Karrigan'Xalda
Daughter of the Karishzar
[member="Valiens Nantaris"], [member="Laira Darkhold"], [member="Nima Tann"]
Some broad ideas for units:
1. Firemane:
Disciples of the Stone: A unit of Kar'zun sappers/engineers. Kar'zun are big, intelligent golems, so they ought to have an affinity for this. Obviously don't like Eldorai, what with the elves committing genocide against their ancestors and all that.
Maybe a Kar'zun mercenary company Sio coopted? Or maybe joined her because she ensured that the Kar'zun were not left behind on Kaeshana during the exodus. I figure Sio has given the Kar'zun ships and tech so that they can seek their own fortune in the stars without being trampled on by the Eldorai. Think they should have managed to increase their numbers again.
Either way, they excel at demolitions, breaching fortifications, laying or clearing mine fields, preparing field defences, performing repairs, construction etc. Not very mobile though since Kar'zun are big and slow. Committed to their work, follow the typical Kar'zun honour code. Kar'zun strength also makes them useful in melee. Less heavily armed than the Granite Guard since they're combat engineers, not assault troops. Ideal support unit.
Blades of the Blessed Dread:
More cray-crazy Xio zealots. Cult of assassins who used to serve the old régime. Believe that the universe is defined by pain, fear and struggle and that one achieves enlightenment through this.
They swore allegiance to Sio after she cast down the false goddess Mystra, proving that she was stronger. The fear she inspired caused them to admire her. Now they commit acts of fear and death in her name to become like her. See her as a mistress of fear and spread her 'gift' to her enemies.
Very small unit. Force-users who specialise in stealth, poisons and fear-inducing powers and ice/water powers. Have vibrodaggers, monofilament garrottes, shatter pistols, poison dart launchers, maybe also disruptors and Berserk. Loosely associated with Xalda's cult...but extreme even by their standards, which says something.
2. Vaena:
Lions of Dahomey:
Unit composed of Dahomian mercenaries. Specialise in fast attacks, getting in, hitting the enemy hard and getting out. Maybe an air cavalry type unit. Not good for slug fests, but mobile and hard hitting.
Their commander is called Serenity. Naturally she is not serene at all. Likes drinking, fighting, showing off and money. Group could have been founded some time after Dahomey was liberated from the slavers by Sio/Tegs.
Maybe worked with OP and the local government for a while, then went independent. Maybe the hard core of the group was composed of Dahomian resistance fighters. Extremely ruthless when dealing with slavers.
Hired by Vae to give her some muscle and help train her mooks. Maybe recommended to her by one of her Dahomian buddies from the non-PG-13 club she belongs to. It helps that she likes black. She's probably sleeping with some of them.
Ashiran/Valoran zealots: House Cadalthor is an extremely traditionalist house and while Vae is less reactionary than most of her relatives, she is still conservative and very religious.
So some type of unit composed of extremely devout believers would make sense for her. Maybe accompanied into battle by clerics. But what would their name and history be and what purpose should they serve?
3. Shadow Knights:
Banshee Squadron:
A starfighter squadron whose pilots have had their essence transferred into soul stones. Due to their piloting skills, they were enteched so that they can continue serving in death. Their experience and ability to directly interface with their starfighters makes them excellent pilots.
Could be the first wave of Shadow experiments with the spirit stones. Maybe have them be pilots who were orphans or who lost their loved ones in the cataclysm. Others could be revolutionary veterans too valuable to lose. They were lost in the big battle with AA, and were afterwards downloaded to the spirit stones.
This is obviously morally problematic, but the Shadows are more interested in survival than tender moral questions. To the Eldorai survivalists the Banshees are heroes.
4. Enyo:
Creeping Shadows:
A droid infiltration unit that takes advantage of the fact that unlike organics droids do not need to breathe, eat, move etc. Composed of IG-88s. Strong, agile droids. Small units of professional droid killing machines.
Use portable drills to dig underneath or board space stations/starships (employ space walking, in addition to boarding vessels). Armed with anti-personnel weapons such as vibrodaggers, blasters, shatterguns, poison dart launchers, flamethrowers and demolitions. Not equipped for sustained engagements, but ideal for surprise attacks and assassinations.
5. Tephrike:
Technically I could sub some Republican Guard and Dominion units. Undecided.
