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NPCs by Sio

[member="Valiens Nantaris"], [member="Nima Tann"]


Some pics. Could use for stuff. Once I decide what to do with them. Suggestions are welcome:


1. https://cdna.artstation.com/p/assets/images/images/008/291/794/large/sungryun-park-elf3.jpg?1511806815%C2%A0%C2%A0


2. https://cdn.gamerant.com/wp-content/uploads/dishonored-2-death-of-the-outsider-billie-lurk-trailer.jpg.optimal.jpg%C2%A0


3. https://i.pinimg.com/564x/8b/25/1c/8b251c55d5203dd4375e163172f11503.jpg


4.https://i.pinimg.com/564x/0a/a9/26/0aa926fda96d6682f6fea6ed81c57951.jpg


5. http://articles.edhrec.com/wp-content/uploads/2018/04/Shanna_BG.jpg


6. https://melsmifgames.files.wordpress.com/2015/11/ilvara.png


7. https://vignette.wikia.nocookie.net/starwars-exodus/images/d/d9/Suqi_Choarl.png


8. https://orig00.deviantart.net/bdf3/f/2010/335/0/f/yuuzhan_vong_female_by_riastarchild-d34085c.png



9. https://orig00.deviantart.net/46ee/f/2015/357/c/4/female_sith_by_maclovineditor-d9l7dqs.png



10. https://78.media.tumblr.com/64f27d603c6cf19c4d17b566d803b3ad/tumblr_inline_o5p9m5Q61T1tav5fu_540.png


11. https://pre00.deviantart.net/f7d1/th/pre/f/2016/100/5/f/queen_barenziah_by_insolense-d9ygkir.png


12. https://i.pinimg.com/originals/d7/3a/29/d73a293a3b0bcdd472c36e1f3fdd0df8.jpg



13. https://pre00.deviantart.net/8f55/th/pre/i/2015/175/6/9/twin_blades_by_peterskore-d8ykkp6.jpg



14. https://pre00.deviantart.net/e7a0/th/pre/f/2015/224/7/d/guiding_the_damned_by_sirtiefling-d95d031.jpg



15. https://pre00.deviantart.net/2384/th/pre/i/2015/043/4/2/reaver_by_hessarian-d8hqkhr.png



16. https://pre00.deviantart.net/3830/th/pre/f/2010/301/8/f/dark_elf_black_guard_armor_t7_by_jonathankirtz-d31ok5m.png


17. https://i.kinja-img.com/gawker-media/image/upload/s--HAux_Wja--/c_scale,f_auto,fl_progressive,q_80,w_800/17vbq8j8400v5jpg.jpg


18. http://i.imgur.com/votsLGr.jpg


19. https://i.pinimg.com/originals/9a/f5/08/9af5087bf1b4765143281fdb0aa8c1eb.jpg



20. https://i.pinimg.com/originals/d3/79/51/d37951f11fd98c7135c5532ef9e97ed6.jpg



21. https://pre00.deviantart.net/8dfb/th/pre/i/2013/007/5/c/a_noble_elf_by_lucastorquato27-d5qr2mk.jpg


22. https://pre00.deviantart.net/c60f/th/pre/f/2015/022/8/a/jules___commission_by_lpvictoria-d8exnoj.jpg


23. https://i.pinimg.com/originals/d4/21/fa/d421fab62f7dfacc2c8270dc1a3b4f0d.png


24. https://pre00.deviantart.net/697f/th/pre/i/2016/107/1/e/retaliation_by_mlappas-d9z8pxq.png


25. https://warhammerart.com/wp-content/uploads/2015/10/PCL023C-Harelquin-800x1200.jpg


26. https://i.pinimg.com/736x/66/32/7d/66327de9e067bfe2995c3c35d4bd40d6--female-witch-wizard-fantasy-female.jpg


27. https://vignette.wikia.nocookie.net/starwars-exodus/images/b/b6/Hokkari.jpg/revision/latest/scale-to-width-down/300?cb=20120327040254


28. https://i.pinimg.com/originals/6b/ab/b8/6babb83a2de21f376e321cd78c0b2f44.jpg


29. https://i.pinimg.com/originals/7a/d9/1d/7ad91d101123c6252ca8c9ad706c0a10.jpg


30. https://pm1.narvii.com/6444/f936e1ecf6863d9299306baa88b06df16c103525_hq.jpg



31. https://d1u5p3l4wpay3k.cloudfront.net/mtgsalvation_gamepedia/4/49/Danitha_Capashen.jpg


32. https://i.pinimg.com/564x/d4/9d/ec/d49decb88093bcd0df037c5301d4bf14.jpg


33. https://i.pinimg.com/564x/57/41/09/574109140095327615e73f8f158fe646.jpg


34. https://i.pinimg.com/originals/7a/d9/1d/7ad91d101123c6252ca8c9ad706c0a10.jpg

Valiens expressed interest in using this one (Eldorai or Vash paladin). Potentially reserved.
 
1. https://cdn.gamerant.com/wp-content/uploads/dishonored-2-death-of-the-outsider-billie-lurk-trailer.jpg.optimal.jpg%C2%A0


Dahomian chick whose family sided with the imperialists and slavers (let's be real, many African tribes profited from the slave trade and collaborated). Got driven out after 'liberation' and became a mercenary. Part of Enyo's posse.


3. https://melsmifgames.files.wordpress.com/2015/11/ilvara.png

Drow cultist/mentalist for Sio, mayhaps.


4. Selkath Sith, maybe mentalist. Part of the crew of Enyo/Libertas: https://pm1.narvii.com/6444/f936e1ecf6863d9299306baa88b06df16c103525_hq.jpg



5. https://pre00.deviantart.net/8dfb/th/pre/i/2013/007/5/c/a_noble_elf_by_lucastorquato27-d5qr2mk.jpg


Kytara Valon. Eldorai noble who works with Sio? Is dissatisfied with the Matriarchy, but regards the Shadow Knights as uncouth, fractious rabble. So she's aligned herself with the group that has actual power. Not an evil racist like Tarissa, but extremely ambitious. Maybe tries to wed one of her daughters to Elpsis.


6.

https://i.pinimg.com/originals/66/ff/c1/66ffc1f3e2e50623a903cac46dbae3bd.jpg

https://pre00.deviantart.net/8f55/th/pre/i/2015/175/6/9/twin_blades_by_peterskore-d8ykkp6.jpg

https://warhammerart.com/wp-content/uploads/2015/10/PCL023C-Harelquin-800x1200.jpg

https://i.pinimg.com/originals/d7/3a/29/d73a293a3b0bcdd472c36e1f3fdd0df8.jpg

https://pre00.deviantart.net/2384/th/pre/i/2015/043/4/2/reaver_by_hessarian-d8hqkhr.png

https://i.pinimg.com/originals/7a/d9/1d/7ad91d101123c6252ca8c9ad706c0a10.jpg


Eldorai warrior types. The 4th and 5th could alternatively be Vash. 3rd has a bit of a Paladin vibe. 2nd looks like an older, experienced soldier. Same with 3rd.


Could use for Shadow Knights or Sio or someone else. Kaida does need some minions/foils/rivals.


Addendum: [member="Valiens Nantaris"] expressed interest in the 5th. Potentially reserved. What to do with the other four?


7. https://i.pinimg.com/564x/57/41/09/574109140095327615e73f8f158fe646.jpg

https://pre00.deviantart.net/e7a0/th/pre/f/2015/224/7/d/guiding_the_damned_by_sirtiefling-d95d031.jpg

Damn cool Xioquo warrior chicks. What to do? I did have the thought of subbing a Xio Gunslinger. The Daughters of the Destroyers' leader also still needs a sub. Hmmph.



8. https://i.pinimg.com/564x/0a/a9/26/0aa926fda96d6682f6fea6ed81c57951.jpg

Enyo or Libertas mercenary I guess. Savage Wookiee with Force powers.
 
Would like to flesh out Kaida's posse a bit:

  • Her XO/2IC: Soliania Gwaelon. An Eldorai female. Contrasting skill set with Kaida. Maybe a Rationalist who's more political than Ice Lady. Should have had a different upbringing and class background.
  • NCO: Ladina. A Vashyada who had enough of 'flowers, loving and hippiness'.
  • Medic: Zahra Jai Nasrina, Qadiri healer? Maybe a priestess of Myrkash who was captured during the early slave raids on Tygara. Later on she was either rescued or escaped through her own efforts.
  • Her adjutant: Iae'Vraz, Xioquo male. Maybe doubles as a technical expert, good with ciphers, codes, slicing etc. Has to put up with Kaida's sexism.

Keishara Adanell: Harbinger Sister of Silence. May sub a squad for her, too. Vigilance Squad, mayhaps.

Ideas?


[member="Valiens Nantaris"]
 
a_noble_elf_by_lucastorquato27_d5qr2mk-pre.jpg

OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION

  • Age: 115.

  • Force Sensitivity: Master

  • Species: Eldorai.

  • Appearance: Varisanthra is an attractive and tall Eldorai female in early middle age. Though an aristocrat and a businesswoman, her road to power has not been an easy one and while medical technology is very advanced, she still bears some scars. She has very pale skin, gold eyes and pointed ears. Her hair is red, which is unusual among her people. She is tall, but not exceptionally so. Her gaze is watchful, her bearing proud. She is a fashionista and wears clothes of the highest quality.
SOCIAL INFORMATION

  • Name: Lady Varisanthra Lycaeni. Vari to her close friends.

  • Loyalties: Herself, Nova Bank, Eldorai. Business partner of Firemane.
Wealth: Varisanthra has a considerable fortune to draw on. She runs her own business in form of an interstellar bank called the Nova Bank. Her long life has given her good perspectives with money. Especially since she has been in the Galaxy building for several decades. What might be most of a human's working life is just barely getting started from an Eldorai's perspective. She invests wisely and makes sure that her clients pay their debts...even if she has to send mercenaries to collect delinquent debts.


Notable Possessions:


  • Purple bladed lightsabre with a dual phase mode, bifurcating cyclical ignition and other standard lightsabre systems.

  • Heirloom necklace with pendant of her family.

  • Space yacht on par with the Nubian royal starship.

  • Mansions and villas, along with a suite on the Arx Aeternae.

  • Shell spider silk dress.

  • Collection of pretty clothes, shoes and jewellry.

  • 'Following the Horizon'. A book Varisanthra wrote on finance and business.

  • 'The Golden Stars'. Another book she wrote. Eldorai-themed advice book for elves trying to make their way in the Galaxy.

Skills: Varisanthra is a meticulous worker. Very skilled in business, economics, finance, logistics and diplomacy. She has a very good memory and is able to use the Force to enhance it, allowing her to 'replay' a recent memory in her head. She is very skilled in the application of mental powers, such as Dominate Mind, Force Horror and illusions. Her healing skills and ability to form a Protection Bubble allow her to perform in a support role. She is skilled in the neutral abilities of telekinesis, terramancy and mechu-deru and can use the Force to enhance her speed.


Personality: Ambitious. One trait does not sum up the entire personality of a sentient being, but it is a start. Varisanthra is a social climber who has spent decades working towards her own advancement. She is patient, willing to play the long game and quite pragmatic, willing to shift depending on circumstances. Her long life has given her a good perspective with money and made her willing to accept setbacks in pursuit of a larger goal. She possesses considerable skill in commerce and coin, as well as a gift for political improvisation. She is a rather organised person who likes everything neat, tidy and properly filed. To call her a human with pointed ears and a longer life span would be a step too far, but she is more attuned to the rest of the Galaxy than most Eldorai. Her bearing is graceful and elegant. One of the things she cannot stand is a refusal to question established dogma out of traditionalism.


Other Eldorai may view her as tainted because of this and label her as not being Eldorai enough. Varisanthra scoffs at such notions. After having spent so much time abroad in the company of offworlders and seen so much of the broader Galaxy, she finds many of her people exasperating. Both reactionary and rebel Eldorai seem backward to her, as she regards them as fixated on petty conflicts and ideological fantasies. They bicker, sulk and kill each other for petty reasons while the Galaxy moves on and ignores them - or finds it easy to subjugate them. She disdains the reactionaries for their racism and hypocrisy, but also dislikes rebels like say the Shadow Knights for their collectivism and pervasive militarism, which she regards as self-defeating. Varisanthra is not fond of democracy though, favouring an oligarchy or limited monarchy.


Essentially, she believes that the Eldorai squander their talents that would allow them to achieve great things, such as the fact that they have a longer life span and a higher rate of Force-Sensitives than baseline humans. She has not lost hope that her people could accomplish something meaningful, but believes this requires significant changes in how they operate. Varisanthras runs her own business, which is rare amongst Eldorai nobles. Most of the blue bloods are rentiers and regard managing an enterprise as beneath them. She regards such attitudes as archaic and is rather proud of talent as a businesswoman and dealmaker. To her, the beliefs of the traditionalist noblewomen just reflect their refusal to adapt.


She runs her 'fiefdom' with an iron fist in a velvet glove. She may seem gentle, polite and soft-spoken at first, but is in fact forceful and determined. And her bank will always get its due. If her clients will not pay back their loans with interest, she will make them. The fact that many Eldorai nobles look down on bankers and vilify them as usurers amuses her. She sees it as another example of how backward they are. Despite the contempt she feels for many of the riven factions, she still retains some affection for her people and wishes to see them get their act together and succeed. While critical of the Eldorai Matriarchy's reliance on Firemane, she has decided to become a financial backer of their migrant fleet. This is supposed to put the Matriarchy on a more sound fiscal footing and reduce its dependence on foreigners. Of course, it also means that they owe her a considerable sum of money and she will make sure they pay their debts.


Varisanthra values loyalty and obedience highly. Once her confidence is betrayed she will only most gradually repair it. She has a very maternalistic view of her staff and subordinates, feeling it is her duty to care for them, but also expecting to live up to their collective sides of the bargain. She has carefully cultivated a reputation for fair treatment and for looking after her employees. Whether this is because she genuinely cares about them or has just recognised that her reign as an autocrat will be a lot smoother if her minions feel actual affection for her is another question. Detractors interpret her ostensibly friendly attitude as a deceptive mask that hides a more calculating, greedy nature. Iron fist in a velvet glove and silk hiding steel are good metaphors. She is clothed in fine dresses and silk gloves holding silk fans...made of sharpened blades. She is also crafty with a hair pin. In contrast to her business partner Siobhan, she dislikes bombast, though she is equally fond of high living.


One trait she has in common with most of her people is her hatred of slavery. There was no slavery on Kaeshsana and the taking of Eldorai as slaves by outsiders was a great source of shame and anger. Apart from the practice being moreally repulsive, it is also inefficient. Manual labour performed by droids and automata is substantially cheaper, more reliable and more economically sound than slavery could possibly be. Indeed, artificially-intelligent automata can perform far more than simple manual labor tasks.


Varisanthra is no crusader, but she has often made an effort to free chattel slaves if she is in a position to do so. However, she is less reticient about felons being indentured to make reparations for their crimes. She views this as distinct because to her it's a case of people being taught a lesson about actions and consequences. However, she insists on firm guidelines to prevent abuse.


In contrast to the stereotype of the greedy banker who worships no god but Mammon, Varisanthra is a rather spiritual person. While she accepts that many of the stories are just metaphors or a case of a people trying to explain extraordinary events in understandable terms, she still believes in the Goddess Ashira. She has a private interest in spiritualism and mysticism. However, she does not regard the Star Queen as the Goddess' viceroy. Instead she treats her as a temporal ruler, who rules one portion of the fractured Eldorai race. Likewise she maintains that in a dog-eats-dog galaxy the Eldorai must learn to use their own strength, instead of expecting a goddess to descend from heaven to save them. Ironically, even though several Aspirant preachers still rail against 'goddessless usurers' and have collectivist views, some members of the Ashiran reformist movement are employed by her.



One of her flaws is pride. It can also manifest in a visible impatience with people she considers backward. She appears friendly, but emotionally closed off. To fellow Eldorai, she is mistrustful and guarded. Her personal life has been less successful than her professional. Most of her relationships have been brief affairs and a lover she grew very close to was killed in the line of duty. She is conscious of the need to ensure that what she has built endures after her death.


Varisanthra's attitude towards the various Eldorai factions is that she will work with those that strike her as sane, reliable business partners. She will not make an unsound investment out of misplaced patriotism. She finds disputes about which one of the many independent Eldorai factions happens to be the 'legitimate' government or the 'true' expression of Eldorai national consciousness absurd. She is opposed to groups such as Sith and the First Order, regarding them as oppressive. But she is not the type to go crusading. She would help refugees fleeing persecution, but not throw money at rebel group X. She doesn't support groups that would put her in unnecessary danger. She considers herself a builder not a liberator or conqueror.


COMBAT INFORMATION

Weapon of Choice: Varisanthra carries a single-bladed lightsabre, sometimes combined with a shoto or a small vibroblade. She carries a holdout blaster on her at all times. As discussed below, she is skilled in using the Force.


Combat Function: Varisanthra is a Master level Force-user, but not a warrior primarily. Her role is one of leadership. However, she can fight if needed. Her skills make her a good support player. She is highly skilled in using the Force for mental attacks, earth manipulation, defence and healing. Thus she can sway, terrify and manipulate opponents and support her allies by protecting or healing them. Earth shaping and telekinesis give her direct offensive abilities. She uses a single bladed lightsabre in melee. It is sometimes combined with a shoto in her off-hand, taking advantage of her elvish coordination. With this she can fend off enemies with one blade whilst making a strike with the other. If combat can be decided before melee, she will use a pistol and the Force.


She has the standard Eldorai physical strengths and weaknesses. Eldorai are more agile and dexterous than humans and have excellent hand-eye coordination. However, they are also physically weaker and have a lower pain threshold. Varisanthra is fit, but lacks an overwhelming physical presence. This limits her ability to put pressure on an enemy through sheer force or generate enough momentum and kinetic energy. A duellist who possesses sufficient physical strength and control could overwhelm her, shunting aside her precise strikes and bashing through her evasive, footwork-orientated defence.


She has a managerial role, so her workout regimen is not that of a soldier or elite commando. Thus she must rely more on finesse and cunning than raw strength if forced into melee combat. Moreover, she has limited skill with ranged weapons. She is a good pistol shot, but not good with rifles or skilled in the use of heavy weapons. Because she relies a lot on the Force in combat, being exposed to ysalamiri and Voidstone would be rather detrimental to her. Her sensitive hearing is a double-edged sword because it also leaves her more vulnerable to hitch-pitch frequencies such as those emitted by sonic weapons. She wears relatively light armour when she is planning to fight. This gives her mobility, but also leaves more vulnerable to heavy attacks. She only has limited skill as a pilot and would be out of her element if she had to face a fighter ace.



She employs private security forces, but rather than pretend to be a master strategist or tactician, she pays professionals to do the job properly. She would perform poorly as a general or admiral if she had to step up herself.


HISTORICAL INFORMATION

Varisanthra Lyaeni grew up in a time of change for Kaeshana. For centuries Kaeshana had been insulated from foreign influences. But now the willow palisade of isolation was being broken down. Outsiders visited the Eldorai homeworld in increasing numbers. Some came to trade, but many were raiders and slavers who considered the Eldorai to be ideal prey due to their technological backwardness.


Eldorai society was split on how to confront these challenges. When slavers, traders and envoys started to arrive on Kaeshana, the Eldorai fell into two distinct categories based on how they viewed this. The first saw the outsiders as barbarians, as a threat which needed to be eliminated and a source of nothing positive. The second saw the outsiders as useful for their technology, even if ‘backward’ compared to the glorious Matriarchy.


