Star Wars Roleplay: Chaos

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Technology Submission Modifications

[member="Serenity"] Because that is associated with Baktoid you need to get permission from the owner to pull something from that company. Till there is permission granted your tech request is denied. Also you need a logical IC reason to pull something from a company - you can't change manufacturers at a drop of a hat.
 
Submission name: Ahra Martrey
Modification: Change production to Semi-Unique (4 created)
Reason for modification: Updating the character. If this is approved, there will be four Martrey chassis with the same programming.

EDIT: Two more changes for the same sub.

Modification: Change Modularity to Synthskin
Reason for modification: To allow for relatively simple "plastic surgery" and keep alts from necessarily having to use the same playby.

Reason for modification: Justify the above edits and update the description.
Modification: Added to the end of the Description: Ahra's synthskin can be changed, though it requires the right skills, materials, and tools. Given the time and resources, Ahra can perform "plastic surgery" on himself, changing his appearance. With the help of a professional, he can change further, allowing him to appear wildly different, including as a female or a humanoid species. This is time-consuming and expensive, but allows for freedom and deep cover activities.

After Inden's apparent demise, the remnant of his company attempted to contact the original Ahra to lead them, with his imprint of Gregor's personality. Ahra declined, but offered a copy of his programming and memory to be installed in a new chassis, with a few conditions. One of these conditions were two new chassis for his personal use. The company agreed, and three new droids were built - one for the company, and two for Ahra.

Added to the end of the article: UPDATE 4-15 (or current date)
Updated Production to Semi-Unique
Updated Modularity to Synthskin
Updated Description
 
Submission Name: Mark Seven Adjudicator Assault Armor
Reason: Judge requested edits which were changed in Special Features but the both of us missed it in the Description due to wall of text.
Modification: Please Change Second Paragraph in the Description to the following to reflect the changes he requested:

It has a thirty minute internal air supply and air filters allowing the wearer to survive in any oxygen filled environment, including water. The armor has a thermal regulator keeping the wearer cool and dry in desert temperatures, and warm in artic climates. The regulator even grants limited resistance to fire and ice. An integrated Personal Shield Generator is equipped within the armor and is capable of deflecting small arms fire for several minutes, and providing limited protection from large weapons such as laser cannons and missiles. On the backplate is a backpack containing the personal generator and a JT-12 jetpack. The jetpack is controlled by a wrist-mounted control panel or the HUD within the helmet. To assist in flight the sabatons contain repulsorlift coils, as well as electromagnets for use in weightless environments. The suit is powered by a large generator on the back plate of the armor giving it a hunchbacked appearance. Overall it can supply power to all functions except the Shield Generator indefinitely. The armor has IFF circuitry on the back of the suit for identification and command purposes to allow the HUD systems to properly identify each other. The gauntlets contain retractable Phrik vibro-knives in the knuckle plates increasing the unarmed capabilities of the wearer immensely. The forearm plates of the right gauntlet contain a DXR-2 wrist disruptor, and a Czerka ZX miniature flame projector. The left gauntlet contains the control panel for the armor, a MM9 miniature rocket launcher, and a Velocity-7 dart launcher. A utility harness is used to carry a number of tools, weapons, and equipment need by the wearer and it attaches to the kama and gorget as well.
 
Submission Name: Cin Bes'uliik

Link to Submission: http://starwarsrp.net/topic/22183-cin-besuliik/

Reason for Modification: Having talked with [member="Jared Ovmar"], I was permitted to have ownership of this submission once more. The content of our conversation, in addition to the IC justification, can be found here

Modification: Simply remove the "later stolen by Jared" line in Affiliation to reflect the restoration of ownership.
 
