drawback of increasing the chance of the weapon overheating, and shouldn’t be overcharged too drastically. Weapons of higher quality have a lower risk of overheating than lower quality weapons, often meaning common stock weapons overheat very easily when attempting to boost their power output. Safe levels are about a twenty five percent increase in damage output, anything more is risky, and one hundred percent increase would almost guarantee a serious malfunction. Another weakness is that the shield, while able to recharge attached powercells, cannot recharge itself in this way. Finally the Molecular shield must have somewhere to store the incoming energy and disperse it or it will critically overload. Overload can occur after sustained fire if the wearer runs out of weapons or powercells to charge. The risk of critical failure increases the longer the shield is unable to siphon the energy off while under sustained fire. A critical overload will destroy the system and may cause serious injury to the user.


Submission Name: ACS-004 Titan Assault Armor
Reason For Modification: Swapping the Shield Assuming the Paragon-class is increased to Minor Production.
Modification: Please Leave Picture
Image Source: Here
Intent: Provide the Galaxy with the very best of Personal Power Armor
Development Thread:
http://starwarsrp.ne...inion-of-taris/

Manufacturer: ArmaTech Combat Systems
Model: Mk3
Affiliation: ArmaTech Combat Systems
Modularity: Yes (Weapon systems can be added to forearm slots, jetpacks, shields, and generators replaced, and aesthetic changes)
Production: Minor
Material: Duranium-Neutronium Alloy Plates, Anvilskin Composite-Ceramic Tiles, Duranium Fiber Armorweave, Thermal Gel, etc.

Classification: Power Armor
Weight: 170 Kilograms
Quality: 8
Special Features:

  • Excellent Slugthrower and Blaster Protection
  • Minor Lightsaber Resistance: About the difficulty of cutting firewood with an axe
  • Power Armor: It increases the Physical Strength of the Wearer, making them capable of lifting five times their own body-weight
  • Faraday Cage: Using fused crystaline mesh and annealed copper caging, making it resistant to Ion and EMP weapons
Support Systems
Description:
The Titan Assault Armor is the heavy combat version of the Olympian Armor, featuring thick duranium and durasteel plates, up armored with Anvilskin Composite-Ceramic tiles, and featuring internal servomotors to power the suit and increase the strength of the wearer. The increase in strength was enormous, allowing the wearer to lift nearly five times their weight, similarly enhancing their punches, kicks, and body strength in general. the very bulky armor though, made it difficult to move in, restricting the wearer, and making them slower, more plodding then running when they moved. It was not to be unexpected given the size and weight of the armor. The Jump Pack, while still useful, no longer preformed up to par, halving its distance per burst, making the Titan Assault Armor the least mobile of the ACS-004 armors. This was intentional though, as the armor was meant to be something a squad could hide behind, not standard issue. Rather than the light weight Hyperion Combat Power Pack the Titan makes use of an internal generator to power its systems, requiring much more energy to remain functional.

A myriad of support systems are combining in this armor, allowing it to be used in any combat environment. Being Hermetically sealed allows it to survive decompression, and featuring a temperature regulator it can be used to compete in almost any climate. It features a thin layer of thermal gel mixed with foam sealant, providing additional protection from blaster and slugthrower weapons and allowing holes torn in the suit to automatically reseal, assuming they aren't overly large. This isn't as effective as a sealant patch but it is better than nothing, and is automatic. A power armor-liner provides increased resistance to kinetic and energy weapons, reducing the chance of knock down and providing resistance to heat, fire, cold, corrosives, and poisons. Electromagnetic soles allow soldiers to maneuver more effectively in zero or light gravity. It features a digital life support system readout allowing medics to quickly assess an injured individual. Finally it features a combat de-ionizer as standard.