At the same time the Matriarchy was faced with internal dissent and heresy. Star Queen Tirathana VI ruled with an iron fist. Strict orthodoxy was the norm under her, for she rightly feared that otherwise many of her people might be tempted to abandon the old ways and thus challenge the very foundation of her rule. Innovation was discouraged, for the Goddess' Chosen People were perfect in every way. Rigid class barriers kept most of the population disenfranchised, while the nobility and the church reigned supreme.


This was the world Varisanthra grew up in. She was born to city dwelling middle-class parents from Santaissa. Her father was a merchant, while her mother was a lawyer. These were two professions Eldorai society tended to look down on. Merchants were vital, but regarded as dishonest, while lawyers were stereotyped as vile. From the point of view of the conservatives, only the holy church and the Star Queen could know and interpret the law. Thus lawyers were mere peddlers of minutiae. Moreover, her mother was a public defender. Polite Eldorai society took a dim view of defence lawyers.


The fact that the people she represented in court had not been convicted yet did not stop them being criminals. They would not be accused if there was not some truth in it. There was no smoke without fire. One of the people she represented was an artist whose works had been labelled as 'decadent' and heretical. Another was a poor peasant accused of murder, who claimed she had acted in self-defence to protect herself against the goons of an abusve matriarch. However, her mother was able to make some important friends among more progressive nobles who chafed under the ancien régime. It helped that Varisanthra's father was able to supply them with rare goods.


Varisanthra grew up in a traditional system of education and childhood. As a young girl she learned from a male servant how to read and write, and began her junior schooling at age ten. Her mother taught her to obey the Star Queen and respect the Church, but encouraged the girl to think for herself. She was probably a secret atheist or at least an agnostic. Varisanthra was enrolled into a private school, paid for by her family's money. She was looked down on though by the other girls of more aristocratic background and suffered from bullying. She was punished after an altercation with a highborn girl. Her mother sat her down and gave her some lessons about how she had to hide her true feelings on odious people if she wanted to make it in the world.


Nonetheless, she was a good student, but her scholastic efforts were cut short when a standard medical test revealed that she was Force-Sensitive. Being a Sciian, or Force user, was not a stigma in Eldorai society, and was much more common than with humans. Indeed, being a Force user was one of the few ways for the lowest ranks of society to advance themselves. Service in the Angelii was particularly prestigious because this all-female corps of Force-Sensitive was responsible for guarding the Star Queen. They were also the Eldorai's best shock troops. Varisanthra was no exception; she was taken out of the private school and enrolled at one of the government schools designed to help train and manage Sciians before they could become a potential threat.


It was not her choice to leave her family and be trained. Her desires went into the opposite direction. Hence she was unhappy at the academy at first, but the choice had been made for her. During training she manifested an affinity for earth. This meant that she was enrolled primarily as a potential soldier in the future. Over the next decade or so she continued her education in the ‘Academy of the Four Powers’. She was then enrolled with the Angelii Istrai or young angels, where she was taught to use her powers offensively, trained with weapons and in combat situations.


After completing her training, on and off, she became a full Angelii, and began a tour of duty in the outer lands near the western sea. Angelii training was gruelling. The punishments for disobedience or cowardice were draconian. Varisanthra was a member of the corps for a few years in an equivalent of national service mixed with some indoctrination and control of her powers time. As a final test of their control junior Angelii were placed under a lot of stress and strain to see if they would lash out. This occured without them being told it was a test. Those who failed had to go back for another three months until they got it right. Said test consisted of forced marches in full kit, strongly reduced rations, intensive drills to get recruits tired and irritable. Then they were introduced to some instigator drill sergeant equivalents to get in their faces and see if they would lose their cool. Varisanthra was able to work out it was a test and avoid falling into the trap of lashing out. She was not enthusiastic about the corps and wanted out. But she had realised that doing her part and fulfilling expectations was the best way.


During her time with the Angelii, Varisanthra saw some combat. She performed bravely under fire. In one instance her aptitude for terramancy and defensive powers manifested as she shielded advancing comrades from hostile fire, helping her squad take an enemy position. She fought well with Sarix and pistol, slaying foes in melee. The enemies she saw was pit against were supposedly rapacious bandits and marauders. However, interrogation of some survivors revealed that they were people disapproving of high taxation. The greed of the tax collectors and local matriarchs had compelled them to take up arms in revolt. While disapproving of their methods, Varisanthra felt some sympathy for them. She was troubled when several of the prisoners were shot by firing squad and their kin were deported.


However, new enemies were not far. A village not far from the base where she was stationed at was attacked by foreign pirates. It was the first of many attacks that would plague Kaeshana in this new era. By the time the Angelii appeared on the spot, it was too late. Their skimmers were no match for the pirates' gunships. The Eldorai's armour was too primitive to be much use against blaster weapons. Most of the villagers had been abducted and would be sold by the marauders on the slave market. Varisanthra tried to pursue retreating pirates, but her skimmer was wrecked. One of her comrades dragged her from the burning vehicle. High command decided to bury the incident and blame the attack on Illyrian heretics and bandits. A number of political prisoners in custody were trotted out and executed in 'retaliation'. It was more palatable than admitting the truth, for that would mean acknowledging that the Matriarchy was vulnerable.


Varisanthra was told in very clear terms to keep quiet about this incident. She was angry, but complied. By the time her enlistment had come to an end, she was rather disillusioned. Her family used their influence to make sure that she was not conscripted after her period of mandatory service had come to an end. Having done her part serving the motherland, she was able to go to college. Her parents were able to send her to the Lynstay Academy.


The school had a good name a a centre of Eldorai learning. However, when compared to the galactic standard it had fallen behind the times. The students were supposed to study the classics and praise the Goddess for having true knowledge. Innovation was discouraged, for it could lead to deviation from the wisdom of the foremothers. The glorious Eldorai Matriarchy had survived for thirty centuries and did not need ungodly innovation to survive for thirty more. Innovation would imply that Ashira's grand design was not perfect, which was dangerously close to heresy. Moreover, consumerism would turn the good and pious away from the glory of the Goddess to greed and possessions. Mind not the towering cathedrals and opulent apartments of the prelates, for these were gifts handed down to the church and would be a sin to refuse such piety. Thus the daughters of Ashira should rejoice, for the Star Queen and her holy church provided them with protection, teaching and order.


Varisanthra was a good, diligent student, but she struggled in this stiffling environment. It all seemed so...limiting to her. Her experiences as a soldier also played a role. If people lived in poverty so harsh that they turned to banditry, all could not be well in the Matriarchy. If foreign barbarians possessed weapons that outclassed those of the Eldorai, the grand design was not perfect. These were questions her teachers discouraged her from pursuing.


However, she also received letters from a friend she had made in the Angelii. Unlike Varisanthra, she had chosen to stay with the corps. According to these letters, the slaver raids had not ceased but intensified. The Eldorai were able to score their share of victories and take grisly revenge on the raiders. Indeed, Varisanthra once attended a rally where captured slavers were paraded around and exposed to the anger of the mob before being executed. But many Eldorai were still taken as slaves. Fact was that most of the Eldorai's weapons were antiquated. Somehow they had fallen behind the times and now they were paying for it.


In her spare time, Varisanthra tinkered with tech. One of the things she worked on were plans for a replacement for Santaissa's monorail which worked with mag lev. Not as good as a repulsorlift, but better than tracks. Kaeshana's weather made it hard for traditional fixed wing aircraft to navigate, and the Eldorai did not like using boats around the continent much, partly because dangerous monsters roamed the seas. So modernising the monorail would have been a boon. However, her curiosity was disapproved of. It did not matter that new designs might be more effective and efficient. She was suspected of having succumbed to outside influences. In all fairness, she had used her connections to acquire some pieces of foreign tech that had found their way on the illicit market.


Varisanthra was understandably dismayed by the narrow-mindedness of the authorities. The academy was supposed to be a centre of learning, yet all it seemed to encourage was rote learning. Blindly following the path laid down by their foremothers would not be a benefit for the motherland. The reaction of her teachers was also a blow to her pride. Her frustration caused her to lose her cool and become less deferential than she should have been, and she risked expulsion.


But her efforts were not in vain. Partly through her own work, partly through family connections, she came to the attention of a bureaucrat who worked for Annea Tyrai. The Tyrai family were minor status nobles in the far south of Kaeshana. They administered a patch of land in the name of the Star Queen, and were charged with its upkeep, collections of tithes and defending the area. Slavery and pirates had proved quite an issue, and raids especially on the outlying areas were becoming more common as Eldorai weakness became known.


The Tyrai bloodline was of minor status, but Annea was an intelligent, forward-thinking woman. The fact that she was responsible for a remote area of Kaeshana, far away from the gleaming city of Santaissa, made her more aware of the manifold challenges the Eldorai faced. She was open to new ideas and wanted to develop her bailiwick. Varisanthra managed to secure an audience with her. The two elves got on well and Varisanthra was given a job in Annea's administration. At first she worked in the tax collection branch, but she soon rose through the ranks.


She sought to reform the tax collection system to both raise money for the upkeep of the local government without squeezing the peasants dry. To this end she visited the villages under the protection of the Lady Tyrai. Several tax collectors were sacked for being rapacious. Some were executed for committing embezzlement. In their place lowborn, but more loyal, inspectors were chosen. She was able to raise money for the provincial administration, but her actions ruffled many feathers. The land the Tyrais oversaw was located close to the sea, so she took an interest in the fishing industry and in deep sea mining.


With the backing of Annea, she tried to put her idea for a maglev train into action. However, the land she wanted to build the mag-lev over was coveted by an Ashiran monastery. To forestall this, the clerics started to question the device's safety, cloaking it in a mix of religious righteousness and old fashioned Luddite teachings. After all, the daughters of Ashira did not need foreign innovations. Frustrated, Varisanthra refused to call it quits. Around this time she began an affair with one of Annea's guards, a dashing woman who seemed to share her beliefs.


However, soon there were more pressing problems than turf wars and infrastructure development. While the issue was still being discussed in court, the Red Eyes slavers came to Kaeshana in greater numbers than before. They invaded the southern areas and Annea tried to oppose them, but with outdated weaponry the Eldorai had no chance. In desperation, she accepted the aid of a smuggler crew. Varisanthra helped arrange the deal, having made deals with the foreigners in the past. The smugglers provided support, but at a considerable price. Together they launched an ambush, with the smugglers using their ships' weapons to disable and distract the slavers so that the Eldorai warriors could get close enough for their Sarixi and Sarzmigars to take effect. The battle was a great victory, but cost the Eldorai of that fief a considerable amount to pay their allies.


The reaction Annea got when she reported the victory was astonishing though. She was ordered to appear before the Star Queen, and Angelii were sent to ensure her appearance. When brought before the Queen she was treated as a traitor rather than a hero. Her alliance with the outsiders was judged heretical (since off-worlders were still considered demonic apparitions…officially anyway) and she was accused of organising the raid. The motive was not hard to discover. Rival grandees conspired to get a rival out of the way and seize her land, having convinced the paranoid old Queen with tales of treason.


The Tyrais were banished from Kaeshana. Varisanthra did not fare much better. The monastery had not forgotten or forgiven her. So she was accused of treason as well and arrested. As it turned out her lover had been a spy and gathered 'evidence' against her. To this end she had wormed her way into Varisanthra's confidence and exploited the access her lover had. The betrayed Eldorai was cruelly beaten and abused, but was able to escape confinement. For a while she hid among some villagers who remembered her efforts to improve their lot. However, now she was an outlaw. Forced to seek refuge in the underworld, she managed to get in touch with the smugglers who had helped the Tyrais earlier. She paid for transport with some valuables she had been able to hide.


With no one else to turn to and finding herself adrift in a strange Galaxy, Varisanthra made the decision to stay with the smugglers and become a member of their crew. The Galaxy was so much bigger than she had imagined. It was full of wonders, dangers and opportunities - sometimes all three rolled into one. Her recent experiences on Kaeshana had hardened her. A member of the gang who made unwanted advances and did not take no for an answer was taught a lesson about boundaries when she choked him. However, she also realised that she needed to adjust if she wanted to not just survive, but thrive. She could not cling to notions of Eldorai racial superiority. Thus she sought to integrate herself into the crew and learn as much about foreign tech as she could.


The smugglers could be a safety net until she had found her way, but she also had to make herself useful. Her combat skills had seen little use since her departure from the Angelii. But picked up on her previously neglected Force training. Her mental abilities were useful for dissuading customs from looking too closely at cargo. She proved herself in a fight when a job went south and a client tried to cheat them. She also made a good accountant. Eventually she took over the small crew. She decided to return to Kaeshana, but not as an insurgent or rebel. Instead, she would get money from her homeworld. There was profit to be made there and she knew how to get in and out easily. Officially the planet still maintained its space wall, but people still got in things for the wealthy. Corruption was widespread and the aristocrats enjoyed many foreign consumer goods and 'innovations' they denied their subjects. Apart from being a business opportunity, it was also a way for her to get revenge on the system that had wronged her.


Aside from electronics and consumer goods, she also smuggled forbidden literature, arms and narcotics such as spice. Only the rich would be able to afford the drug. Selling it to to them - and getting them addicted to it - was an elegant way to get revenge on her former mistresses. It was both profitable and destabilising. Sometimes her crew helped Eldorai dissidents who had run afoul of the law flee the planet. Of course they did not do this for free. She also took pleasure in smuggling 'heretical' literature that would animate more Eldorai to question the powers that be. However, her good fortune did not last. The government launched a harsh crackdown to deal with 'social parasites' like her. So she was forced to pull out of Kaeshana after a fight with Angelii and a harrowing pursuit in space.


She had to acknowledge that for the time being her homeworld was lost to her and that she had to put aside thoughts of revenge. Instead she headed out into the greater Galaxy, putting the credits she had earned to good use. She remained in the smuggling business, but expanded the scale of her operations. In this era before the rise of the Sith Empire, Republic and the Omega Protectorate, galactic trade was still limited. The Galaxy was only just awakening from the horrors of the Dark Age. So there was a lot of money to be made by acting as a trader between the disorganised and separate planets. Even moving relatively basic commodities to say a newly settled or rediscovered mining world in return for ore was highly profitable.


Varisanthra was not a legalist, but she refused to participate in the slave trade. Her people had suffered too much at the hands of slavers and as much as she had grown disillusioned with the Matriarchy, she would not betray her values and those of her people by partaking in something she considered vile. She was no crusader, but seeing her people be degraded in such a way was abhorrent to her. Here and there she came across captured Eldorai and made attempts to free them. Some of them stayed with her crew and became her loyal followers. However, she would not tolerate infighting between them. She did not care about religion or caste. Those who did their job got a fair share of the loot. Those who could not pull their weight or promoted discord had no place in her organisations.


Time passed, and the Galaxy did not stand still. The end of the Gulag Virus brought about the rise of new galactic factions. Planets that had been isolated for ages were now opened up to trade. The Galaxy experienced a resurgence in both innovation and population growth. Inevitably empires came into being, seeking to exact their will upon the stars. It became more difficult for smugglers, pirates and free captains to operate with impunity. Realising the way the wind was blowing, Varisanthra decided to legitimise her business. Some of her partners disagreed. After some infighting, she managed to secure most of her funds. Those who were able to accept the new course got a place in her group. Thus she turned her enterprise into a shipping business, using her mechant fleet to ferry cargo from world to world.


She visited the Core Worlds and was awed by the shipyards of Kuat and Corellia. She could not help compare what she saw to the comparatively primitive state of affairs on Kaeshana. The Galaxy was moving ahead at breakneck speed, while most of her people slept. It impressed upon her the importance of adapting. Those who were unable to do so would end up getting crushed. However, her people also had advantages, such as an increased rate of Force-Sensitives and a long life span. Her baseline human partners and rivals would age and eventually die off, while she would stay young. This would be an advantage for her, if she was able to play the long game without becoming as stodgy and conservative as her Eldorai peers.


The first time she saw Coruscant she was awed by the sights. She got a reality check when she ventured into the seedy underbelly of the city-planet and got see how deplorable conditions were in the lower levels. The contrast between life in Lower Coruscant and the opulence of the upper city was striking. On Coruscant she crossed paths with Adril Tythorin, an Eldorai Jedi Knight. The two elves were about the same age. Born into a family of low class peasants, Adril had been abducted by slavers, but managed to escape and become a Jedi. On the one hand this gave her another elf to interact with, on the other their relationship was more than a little difficult. Both liked having another Eldorai to talk to, but did not actually like each other. Adril was not a Jedi paragon and Varisanthra, whose operations were not always as legitimate as she claimed, was not keen on Jedi. However, both felt a strong disdain for slavers and so Varisanthra fed Adril information here and there. Adril would go on to become the Jedi Master of a young woman called Siobhan Kerrigan and then give her life to save Ahto City from an eldritch abomination.


Her cargo ships needed protection, so she hired mercenaries. However, her first choice turned out to be an erroneous one because the sellswords tried to cheat her. Their mutiny caused made her become more discriminating. She offered generous incentives to attract more professional soldiers who could help her set up a private security force. Soon she moved into the banking sector. With all the corporations floating around in the galaxy and an insatiable demand for a host of products, there was a lot of money to be made and to be spent. Corporations were all about investment, after all. When one was not spending money, the best course of action was to turn it into more money. Moreover, developing worlds needed loans to get a leg up. Corrupt politicians and banana republic dictators also needed a place to deposit their ill-be-gotten gains. So she founded Nova Bank. At first she started small. Many of her clients were small businesses and developing worlds. She acquired a reputation for efficiency and discretion. Clients could be desposit funds here and be sure they would increase in value. She also promised fair interest rates if they accepted loans. However, she would insist on one thing: that her bank always have its due. Some clients forgot that - and came to realise that the silk fan in her hand was made of sharpened blades.


One of those who experienced this was a potentate called Wynstan Staks. He was the governor of an outer rim colony and had risen to power by riding a wave of populism, appealing to strata of society disenchanted by corrupt party machines and fearful that opening up to the Galaxy would cost them their livelihood. This was ironic since he was a product of the corrupt environment he claimed to be the only one capable of changing.


In any case, he used his popular mandate to expand his power, locking up some of his rival candidates after accusing them of corruption. He also accepted a loan from the Nova Bank. Ostensibly it was supposed to repair the colony's outdated infrastructure and create jobs for the countless unemployed. In reality he embezzled most of it Most importantly, he refused to repay the loan. At first he stalled and made excuses, claiming that the planet's poor situation prevented him from fulfilling his obligations, and asked for more time. Then he refused outright and played the populist card once more, presenting himself to his followers as a champion of the people standing up to the tyranny of high finance. When the Nova Bank sent auditors to assess the state of the colony's finances, they were arrested.


Varisanthra decided that action needed to be taken. Using some of her illicit contacts, she sent in spies to determine the truth. At the same time she reached out to the Dark Stars, a small but professional mercenary company with a good reputation. It was led by Tegaea Alcori, an ex-Lieutenant in the Republic army. At Varisanthra's behest, the Dark Stars pretended to want to work for Staks when the Nova Bank began making threatening moves and an 'anonymous source' published the details of his financial transaction on the holonet. Then the assault began. Varisanthra deployed her 'debt collection specialists' and 'financial repayment consultants' to ensure matters were resolved. While the leak had diminished Staks' support, his most devoted followers kept on fighting. Staks barricaded himself in his palace, but was taken hostage by Tegaea when the Dark Stars turned on him. By the time the fighting came to a close, the colony had been subdued.