Submission Name: SPA-1F Mobile Artillery (Anti-Air/Tank Destroyer Version)
Link to Submission: http://starwarsrp.net/topic/31499-spa-1f-mobile-artillery-anti-airtank-destroyer-version/
Reason for Modification: To transfer an unused piece I made over to the active Rebel Alliance faction.
Modification:

Intent: To create armored, mobile anti-air and tank-destroyer artillery for use by The Rebel Alliance.
Development Thread: [None]
Manufacturer: The Rebel Alliance
Model: RA SPA-1F Rooster (anti-tank/anti-aircraft beam cannon version)
Affiliation: The Rebel Alliance

Production: Mass-produced


---


Submission Name: SPA-1S Mobile Artillery (Siege Version)
Link to Submission: http://starwarsrp.net/topic/31498-spa-1s-mobile-artillery-siege-version/
Reason for Modification: To transfer a nearly identical unused piece I made over to the active Rebel Alliance faction.
Modification:

Intent: To create armored, mobile siege and anti-infantry artillery for use by The Rebel Alliance.
Development Thread: [None]
Manufacturer: The Rebel Alliance
Model: RA SPA-1S Gavel (ballistic siege version)
Affiliation: The Rebel Alliance

Production: Mass-produced


PS Can you maybe move these to the vehicle forum? :)
 
Submission Name: Blue Phoenix
Reason for Modification: Desire to keep the product off the market, for use and distribution by Cryax Bane only.
Modification: Affiliation change from the Red Ravens to Bane Innovation, Removal of tag that denotes it as Red Ravens.
IC Reason: Cryax Bane stole all physical copies of his software from his company Bane Innovation in anticipation of his leaving the Red Ravens Crime Syndicate. There may be one physical copy left behind in the possession of one Red Raven slicer. The thread in which he does this is here.
 
Submission Name: http://starwarsrp.net/topic/54608-arbiter-combat-helmet/
Reason for Modification: Increase in production needed to fulfill orders
Modification:
  • Change Limited to Mass Production
  • Change Affiliation from Draco Vereen to ArmaTech Combat Systems, Open Market
Dev Thread: http://starwarsrp.net/topic/56240-expanding-taanab/

New Submission
Arbiter Combat Helmet
Image: Here
Image Source: Here
Intent: A Helm compatible with most armors
Development Thread: Here
Manufacturer: ArmaTech Combat Systems
Model: Mark Two
Modularity: Can be constructed in different aesthetic styles and from different Materials

Affiliation: ArmaTech Combat Systems, Open Market
Production: Mass
Material: Duranium-Neutronium Alloy

Special Features:
Weaknesses
  • Requires specific training to make full use of the systems properly
  • Scanners are all active with Limited range
  • Target assist extends 100 meters only (Crosshairs and Fire Vectors still visible but ineffective)
  • Only track 8 Targets at maximum (2-3 when trying to target out of a crowd)
  • Penetrating Scanner Systems are Active meaning if not focusing on its use it is off
  • Target Lock and Acquisition Systems are Active

Description:
The Arbiter helmet consists of a ninety-ten duranium-neutronium alloy designed to disperse energy blasts and resist projectile and shrapnel damage, a layer of magnetic shielding and electrical insulation, and an internal insulator with padding to prevent injuries.

The Internal systems are complex, and often require significant training in order to be used properly. Eye movements and vocal commands operate the data streams projected by the HUD, capable of controlling weapons, sensors, support systems, and scanners to provide data to the wearer. It can connect to the HoloNet and with databases, allowing the wearer to perform tasks which would normally require a computer terminal or a Holo-Terminal. A rebreather, internal oxygen supply, and environmental filter allow the wearer to remain comfortable and functional in any environment; including vacuum assuming the wearer’s armor is hermetically sealed. The wearer is capable of maintaining functionality underwater for several hours. A Nutrient and Water dispenser allows the wearer to drink and eat power rations without removing the helmet, and finally a temperature regulator kept the interior of the helmet at a stable temperature. A digital life support system keeps the wearer informed on their own medical status, informing them on major injuries, broken bones, and internal bleeding, though it gives only general information on location and severity.

Scanners and sensors within the helmet fed data to the HUD on the surrounding area. An Active Penetrating Scanner System, consisting of Infrared, Sonar, Radar, and X-Ray Scanners providing extensive data on targets up to one hundred meters away, capable of penetrating several walls of permacrete or durasteel. Furthermore lead lined walls, sound proof walls, or extensively insulated walls distorted the data and decreased the range and penetration of the scanners. A Multi-Frequency Targeting and Acquisition System (MFTAS) assisted in acquiring targets in conditions of poor visibility such as darkness, smoke, rain, and fog, as well as providing some assistance at long range. A Multi-spectral target assessor provided a plethora of data to the user, such as height, current speed in regards to the user, range, range to target after a projectile’s travel time, and current direction of travel, but could only be used properly with eight or fewer targets, any more and it couldn’t properly track or sense threats. In crowds, this number is reduced to two or three as the computer has to ignore large groups of people. All of the target assist equipment is active and requires the user to select targets, the assist simply stacks selected targets in order of threat level. The Internal Weapon Targeting System links the weapons systems to display fire vector and range data to the HUD as well as placing crosshairs in the field of vision of the user.