The most interesting feature of the ACS-004 Titan is the use of Power Fists. These weapons are based on the repulsor weapons like the Power Hammer, making use of Directional Repulsor Coils and shockwave generators in the knuckle plates, allowing users to strike with much more force. It was discovered that its effect on armor was significant, sometimes able to shatter or fracture even heavy armor, and causing immense internal trauma, despite causing little additional external damage to victims. Being slow and cumbersome (compared to normal armor) large sweeping strikes are suggested when using this system.

Rather than utilizing the modular systems of the other models of the ACS-004 line, the Titan uses the ACS-206 Variable Output Blaster Cannon as its primary offensive system. The right shoulder houses the weapon, while the right forearm houses the targeter, the cannon tracking the point and fire targeter, providing a great deal of fire power without placing the weapon on the forearm where it could weigh the trooper down. The left arm houses a three modular weapon slots for various weapons, but these can be easily swapped out between battles.

Primary Source: http://starwarsrp.ne...urgation-armor/
 
Submission Name: Andras Garon Neo Crusader Armor
Link to Submission: http://starwarsrp.net/topic/52445-andras-garon-neo-crusader-armor/
Reason for Modification: Upgrading the armor to make it more competitive in combat
Modification: See below

Old Submission
Special Features
Helmet Package:Night Vision, Infrared Vision, Ultraviolet Vision, Rangefinder, HUD w/ Friend/Foe Designator, Light Sensitivity Filtration System, Air Scrubber, Noise Dampener.
Reifflex Cellular Padding:prevents injury in the head and neck including whiplash.Assists in absorbing damage from concussion force.
Vacuum Seals: Armor is upgraded with Vacuum Seals, which include airtight gaskets around all joints, and simply life support.Life support provides ten hours of oxygen for the wearer and the seals allow them for that same amount of time in the vacuum of space or other hostile environments.
Jetpack: Armor can be fitted with a Jetpack allowing the wearer to activate it for limited flight capabilities at their own peril.Jetpack fuel tank holds enough fuel for one minute of continuous use.Each three second blast can move the wearer up to 100 meters horizontally or 70 meters vertically.
Jump Servos: A repuloslift-aided system that assists in making long jumps.Armor upgraded with jump servos allow a wearer to treat all jumps as if they were running, even stationary, and doubles the distance that can be jumped in total.
Integrated Equipment:This armors features a Light Energy Shield integrated into its left forearm.When activated the energy shield projects a thin layer of shielding over the armor which can absorb a small amount of fire from blasters or a limited number of strikes from a lightsaber.A Datapad has been integrated into the right forearm of the armor.The left hand of the armor has also integrated a Stealth 2VX-Palm Shooter into it which has a capacity of three darts.

Modifications
Special Features
Helmet Package: Night Vision, Infrared Vision, Ultraviolet Vision, Rangefinder, HUD w/ Friend/Foe Designator, 360 Degree Arc of Vision, Light Sensitivity Filtration System, Air Scrubber, Noise Dampener.
Reifflex Cellular Padding: Prevents injury in the head and neck including whiplash. Assists in absorbing damage from concussion force.
Insulated Micro Polymers: Introduced into the bodyglove underlay these micro polymers perform similarly to those seen in Stun Cloaks wherein they insulate the wearer against electrical discharge. Electricity, up to and including force lightning, can be absorbed by the polymers protecting the wearer from injury.
Vacuum Seals: Armor is upgraded with Vacuum Seals, which include airtight gaskets around all joints, and simply life support. Life support provides ten hours of oxygen for the wearer and the seals allow them for that same amount of time in the vacuum of space or other hostile environments.
Jetpack: Armor can be fitted with a Jetpack allowing the wearer to activate it for limited flight capabilities at their own peril. Jetpack fuel tank holds enough fuel for one minute of continuous use. Each three second blast can move the wearer up to 100 meters horizontally or 70 meters vertically.
Jump Servos: A repuloslift-aided system that assists in making long jumps. Armor upgraded with jump servos allow a wearer to treat all jumps as if they were running, even stationary, and doubles the distance that can be jumped in total.