Varisanthra set up a commission to control the colony's finances and ensure swift loan repayment. However, she also recognised the colony's growth potential and sought to encourage investment to help get it back on its feet. The new vassal government obliged by getting rid of regulations and layers of bureaucracy she deemed economically unsound. Her measures had success and the colony was soon able to make a profit. However, detractors bemoaned the loss of sovereignty and the oligarchic nature of the regime. Staks was tried and later executed, along with some of his closest collaborators. Varisanthra and Tegaea had a brief fling, but nothing serious. However, their time together had a lasting impact since a Twi'lek mercenary called Salana Bek, who had been contracted by Tegaea to her, entered Varisanthra's services. The soldier became one of her bodyguards and helped improve Nova Bank's security division. The two became lovers.


In the years that followed Varisanthra focused on her business, making deals with governments such as the Republic, the Omega Protectorate and the CIS. Her attitude towards her employees could be described as maternalist. Meanwhile, changes were also taking place on Kaeshana. After negotiations with a Jedi-led delegation, the Matriarchy had been forced to accept the existence of intelligent life beyond Kaeshana. Foreigners were allowed to settle in the Guest Quarter of Santaissa, but nowhere else. The old Queen retained an iron grip on power.


Dissident groups plotted revolution. These rebels were all lumped together as Dark Eldorai, a name that automatically prejudiced opinion. But they were really a hodgepodge of groups. Some wanted to replace the 'Usurper' with a more 'legitimate' dynasty, others wanted a theocracy, a military dictatorship or a republic (generally with a limited franchise because Eldorai disliked democracy). Some of these would-be revolutionaries tried to pull Varisanthra into their plots.


One of them was Taenarys Evora, a descendant of the family that had been deposed by Tirathana. She considered herself the rightful Star Queen of the Eldorai. Her followers hailed her as the Breaker of Chains due to her crusade to free Eldorai slaves. Naturally the freed slaves were expected to swear fealty to her and join her army. Varisanthra quickly and accurately deduced that the glorious queen both had no chance of winning, and probaby would not repay even if she did. Taenerys' restoration was a bloody failure. Betrayed by her sellswords, the would-be queen was executed by having molten gold poured over her head. After all, as Tirathana told her dear cousin, she had wanted a crown of gold. The traitorous sellswords were executed as well because they had backed a usurper.


Varisanthra's refusal to get involved in revolutionary Eldorai politics was probably the smart thing to do. However, it also earned her the contempt of many members of the Eldorai exodite community. It did not help that her attitude towards many renegades was rather haughty. She was labelled as greedy and self-serving. To them she was a bad Eldorai who had been tainted by consorting with 'human monkeighs'. She returned their scorn, considering them bitter and narrow-minded fools, but it also upset her a bit. She attended some meetings, but was disgusted by the backbiting and ideological hairsplitting. The revolutionaries could throw bombs, but seemed incapable of building anything. When Karina Maerks wrote a book about how to give power to the people, Varisanthra decided she had enough. She found herself confirmed when some Eldorai revolutionaries launched raids on her business assets, declaring that she must be expropriated for her refusal to aid the righteous struggle of the people. She retaliated to make an example of them.


However, she herself was targeted when radical Eldorai revolutionaries ambushed, overpowered and abducted her. They intended to hold her for ransom. She was beaten by her kidnappers and constantly moved. Furthermore, a ysalamiri prevented her from using her powers. But she kept her cool and was able to sway one of her captors and ensure a message went out to her bodyguard Salana. The Twi'lek assaulted the rebels' hideout and freed her. Varisanthra used her power to smote her captors. Needless to say this whole affair had a negative effect on her opinion of her fellow exiles.


However, she financed some of Naesala Faethyra's efforts to found a paramilitary organisation that would provide protection to Eldorai exiles and liberate slaves. This group was a predecessor organisation to the Shadow Knights. Varisanthra respected Naesala's practical, no-nonsense attitude, though she disagreed with her militarism. For her part, Naesala disliked her materialism. Their cooperation remained a brief one.


Then word reached Varisanthra that Tirathana VI had passed away. Her death caused a struggle for the succession. The two contestants were Tirathana's daughter Silaqui and the Queen's niece Nalia. The former was an intellectual lightweight who was more given to pleasure than statecraft but also more open-minded about the outside world. The latter was the darling of the reactionaries with a strong support in the army. Princess Anya, who had been exiled years ago due to Nalia's intrigue, returned to Kaeshana to back Silaqui. The exiled princess also brought in the Omega Protectorate. Tegaea had been one of its founding members and was now a high-ranking leader with the rank of Exarch, second only to the Lady Protector, who was head of state. She sent her lover Colonel Siobhan Kerrigan along with a small delegation to ensure an 'orderly' transition.


A brief civil war broke out, in which Silaqui emerged victor. In return for the Protectorate's support, Kaeshana became a member state. Silaqui was no liberal, but she recognised the need for change and was pressured by her Protectorate backers. So she introduced some tentative reforms, including promulgating an amnesty for most exiles and political prisoners, provided they swore allegiance to the Crown. Later Silaqui was assassinated by rebels and Anya ascended the throne as Tirathana VII. In contrast to her mother, she supported a policy of openness towards the outside world and wanted to rule as an enlightened despot. She was backed by Tegaea and Siobhan, leaders of Firemane Industries. However, Varisanthra had little interest in putting down roots on Kaeshana again.


She had built herself a future elsewhere. The Eldorai Matriarchy just seemed too parochial to her. She caused a stir when she published an article recommending liberalisation of the education system and the abolition of feudal privileges, religious courts and royal monopolies. She remained critical of popular sovereignty though and regarded Eldoriai republicans as ignoramuses. Varisanthra worked with the Omega Protectorate and later the Republic.


Then the Netherworld Event sent the Galaxy spiralling into chaos. Trillions of people were raptured. Naturally Nova Bank was not spared. Varisanthra was among those who remained and had to deal with the crisis as it happened. Apart from protecting her assets and her employees, she aided the Republic recover lost planets. The threat posed by pirates, dark cultists and Sith kept her occupied. After many years spent using a stylus and a datapad she was forced to pick up her sabre and enter combat herself. Varisanthra had a personal stake in overcoming the crisis because Salana Bek had been raptured. She did not storm the Netherworld, but searched tirelessly for her. Eventually the two were reunited. Salana took charge of field operations, while Varisanthra handled management and diplomacy.


Varisanthra distanced herself from the Republic when it enacted authoritarian measures and tried to nationalise the assets of certain corporations. It had lost the war against the One Sith and was crumbling. She worked with the Mandalorian Clans and the fledgling Galactic Alliance. However, soon she was drawn back to Kaeshana. Through her sources, she learned that the planet was doomed to be destroyed by a huge asteroid. Firemane and the Eldorai Matriarchy launched a colossal effort to mitigate the damage and evacuate as many Eldorai as possible to prevent the extinction of their race. As much as she had removed herself from her people, she could not deny them aid in their hour of aid. So Varisanthra contributed funds and ships to the exodus. To this end she worked with Countess Selene Tarai, who served as the Queen's ambassador, and Tegaea Alcori. Varisanthra was not near Kaeshana furing the final fall, but helped prepare for the arrival of the Eldorai on Tygara, The majority of her people could be evacuated before the asteroid crashed into Kaeshana, but some had to be left behind and were forced to survive in a wasteland.


The exodus was accompanied by bloodletting among the Eldorai. Those who knew they would be left behind did anything to get a ticket that would guarantee them a spot on an exodus ship. Religious fanatics rose up in rebellion, believing that Ashira would save Kaeshana if the Eldorai redeemed themselves by purging the nonbelievers and foreigners in their midst. Groups such as Archangel tried to take advantage of the Eldorai's desperation, duping poor unfortunate souls into thinking they would save them.


Varisathra suffered a profound persona loss, for Salana was among the casualties. By now the Twi'lek soldier had risen to become the commander of most of Nova Bank's forces. She had been coordinating efforts with Firemane and been in charge of the Nova contingent of the exodus fleet. She was killed by rebels, though not before taking down a score of Ashiran fanatics. When she learned of her death, Varisanthra was inconsolable. Salana's body was cremated and Varisanthra had a diamond made out of her ashes. Withdrawing from public life, she entered a long period of grief. She played no part in the Eldorai colonisation of Tygara and the events associated with it. Likewise she was uninvolved in the Battle of Kaeshana, though she would do business with the Galactic Alliance. Eventually she pulled herself back together and took the reins once more. However, she felt rather bitter towards her fellow Eldorai, especially since she felt they were wasting their chances. She was critical of the Eldorai Matriarchy's reliance on Firemane. It all made her rather bitter. She had no further business dealings with Eldorai factions.


She returned to the forefront of Eldorai politics when a summit of all elf races was convened to decide the future of Tygara. With the fall of many factions in the Galaxy, Tygara had quickly become isolated and potentially threatened. At the conference it was decided to abandon the planet and move the populations onto giant spaceborn ark ships. These would be provided by Firemane, with the corporation maintaining a controlling interest in the habitats. After tense negotiations, Varisanthra agreed to become a financial backer of the endeavour. Once the Eldorai Matriarchy had been rich, but now it had reached the point where the Queen's rather frugal method of royal splendour was a necessity instead of just a personal preference. Varisanthra's support did not come cheap and several strings were attached to the loan. Important government assets would be held in trust until the elves could repay the debt. In addition, she set up a public debt commission. It would be responsible for representing the interests of the creditors, examining sources of revenue and expenditure and ensuring the elves fulfilled their obligations.


Now that the Eldorai are on their ark ships, Varisanthra is interested in expanding her business interests to new planets. She also wants to try and influence her people to adopt what she considers to be a more progressive course. Despite everything, she does not like the sorry state of affairs the elves are in, but believes a harsh reality check is necessary to make them grow up. She also had a reunion with Tegaea and Siobhan at the summit. Likewise, she made the acquaintance of Elpsis, adoptive daughter of Siobhan and Tegaea and heiress apparent to the couple's considerable fortune and Firemane.
 
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OUT OF CHARACTER INFORMATION
  • Image Source: Here.
  • Canon Link: N/A.
  • Development Thread: N/A
  • Primary Source: N/A.
CORPORATION INFORMATION
  • Corporation Name: Nova Bank.
  • Headquarters: Denon.
  • Locations: Kuat, Cato Neimoidia, Mobile Operation Centres.
  • Operations: Financial services (e.g. banking, loans, deposits, financing, trade, investing), cargo shipping, debt administration and collection.

DESCRIPTION

Nova Bank is a corporate entity that caters to corporations and governments as a safe investment at fair interest rates. It is an important player in the world of finance and led by Lady Varisanthra Lycaeni. Aside from her race's long life span, Varisanthra has also profited from her business acumen and Force-Sensitivity. She is assisted by a board of directors, but retains the final say on all major decisions.


It practices fractional reserve banking and has significant resources devoted to the upkeep of technology for investment analysis. It employs its own private security, but sometimes outsources to friendly private military corporations such as Firemane Industries. A good portion of the budget for security is spent on cyber security specialists to keep would-be holonet robbers from gaining access. In addition to planetary facilities, it also maintains mobile operation centres. To this end it has entered into a partnership with Firemane.


There are certain ethical standards Nova Bank adheres to. It opposes slavery, which is in keeping with general Eldorai principles. It also has a low view of groups such as the Sith. However, it is a business, not a crusading organisation and thus does not throw money at idealistic causes that have little chance of success and a high chance of exposing it to unnecessary risks. Employees are treated well and offered generous benefits for good work. But in return Nova Bank expects them to be committed, loyal and hard-working. It responds forcefully to clients who default on their debts or refuse to honour their agreements. Droids such as the G-Y-I information analysis droid and the JN-66 are used to analyse market trends, with investments being adjusted in order to maximize growth potential. In addition, the company has a small cadre of seers under contract.


RATIONALE


Nova Bank is rooted in the efforts of Lady Varisanthra Lycaeni, an Eldorai exodite. Varisanthra left Kaeshana many decades ago in the closing stage of the Dark Age. This was a time when Kaeshana was still isolated from the rest of the Galaxy and ruled by a theocratic absolute monarchy with an iron fist. Having fled the oppressive conditions on her homeworld, she at first became a smuggler before going legitimate. She amassed considerable sums of money by smuggling goods to Kaeshana before branching out into the greater Galaxy.


In this era before the Sith Empire, the Omega Protectorate and Republic, there was be a lot of money to be made acting as a trader between the disorganised and separated planets. So even moving relatively basic commodities to say a newly settled or rediscovered mining world in return for ore would be highly profitable. The same applied to more illicit ventures, such as dealing in spice. Then when the Republic was founded she turned legit, became a shipping magnate and started lending money to recovering worlds. Eventually she invested her wealth into the foundation of Nova Bank.


The Galaxy was changing, with new factions and corporations rising to exact their will upon it. Worlds that had been isolated for centuries were now once again opened up to commerce - and conquest. They were in need of development and capital. Naturally this created a tremendous demand for all manners of product. Businesses were all about investment. Unused credits would be invested to be transformed into more credits.


So Nova Bank was created to help satisfy this demand. Clients could deposit funds and be sure it would increase in value. The bank would also offer loans to startup corporations and governments, especially developing worlds. It promised comparatively low interests rates, but insisted that the debt would be repaid. No matter what, the Nova Bank would get its due. The bank soon proved that this was not idle chatter. To ensure that its clients would not cheat on it, Nova Bank founded its own private security forces. If need be, its financial repayment consultants and debt collection agents would stage a direct intervention. It worked with interstellar governments such as the Galactic Republic and the Omega Protectorate, but considered itself politically neutral.


For most of its existence, the bank has been reticient about dealing with the Eldorai due to the fact that their politics are a hornet's nest. However, it supported the Eldorai Exodus from Kaeshana with loans and shipping. With the evacuation of Tygara, it has forged a closer relationship with the Eldorai Matriarchy and has become a strategic partner of Firemane Industries. It is a financial backer of the Eldorai nomad fleet, but not beholden to the Crown.


Subsidiaries: N/A.


Parent Corporation: N/A.
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
Equipment: They can use Abregado-Rae Guild of Hammers equipment due to Firemane gaining access to ARGH tech in this thread. Firemane obtained a supply contract that allows it to use Fire for Effect gear here. Links for Firemane purchases of ArmaTech items included in list.

COMBAT INFORMATION
  • Availability: Unique
  • Deployment: Limited.

Strengths & Weaknesses:


The Soulstealers are a unit composed Force-sensitive Xioquo mystics with a strong connection to the Dark Side of the Force. In terms of skill level, most are Knights but some are Masters. However, they are specialists rather than generalists. They are especially skilled in the application of mentalism, such as altering memories, and deceiving, instilling fear or homicidal/suicidal urges into opponents. Moreover, they are proficient in Force Drain, Force Affliction, summoning illusions and can use the Force to create regular darkness, providing concealment. They have potent precognitive abilities. Xioquo are very agile and able to see much further in the darkness than humans and have good senses. They can see much further in the dark than humans or Eldorai and have a knack for blending into the shadows. They do great in darkness or underground where they don't need tech to see or navigate. The Soulstealers have an inherent knack for stealth.


However, Xioquo are physically weaker than humans. Fire hurts a Xioquo more than it would an Eldorai or human. The Soulstealers' defensive powers are basic, which limits their ability to tank heavy attacks. Moreover, they do not carry lightsabres. They also do not carry heavy weapons such as missile launchers, rotary cannons, grenade launchers or heavy repeating blasters. This strongly limits their conventional crowd control abilities against large numbers of enemies, making them more reliant on the Force. They are meant to perform guerilla attacks or serve as a support force, not frontline combatants who are supposed to lead a charge. It would be a poor use of their skills to have them storm a trench or an entrenched position. Lacking lightsabres or extremely strong Force Shield abilities, they cannot wade through a hailstorm of blaster bolts, especially since they do not have lightsabres to deflect them. While strong in the Force, their use of it is highly specialised. Moreover, it is a very small unit, which has implications in pitched combat against large numbers of enemies. In melee they would use speed, agility and finesse over brute force.


They focus on using the Force over conventional combat skills, so ysalamiri and Voidstone make them vulnerable, as they take away or weaken their biggest advantage. Thus combining use of ysalamiri and Voidstone with snipers or soldiers armed with rapid firing blaster weapons is a good tactic. Standard anti-Force-user weapons such as flechette launchers, bolters, rotary cannons, explode on impact grenades and hard sound guns are a good choice, especially since they lack strong tanking abilities. Potent mental applications require focus and this is hard to achieve whilst under heavy bombardment. Being infantry, they are vulnerable to long range bombardment, such as via artillery or air strikes.


They are also weaker against droids, as mental powers do not work on machines and they have no life force that could be drained. The traditional Xioquo racial weakness to the sun and bright lights applies. Living in the darkness for so long has made both painful to them. Their skin can blister in the sun if left exposed. Bright light can dazzle them and UV radiation can cause serious burns if they are exposed. The Soulstealers are all adepts of the Dark Side, so strong Light Side attacks such as Force Light can weaken them, making them less effective than they would be otherwise. They would also feel weakened in areas very strong in the Light, such as within the proximity of a Light nexus.


Description:


The Soulstealers are an honourable and ancient order of Xioquo witches with a long, proud tradition that involves striking fear into the hearts of the enemies of the drows and performing blood sacrifices. Once they served as priestesses of Mystra or, as the Xioquo called her, Myrou. To the Xioquo she was their creator. This view was not unjustified, as she was the first of their kind. The primeval Force-user was the strongest of her race. Once she led her people on a campaign of conquest, but after being mortally wounded in a duel with Tylania, her sister and the Paragon of the Vashyada, she had to retreat to the Underealm.


There she entered a tomb, and was not seen for thousands of years. Her disciples built a magocratic, despotic matriarchy built upon the bedrock of slavery, oppression and dark side worship. Though their dark queen slept, the Xioquo still regarded her as their foremost goddess. No matriarch dared declare herself queen, fearful that the Old One might take vengence - or that a rival would accuse her of heresy and put her to death.


Thus a variety of cults came into being, worshipping Mystra and the minor deities of the pantheon. The Soulstealers were one of them. In Xioquo society priestesses are not cloistered. They are simply Force-users with a spiritual mandate and have the duty to glorify the goddess, spread word of her teachings and ensure that their fellows worship her the proper way. It is more of a job than a vocation and they are not excluded from succession. The Xioquo believed that their goddess required nourishment and so they performed sacrifices in her name. The Soulstealers were one of the orders that carried them out. But they also appeared on the battlefield, using their aptitude for the more destructive aspects of the Force to fight the Xioquo's enemies. To be chosen to stand among these priestesses was considered a great honour. Thus it was a very prestigious position - but also a dangerous one. Xioquo politics have always been a hornet's nest.


They played a pivotal role in repulsing an impetuous Qadiri assault on the Underealm led by the Mirza of Lakish, using their mental powers to sow terror and confusion among the Qadiri soldiers. When the time came do to battle against technologically superior Firemane and Eldorai forces, they utilised guerilla tactics. Working with Xioquo partisans, they used illusions to deceive their enemies, so that janissaries and irregulars could pick them off. They also worked with the Blood Wraiths, a Xioquo necromancer cult, who used their talent for raising the dead to assault invaders assailed by partisans and illusions. Fierce battles were fought with the Angelii and the Order of Fire. However, while the fighting was fierce and the drows did not give way without forcing their enemies to pay a considerable price in blood, in the end they could not overcome the huge gap in technology, materiel, command and control.


When a Firemane-led coalition conquered the Underealm, Mystra was awakened from her slumber. Several Soulstealers died when a cabal of renegades sought to thwart her awakening by blowing up the matriarchs conducting the ritual. However, their deaths only hastened her return. But the Old One turned out to be a mad goddess. Not caring about her people, she ordered them to fight to the last. Indeed, some of the prietesses were devoured by their idol when she found their faith in final victory to be wanting. Her reign came to an end when she was slain by Siobhan Kerrigan and her allies. This caused a huge crisis of faith.