Anti-Flash polarizing lenses protect the user’s eyes from bright lights or blasts, but have the drawback of possibly temporarily blinding the wearer by blacking out the photoreceptors. Noise Dampeners protect the user’s hearing, but in the din of battle can block out audio on occasion, making communication by sight and comm-link important. Aural Amplifiers allow the user to amplify a given sound, such as a voice and block out interference, however it is impossible to do this during battle, and requires line of sight. In addition the Aural Amplifiers cannot be active at the same time as the Sonic Dampeners as they have opposite functions and would negate each other's effects. Macrobinocular lenses allow the wearer to magnify his vision to ten times the normal magnification, also fitted with a range finder, capable of providing range data up to two hundred fifty meters.
 

Catherine Romanov

Guest
C
Submission Name: Catherine's Beskar'gam
Link to Submission: http://starwarsrp.net/topic/43530-catherines-beskargam/
Reason for Modification: Picture change, and text update of description please.
Modification:
Picture change
https://s-media-cache-ak0.pinimg.com/originals/f5/e5/b2/f5e5b2c5bc023d8dd1c6092912c7da7c.jpg

Description Change:
Catherine had never really needed a proper suit of armour before. But with the joining of the Mandalorians, it now meant that owning a beskar'gam was a necessity she was required to have. She strived to co-design a suit of armour together with a Mandalorian company. The company was to be Beskar'ad Incorporated, owned by Kal Kandossii. Her first armour is a customised, flexible yet durable piece of Mandalorian technology. The beskar portions of the armour is coloured in a a shade of metallic soot black with gold/orange highlights running through the armour plates, making her resemble something like a wasp. A black armourweave bodysuit will be worn underneath to supplement the beskar portions of the armour. The systems equipped and programmed into her helmet include a comm-link, for standard,private and party communications, a HUD with a 360 degrees viewfinder, friend and foe indicator, as well as other vital information, not limiting to time, temperature and armour integrity, among many other systems. A jet pack is also sometimes fitted with the armour when the need arises.

The suit also comes equipped with a thermal and night vision mode, allowing her a alternative and more distinctive way of picking out her targets. She also wears a utility belt that comes packed with all the necessities, including her ammunition and equipped with a simple gravity manipulation system. In the event of an emergency, the suit is also EVA capable, providing a sealing function. The armour is also equipped with a internal cooling & heating system, provided and installed to ensure maximum comfort for the wearer.

Thank you very much! :)
 
Submission Name: Uri's Light Sai
Link to Submission: http://starwarsrp.net/topic/49924-uris-light-sai/
Reason for Modification: To add dev thread to the submission and solari crystals to the material. Also it might be good to clarify their are two since the plural for Sai is Sai.
Modification:
Thank you. :)
 
Uri Aureleos said:
Submission Name: Uri's Light Sai
Link to Submission: http://starwarsrp.net/topic/49924-uris-light-sai/
Reason for Modification: To add dev thread to the submission and solari crystals to the material. Also it might be good to clarify their are two since the plural for Sai is Sai.
Modification:

Thank you. :)
There was a misunderstanding. For the above submission can I have the title corrected to: Uri's Two Light Sai

Completely my fault sorry for that. I meant it as one or the other.
 
Submission Name: [Personal] Lightsaber
Link to Submission: http://starwarsrp.net/topic/55962-personal-lightsaber/
Reason for Modification: "Paragraph" change.
Modification: After a crystal update the last paragraph of the description should no longer say about the blue crystals, that whole bit can be removed. Instead it should read:

In the center of the blade sits two Red Synth Crystals. These are used to power the crimson blade but also function underwater without shorting out and sparking in the face of the user.
 

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