Rebellious prisoners in the concentration camp may also join Elpsis.
Some broad ideas for units:
1. Firemane:
Disciples of the Stone: A unit of Kar'zun sappers/engineers. Kar'zun are big, intelligent golems, so they ought to have an affinity for this. Obviously don't like Eldorai, what with the elves committing genocide against their ancestors and all that.
Maybe a Kar'zun mercenary company Sio coopted? Or maybe joined her because she ensured that the Kar'zun were not left behind on Kaeshana during the exodus. I figure Sio has given the Kar'zun ships and tech so that they can seek their own fortune in the stars without being trampled on by the Eldorai. Think they should have managed to increase their numbers again.
Either way, they excel at demolitions, breaching fortifications, laying or clearing mine fields, preparing field defences, performing repairs, construction etc. Not very mobile though since Kar'zun are big and slow. Committed to their work, follow the typical Kar'zun honour code. Kar'zun strength also makes them useful in melee. Less heavily armed than the Granite Guard since they're combat engineers, not assault troops. Ideal support unit.
Blades of the Blessed Dread:
More cray-crazy Xio zealots. Cult of assassins who used to serve the old régime. Believe that the universe is defined by pain, fear and struggle and that one achieves enlightenment through this.
They swore allegiance to Sio after she cast down the false goddess Mystra, proving that she was stronger. The fear she inspired caused them to admire her. Now they commit acts of fear and death in her name to become like her. See her as a mistress of fear and spread her 'gift' to her enemies.
Very small unit. Force-users who specialise in stealth, poisons and fear-inducing powers and ice/water powers. Have vibrodaggers, monofilament garrottes, shatter pistols, poison dart launchers, maybe also disruptors and Berserk. Loosely associated with Xalda's cult...but extreme even by their standards, which says something.
2. Vaena:
Lions of Dahomey:
Unit composed of Dahomian mercenaries. Specialise in fast attacks, getting in, hitting the enemy hard and getting out. Maybe an air cavalry type unit. Not good for slug fests, but mobile and hard hitting.
Their commander is called Serenity. Naturally she is not serene at all. Likes drinking, fighting, showing off and money. Group could have been founded some time after Dahomey was liberated from the slavers by Sio/Tegs.
Maybe worked with OP and the local government for a while, then went independent. Maybe the hard core of the group was composed of Dahomian resistance fighters. Extremely ruthless when dealing with slavers.
Hired by Vae to give her some muscle and help train her mooks. Maybe recommended to her by one of her Dahomian buddies from the non-PG-13 club she belongs to. It helps that she likes black. She's probably sleeping with some of them.
Ashiran/Valoran zealots: House Cadalthor is an extremely traditionalist house and while Vae is less reactionary than most of her relatives, she is still conservative and very religious.
So some type of unit composed of extremely devout believers would make sense for her. Maybe accompanied into battle by clerics. But what would their name and history be and what purpose should they serve?
3. Shadow Knights:
Banshee Squadron:
A starfighter squadron whose pilots have had their essence transferred into soul stones. Due to their piloting skills, they were enteched so that they can continue serving in death. Their experience and ability to directly interface with their starfighters makes them excellent pilots.
Could be the first wave of Shadow experiments with the spirit stones. Maybe have them be pilots who were orphans or who lost their loved ones in the cataclysm. Others could be revolutionary veterans too valuable to lose. They were lost in the big battle with AA, and were afterwards downloaded to the spirit stones.
This is obviously morally problematic, but the Shadows are more interested in survival than tender moral questions. To the Eldorai survivalists the Banshees are heroes.
4. Enyo:
Creeping Shadows:
A droid infiltration unit that takes advantage of the fact that unlike organics droids do not need to breathe, eat, move etc. Composed of IG-88s. Strong, agile droids. Small units of professional droid killing machines.
Use portable drills to dig underneath or board space stations/starships (employ space walking, in addition to boarding vessels). Armed with anti-personnel weapons such as vibrodaggers, blasters, shatterguns, poison dart launchers, flamethrowers and demolitions. Not equipped for sustained engagements, but ideal for surprise attacks and assassinations.
5. Tephrike:
Technically I could sub some Republican Guard and Dominion units. Undecided.
Rebellious prisoners in the concentration camp may also join Elpsis.