Like all Xioquo, the Soulstealers faced the choice of resisting the foreign conquerors or collaborating with them. Their numbers had been diminished by all the bloodletting. The dark priestesses chose to bend the knee, turning to Siobhan as their new goddess since she had bested their old idol. They acknowledged her as the Karishzar, the Destroyer. Though Siobhan initially felt like disposing of them, she recognised their utility. She had brought the Xioquo to heel with fire and steel and put a lightsided vassal queen in power. However, while the slaves rejoiced about their emancipation, many Xioquo resented being conquered. Members of the old guard bit their tongue and feigned obedience in public, but conspired in secret. Others continued fighting a guerilla war. Conscious of this, the Lady decided to weaken the known and covert opposition assimilating a group that might otherwise become a centre of reaction. At the same time she believed that she could show them a more productive way to use the Dark Side. However, she made it clear that she did not want the Soustealers to sacrifice people to her, for she deplored such rites. The Destroyer, so she told them, was not a parasite who needed to steal others' life force. Reforms were implemented to make the group lesss needlessly bloodthirsty.


Though a Dark Jedi herself, Siobhan had no appetite for needless, wasteful bloodletting. Not trusting the surviving members of the old leadership, she put her faithful acolyte Quas'Ziru in charge of reorganising the sect. Once a priestess of Mystra, Ziru had been betrayed by her fellows and sentenced to be sacrificed herself. Mystra's demise saved her life and caused her to undergo a conversion. Having become a born again Kerriganite, she took up her task with particular vigour. She purged elements regarded as untrustworthy, too wedded to the old ways or uncontrollably vicious. Before becoming a priestess, Ziru had been a slave, so she had Siobhan's confidence despite having served the old order. She had also been a member of the sect and the priesthood, which ensured a certain a degree of continuity of leadership.


Wary of the group becoming a hotbed of reactionary sentiment, she sought to expand recruitment towards those who had been wronged by the ancien régime and thus had the most incentive to be loyal to the new order. Of course, this has not made all Soulstealers zealots. A good number of them are pragmatists who follow their overmistress out of survival instinct and because she treats them better than their old bosses. Siobhan lacks the ancien régime's penchant for self-destructive purges. Provided they obey her orders and are an asset to her cause, she treats them well. The Blood Wraiths, meanwhile, continued to oppose the new order, regarding those who had made their peace with it as race traitors. The Soulstealers faced off in combat against the necromancers in the deepest caverns of the Underealm. Their mind bending and force drain abilities were most useful when the Wraiths summoned undead and dark side apparitions.


After Siobhan removed herself from public life to recover from a stroke shortly before the Incursion Event, rumours spread about her condition. As a result, some of the Soulstealers plotted rebellion, proclaiming that the Karishzar was dead. However, the insurrection was crushed and Ziru made an example of those who had conspired. Siobhan rewarded Ziru and the loyalists for their fealty. The Soulstealers fought in the Krolis War, an internal Qadiri conflict about who should be Saoshyant, the most important religious leader in Qadiri society. However, Siobhan kept them away from Krolis, as the Qadiri considered the city sacred and had a historic rivalry with the Xioquo. The cult has forged ties with the Daughters of the Destroyer, a Xioquo cult that worships Siobhan as the Karishzar and is led by Ziru.


Although the Soulstealers now serve a more rational, significantly less bloodthirsty mistress, many of their duties remain unchanged. They are still ruthless in method and outlook and regard themselves as natural leaders of the Xioquo who follow the Dark. The seeming ease with which they have adjusted gives some Firemane officers, uncomfortable about dark drow witches in the ranks, pause. For her part, Siobhan regards them as a useful resource. She probably also enjoys the fawning. The Soulstealers specialise in mentalism, illusions, drain life and concealment. Their stealthy armour takes advantage of Xioquo's naturally good stealth abilities. Xioquo do great in dark areas or the underground where they do not need tech to see or navigate. This makes them useful for surprise attacks at night time. Use of poisoned blades is fairly commong among them. Poisoned darts loaded with a variety of chemicals, ranging from sedatives to dangerous toxins, are also popular.


All members of the cult are dark side adepts. Their training is extremely rigorous, for they are exposed to the very powers they will call upon in battle, forcing them to steel their minds against a battery of mental assaults. They are also exposed to fire and bright lights, the natural bane of the Xioquo. A number of Firemane members find them disconcerting. The General Research Unit, Firemane's counterintelligence agency, keeps a watchful eye on them. Relations with the Seekers of the Sky, a sect of light side Xioquo founded by Queen Liavondra, are not good, which is why it is best to keep members of both groups apart. Otherwise close proximity can cause friction. Though much has changed, the Soulstealers are still an uncomfortable reminder of the dark past the Seekers and their followers wish to move on from.
 
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OUT OF CHARACTER INFORMATION
Equipment:
Misc:

COMBAT INFORMATION

  • Availability: Rare.

  • Deployment: Limited.

Strengths & Weaknesses: The units are composed of capable commandos and guerilla fighters, able to infiltrate and exfiltrate enemy territory, and excel at performing ambushes. Qadiri are extremely good navigators and seem to possess an instinctual internal compass of sorts. This is helpful during commando operations. The Void Stars excel at raids, infiltration, and sabotaging the efforts of their enemies. They are capable of piloting small craft such as starfighters and shuttles, though they are inferior to aces. However, it helps with infiltration and sudden getaways. Being Qadiri, they excel at desert warfare, but are unused to extremely cold environments. They would be right at home on say Tatooine or Tash-Taral, and conversely find a world such as Hoth or Midvinter rather uncomfortable.


Moreover, some of their members can use the Force. However, Force-Sensitives constitute a minority within the unit, generally only two to four in one squad. Their skill level tends to be that of an experienced Apprentice. Moreover, the Force-Sensitive Void Stars are specialists rather than generalists. The Void Stars focus on Force-Sensitives who lack the flashy powers that would allow them to make headlines in dramatic duels. None of their members carry lightsabres, chuck boulders with their mind, summon lightning storms or tank a hailstorm of blaster fire with Force barriers. Instead they focus on using the Force to augment their reflexes, hand to hand combat skills and accuracy with ranged weapons. They are skilled in Force Sense and precognitive abilities, allowing them to perceive dangers and hidden adversaries. However, they lack telekinetic abilities or notable skill with energy manipulation.


Thus their skill set is rather minimalist, but this also means that they are less reliant on their preternatural powers than someone who has focused on them and achieved mastery of the Force. They treat their powers as a supplement rather than as the core of their skill set. As a result, ysalamiri are less problematic for them. They will obviously be unable to use the Force while within the null zone generated by the lizard in question while it breathes air, but it will bother less them due not being dependent on mystical powers.


However, the Void Stars are commandos and are deployed in small teams. As a result, they risk being overwhelmed by larger enemy forces. They would suffer if confronted by entrenched fortifications, tank formations and so on. Their access to heavy weapons is limited, which has implications when being confronted by entrenched enemy forces or formations of tanks and walkers. They are meant to conduct surgical strikes and then get away, not engage in prolonged combat and storm heavily defended enemy positions. The nature of their work also means that they will often be deployed with little support, especially if their operational zone happens to be behind enemy lines. They aren't uniform army units which can cause issues as they are not able to easily replace and repair equipment and often have limited ammunition. Their Force-Sensitives have a limited set of powers that supplements their conventional skills rather than endow them with earth-shaking abilities, especially since they do not carry lightsabres and are not trained in their use.


Description:


The Void Stars are a mobile unit of partisans and commandos, recruited from Qadiri exodites affiliated with the Shadow Knights. Hailing from the remote - and now abandoned - world of Tygara, the Qadiri have only entered into contact with other races recently. Historically Tygara has been completely isolated from the outside galaxy. The Qadiri, interestingly, had a long tradition that there were other people living out amongst the stars. However, their image of benevolent deities was nothing like what they actually got when slavers from the sky came down upon them. These marauders preyed on the Qadiri people, though Shahbânu Semiramis, their mightiest ruler, was able to score victories over them.


Later the Qadiri came into contact with Firemane and the Eldorai Matriarchy. Ultimately these groups helped the Qadiri uplift themselves and see the stars. However, the historically fractious Qadiri have never been united under one government, so it no surprise that many strayed from the exodus fleet, determined to seek out their own fortunes elsewhere. Some of them ended up affiliating with the Shadow Knights, a paramilitary survivalist organisation that claimed to stand not just for the Eldorai, but for all their kindred races, including the Qadiri. Though new to spaceflight, the Qadiri had some qualities that helped them find their way in space. Qadiri are almost all extremely good navigators. They seem to have an instinctual internal compass. This makes them good sailors, commandos, pilots and travellers.


The Void Stars have their roots in an insurgency movement of rebellious slaves. Slavery was a fact of life on Tygara. All three native races, even the lightsided Vashyada, practiced it to varying degrees. Thus many inhabitants of the Qadiri lands were held in bondage. For the most part the rebels were former slave-soldiers or labourers who had toiled the fields and laboured in mines. They rose up in revolt against their owners, and became a notable threat to the rule of Shahbânu Semiramis. The result was a series of bloody slave wars. When Firemane arrived on Tygara, stamping out slavery became one of its goals. However, the corporation also entered an alliance with Semiramis, seeing her as someone who could guarantee stability. Moreover, it soon found itself in conflict with the vicious Xioquo and could this ill-afford a war on multiple fronts.


Mindful of the fact that immediate abolition of slavery would cause an economic collapse and leave many slaves destitute, forcing them into conditions that resembled de facto slavery, the corporation chose a gradual approach. Slavery would be phased out over time. The Qadiri would be introduced to modern technology that would give them alternatives and make slavery uneconomical. At the same time Firemane and the Eldorai would not turn away escaped slaves who managed to reach their territory. A good number of the slaves took advantage of this, going on a trek towards the territory of the outsiders. Many of them joined the Firemane Auxiliaries, more commonly known as Sepoys. This in turn put pressure on the local rulers, as they faced the risk of an exodus. However, not all of the rebels were satisfied. They resented the idea of capitulating, after so much blood had been spilt, especially since it seemed to reward their oppressors. They launched raids on Firemane and Eldorai bases to upgrade their arsenal, as Semiramis had used her connections to the outsiders to modernise her own forces. Firemane was pulled into a conflict it did not want against people it was loathe to fight. The Void Stars fought a protracted guerilla campaign, but lack of foreign sponsors and their enemy's superior technology whittled down their numbers.


Their opposition to the ancien régime and its foreign backers eventually led the Void Stars into an alliance with the Shadow Knights, a group of Eldorai dissidents and renegades. Jahira Jai Kazal, the bastard daughter of a disgraced Qadiri nobleman who had become the leader of a nomad clan of raiders, played a key role in forming an alliance between the groups. Thus when Tygara was evacuated by its people, the remaining Void Stars joined the Shadow Knights.


The Stars have taken to infiltrating, and sabotaging the efforts of their enemies. In addition to being commandos, they are capable of piloting small craft. Each member of the unit is handpicked. This obviously keeps numbers small, but also allows them to train their members well. They are able to conduct guerilla raids on enemy targets from multiple approaches. Several members possess secondary skills such as demolitions, sharpshooting and slicing - in short the type of stuff one would expect from commandos who may have to operate without support for an extended duration of time.


However, the Void Stars rely on speed and hit-and-run tactics. They largely forego heavy weapons to stay mobile. Planetside they make heavy use of ambush and guerrilla tactics during combat, often striking and retreating back before a larger enemy force can be organized and brought to bear against them or drawing out large forces to strike at valuable targets. They are not meant to engage in pitched combat and would be best advised to retreat if they are confronted by superior enemy forces, especially if their opponents have heavy armour such as tanks, heavy walkers and so on. The Void Stars have some Force-Sensitives in their ranks, but their preternatural skills are supplementary rather than primary. They are intended to give them a boost and support the efforts of their comrades, rather than being the focus. This makes them less reliant on their powers, but also means they cannot manifest several of the more powerful abilities commonly associated with Force warriors.


Bloodletting aside, the Void Stars also do their part to promote and preserve Qadiri language and culture. The Eldorai races love oral poetry and performance, and the Qadiri are no different. Young members of the unit learn to sing the epic stories of their ancestors by heart. The tales of the Qadiri who dared to cross the sky-ocean and face its manifold perils have been added to the epic tales of the warriors of yore, filled with war, love and loss. Above all they remember those who gave their lives in the struggle for liberation - and those who sought to keep them in bondage.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Expand on Tephrike.
  • ​Image Credit: Here.
  • Role: Tephriki Jedi Knight, fallen paladin. The basis for this character is one of the Jedi NPCs Elpsis fought. As part of an ongoing storyline, Elpsis was captured by the Dominion of Light. Aside from being an enemy, foil and eventual ally for Elpsis, Diona provides a cultural insight to explore Tephrike.
  • Links: Tephrike, Nexus City, Into Darkness.
PHYSICAL INFORMATION
  • Age: 28.
  • Force Sensitivity: Knight.
  • Species: Human.
  • Appearance: Tall human female with the physique and demeanour of a warrior. Her hair is pulled back and the sides are shaved to better fit under a helmet. She prefers practicality over frivolity. Her face is tanned and weathered. She has steely grey eyes. Her duel with Elpsis has left her with some nasty burns, as her opponent is a strong pyromancer. Diona commonly wears a suit of armour or Jedi robes. Her movements are economical and measured. She speaks in a low-pitched contralto.
SOCIAL INFORMATION
  • Name: Diona.
  • Loyalties: Jedi of Tephrike.
  • Wealth: The Jedi of Tephrike are faithful to the old ways - or their interpretation of them at any rate - and thus adhere to a vow of poverty. As a consequence, Diona has very little personal wealth. Vanity and materialism lead to the dark side. She has no personal holdings, no bank account or shares. However, the Order takes care of her basic needs.
Notable Possessions:

Skills: Diona is a skilled duellist. Lightsabres are extremely rare on Tephrike and restricted to a select few. She does not own one and has not been trained in their use. However, she uses a Force imbued sword and other melee weapons with great skill. She is also a strong Force-user, capable of using powers such as Telekinesis, Force Meld and Force Barrier, Enhance Attribute, Force Stasis and Force Weapon. Moreover, she can use Vongsense. This ability is the result of exposure to Vong biotechnology after being captured by rebels. The renegades tried to turn her Force Dead. The experiment was a failure, but left her with a connection to the 'demons'. Diona is conflicted about this. On the hand she treats it as a cause of shame, but the other she recognises its utility in combat since it means she can help protect her comrades against the Force Dead abominations.


Unlike many Jedi, Diona is not above using guns and other ranged weapons when needed, often carrying a sidearm, sub-machine gun or carbine into combat. This is not considered strange among Tephrike's Jedi Knights. Blasters are impractical on her homeworld because metal-eating fungi find their circuits delicious, so she uses slugthrowers. She has a good memory and some skill as a mechanic. She is rather knowledgeable about the flora of her homeworld. This is very useful because several Tephriki plants are carnivorous, poisonous or contain mind-altering substances.


Personality: Diona is the product of a harsh, unforgiving environment. From an early age she was taught that she had to be strong in order to survive and that obedience to the Dominion of Light was the sole path to salvation. Long before she was born, Tephrike was torn apart by a multi-sided civil war. When the outbreak of the Gulag Virus brought civilisation to its knees and sent the planet spiralling into chaos, the local Jedi enclave decided to take control. Acting as latter-day Jedi Lords, they sought to wrest order from the chaos. Their original intent was benign, but over time they were corrupted by their power while still being adamant about being a force for truth and justice. Their idols are Grandmaster 'Soda', Lord Hoth and Mace Windu, though their interpretation of their ideals is extremely warped. Many of their leaders would make Joruus C'baoth, Atris and the Jedi Covenant proud. The culture of the Dominion does not espouse personal happiness as the highest goal in life. Instead, the credo is 'you are nothing, the Dominion is everything'. A Jedi's life is sacrifice and so martyred heroes are turned into idols.


Diona has grown up in an isolated, totalitarian theocracy, where there is no privacy, no freedom of expression or thought. Very few records of the time before the Dark Age have survived, so her knowledge of the past is very limited. She does not have a mother or father, for the Dominion has taken the old Jedi order's policy of nonattachment to its extreme conclusion and applied it to muggles and Force-users alike. Rather than leave reproduction to chance and allow individuals to indulge their passions, the miracle of life takes place in a medically sanctioned way in a sterile laboratory. Intercourse is criminalised. After all, passion and lust lead to the Dark Side.


Thus she was raised in a laboratory. She was the sixteenth in her birthing pod. She was raised alongside the other Younglings in a government-controlled nursery. Even before she breathed air, it was clear that she would become a Jedi, following in the footsteps of the paladins who defended the good people of Tephrike against the Great Darkness. She was taught to oppose the servants of evil - Yuuzhan Vong, rebels, warlords and Sith. The fact that many of these forces are actually heinous gives her some justification.


Diona is steadfast, loyal, brave and generous. While she is polite, she keeps a tight rein on her emotions. She is outwardly aloof, confident and collected. Very rarely does she display emotion in her body language. In some ways one could consider her emotionally stunted due to the invisible shackles imposed on her. She is quite firmly in Knights Templar territory. The Dominion is the sole island of civilisation, surrounded by an ocean of chaos and savagery. Only unyielding resolution can protect the lives and souls of its people. There is good, there is evil. Years of service have taught her that victory cannot be attained without sacrifice. She is certain that her own cause is just. This has produced a large amount of black and white thinking in her mind. In that regard, she is a good drone because she believes that she is averting great evil. Diona feels strong distaste for Vong, regarding them as abominations.


Yet sometimes she has moments of doubt. Is the rest of the world truly evil? Are the Lords of Light really ineffable? She keeps these secret though. The mind that lets doubt enter it is already straying from the side of righteousness. And once you walk down the dark path, forever, it will dominate your destiny. The encounter with Firemane agents has strengthened these heretical doubts. It has been drilled into her skull that they are demons, and yet they look and act human and seemed to come in peace. Ironically, Diona has probaby fallen to the dark side but is in denial about it. The best kind of fall is the imperceptible one. The one where you keep telling yourself that you are doing good and fighting monsters, without noticing that the monster you claim to oppose is staring back at you in a mirror. Diona is not power-hungry and does not pursue vainglorious ambitions, but her moral compass is warped. Deep down, she is tormented by feelings of guilt about her actions.


Diona does not act out of malice or lust for power. Nor does she does not enjoy meting out violence, but she has reached the point where it does not bother her. Nonethelss, she abhorrs sadists and wanton cruelty. She is capable of being utterly ruthless against those she perceives as tainted. Ironically, she would have big trouble understanding most non-Tephriki Jedi if she ever managed to leave her homeworld. She would disagree with Mace Windu's assertion that Jedi are not soldiers. This is ironic since she has been taught to regard her as an idol and one of the forebears of the knightly order she serves. She is a soldier and thus trained to fight, best and slay her country's enemies. She regards her actions as in keeping with the will of the Force.


COMBAT INFORMATION

Weapon of Choice: Force Imbued Blade | Sidearm or Carbine | The Force.

Combat Function: Diona is a Jedi Guardian type, capable of leadership and participating in the fury of combat when necessary. She combines skill in small unit tactics with courage, physical strength and potency in the Force to fight her enemies in combat. Her skills with a blade allow her to function in part as a duelist or against a number of enemies. She has a preference for a Force imbued sword. Such a weapon is resistant to lightsabres, has superior cutting power than conventional blades and can hurt spirits and apparitions. However, its cutting power is inferior to that of a lightsabre, preventing it from say cutting through a blast door such as Qui-Gon did, nor can it be used to melt through a solid wall or vehicle plating. The weight and mass of the blade gives it greater kinetic energy in combat. At the same time, as a physical blade, it is slower than a lightsabre in a duel.