Integrated Equipment
Light Energy Shield (Left Arm): Light Energy Shield integrated into its left forearm.When activated the energy shield projects a thin layer of shielding over the armor which can absorb a small amount of fire from blasters or a limited number of strikes from a lightsaber.
Stealth 2VX-Pattern Palm Shooter (Left hand): Three dart capacity.
Datapad (Right forearm)
CZ-Wrist Mounted Flame Projector (Right forearm/wrist): Flame projector has a fuel capacity for a total of five bursts not lasting more than three seconds each. Range is nominally a cone nine meters long and nine meters wide at its terminus.
Knuckle Plates (Hands): Durasteel plates set over the knuckles of either hand to increase punching power.
 
Submission Name: Nox's Blade
Link to Submission: http://starwarsrp.net/topic/62450-noxs-blade/
Reason for Modification: The same model will be used for my faction, and I don't want to burden you with a new sub.
Modification: There's going to be a few, so it would be best if the thread was unlocked so I could edit it.

Submission Name: Nox's Crossbow
Link to Submission: http://starwarsrp.net/topic/62449-noxs-crossbow/
Reason for Modification: The model will be changed entirely, and I don't want to burden you with a new sub.
Modification: There's going to be quite a few, so it would be best if the thread was unlocked so I could edit it.
 
Submission: Vortex Macro Cannon
Link: http://starwarsrp.net/topic/55026-vortex-macro-cannon/
Reason: The Admiral has moved from the Republic after this was developed. However, since this was his personal baby and no Republic ship was ever built to accommodate it, or will be, he wishes to take it with him to the Coalition.
New Submission:
(Change submission prefix to Silver Jedi)
Vortex Macro Cannon

http://machinations.sourceforge.net/images/screenshots/turret3.jpg

Image Source: Artist unknown, but seems to be for an unmade game.
http://machinations.sourceforge.net/images/screenshots/turret3.jpg
Intent: To create a main weapon for my upcoming Maelstrom class Destroyer. This weapon will be extremely powerful, but have equally strong limitations.
Development Thread: Yes: http://starwarsrp.net/topic/51097-vortex-of-death/and http://starwarsrp.net/topic/36135-building-the-farstrike-republic-fleeters/
Manufacturer: Firemane Industries and Technology NEW
Model: MSB-VX-1
Affiliation: Silver Sanctum Coalition
Modularity: N/A
Production: Limited – can only be used on specially manufactured ships.
Material: Regular shipbuilding components.
Classification: Ship mounted mass-driver/railgun.
Size: Ship mounted. The bore of the weapon is a metre wide.
Length: Barrel is 25 metres long
Weight: 40,000kgs including turret..
Ammunition Type: Solid munitions in 3 forms.
Ammunition Capacity: Special. The weapon has a magazine, the size of which depends on which type of ammunition is being used.
Effective Range: ‘Long’ range for starships. In practice infinite, but effective only at ‘long range’. Since no source agrees what range fleet battles are fought at, consider this as long-range, in the same way that ‘long range turbolasers’ are.
Rate of Fire: Regular slugs, once every 30 seconds. Special ammunition, once a minute.
Special Features:
  • Counts as 100 capital guns per cannon.
  • Fires three types of ammunition, as listed in description.
  • Has ‘long-range’ in a fleeting sense.
  • Currently can only be used on one ship type – the soon to be submitted Maelstrom Cannon.
Description:
Vortex and Maelstrom. Two synonyms which to Admiral Stahlmann went together very well indeed.

Following a series of battles with the One Sith the Admiral came to understand what he thought were lessons to be learned from these struggles. In basic, he decided he needed a ship and weapons system to go on it which allowed him to strike from long range with great power against both conventional and Vong ships.
Thus the Vortex Cannon was born as the brainchild of this thought. Though mass drivers and hypervelocity cannons had been used before they had often been static, fixed into position on the front of ships. There they could do damage, but lacked tactical flexibility. So combining a hypervelocity or mass driver cannon into a turret was something worth trying.