Diona is experienced in fighting Yuuzhan Vong, as the Force Dead aliens happen to be the elite troops of the Republican Guard, a Tephriki rebel faction that opposes the Force cults. Exposure to Vong biotechnology has enabled her to use Vongsense. This allows her to sense a Vong telepathically. However, she has to temporarily abandon her connection to the Force in order to use this ability. This can potentially leave her vulnerable. Diona is a good team player and is capable of initiating or entering a Force meld. Through the meld, she and her squad members can join their minds together through the Force, drawing strength from each other.


This is a strong ability, but a double-edged sword. A great disturbance in the Force could overwhelm the melding participants as they receive the pain through their enhanced senses. If the pain is caused by the minds the melding participants are touching, it could have very negative repercussions for the participants. If she is in the middle of a mind meld and is suddenly deprived of the Force through say ysalamiri, the sudden loss will not just be very disorientating, but also painful. This is something a canny opponent could exploit. She is a capable officer, but her training and experience covers small unit leadership, not battlefield command over large forces. In other words, she is a tactical, not a strategic leader. Diona is not above using guns. In her case it's usually a sidearm or a carbine. She is a good shot at short to medium, but poor at long range. She is not suitable as a sniper.


Spaceflight is extremely restricted on isolated, technologically regressed Tephrike. As a consequence Diona has no experience in piloting a starship. Indeed, she has never been in space, let alone hyperspace. Hence spaceflight would scare her. Lightsabres are also extremely rare on Tephrike and Diona is untrained in their use. She is used to melee weapons with actual weight behind them. If she were to find a lightsabre on a battlefield and try to use it, she would be awkward and clumsy. She only has limited skill with galactic technology and is not very tech-savvy.


HISTORICAL INFORMATION


It has been observed that galactic history moves in cycles. There are always certain patterns, as if the Galaxy is locked in a state of stasis. Jedi and Sith are locked in a seemingly never-ending holy war for supremacy. There is always a Republic or a variation thereof that purports to represent democracy and individual rights and tends to be tied to the Jedi in some manner, despite their nondemocratic, authoritarian structure.


Said Republic has a tendency of succumbing to corruption, which might not be too surprising given the myriad of interests in a galactic confederation. For a while Sith and imperialists are ascendant, before falling to their internal contradictions and external crusading forces. Sometimes the Mandalorians act as a third power or a wild card aligning with either side for their own benefit. The pendulum swings this way, than that, but though technology marches on, the fundamental makeup of the Galaxy does not change.


On Tephrike this state of affairs has been pushed to its extreme conclusion. The planet has been isolated from the rest of the Galaxy since the outbreak of the Gulag Virus. Originally colonised during the twilight years of the Old Republic, it was subjugated by the Galactic Empire. The human supremacist regime established by the Empire was overthrown with the aid of the Rebel Alliance and the planet emerged as an unstable, multi-species federation.


Then the Gulag Virus sent the Galaxy spiralling into chaos. Warlords, Jedi, Sith and rebels vied for power. Prolonged warfare and the use of primitive weapons of mass destruction brought great devastation to the planet. Benign intentions turned to evil over time. Jedi who sought to restore order and reunite the planet fell to the darkness they claimed to oppose, while still believing that their intentions and actions were good. In so doing, they followed in the footsteps of Atris and Joruus C'boath. Renegade Jedi established a Sith cult called the Disciples of the Vader, for they idolised the long-dead Vader as a god and believed it was his will to enslave all those who could not wield the Force and were not human. The Republican Guard, a faction that glorified the Old Republic and staunchly opposed Force-users, was founded by disgruntled clone slave-soldiers and racial minorities that declared war on both Force cults. In between these three extremes, several smaller factions tried to carve out a niche for themselves. The planet was locked in stasis, divided by riven groups trying to recall a past they did not remember. Here, the dark age never ended.


This was the world Diona grew up in. She was born in Nexus City, capital of the austere Dominion of Light. This was the nation her Jedi forebears had established in their bid to bring peace to Tephrike. It was supposed to be a bastion of the light, a city on the hill that would be a shining example to all Tephriki. By the time Diona drew her first breath, it had degenerated into a repressive, totalitarian theocracy. The Jedi masters of the Dominion imposed their warped interpretation of the code not only on their fellow Jedi, but on the entire population. They believed that the entire Galaxy had been consumed by the Gulag Virus and blamed this on machinations of the Dark Side. Believing that the Jedi had failed in their duty to protect the innocents of the Galaxy, they resolved to never let the Dominion fall. Over time, this became a convenient rationalisation of the fact that they had created an enormous prison camp the size of a country.


In the glorious Dominion, there are no natural births - officially, at any rate. Sexuality is criminalised, for passion and lust lead to the dark side. Family bonds are viewed as selfish, for each individual should devote themselves to the community and the propagation of the Light. Thus Diona was born in a laboratory. It is mandatory for all fertile Dominion citizens to submit to mandatory sperm and egg harvesting, followed by sterilisation. If the Dominion had the means, they would do away with this process entirely and move to a population composed solely of clones, but the limitations of the cloning technology do not allow this.





The template of Diona and her 'sisters' was a recently deceased Jedi Knight called Lea. Lea had been declared a heroine of the Dominion and Paragon of the Jedi for leading a heroic last stand against the Sith. She was selected for criteria such as loyalty, ideological reliability, combat aptitude and physical fitness. The Dominion wanted to clone those who were useful and had good skills, not really understanding that the process could not create a complete copy. She was the sixteenth in her birthing pod. Not all of those who were raised alongside her survived. Some died of disease due to the primitive medical infrastructure, two were purged for being consumed by heretical thoughts since they did not respond well to indoctrination and three would die on the frontlines.


However, Diona was among those who survived. From the moment a standardised test revealed that she had an acceptable Midichlorian count and was Force-Sensitive, she was destined to become a Jedi Knight. The girl had no choice in this matter, for the leaders of the Dominion believed firmly in the evils of free will. They had seen the Dark Side ravage the entire Galaxy and turn vast swathes of Tephrike into a wasteland because people had been allowed to choose evil, placing their base desires above the needs of the community.


Thus she was subjected to a thorough indoctrination process. Her teachers taught her to regard the Jedi of the Dominion as valiant heroes. The Army of Light was a great dam meant to stem the tide of darkness. To be selected to join the holy order was a great honour. The Order had given her life, fed, clothed and educated her. Past generations of Jedi had fought, bled and died so that she would have a chance to live. It was her duty to repay the Order's kindness.


She was soon inducted into the Order as a neophyte Jedi. Because she was meant to become a Guardian, her training focused on martial aptitude and spiritual indoctrination. Her education on subjects that would have little bearing on her service as a warrior of light was rudimentary. The Dominion operated on the basis of the belief that every citizen should be assigned a place and stay in his or her place. Lectures and combat training were accompanied by periods of fasting and contemplation. Young students would often be cloistered in small cells, where they were expected to meditate and connect with the Light.


Of course, children inevitably test their boundaries. The forbidden is attractive precisely because it is forbidden. Once she was caught fooling around with a fellow student. Such amorous urges were considered to be a step towards the Dark Side, so they were separated and punished for their transgression. Undoubtedly it was a frightening experience for a young child to be told that she had almost let evil into her heart. If allowed to take root, it would transform her into one of those vile abominations who had taken up arms against all that was good and right in the world.


To give her some perspective, Diona and other members of her class were brought to an inquisitorial trial, where dangerous heretics confessed their sins and thanked the Inquisition for reeducating them. The supposed darksiders confessed to all manners of crimes, such as plotting to poison the milk given to Younglings, contaminate the water supply of Nexus City and murder the High Council. They told tales about conducting nocturnal rites where they consorted with demons from the Netherworld and allowed them to possess abducted Jedi. It was great theatre, but left its mark on the girl. She scored well in her combat training and showed an aptitude for team work, looking out for others during manoeuvres instead of seeking personal glory. An older Jedi called Aliura took the neophyte under her wing, teaching her combat and survival skills.


Because the Dominion was a nation of war, her training placed a great emphasis on squad level tactics, life fire exercises and so on. Lightsabres are extremely rare on Tephrike since the suitable crystals do not grow on the planet. Thus only a select few Jedi and Sith own them. Diona was obviously not one of them so instead she was taught how to use Force imbued blades and halberds. Her training also included a survival course in the jungle. Her pursuers staged a mock capture and she was subjected to intense interrogation, which included a battery of mental attacks.


It did not take long for Diona to see combat against real enemies. The Dominion of Light and the Vaderites clashed. She was part of a Jedi task force that supported the Dominion's clone troopers in an assault on a Sith stronghold. The battle was a bloody one, where neither side gave quarter. It was characterised by brutal fighting in foxholes and underground bunkers. Diona distinguished herself during a nightly raid, displaying initiative and vigour. The Dominion commandos dug a secret tunnel to get beneath their enemies, using explosives to blow a hole. The enemy had trenches at the bottom of a hill and near the top. One time she and her comrades took a trench and the enemy launched a furious counterattack and swept around the Dominion forces. Luckily, the Jedi had a trench to give them some protection. Intense artillery fire shook the earth as both sides lobbed in shells. The Sith also made use of gas to flush out their enemies.


Diona's Force meld abilities helped her comrades rally, drawing strength from one another. In the face of Sith warriors and their slave-soldiers seeking to surround them, she maintained a cool head and did not lose her nerve. Her calm confidence and zeal had an effect on her comrades, steeling them against the assault. Joining, they pushed the gas away and rallied, smiting the enemies of the Light. Still, the fighting was vicious, though they were able to liberate several slaves from the clutches of the Sith, who had used them to mine Agrocite ore.


Diona was able to slay a Sith Warrior in her first fight. She took her defeated enemy's Vader mask as a trophy. However, when the mask was discovered to be in her possession, she was punished for this as it was attachment and thus represented the sin of pride. This angered her, but she was heartened by the fact that her actions had helped save the lives of comrades. She participated in several skirmishes with Sith and rebels. While the Sith threw themselves at the Jedi with reckless abandon, the rebels proved more elusive and blended in among the civilian population. Dominion soldiers would be killed by sharpshooters or improvised explosive devices. Diona herself was assigned to guard duty in a Dominion convoy when it was suddenly ambushed by rebel warriors from the Republican Guard.


Most of the rebels were Nautolans or rebellious clone troopers, but there were a few Yuuzhan Vong among them. Through clever teamwork, Diona and one of her comrades were able to flush out a Dominon sharpshooter. But then the Jedi was engaged by a Vong warrior. Diona fought bravely, but was injured by the bite of an amphistaff. Feeling a horrible pain, she was incapacitated. But before the Vong could land the killing blow, her comrade leapt to her aid, blocking the way. However, the Vong overpowered and slew her friend. Angered by this, Diona was able to rally and used the Force to throw her blade towards the Vong's neck, piercing it. The partisans would retreat, but not before having forced the Dominion to pay a high price in blood. Fortunately, Jedi healers were able to save her life.


Later she and her comrades would come across the bodies of Dominion loyalists, who had been crucified by rebels. Others had been disembowelled by wild beasts. Thus door-to-door searches had to be conducted in the villages that lay in between the frontlines. Homesteads were searched, civilians questioned about their affiliations. Villages were often burnt down during these search and destroy missions and their inhabitants were relocated to Jedi-controlled territory. Because their loyalty was considered suspect, these villagers were often concentrated in makeshift camps for reeducation. Parents were separated from their children, who would be raised in government-controlled care centres.


Diona was charged with chasing down stragglers and 'keeping order'. She detested her work, considering it dishonourable. However, her views hardened when her squad came under fire from hidden snipers and some rebels who had seemingly surrendered blew up comrades of hers with concealed hand grenades. Blaming herself for their deaths, she became very harsh. When civilians demonstrated against being uprooted and stones were thrown at the soldiers, she and her squad were tasked to go in and arrest rioters. What happened afterwards is ambiguous. Diona claims that they used reasonable means to quell the riot, but came under fire from sharpshooters hidden amongst the allegedly peaceful protesters. Either way, things escalated and the soldiers fired into the crowd, killing several people. She was among those who fired. After the crowd had been dispersed, the soldiers carried out arrests. Diona rationalised her actions, but they scarred her.


However, she was soon pulled into the hornet's nest that were the internal politics of the Dominion. Aliura, an older Jedi who had mentored her in her younger days, was accused of heresy and impure intentions. The Jedi Master had defied a no retreat order and yielded ground to the Sith, electing to prioritise the lives of her soldiers and hep civilians escape. She had made herself several enemies. Thus she was arrested by the Inquisition. Diona found herself in a difficult position, for she was pressured to provide information on her friend and sell her out. Failing to do so would indicate that she was involved after all. Diona tried to stall and avoid incriminating her friend, but in the end gave in when she was told that she could help Aliura, who would be given a second chance. What her masters told her was true...from a certain point of view. When Diona met Aliura many months later, she had rejoined the order. However, there was no trace of the old Aliura. Having been reprogrammed by the Order, she was just a drone, an empty shell. She did not even seem to remember their friendship. Diona was wracked with guilt.


What frustrated Diona was that while she was a very skilled Jedi among her age group, everything was handled by seniority and outright ideological compatability. In other words, favouritism. Thus she was held back for promotion and often placed under the command of senior Jedi who owed their rank to political connections instead of merit. A number of battles she fought resulted in her comrades suffering unnecessarily high casualties because political agendas were placed above military ones. For someone who had been raised to believe in the greater good, this was deeply troubling.


Things came to head with two incidents: The Netherworld Event and the Republican Guard's Hundred Day Offensive. Virtually every world was affected by Akala's mad rampage in some manner. In the blink of an eye, trillions of people from across the Galaxy were raptured. Moreover, the Force was thrown out of balance. For a while Force-users were unable to call upon it without risking unpleasant side-effects. For a short while they were unable to use it entirely.


On the day of rapture, Diona and her unit had been in battle with Sith warriors, pushing into Vaderite territory. The fierce fighting ceased when suddenly people from both sides disappeared. Diona herself had been duelling a Sith when her opponent vanished right before her eyes. Deeply confused, she at first wondered whether this might be attributed to the intervention of the Force. However, this hope was short-lived when she realised that many soldiers on her own side had disappeared, too. Because the enemy had been affected as well, she did not believe that this could be the work of the Sith.


She pulled her soldiers back to a more defencible position, but this order was countermanded by a superior officer, who proclaimed that the disappearances were the result of dark side machinations and ordered a death charge on an entrenched Sith position. Diona protested, but was overridden. The attack was a bloodbath. Neither side was able to reliably use the Force. When Diona tried to use her Force meld ability, the backlash gave her a severe migraine. She was lucky that a Sith who tried to strike her with Force Lightning was blasted by his own attack. The Jedi commander who had ordered the attack was fragged, which gave her the leeway to order a pullback. For a while Diona and her comrades were alone, unable to reach central command.


Diona tried to make the most of it, ensuring that her soldiers got supplies and medical treatment. At the same time, she punished those who preyed on civilians, even those among her own men. Maybe she was trying to atone for her past deeds. Eventually contact was reestablished with headquarters. Diona learned that the disappearances were not an isolated incident. Rather they had affected all of Tephrike. Fighting had broken out in Nexus City. Seizing the opportunity, the Republican Guard had launched a massive offensive to knock the Dominion out of the game. Rebel agents infiltrated the capital to cause havoc. Though lacking in rest and materiel, Diona and her men were quickly deployed to the front lines. Jedi Battlemaster Mahtara assumed command of the Dominion forces. Being more rational than many of her peers, she sacked several of the political hacks and introduced a more flexible strategy. However, the fighting was still brutal and the Dominion was in retreat.


Things got worse when the Vaderites experienced a régime change. Some of the Sith had come across the 'true' history of Vader's life. In reality, it was a 'The Galactic Civil War for Dummies' book. But it told the story of Vader's redemption. Thus these Sith concluded that since Vader had turned to the Light, they must do so as well. Others decided that since Vader was a false Sith, Sidious was the true Dark God. The result was a civil war. Darth Krieg, leader of the 'light' Vaderites emerged victor. At first, he extended an olive branch to the Dominion, declaring that it was time for the Jedi to unite. Naturally he expected them to submit to him. Unsurprisingly they refused, so he declared that they had fallen to the dark side and made a secret pact with the leader of the Republican Guard. Thus the Vaderites entered the fray as well. They were just as weakened by the Force being wonky as the Jedi, but the Dominion was the one fighting a two-front war.


Realising that the Dominion's enemies would have trouble maintaining a long supply train, the Battlemaster initiated a scorched earth policy. Anything that might be useful to the enemy was destroyed. These measures targeted food sources, transportation, communications and industrial resources. Even civilians were rounded up and removed from areas bound to fall to the enemy. Diona was part of such operations, destroying rice fields with herbicides to deny food to the enemy. She played an important role during the battle for a strategically important bridge. Despite ferocious resistance, the enemy was winning. Ordered to prevent their crossing, Diona set off the explosives. But some of the clone troopers had mutinied and betrayed her, resulting in her being captured by the Republican Guard. She was brought to a prison camp inside rebel-held territory.


Here Vong Shapers conducted experiments on her. Ironically, these mirrored experiments Jedi and Sith performed on Vong. In the case of the latter, they wanted to find out what made Vong tick and how being Force Dead worked. By contrast the rebels wanted to understand how the Force worked so that they would find ways to reliably cut off someone from it. The rebels criminalised Force use and used conditioning to compel Force-Sensitives in their ranks to suppress their talents. As it turned out, one of the scientists who experimented on Diona was a Force-Sensitive who had rejected his talents and now tried to show her the way. However, the experiments were crude and very painful. Like ther counterparts, the Rebels' technology was primitive and so their attempts to turn her Force Dead caused Diona great pain. Their research was a failure, but gave her a mental connection to the Yuuzhan Vong. In other words, she could use Vongsense.


In the meantime, the anti-Dominion coalition fractured. Using guile and deception, Battlemaster Mahtara cannily exploited divisons within the ranks of the Vaderites and the Republican Guard. False flag attacks encouraged forces from both sides to fight each other. The Republican Guard's leader was overthrown by a vote of no confidence in their parliament. Angered, Darth Krieg withdrew his forces. His marauding hordes burnt and looted anything in their path, for they did not seem to care much for their leader's official commitment to the way of the Light. His attempts to discipline them created resentment. Krieg himself ended up being betrayed and murdered by more orthodox Vaderites, who wanted to return to the true Sith ways.


The breakup of the alliance turned out to be a boon for Diona because Vaderites attacked the lab. Amidst the fighting, Diona was able to escape and save some of her fellows. When she eventually managed to return to friendly lines, she was at first awarded a decoration for her actions, but also treated with suspicion. Her mental connection to the Vong made her a bit of a freak, despite its utility in combat. Thus she was put under observation and questioned by the Inquisition to ensure that she had not been tainted. It was around this time that the Inquisition made her an offer. The Grand Inquisitor used carrot and stick to coerce her into being his shock trooper. When one of her 'sisters' got in trouble with the authorities, the Grand Inquisitor used his influence to ensure she got away with a slap on the wrist and that it left no mark on her record. This indebted Diona to him. On the one hand she would get responsibility and quicker promotion...on the other hand there were some shady things which needed to be done.


She was recalled to active duty when the Dominion clashed with the Vaderites again. During a raid on a Vaderite base to destroy chemical weapons, Diona found out that the Sith were using aliens as slave labourers and 'human' shields. The Jedi wanted to rescue the people but was told that they were expendable. Their fate was in the hands of the Force. So she blew up the entire facility, Sith and slaves alike. It only added to her guilt and doubts. Haunted by her actions, she tried to cope by taking drugs.


Diona's life was changed forever when, for the first time in four centuries, outsiders arrived in the orbit of Tephrike. They were members of Firemane's Exploration Corps, led by Tegaea Alcori. Their mission was to explore new worlds that might have been lost during the Darkness, initiate contact with natives and establish trade routes. The initial contact between them and the Dominion was awkward. After a clash with Dominon starfighters in space, Firemane soldiers occupied a Dominion base on one of Tephrike's moons. Some Masters wanted to go to war, believing the outsiders were demons or Sith.


However, Battlemaster Mahtara thought differently. She had become less and less enamoured with Dominion orthodoxy over time. Being a member of Yoda's species, she had a long life span and had thus known the Dominion's original founders. Realising that the intruders were human beings and possessed advanced technology, she decided to negotiate in good faith. If things went well, they could be useful, for the outsiders had professed animosity towards the Sith. So a Firemane delegation met with Master Airla, the Dominion's representative.


However, other forces were at work. Seeing a chance to undermine his rival, Grand Inquisitor Antonius conspired to torpedo the negotiations. Jedi Knight Diona was among those who were ordered to arm themselves. They were told that the outsiders were demons who had come to destroy their utopia. Rogue Dominion soldiers opened fire on the delegation. Master Airla was caught in the crossfire and wounded. Firemane soldiers took her captive. The Firemane diplomat was saved by the intervention of Elpsis Kerrigan-Alcori, who blocked the salvoes with a Force shield but was injured in the leg by a bullet. A furious battle ensued as Dominion soldiers and Jedi swarmed the Firemane transport, trying to keep it from taking off.


Elpsis fought a rear guard action to provide cover, but when she tried to reach the transport herself she was attacked by Diona and two of her Jedi brethren. Working in tandem, the three Jedi coordinated their attacks through telepathy and their Force meld abilities, with Diona being the focal point. Thus they were able to corner Elpsis and cut her off from escape. She was a powerful master, but their relentless attacks took their toll on her. However, the empath realised that the mental link could be used against them, after the three used it to summon a barrier to shield themselves against her elemental fire abilities. Launching a powerful mental attack, she struck Diona. The pain was transferred from her to her comrades. Then Elpsis blasted them with fire and telekinesis. Burnt by the strong fire assault and smashed by the shockwave, Diona was knocked out.


Elpsis managed to two of the Jedi, but the transport was under heavy fire and she was too far away to reach it. As the Dominion deployed artillery, she made the choice to stay behind, urging her comrades to leave by lifting the transport with the Force. Then Diona came to and strike her with her blade before knocking her out with the pommel of her sword. A mob of soldiers and civilians grabbed the girl to abuse and lynch her, but Diona stopped them, declaring that Elpsis was a prisoner of the Inquisition. On paper, the Dominion had defeated the outsiders, but it was clear to Diona that they would retaliate. She delivered her prisoner to the Ministry of Harmony and was appointed her jailer. Deep down, she was silently doubting the virtues of her cause.
 
[member="Valiens Nantaris"]


So way I see we have the following big elf migrant groups:


  • All those on Firemane ark ships. Eldorai Matriarchy et al.
  • Shadow Knights
  • Independent Aspirants
  • Eldorai reactionaries
  • Myriad smaller groups

Does this seem accurate?


Eventually they'll need worlds to settle on. The Tygaran natives probably need it more than the Eldorai. I guess the Vash will want some forests and the Qadiri deserts/tropics. Xio probably just need to be away from the sun.


Thoughts?
 
[member="Siobhan Kerrigan"]
That's a good listing, yes.

If I take your list above and apply it to possible worlds I see the following:

  • Eldorai Matriarchy - Continental or tundra.
  • Shadow Knights - Mountainous or Arctic.
  • Independent Aspirants - Continental or tundra.
  • Eldorai reactionaries - Continental or tundra.
  • Qadiri - Desert or savannah.
  • Vashyada - Arboreal or tropical.
  • Xio - Oceanic or mountainous
 
[member="Valiens Nantaris"]


I think that works in general. Shadow Knights are a bit tricky though because they're multiracial, as opposed to just limited to Eldorai.




Valiens Nantaris said:
Xio - Oceanic or mountainous


If we make a water world, some Xio could found an underwater city.
 
[member="Valiens Nantaris"]

1.

The Xio complain about racism.


I do like the idea of the Xio getting a cool underwater city and taming all sorts of sea monsters. Bonus points if it turns out there's all sorts of resources beneath the ocean and they claim a monopoly.


Xio will probably have a light/dark culture war though Mystra die-hards ought to remain unpopular. I can see the Daughters splitting off and going independent. To a large degree it depends on what happens after Sio dies (their belief structure acknowledges that some day her spirit will 'ascend').


Wonder whether Semiramis will eventually attain her goal of uniting the Qadiri or a good portion of them.


The Eldorai will be in competition for the same living space if they end up in the same system. Then again, space is huge.


2. Hmm what should I put in the wealth section of the NPC template for Hazani?
 
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OUT OF CHARACTER INFORMATION

  • Intent: Expand on Tephrike by codifying one of the main groups on the planet.

  • Image Credit: Here.

  • Role: Rebel group.

  • Links: Tephrike, Into Darkness.
GENERAL INFORMATION

  • Group Name: Republican Guard.

  • Classification: Rebel group.

  • Headquarters: Red Coral City.

  • Loyalties: Free people of Tephrike.

  • Group Sigil: Rebel Alliance starbird.

Description: The Republican Guard is a secularist, revolutionary movement native to Tephrike. It is in a state of war with the Disciples of the Vader, a Sith cult that worships Darth Vader as a god, and the Dominion of Light, a fundamentalist Jedi theocracy that follows a warped interpretation of the old Jedi Code. Like its two competitors, the Republican Guard is a child of the apocalypse. The outbreak of the Gulag Virus sent Tephrike spiralling into chaos. Cut off from the rest of the Galaxy and ravaged by the plague, the planet experienced famine, isolation, technological regression and civil war. The federal government collapsed, giving way to warlords and gangs. The local Jedi enclave tried to restore peace, but their benign intentions turned evil over time and they created a totalitarian theocracy. Their dominance was soon contested by Sith cultists, who preached a mixture of Vader worship, human supremacism and Social Darwinism.

The Republican Guard rose to oppose both of these factions. In contrast to its enemies, the Guard idolises the Old Republic and the Rebel Alliance, though it is also influenced by the Imperial Remnant. It is also staunchly opposed to Force-users, viewing the Force as a disease and blaming it for the calamities of the past few centuries. Originally it was started by remnants of Tephrike's pre-collapse government, nativist parties of aquatic aliens and deserted Dominion clone troopers. Though officially committed to democracy, in practical terms wartime exigencies have turned the rebels into a military junta. Most unusually, it has a strong Yuuzhan Vong element, for their Force Dead nature makes the Vong ideal shock troops. It helps that they face persecution in Jedi and Sith territory.

The Guard is staunchly secular, regarding Force religions as a means 'space wizards' employ to oppress the common people. As a result, all forms of Force worship have been prohibited. Force-users are regarded as afflicted by a malignant disease. Some of the members of the Republic adopt a maltheist viewpoint, seeing the Force as some sort of malevolent deity, but this is a minority position, as it clashes with the Republican Guard's overall securalism. Children who manifest Force powers in rebel territory are subjected to brainwashing and a good bit of mental trauma to associate the Force with bad things. Mental conditioning is used to suppress Force use, along with Vong technology. Those who are regarded as too dangerous to be released back into society are isolated. Being an insurgency movement that has managed to seize control over a few provinces, the resistance has imposed a war economy on those it seeks to liberate - whether they want to be liberated or not. As it was founded by rebellious clone troopers, joined by various alien races, this faction is highly militarised, with universal conscription. The Republican Guard's 'capital' is Red Coral City, an underwater settlement originally founded by Nautolan and Gungan colonists. It also maintains small rebel cells in Dominion and Sith territory.

In its culture and daily life, the rebels idealise the old Galactic Republic, seeing it as a bastion of democracy, sentient rights and good governance. Indeed, ballads and theatre plays glorifying the deeds of the Grand Army of the Republic are common - by contrast, the Dominion of Light does the same for the Jedi. Many of the inhabitants of its territory include citizens who fled the Jedi or Sith controlled areas - or were rescued during raids on labour camps. As supplies are scarce, they seize a lot of what they require via raids or by 'taxing' villages under their 'protection'. Resistance fighters also try to smuggle subversive literature and leaflets into the territory controlled by the Force cultists. This goes hand in hand with carrying out terrorist attacks against their enemies. Overall, the Republican Guard is a morally grey faction. It has principles many would consider noble, but is willing to use very ruthless means to achieve its goals. One of their credos is: “The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure.” Another is 'Do-ro'ik Vong pratte!' which is a Vong phrase that means 'and woe to our enemies'.

Unsurprisingly, Vong Shapers are prominent members of the Guard's R&D division, although their ability to recreate their ancestors' war machines is limited. Most partisans are poorly equipped and forced to live off the land. The Guard makes extensive use of Tephrike's networks of waterways. A number of their bases are located underwater. This is no surprise since one of their sources of support are aquatic aliens. However, the waters of Tephrike are dangerous, for sea monsters abound.

The Republican Guard has made frequent use of terror tactics. Murder, kidnapping, torture and general intimidation are a routine part of Guuard operations and are calculated to cow the populace, liquidate opponents, erode the morale of Dominion and Sith government employees, and boost tax collection and propaganda efforts. It is meant to demonstrate that both the rural and urban dweller are powerless against the Guard. Terror extends beyond targeted murders and kidnappings, and includes the mortaring and shelling of population centres. Due to its conventional weakness, the Guard has been forced to pursue a strategy of asymmetrical warfare for most of its existence. To build up logistical support, it has created an integrated network of bases, sanctuaries and lines of communication.


Use of terror is considered integral to weaken and destroy local government, strengthen the revolutionary apparatus, proselyte among the populace, erode the control and influence of the enemy. Captured Jedi and Sith are often shot out of hand or experimented on to discern the nature of their powers and devise counters. It should be noted that such tactics are the norm on Tephrike. Both the Dominion and the Sith have set up what amounts to a slave state in their respective territories. The Guard seeks to gain support among the civilian population through a mixture of propaganda, intimidation and by winning hearts and minds.

Particularly in remote areas, the Guard is the sole source of humanitarian aid, governance and protection. Guard soldiers and workers distribute supplies, provide medical care, education. They also help peasants bring in the harvest and train self-defence militias. However, at the same time they tax the locals in the liberated areas, conscript civilians as soldiers or labourers and practically paint a target on their backs by setting up weapons caches, supply dumps, underground bunkers and tunnels. This exposes them to the Search and Destroy campaigns conducted by both the Dominion and the Sith. These often involve the wholesale destruction of villages suspected of aiding the rebels, deportations and massacres. Freedom is never free, and so the Guard sees the hardship the people must undergo as an unfortunate, but necessary sacrifice on the road to the liberation of Tephrike.


SOCIAL INFORMATION

Hierarchy: The Republican Guard is authoritarian, though not totalitarian like the Vaderites and the Dominion. The hierarchy is very top-down. While committed to a republican form of governance, to a large degree it is an officer led rebellion. This is similar to the Rebel Alliance of yore, though the Guard has no aristos or royals. The Guard maintains a senate in the liberated territories. The senators are directly elected and – theoretically – choose the chancellor. However, the legislature is more of a show of convenience comparable to an advisory council than a decision-making body. It elects the supreme commander, who is regarded as the chancellor of Free Tephrike. But due to the constant state of emergency the leader's term is always extended.

True power rests in the hands of the military junta they preside over, the Council of National Salvation. The junta is composed of the most senior military commanders. It is charged with leading the war effort against the Force cultists, until the day comes when victory has been achieved and the republic can be restored. However, rebel units operating far away from the centre in territory controlled by the enemy have considerable autonomy. Some of these units are very small and utilise a clandestine, cell-like structure. Others are large enough to be organised as partisan companies, battalions and brigades, though their numbers fluctuate. The Republican Guard maintains several regional commands, which are responsible for carrying out rebel activity, sabotaging the enemy, spreading propaganda, mobilising recruits, setting up camps and acquiring funds. However, some rebel units only pay lip service to the centre and pursue their own agendas or have split from it altogether.

The Guard maintains a degree of direct democracy on the level of villages and towns under its control. Village heads, councillors and mayors are elected by the eligible citizens. Force-users are disenfranchised. The same applies to Sith or Dominion collaborators. However, the military junta has the final word on all major decisions. For a while the Guard experimented with an elected officer corps, but this proved counter-productive and was soon abolished. Over the centuries, rebel formations have gone rogue or split off entirely to create their own factions, but most struggle for recognition.

Membership: The Guard is limited to Tephrike and thus only recruits natives of the planet. Potential members must be willing to fight or otherwise contribute to the struggle for liberty. They must be Non-Force-Users, Force Dead or 'cured' Force-Users, though the latter face many hurdles. Must espouse the principles of the Guard, show loyalty to it and oppose the machinations of the Force cults.

Dogma/Doctrines: From its point of view, the Republican Guard champions the common people. It is the advocate of the 99.9%. All those who have been born without the Force and suffer under the yoke of Force-wielders. It works tirelessly to restore peace and fight for the freedom of the oppressed. It makes the streets safe, distribute food to the hungry, provides emergency medical care, inspires hope in people who otherwise would have none and protects Force-Sensitives who have been born in its midst from themselves. The Guard sees itself as the last bastion of liberty, egalitarianism, justice, multiculturalism and tolerance.

It seeks to establish an egalitarian, multispecies, republican state where one's position is decided by merit and not an affinity for a mystical energy field. It is resolutely opposed to the genetic aristocracy represented by Jedi and Sith. Both cults are two sides of the same coin, using their powers to deceive the masses. The Guard affirms freedom of religion, but this does not extend to faiths that venerate the Force or those who have an affinity for it. By contrast, Yuuzhan Vong have been welcomed into the movement, though the caste system and technophobia have been largely done away with. The Vong religion is one of the permitted faiths, though the Tephriki variant has diverged a fair bit from orthodoxy. Interestingly, the Guard's anti-Force viewpoints has spawned some groups that idolise the Force Dead, regarding them as particularly pure. Some non-Vong have also converted to the True Way. However, the Vong's influence has also caused envy.

The Guard values resilience, discipline, thrift and preparedness. There's also a free press, which is allowed to criticise the régime. However, due to emergency wartime legislation, this criticism must operate within certain bounds. Essentially the press is allowed to criticise individual leaders or policies, but not the general line. Thus no journalist would suggest making peace with the theocratic factions or treating Force-users like normal people. The rebel faction also upholds clone rights. This is very pertinent since many of Tephrike's people are clones. The Dominion in particular makes extensive use of cloning. The rebels regard the Jedi's use of clones as just as heinous as the chattel slavery practised by the Sith. They have clinics that attempt to cure the clones' sterility.

The Guard attributes the downfall of the Old Republic to Jedi and Sith conspiracies. Tephrike's long isolation and inaccurate records have given them some rather unorthodox views. Thus they believe that Sidious and the Jedi conspired together to foment the Clone Wars so that the Force blind could be brought to heel. Their view of Luke and Leia is more charitable. Both are seen as well-intentioned people who were duped by their masters into continuing the cruel war.

According to this interpretation, Luke went into exile and renounced the Force because he realised the harm Force-users had caused. He hid the Jedi's sacred scriptures to keep future generations from repeating the same mistakes. Sadly, even burning the holy texts was not enough. Jedi Rey fought the Yuuzhan Vong and the First Order was led by Supreme Leader Thrawn. Snoke was a failed Sidious clone who believed he was the true emperor. Interestingly, the Vong are whitewashed, for they are regarded as righteous crusaders who saw the evil of Jedi and Sith and stood up for the common man. General Jar-Jar Binks was a brave warrior who fought in the Clone Wars and later led the Rebellion and the Resistance to many victories. The Guard also has a positive view of Gilad Pellaeon, seeing his Imperial Remnant as a secular state that was sadly corrupted by his successors.

As mentioned above, the Guard treats the Force as a curse. However, it rejects exterminating all Force-users. This would be impractical anyway. It is also seen as barbaric. Instead it tries to cure them. Young Force-Sensitives are indoctrinated to associate the Force with bad things. From the perspective of the Guard, a child who happens to be born sensitive to the Force is someone to be pitied. However, they require treatment, lest they become a danger to themselves or the community. The embrace of pain is often used on captive Jedi or Sith. Attempts have also been made to turn Force-Users Force Dead. The Guard believes that Force-Users who have been 'cured' and deemed sufficiently stable should be allowed to live their lives. Nonetheless, they are still monitored to ensure that they do not succumb to their curse. Some elect to undergo dangerous procedures to be turned Force Dead in order to attain full rights.

Curios: The Green Book. A training and induction manual issued by the Republican Guard to new recruits. In addition to outlining the group's ideology, it includes a statement of military objectives, tactics and conditions for victory over the movement's enemies. It acts as a manual of conduct, political manifesto and introduction to the organisation. Republican Guard partisans usually carry cyanide suicide pills. Many Rebel leaders use Ghostwave transmissions or various Villip biots, allowing for secure communication that cannot be interrupted.

Goals: To liberate Tephrike from the control of the Force cultists and warlords and unite it under the banner of a secular, unitary republic.

MEMBERS
Mezha Krazhmir


HISTORICAL INFORMATION

The outbreak of the Gulag Virus had a profound impact on almost every inhabited world in the Galaxy. Galactic commerce came to an end, billions died from the plague and many more due to internal strife. Galactic governments collapsed and many planets succumbed to anarchy. The repercussions for Tephrike were extreme. The planet's fragile democracy had already been under fire due to racial and social tensions. Moreover, the planet was highly dependent on galactic trade. Things turned from bad to worse as the survivors warred amonst themselves.

Tephrike's small Jedi enclave tried to impose order and fight the darkness, but ended up becoming the very evil they fought against, while insisting that they were righteous. Influenced by a debased, warped interpretation of the old Jedi code, they sought to bring the planet under the control of a radical Jedi theocracy, the Dominion of Light, which took totalitarian control to new heights. Inevitably, there was opposition. Heretical Jedi turned on their masters and declared a dark crusade, forming a Sith cult that worshipped Vader as a god and believed all Force blind should be enslaved and treated as chattel.

The common people of Tephrike were caught between a rock and a hard place, as both theocracies vied for control. Their religious war cost many lives and devastated the planet. It was only a matter of time before Force blind rebel groups united and formed their own faction, the Republican Guard. Like the Jedi and the Sith, this faction turned to an idealised past. The Dominion of Light saw itself as the successor of the Jedi Lords, Lord Hoth and Mace Windu, the Disciples of the Vader regarded themselves as the heirs of the 'Dark God' Vader and the Republican Guard believed it was restoring the Old Republic.

The revolutionary movement that would be known as the Republican Guard came into being in a humble underwater settlement called Red Coral City. Prior to these cataclysmic events, Red Coral City had been a rather minor settlement. Founded by Gungans and Nautolans, it had been one of many aquatic settlements created by aquatic aliens who'd settled on Tephrike. It only really made the headlines when the locals complained that the activities of a foreign corporation were causing serious damage to the sea and the wildlife in it, leading to protests, Its obscurity turned out to be a blessing because it was spared much of the initial destruction that took place during the Age of Strife. However, social unrest, food shortages and the plague forced the local administration to implement harsh measures to keep order. The small town was soon faced with a refugee crisis. Desperate to escape the fighting, refugees bribed smugglers to help them get into the settlement. Strict border controls were imposed, not the least because the natives feared that they would be inundated. In one highly controversial action, a police submersible used torpedoes to turn refugee craft away.