However, he went further, creating a weapon able to adapt to circumstances and provide a key tactical role. However, its limitations made it a support weapon primarily, rather than a weapon able to be refitted on every ship for instant victory.

Following the Admiral’s departure from the Republic he took the plans with him, as the Maelstrom was never completed. The Coalition were willing to entertain his plan for this weapon on a limited basis, and so its creation restarted again.

Ammunition Types:

Slug:
This is the main ammunition of the Vortex Cannon. A 5 tonne lump of shaped durasteel accelerated to ridiculous speeds by the cannon, each slug hits hard. This forms the majority of this weapon’s ammunition.
Strengths:
  • Non-reactive. As a lump of metal, a strike on the magazine will not cause a chain reaction as this is just a big piece of metal.
  • Solid. As a solid projectile, this slug passes through at least some of a ship’s shields and strikes the hull beneath. It is especially effective against unshielded ships though.
  • Physics. A 5 tonne slug travelling at several km/s imparts a massive amount of energy to where it impacts, enough to blast open ship hulls.
  • Unstoppable. The slug’s size and speed also makes it extremely hard to stop with defence weapons. Even if a weapon does hit it, it will likely only break off pieces of it rather than stop it dead.
Weaknesses:
  • Slow to fire. It takes 30 seconds to winch a new round up, load, aim and fire. In this time a turbolaser could have fired more. And since this takes so much space, for one shot of this, hundreds of turbolaser rounds could have been fired from an equivalent number of capital guns.
  • Targeting. This weapon has no guidance systems in the slug, so once it is fired it will go where it’s going with little input. Because small ships are moving so quick, this weapon is completely ineffective against attack craft, corvettes or frigates, unless they are not moving.
  • Defences. If fired against a Vong ship capable of using dovin basals effectively, or against a heavily reinforced ship hull, the effects of these slugs will be greatly reduced.
  • Physical ammunition. Even though they are non-reactive, they are still huge lumps of metal, and a ship can only carry so many. Though it is unlikely to be a problem most of the time, in a long battle running out of ammunition is an issue.

‘Vortex’ Cluster Round
A specialised type of ammunition, this weapon fires a gigantic cluster bomb like munition that breaks into 2000 miniature explosive warheads. These each lock onto enemies and attempt to impact, or detonate once their fuel is expended.
Strengths:
  • Exterminator. This weapon is utterly horrific against fighters, bombers and other light ships. Whilst previous cluster munitions broke into a few, the sheer size of the Vortex Cannon allows for 2000 of these cluster warheads to be employed. Any one of these mini-warheads is enough to at least disable any attack craft it hits, and firing it into a swarm of such craft will cause massive damage.
  • Escort Breaker. This weapon is also highly effective against small escorts, especially corvettes. A corvette will be unable to avoid all the warheads, and the sheer amount of firepower will be enough to at the least take it out of the fight. At best it would result in its utter destruction.
  • Vong Scourge. The sheer amount of warheads means that Dovin Basals are less effective simply because of the many vectors of attack. Against smaller Vong ships this is highly effective, and even against larger ships it can annoy and distract.
Weaknesses:
  • Limited. Each cannon carries a single round of this ammunition. Once fired, that’s it. Meaning that although a Maelstrom class could fire all their shots in one burst of 12,000 warheads it would be most unwise to do so.
  • Low Power. Against shielded ships or anything larger than a frigate this munition is completely ineffective. The mass of warheads are too low-powered to do more than scratch the paint of heavy armour, and fare poorly against proper shields.
  • Countermeasures. Essentially the warheads are small missiles, so the usual countermeasures will work in some ways against them.