Like many areas dominated by aquatic aliens, Red Coral City's inhabitants supported Tephrike's old, federal government, which was losing ground to the Force cultists and warlords. Indeed, there was soon little to separate the old regime from just another warlord group and its leaders demanded contributions from the locals. Furthermore, the Dominion of Light launched punitive expeditions to bring the underwater towns into the fold, after the Vaderites' Dark Crusade had been halted at Palmyra, the planet's old capital. Fear of fifth columnists was rampant and led to the lynching of suspected spies. Moreover, refugees told horrific stories about the deeds of the Windian Jedi's elite soldiers: Clone troopers. Ironically, some of these clone troopers would turn out to be Red Coral City's best allies and help found the Republican Guard. Prior to the Collapse, Tephrike had been a location for several medical companies, which had been attracted by the planet's bountiful flora and fauna. Medical facilities had been set up to run tests and experiments, encouraged by rather lax laws. This included a medical cloning facility. The Windian Jedi later appropriated this facility and used it to breed soldiers. Eventually, they would seek to do away with natural reproduction entirely, viewing pleasures of the flesh as the path to the Dark Side. However, since the tech had been created with animals in mind, their method of cloning was less than ideal and they ran into issues such as clone madness or rapid ageing. A group of clone troopers who had managed to subvert their programming rebelled against their masters, turning on them mid-battle, which helped save the town when it was being assaulted by the zealots. It was these rebels Red Coral City's embattled government made an alliance with


It was a canny Quarren leader called Zoho Koquon who took control. He would go down in history as the Founding Father of the Republican Guard. His family had been prominent nativist Quarren politicians prior to the Collapse. However, Koquon realised that the deep fault lines between the races had been one of the reasons that caused Tephrike to descend into chaos. He became a prominent militia leader, making himself a name in the defence of the city. It was he who took the initative to accept the aid of the rebellious clone troopers. This was a controversial move, to say the least, but Koquon was a determined, charismatic leader. Using his political and military connections, he built up a following, the Sons of Freedom. They formed the nucleus of what would become the Republican Guard. The policy of total resistance to both Jedi and Sith was not uncontroversial.


Some believed the interests of the people would be best served by trying to appease one of the two theocratic Force cults, whose war was ravaging the planet. These views were squashed by a radical party of secularists, who proclaimed that the inhabitants of Red Coral City had to rally around the banner of freedom and liberty, for otherwise they would be nothing but slaves. This faction also gained support from many refugees, who in many cases had fled from Jedi or Sith territory with little more than the clothes on their backs and left loved ones behind. Having driven the appeasers out of power, Koquon took control. The remnants of Tephrike's old administration were also swept aside, for the Guard considered itself a revolutionary movement. Restoring the ancien régime would not suffice, for its failures had contributed to the current plight of the Tephriki. Only radical change could bring salvation to Tephrike.

Reports of atrocities perpetrated by Force-Users hardened the policy towards those strong in the Force. At first they were simply disenfranchised and monitored, but soon the new régime adopted harsher policies. However, Koquon was still hesitant to go as far as the radicals in his own party wanted. His belief that not all Force-users were diseased was not rewarded, for he was murdered by a 'sanctioned' Force-User, who was later accused of being a Sith agent. His successor became Sinya Kairn, one of the Clone Commanders who had defected to the Rebellion. As someone who had witnessed the actions of the Dominion first-hand and started her life as a slave-soldier. As a result she was a lot harsher. Supported by the firebrands, she implemented the broad strokes of the anti-Force-User measures that characterise present day Republican Guard policy. Indeed, reports of cultist activities, nocturnal rituals and blood sacrifices caused a mass panic amongst the populace, Force use was prohibited entirely. Too much time has passed for it to be possible to verify whether there really was a fifth column during the battle or a cult of Sith 'deep state agents' plotting to undermine the fabric of society. Both seemed real to the Guard and so harsh laws were imposed to protect the populace from Force-users - and Force-users from themselves and the wroth of the public.

During her term as leader of the movement, the Republican Guard also made an alliance with Tephrike's surviving Yuuzhan Vong population. Both the Dominion and the Vaderites regarded the Vong as unnatural abominations. Having failed in their bid to topple the Dominion in a Dark Crusade, the Vaderites unleashed a genocidal campaign against the Vong, partly since their new Dark Lord needed to strengthen his position and direct the energies of his underlings somewhere far away from his throne. The Republican Guard had motivated fighters, but it lacked Force-Users of its own and its manufacturing basis was small. It needed to gain elite fighters to level the playing field. The Yuuzhan Vong fit the bill, for their Force Dead nature and fighting skills allowed them to fight Force-Users on equal terms. So the Guard accepted them into its ranks, though with some strings attached. It helped that centuries had passed since the Yuuzhan Vong War and many of the aliens had given up on the technophobia of their people. A Yuuzhan Vong by the name of Meelan Shai would eventually become the leader of the rebels.

The Republican Guard would continue its struggle against the Force theocracies under successive leaders. Periods of conventional warfare were accompanied by low-intensity conflicts. The Guard sought to establish revolutionary cells in enemy territory, using affiliated partisan groups to wage a guerilla war. Its partisans created an extensive underground system of tunnels, which were expanded over time. Eventually these tunnel complexes included field hospitals, training areas, storage facilities, headquarters and barracks. Aside from the partisans, the tunnels themselves presented potential dangers to intruders, for they were often booby-trapped. The partisans would even use venomous snakes (placed as living booby traps). The construction of the tunnels typically included features such as U-Bends that could be flooded quickly to trap the enemy. Sometimes gas was used. The Dominion and the Vaderites carried out harsh reprisals against villagers suspected of collaborating with the rebels. Caught between a rock and a hard place, it was as always the civilians who suffered the most.

While the Guard provided protection against raiders and humanitarian aid, it also taxed the inhabitants of the liberated zones, conscripted them for labour or military service and punished suspected enemy spies harshly. The Guard carried out operations to liberate prisoners from Sith slave labour camps. It also seeks to help Dominion clones reintegrate into society and find cures to their ailments and sterility. But it also maintained assassination squads that carried out terrorist attacks, many of which target civilians accused of 'collaboration'.

The struggle is a bloody one and what would be considered war crimes have been committed on every side. The Guard has certain standards it holds itself to and abhors slavery. But it also considers terror a valid means to achieve its goals. As far as the Tephriki know, the rest of the Galaxy has been consumed by the Gulag Virus. So the Guard considered itself to be the inheritor of the traditions of the Old Republic, though it also drew inspiration from the Imperial Remnant. In its bid to fashion the strongest possible revolutionary, secularist bloc, the Guard did not tolerate rivals. There was a certain logic to this. The free people of Tephrike could not sustain and support dozens of odd guerilla groups. Competition for financial, material and other resources that had to be extracted from the people was intense. Many partisans groups that mushroomed during the Darkness were assimilated or eliminated by the Guard, though it still had to deal with heresies and warlords. Unity came at a price, for while a certain degree of popular democracy remained in place, the movement grew rather authoritarian.

Like every world, Tephrike was affected by the Netherworld Event. In the blink of an eye, countless people from across the planet were raptured. Moreover, Force-users found it difficult to call upon their powers without side-effects. For a short while, they could not draw upon their gifts at all. The disappearances caused a panic in Republican Guard-controlled settlements. There was even an attack on an asylum constructed to hold and reeducate Force-users, for radicals held them responsible for the calamity. To their credit, the guards tried to protect their charges. Some escaped and either fled into the wilderness or formed a violent cult. But order was restored and the Guard recognised that its enemies had been weakened, for both Jedi and Sith depended on the Force.


This culminated into what would be later known as the Hundred Days Offensive. The campaign brought Rebel soldiers into the heartland of the Dominion. She was part of a recon unit. The initial attacks stunned the Dominion armies, causing them to temporarily lose control over several cities. However, Jedi Battlemaster Mahtara rallied them. The armies of Light regrouped, beat back the attackers and inflicted heavy casualties on them. The popular uprisings Red Coral City had hoped for never materialised. Moreover, they faced a canny opponent in the Battlemaster, who implemented a scorched earth policy to deny the Republican Guard supplies. Anything that might be useful to the enemy was destroyed. These measures targeted food sources, transportation, communications and industrial resources. Even civilians were rounded up and removed from areas bound to fall to the enemy. Disease also took its toll on the rebels.


At the same time, the Dominion's de facto military supremo exploited divisions in the ranks of her nation's enemies. Throughout most of their existence, the Republican Guard and the Vaderites had fought each other just as fiercely as the Dominion. The Vaderites were unapologetic racists who regarded non-humans as inferior and endorsed a might makes right philosophy based on the inherent supremacy of Force-Users. In short, they were the very antithesis of the principles the Guard espoused. However, they had recently undergone a change in leadership. Some of the Sith had come across the 'true' history of Vader's life. In reality, it was a 'The Galactic Civil War for Dummies' book. But it told the story of Vader's redemption. Thus these Sith concluded that since Vader had turned to the Light, they must do so as well. Others decided that since Vader was a false Sith, Sidious was the true Dark God. The result was a civil war. Darth Krieg, leader of the 'light' Vaderites emerged victor. It helped that he'd rallied rebellious slaves to his cause by promising them freedom. At first, he extended an olive branch to the Dominion, declaring that it was time for the Jedi to unite. Naturally he expected them to submit to him. Unsurprisingly they refused, so he declared that they had fallen to the dark side and made a secret pact with the leader of the Republican Guard. Thus the Vaderites entered the fray as well. They were just as weakened by the Force being wonky as the Jedi, but the Dominion was the one fighting a two-front war. At the time the Nautolan leader of the Guard, Kiraxa Kitomo, was a pragmatist who regarded the Dominion as the greater threat, reasoning that the Force being wonky had created an opportunity that might never come again. Hence she made a secret pact with Darth Krieg. As a result the Rebels and the Sith became de facto co-belligerents.


Using guile and deception, Battlemaster Mahtara cannily exploited divisons within the ranks of the Vaderites and the Republican Guard. False flag attacks encouraged forces from both sides to fight each other. The Republican Guard's leader was overthrown by a vote of no confidence in their parliament. This was one of the rare occasions when the senate removed a supreme commander. The junta affirmed its decision and arrested their former leader. Angered, Darth Krieg withdrew his forces. His marauding hordes burnt and looted anything in their path, for they did not seem to care much for their leader's official commitment to the way of the Light. His attempts to discipline them created resentment. Krieg himself ended up being betrayed and murdered by more orthodox Vaderites, who wanted to return to the true Sith ways. The new leader of the Republican Guard was a Gungan revolutionary called Odoh Senks. He had the support of Vaekta Khrazhmir, an important Vong commander. Senks vowed to continue the war until victory had been achieved.


However, things took an unexpected turn when the Outsiders appeared in Tephrike's orbit. In actual fact it was a Firemane expedition. At first Firemane entered into negotiations with the Dominion. But extremists in the Dominion's ranks attacked the Firemane delegation. A fierce fight ensued, and one of the Firemane operatives, Elpsis Kerrigan-Alcori, was taken prisoner. Moreover, Firemane-allied pilots, including the Alderaanian Ranger/Resistance member [member="Laira Darkhold"], were shot down and stranded in the wilderness. Republican Guard insurgents led by Mezha Krazhmir had watched these events. They shadowed the pilots and later came to their aid against Dominion forces. Darkhold and her surviving crew were brought to the rebels' underground tunnel, though she was required to wear a device that prevented her from using her Force powers. Eventually they managed to get in contact with the leadership of the Firemane expedition. Applying the logic that the enemy of my enemy is my friend, the two groups made a tentative deal. The Republican Guard saw an opportunity to destroy or decisively weaken its hated enemy, though it remained very wary of the outsiders, as they had many Force-Users in their ranks.
 
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OUT OF CHARACTER INFORMATION

  • Intent: Expand on the Order of Fire, Qadiri and a character referenced in rp.

  • Image Credit: Here.

  • Role: Hazani is the daughter of the recently murdered High Mistress of the Sistren of the Eternal Flame, an important player in Qadiri politics and religion. Presently a 'guest' and student of Siobhan, she may inherit her mother's position and become a major figure among the Qadiri.

  • Links: Tygara, Siobhan Kerrigan, Semiramis, Firemane, In Time, First Contact.

PHYSICAL INFORMATION

  • Age: 39.

  • Force Sensitivity: Knight.

  • Species: Qadiri.

  • Appearance: Hazani is a tell Qadiri female with dark skin, the usual poined ears of an elf and dark hair that reaches to her shoulders. She has lived a life as a warrior, and so her body has its share of scars, burn marks and so on. One of the most prominent one is a cut on her right arm, inflicted by Siobhan's lightsabre. She also suffered electrical burns from a Force Lightning blast in the same duel. Hazani dislikes ostentatious attire and usually wears simple robes outside of combat.

SOCIAL INFORMATION

  • Name: Hazani Jai Bysara.

  • Loyalties: Order of Fire, House Kerrigan-Alcori, Sistren of the Eternal Flame, Qadiri.

  • Wealth: Presently Hazani's wealth is rather limited. She does not live in poverty and is can take of herself, but is not rich. Though from a wealthy family, she is only now recovering stability after her mother's demise and the extermination of the turncoats who murdered her. However, her wealth may increase in the future. This depends on her political standing and her relationship with Siobhan, who is currently holding many assets 'in trust'.

  • Notable Possessions: Her mother's Force imbued sword. A diamond made from the ashes of her cremated mother. This token is in line with the burial traditions of the Sistren, who worship Azali, the Qadiri goddess of fire, the desert and forging. Owns a holocron given to her by Siobhan. Owns a copy of ‘The Lady’, a political treatise written by Siobhan on governance, acquisition and maintenance of political and economic power. It is grounded in a realist school of thought based on power politics and endorses consequentialist rather than deontological ethics.

Skills: Particularly skilled in Pyromancy, Energy Absorption, Air & Wind Manipulation, offensive and defensive Telekinesis and Force Meld. She is proficient in forging and a decent smith. Moreover, she can imbue items with the Force. She has some skill in utilising Control Pain. She also knows the basics of concealing her thoughts, emotions and motives from others by creating a shield around her mind. This is an essential survival skill in the Qadiri game of thrones. Her telekinetic powers are decent, but classical rather than exceptional.


Personality: Young Hazani has a lot to live up to. Her mother Sahali Jai Bysara was a hero to the Qadiri people and, like with many great women or men, casts a long shadow that her child has found it difficult to escape from. To be the child of someone with so many achievements can be intimidating and stifling. Especially if they are the demanding sort and expect you to continue the legacy. Elpsis, adoptive daughter of Siobhan Kerrigan, can sympathise. Fortunately the relationship between Hazani and Sahali was a lot better than the one Elpsis has with her domineering mother. Nonetheless, her relationship with her mother was not free of conflict. Sahali was a demanding, somewhat aloof mother and Hazai tried to live up to her expectations, while hiding a slight resentment that she should be given respect.


Regardless, Hazani is the heiress to the woman who repulsed the Xioquo invasion of Krolis, the holy city of the Qadiri people. The women who led the Sistren of the Eternal Flame, a cult of Force-Sensitive Qadiri fire worshippers. While the actual order is rather small, it commands the allegiance of many vassals and is respected for its devotion and piety. Finally, Sahali rallied the armies of the League of Krolis and led the resistance against Shahbânu Semiramis and her Firemane lieges, even facing Siobhan in a duel on equal terms. In the end she was betrayed by duplicitous aristocrats who wanted to curry favour with Siobhan. The Lady Kerrigan unexpectedly decided to avenge her rival's death instead, since she had come to respect her valour and despised traitors.

Now her mother is dead and Hazani is expected to carry on her legacy. Moreover, as part of the terms of the rather lenient peace treaty, she is a guest of House Kerrigan-Alcori. If you were feeling unkind, you would call her a hostage. Siobhan has treated her honourably but it is clear that she also intends to use her. However, the young Qadiri is an ambitious girl and determined to leave her own mark. Hazani believes that not all involved in her mother's betrayal have been brought to justice.

Interestingly, she bears more ill will towards her mother's false friends than she does to Shahbânu Semiramis, the ruler Sahali opposed. The former backstabbed her, the latter was someone who faced her openly. The betrayal has made her guarded and suspicious of others. It does not help that the conspirators included persons her mother once called friends. Wrath is one of her sins. She has learned that smiles can easily conceal daggers. It has taught her the importance of dissembling and not being lulled in by others. Her overall alignment could be described as Lawful Neutral.


Although young in years, she has acquired a good grasp of how the world works and is always seeking out more information. However, she is still inexperienced and can make mistakes an old hand at the game would not. Because she grew up as the daughter of a famous mother, she is a bit entitled. She can also be rather self-righteous. She was raised in the belief that one day she must lead others and this is reflected in her attitude and proud countenance.


Hazani has conflicted feelings about Siobhan. Hazani impetuously engaged the Lady Kerrigan in battle and was defeated. Then Siobhan crossed blades with her mother. If Siobhan had not gone to war against the League, Hazani's mother would not have been murdered. Yet she also avenged Sahali's death. Hazani knows that Siobhan is a ruthless woman who intends to use her as a tool, but at times also shows her affection that borders on maternal. Hazani has realised that in a jungle full of dangerous beasts, it is best to be on good terms with the biggest lion. Though young in years by Qadiri standards, Hazani is an ambitious girl and eager to learn about statecraft, warfare and the outside Galaxy. Thus Siobhan has assumed a bit of a mentoring role. She probably likes having someone around who seems to appreciate her lectures. While she lectures, she demands her attention, not that the Qadiri would be foolish enough to deny it. For her part, Hazani has strong opinions about how the Qadiri need to adapt and strengthen themselves. Hence she realises the importance of learning from her people's foreign overmistresses. Hazani has seen battle and is brave, though the fire of youth can goad her into overly daring action. Indeed, she loves a good battle. Perhaps because it is one of the situations where she is able to cut loose, be herself and judged by merit. She may have a bit of a blood knight in her.


COMBAT INFORMATION

Weapon of Choice: The Force, Force Imbued Blade.

Combat Function: Hazani's greatest strength lies in her elemental abilities. She is a very gifted pyromancer. Her pyrokinetic abilities makes her a strong force at range, enabling her to blast, burn or blind opponents. She can also use it to heat objects by touch or mental concentration and manipulate preexisting flames. Combined with her aptitude for air and wind manipulation, this makes her rather potent. Her fire bending is obviously less effective in very cold environments such as Hoth. She would be at her strongest in a binary furnace like Tatooine or a hellish hothouse of lava and magma such as Mustafar. Manipulating fire and heat is something she has been doing from an early age, so it comes natural to her. She is proficient in shielding herself from elemental attacks, keeping her body warm through the Force and absorbing heat.

Her people, the Qadiri, form a balance between humans and Eldorai. They are remarkably agile, yet able to hold their own physically, though they are more prone to fatigue than humans. Whilst possessing greater than human dexterity and greater than Eldorai strength Qadiri are below average in an opposite matchup. Her racial heritage gives her an instinctive skill of navigation, for her people seem to possess a sort of internal compass. She has classical, but not exceptional telekinetic abilities.

Hazani is capable of using Force meld, allowing her to join her mind with those of her comrades to boost effectiveness. However, the enhanced strength brought by a meld works both ways. While it can improve coordination and allow the participants to share strength, a great disturbance in the Force could overwhelm them as they receive the pain through their enhanced senses. If the pain is caused by the minds she is touching, it could produce devastating effects for her and the others in the group. This could range from causing her to pain to disorientating and leaving her exposed to other threats. This is something a canny opponent could exploit. She is not skilled in the use of illusions or similar advanced mentalist techniques. Hazani has limited skill with galactic technology. Furthermore, she is stubborn and headstrong, which can be used against her. In that regard her youth can be detrimental to her.