Apocalypse Round
Of all the munitions cooked up by Admiral Stahlmann, this is the most fiendish. Taking a cue from well-known thermal detonators and the long destroyed Galaxy Gun, he created a weapon of tremendous power. Essentially this weapon vaporises the target, greatly reducing the power of armour plating.
Strengths:
  • Destructive. Whilst a much, much smaller version of the Galaxy Gun, this munition shares some characteristics of that long-lost weapon. Essentially this munition is a giant thermal detonator, vaporising the target it hits to a radius of up to fifty metres.
  • Protected. To protect the vital payload to the target, the munition is heavily protected by thick armour with the detonator hidden inside. This gives it a good chance of escaping critical damage from countermeasures.
  • Breaker. Against an unshielded ship, this weapon can carve a hole almost through any armour plating, just like a thermal detonator. Against a capital ship this will cause not only carnage amongst the crew, but open it up to conventional weapons attacks.
Weaknesses:
  • Limited. Like the Vortex munition, only one of these is carried by each cannon per battle because of their extremely dangerous nature and their cost to produce.
  • Reactive. Unlike most munitions, a magazine strike with this weapon could be catastrophic.
  • Aiming. Like the Slugs, firing this weapon at anything smaller than a capital ship is a waste as it will likely be avoided.
  • Shields. Against shields the power of this weapon is greatly reduced. Best results can only be attained by firing at an unshielded target.
  • Vong. Dovin Basals have the ability to disrupt or negate this weapon normally. Firing against a concerted enemy defence is inadvisable.

Primary Source: N/A
(Changes in italics)
 
Submission Name: Ranger's Field Pistol
Link to Submission: http://starwarsrp.net/topic/61959-rangers-field-pistol/
Reason for Modification: I messed up when I made the submission
Modification: Affiliation changed to Silver Sanctum Coalition/Open Market

Intent: To Create a standard for the Ranger's within the Silver jedi
Development Thread: If Needed
Manufacturer: Sasori
Model: SHG-001
Affiliation: Silver Sanctum Coalition/Open Market
Modularity: Underbarrel attachments
Production: Mass Produced
Material:
  • Durasteel
  • Magnetic Rings
  • Scope
  • Biometric lock
Classification: Shatter Pistol
Size: Handheld
Length: .4
Weight: 2kg
Ammunition Type: Slug
Ammunition Capacity: 60 Shots
Effective Range: 30m
Rate of Fire: Single Shot
Special Features:
  • Near Silent
  • High Kinetic Shot
  • Biometric grip
  • Scope
Description: Built for the rangers after Willa received a shatter rifle in a Krayt dragon hunt, The Ranger went to work trying to get a sidearm that could both protect her men/women and give them something useful to fall back on. The shatter rifles ability to be both quiet, long distance and could give them a small edge. So she made their field pistol and slapped a scope on it along with a clip to use the underbarrel equipment the Ranger's had access to. For safety since she knew some jedi didn't know how to use a blaster a biometric lock that is keyed for that specific rangers hand is issued as standard.
Primary Source:
 
[member="Nox"] As much as I want to just give you complete access to your submission I can't. Please edit your post and include the submissions. Also please remember that you may be asked for development threads for the changes that you ask.
 
Submission Name: Vyperion Assassin Droid
Link to Submission: look in my sig
Reason for Modification: Outdated and despite being grandfathered in, I feel the songsteel is unwarranted now.
Modification: total revamp, idk if I could post it here or make a new sub of it
 

Alric Kuhn

Handsome K'lor'slug

Vrag

The Second Seal, broken.
Submission Name: Vonduun Skerr Dhaladii
Link to Submission: Here
Reason for Modification:

Intended for use with a unique NPC unit submission, and therefore requires a small bump in production. Only 12 NPCs besides Vrag will be able to use/wear this.
ICly developed here (total of 15 posts between myself and Khallesh).
Modification: Production bumped from unique to limited (or semi-unique, whichever fits better).
 

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