Rather than a lightsabre, she uses a Force imbued blade. This weapon has a higher cutting power than a conventional sword, is resistant to lightsabres and can damage and destroy dark side spirits and apparitions. Being a physical blade, its weight can be used to put pressure on an opponent in combat. However, its cutting power is inferior to that of a lightsabre. This means it cannot be used to cut through a blast door the way Qui-Gon did, melt through a bulkhead or carve through vehicle armour. She is a capable duellist with a blade, spear or polearm. Siobhan has started teaching Hazani how to use a lightsabre. But the Qadiri is still very awkward and clumsy with it since she is not used to a near-weightless weapon. So she prefers sticking with the more traditional weapon.


HISTORICAL INFORMATION

Hazani was born near the end of the Four Hundred Year Darkness. Her homeworld was Tygara, home of the Qadiri, but also their Xioquo and Vashyada cousins. Though her people, the Qadiri, had long believed, that life existed on other planets, they had lived in isolation for millennia. They knew nothing of spaceflight, their distant Eldorai cousins, Jedi or Sith. However, this would eventually change. Hazani was one of the young elves who grew up in a changing world.

Hazani was born into a Qadiri noble family. Her mother was Sahali Jai Bysara. Her father was called Kanan Jal Vahan. As was typical for members of their social class, it was an arranged marriage, though a happy one. Though not on par with royals such as the Shahs of the Amikarese Empire, the Bysaras were very wealthy, having grown rich through trade in silks, gems and slaves. Thus Sahali wanted for nothing. Hazani's mother was the second daughter of the family. In other words, she was the spare and thus not in the immediate line of succession. In her youth she was a bit of a wastrel, more given to parties and excess than statecraft. She still performed her duty and produced a child, Hazani. The little babe was mostly raised by slaves. Her mother alternated between neglecting and pampering her, which obviously left its mark on the girl's attitude.


Sahali would have probably amounted to little more than another spoilt aristocrat with little more than an impressive – and probably invented- family tree if her life had not taken an unexpected turn. On the way to the city of Mansura, her ship was caught in a storm and ran aground on rocks. Most of the crew perished, but Sahali and her little daughter somehow survived. Maybe it was luck, the will of the Force or that of the Goddess Kashara. Either way, their tribulations had only just begun. Some of the surviving crew members turned on their mistress and they were forced to flee. Thus mother and daughter found themselves lost in the desert.


This forced Sahali to step up and reinvent herself. Caught adrift and separated from all she knew, she had to fight to protect her child and survive herself. Like all Force-Users in Qadiri society, Sahali had received some training to control her powers, but she had been unenthusiastic about it. But now she was forced to use her powers to protect them and shed her own ways to survive. Sahali had to protect them from wild animals, hunt and scout for water sources. However, meagre supplies and dehydration took a toll on her. When her daughter got sick, Sahali grew so desperate that she did nothing something she had not done in ages: She prayed to the Goddess. Delirious from lack of food and water, she still manifested the power to heal her child and keep the illness at bay. The pair ran into a group of nomads, who promised them shelter and protection.


Unfortunately for the pair, the desert folk also had a grudge against the city dwellers. Once they realised the identity of the newcomers, they decided it would be a smarter course of action to sell them as slaves. So they ambushed and seized them. Sahali defended herself, but her drink had been poisoned and so she was soon subdued. Realising what fate their captors had in store for them, she prayed once again. Later, Hazani's mother would claim that she had a vision. According to her, a symbol appeared to her when she stared into the flames of the bandits' camp fire. Either way, she was able to compel one of the nomads to release her from her bonds. With what she considered to be the Goddess' gifts empowering her, she unleashed her fury upon her captors. Her eyes glowed with a fierce light and her hands became fire. The very camp fire the bandits had used to warm themselves now roasted them. Though injured by many wounds, Sahali managed to rescue her daughter. Hazani stabbed one of the bandits in the leg with a stolen knife, aiding her mother in their escape.


However, the surviving bandits pursued them. Though she had experienced a Force awakening of sorts, Sahali was still a neophyte. Her injuries and tiredness were taking their toll on her. Hence it is likely that she would have been killed by her pursuers, if the two escapees had not come across scouts from the Sistren of the Eternal Flame. The Sistren were an old martial order with a proud history. They were dedicated to the Qadiri Fire Goddess Azali and regarded their elemental fire abilities as her gift to them. Indeed, the Force itself was a flame to them. Holy warriors, they were sworn to uphold her laws and smite her enemies. Though few in number, the Fire Sisters were trained fighters. The nomads, more used to hit-and-run attacks and somewhat superstitious, retreated when the fire cultists summoned a wave of sand to blind and scorch them, followed by fire.


Hazani and her mother, both injured and exhausted, now found themselves under the protection of the chivalric order. The fire sisters escorted them to some caves where they had set up camp. Here they were able to get some rest and medical attention. Hazani, being the observant sort, could not help notice the shift in her mother's attitude. Sahali was a lot more attentive to her. Indeed, she would not let her child out of her sight, fearful that she would be snatched from her and put in harm's way again. At the same time, Sahali had become extremely pious. Her prayers had been answered by the goddesses and her child had been spared from a life of misery and slavery. In this, she perceived the hand of the divine. Her mother spent many hours in conversation with their rescuers. She also prayed and meditated, encouraging her daughter to do the same.


In the past Sahali had neglected her training, now she sought lessons from her new allies, seeking to hone her martial and Force skills. It took a while before mother and daughter were able to leave the desert and return to civilisation. The Qadiri did not have spaceships, aircraft or speeders, after all. A violent sandstorm postponed their return. One of the younger Sistren took Hazani under her wing, teaching the little girl some survival skills. Finally they accompanied the Fire Sisters out of the desert wastes. Once they reached the nearest town, they were able to send word to their family. The Fire Sister who had been educating Hazani a bit accompanied them. When they returned to the family estate they had quite a story to tell. Kanan had been searching for his wife and daughter, fearing the worst, and so he was relieved to be reunited with them.


But for Sahali there was no going back to how things had been before. For starters, she sold many of her fancy clothes and jewels, donating most of the money to worthy causes. She also sent her concubines away. Then she announced she had made the decision to pursue the path of her warrior and pledge herself to the Sistren. To her, this was the will of the Goddess Azali. By her sign, she would prevail. Her parents considered her mad. Even Kanan, who cared for his wife deeply, found himself questioning her sanity. Given the circumstances, he could not be faulted. Binding her life to that of the Sistren would mean that Sahali would have to forsake her inheritance. While the order had vassals and holdings, the Sisters themselves were forbidden from amassing wealth for themselves. But Sahali stuck to her guns.

Hazani was happy about the attention and care her mother was showing her, but deeply confused by the new direction her life was taking. She bore witness to several unpleasant arguments in the household. To be caught in the middle of these disputes was most awkward for the child. What she had experienced in the desert also left its mark on Hazani. She grew into an unusually serious, but also somewhat solitary child. Her separation from her mother made her a bit sullen. She did well in her studies and her tutors approved of her precociousness.

While Sahali climbed the ranks of the Sistren, Hazani was raised on stories about her mother's deeds. At first her grandparents were dismissive, believing that their daughter was turning her back on her house. This changed when it became clear that Sahali was leaving her mark. Stories about her fighting desert bandits and Xioquo raiders found their way back home. In a battle between the Sistren and a neighbouring Qadiri state that coveted some of their land, Sahali distinguished herself by rallying infantry that had been shattered by a Yazgid cavalry charge. It was said her sword caught fire in this battle as she channelled her power. She achieved gained renown when she slew a kraken in a fight with the Xioquo, blinding it with a blast of light before thrusting her spear through its mouth, saving countless captured Qadiri in the process. After passing the trials of fire, she joined the Keepers of Azali's Sacred Flame. This exclusive sect was an elite within the elite. Sahai was now one of the youngest mistresses of the order. These were the types of stories that found their way back home. Young Hazani had this image of her mother being a great heroine, besting arch-villains and slaying demons. She obviously did not see the hardship her mother faced. At the same time, she could not help feel some resentment.


Fate conspired for for their paths to cross again and for Hazani to embark on a path similar to that of her mother's. However, many of her romantic notions would be dashed in the process. When Hazani and some other members of her family were aboard a ship, it was attacked by pirates. The corsairs managed to board their vessel, intent on taking its illustrious passengers captive to hold them for ransom. Fierce fighting broke out around her and Hazani was forced to defend herself. Remembering what she had endured at the hands of the bandits as a young child, she took up a spear from a dead guard. In defence of of her younger cousins, she leapt into battle. The girl ended up facing the mutinying captain from the shipwreck, who had betrayed her and her mother so many years ago. He struck her with his scimitar, injuring her and driving her back with his greater strength. But the memory gave her strength. Manifesting a power she had not thought she possessed, she blinded and burnt him with fire, before stabbing him with her spear. It would later transpire that the raiders had been privateers acting on the basis of a letter of marque from the Amikarese Empire, the largest Qadiri state. Luckily, they were driven off.


While Hazani recovered from her wounds, she received a letter from her mother, praising her courage. It was one of the few things Sahali had praised her for. But there was a bit of a dichotomy in that Hazani was always seeking her mother's favour. Yet when she got it, she felt resentful for wanting it in the first place. Some time after this incident, their paths crossed once more, for a delegation of the Sistren came to the city on the occasion of a religious festival.

It gave Hazani a chance to see how much her mother had changed. Sahali was no longer the frivolous, materialistic woman of the past. But she was also not the overprotective mother who had lapped attention on her daughter and sung songs with her. Instead she was domineering, stern and aloof. Hazani found herself facing a stranger. The other Sistren respected her mother and sung her praises. Hazani could not help resent the fact that some of the younger Fire Sisters seemed closer to her own mother than to her. As was common the Sisters had not only come to celebrate, but also because they were looking for new recruits. They promised adventure and camaraderie, as well as a chance to serve the Goddess and participate in daring crusades against unbelievers.


Hazani took the initiative and volunteered, without seeking her mother's approval first. Perhaps she hoped that it would impress her mother. She was put through a number of tests to determine that her Force affinity was strong enough. She managed to pass these, but her mother spoke little with her, beyond telling her daughter that the life of a devotee of Azali was an arduous one determined by duty. Perhaps she was trying to dissuade her daughter from joining, realising that her romantic beliefs would only be squashed. However, Hazani stuck to her guns.


On the day the Sistren departed, she accompanied them. Once she reached their monastery, she was put through intense training. It was both physically and mentally demanding, pushing her to her limits. Like any military organisation, the Sistren sought to weed out the opportunists, cowards, glory hounds and cowboys. Hence training was designed to break recruits down and build them back up. Regular training in Force abilities and physical combat was accompanied by long marches, prayer sessions and fasting. She was taught how to use a blade, javelin and bow. Much to her disappointment, Force imbued weapons were reserved for sisters who had truly proven herself. To teach them humility, young recruits like her had to perform servant work, such as cooking, sweeping the monastery and looking after the animals. She also conducted patrols and dealt with wild animals that menaced peasants who paid tribute to the sisterhood.


In addition, Hazani, like any other recruit, had to pass the tests of endurance, courage and antipathy. For the first, she had to head across the blazing summer sands and reach through a hot fire to retrieve a key. For the second, she had to take up a blindfold and fight one of the Fire Sisters with no sight, then remove the blindfold so that she was dazed by the light. In the third trial, she had to resist the ice and cold of a cryomancer to prove her resistance to the power of the ice, which was the obvious antithesis of the holy flame of the Goddess Azali. At the end of it she was swathed in a burning robe which she was expected to resist the fire from, and become a true sister. Hazani managed to pass these tests. On this day she swore the sacred oath, pledging herself to Azali and the Sisterhood mind, body and soul. "To be a Sister of the Flame is to embrace the fire, to be the fire, not to be consumed by it,” Sahali told her on the day of her induction into the holy order.


Her mother showed her no favouritism. Indeed, she seemed to push her harder than other recruits and make sure she got the harshest trainers. Of course, giving her daughter special treatment would have just made Hazani grow entitled and undermined both of them. Sahali believed she was doing her daughter a favour by treating her normally, not realising that Hazani resented her a little. As could be expected, some of the girl's fanciful ideas of what life among the Sistren would be like were dashed, for it was a lot less romantic than she had probably imagined. Life as an acolyte of the sisterhood was certainly a lot less adventurous. She learned that it was 25% patrolling or garrison duty, 25% prayer, 25% sleeping on hard beds, 20% training and 5% actual fighting.


Hazani was still very young and junior, so she was kept away from campaigns. Unsurprisingly this rankled her. Her chance to prove herself came when the monastery came under attack early on. The other Knights were away on, so she was practically the only capable warrior present. The attackers were Xioquo raiders, who had come to pillage and desecrate this sacred place. They venerated Mystra, the dark goddess they considered to be the creator of their people. They launched a surprise attack, exploiting their powers of concealment to infiltrate the monastery under the cover of darkness. Hazani had been on patrol duty when she managed to dispatch a scout. Xioquo spilled into the monastery, killing wherever they went.


Bravely she managed to rally the few able-bodied guards, getting the non-combatants to safety into the inner sanctum. Outside she and the few guards present fought the intruders. Beyond the episode with the pirates and fights with wild animals, she had never seen combat outside of a training setting. Now she was forced to step up. She met the attackers with blade and fire. She did poorly at first against the agile, experienced Xioquo. But then her fire gave her an edge against them. Her meld abilities manifested in this fight, enabling her to coordinate better with the remaining acolytes. Ice warred against fire as she was a Xioquo cryomancer. She was cut by ice shards and her right arm was disabled by a cone of ice, yet she fought on, as if possessed. When reinforcements arrived on the spot, having galloped to the monastery after being alerted, they found her lying on the top of a pile of corpses, bleeding and suffering from the effects of being struck by a poisoned blade. The raiders retreated, fleeing from the monastery. Her valour was noted and she was promoted to the position of a low ranked Knight. Her mother gave her some acknowledgement.


While Hazani was recovering from her near-fatal injuries, a new crisis brewed. One that would show her that life among the Sistren was a lot less idealistic than she might have imagined. Parisa Jai Sassanal was the head of a Qadiri house that illegally occupied territory the Sisterhood as sacred ground. She also claimed the right to invest clerics of the Temple of Azali. A cleric who had been deposed by Parisa sought refuge among the Sistren. The high lady insisted that she was exercising her rights as mistress of her domain. Thus attempts at diplomacy and gentle persuasion were rebuffed by her. Indeed, one of the ambassadors was seized and later executed by the Sassanals.


The High Mistress of the Sisterhood had succumbed to disease and it was in doubt whether she would survive or if a conclave might be required to choose a successor. However, Sahali unexpectedly took the initiative, refusing to tolerate the temerity of the House of Sassanal. Despite hazardous weather conditions, her forces marched on the residence of the Sassanals. The march was so sudden that Parisa had no time to rally her banners, though she sent out messengers. Nonetheless, she met the Sisters and their retainers in battle with her household forces. The two hosts clashed and she was forced to retreat behind the walls. Her sister was captured by Hazani, who distinguished herself by participating daring charge.


Parisa's sister and some other captured knights expected to be ransomed. But instead Sahali used them, along with other captives, as human shields and positioned them ahead of her advancing army, forcing the besieged to decide whether to fire on them or not. Many of them were cut down. After raining fire and brimstone down upon the defenders, the Sistren and their allies stormed the city. Hazani was one of the first who got over the battlements, wielding her glowing Force imbued blade. She was part of a small squad of soldiers and junior acolytes. When they came under heavy enemy fire, their commander was incapacitated. Hazani used ingenuity by summoning a wind to raise a cloud of sand. Though deprived of vision herself, she was able to use her training and navigational talents to make it through the cloud and take out the snipers.


Parisa and her inner circle barricaded themselves in their villa. Having sent messengers, they hoped for reinforcements to turn the tide. But Sahali ordered her followers to burn down the villa, for in her eye an example had to be made. Hazani was shocked by the order, but her mother remained adamant. As she told her daughter, "They have been found...impious by the will of the Goddess. The only fit punishment for the apostate is fire, Hazani." The villa became a death trap as the flames engulfed it. By the time they receded, House Sassanal had been obliterated. Sahali ordered her soldiers to salt the earth the villa had been built upon.


Her actions were immortalised in a song. It is said that when one of Parisa's vassals approached the ruins, Sahali sent a musician to sing it to him. He bent the knee and she pardoned him. Though the brutality of her measured drew censure, order was restored. Later the conclave elected Sahali as the new High Mistress. Hazani had earned her place among the Sistren, but life had turned out to be very difficult from what she had imagined. It caused conflict inside her, but she decided to remain in their ranks. To leave would mean desertion, for her vow was a sacred one. It would bring shame upon her and her family. She had also found comrades among them. Her once idealistic and optimistic personality had replaced by something serious and less innocent. If she wanted to succeed in the order, she had to become stronger and harder. Here and there she visited her home town. Her family was moving on with its life. Her cousins were blossoming into ladies of society. But the issues they concerned themselves with seemed vapid and shallow to her. One of her younger cousins looked up to her, in the way she had admired the Sistren.


It did not take long before she was engaged in a fight that was less morally questionable for her. The Xioquo had cast their covetous eye upon Krolis, the holy city of the Qadiri. It was the residence of the Saoshyant, the high priestess of Kashara and the most important religious figure in Qadiri society. Trade and tithes had made Krolis extremely rich and this made it a tempting target. The moment to strike seemed ideal. The Amikarase Empire was engaged in a struggle over the succession. Meanwhile, the incumbent Saoshyant had offended many Qadiri states by insisting that she, not the secular rulers, alone possessed the right to invest Kashari clerics.


Hazani, her mother and a small escort happened to be in Krolis on pilgrimage when the Xioquo fleet advanced upon the city. Krolis was too far away from the citadel of the Sistren for reinforcements to arrive in time. Once word of the approaching invaders reached the city, panic broke out. However, the Saoshyant kept her nerve, appointing Sahali as the commander of her forces. Applying pragmatism, Sahali reached out to Khaimari Corsairs, accepting an offer of aid from one of their admirals. For the first time, she wavered in her treatment of her daughter, and ordered her to guard civilians who had taken refuge in the main temple. But Hazani refused to shirk battle and insisted on fighting alongside her mother and her battle sisters.


The battle was a very bloody affair. A combination of improvised Krolian fire ships and Khaimari corsairs using guerilla tactics was able to destroy or disable a number of Xioquo ironclads. But the drows managed to land enough of their forces to assault the city. Using their dark sorcery, they had blotted out the sun, covering the land in darkness. Despite the defenders carrying out several forays, the Xioquo managed to use explosives to blow a hole into a wall. But fierce house-to-house fighting awaited them in the city itself, as Sahali and the Saoshyant rallied the defenders. As part of the High Mistress' strategy, the Xioquo were lured deeper into the city, where they were worn down.


When it seemed the lines would break, she rallied them, inspiring the defenders with her example and inner flame. Given command of her own squad, a rag-tag unit of militia, Kashari warriors and some Fire Acolytes, Hazani led an attack on the Xioquo artillery. The drows were employing giant cannons. By using her fire powers, she was able to detonate all that gunpowder, inflicting notable casualties. A ritual conducted by the Sahali and several priestesses banished the darkness and restored the sun, burning the Xioquo. This caused them to flee, though they had extracted a considerable price in blood from the defenders and part of the city was put to the torch. Hazani and her squad managed to capture some Xioquo, who would be sold into slavery. Her mother was hailed as the heroine of Krolis and defender of the true faith.


The battle had profound political repercussions. Several Qadiri states banded together to form the League of Krolis. Ostensibly it was a defensive alliance to defend the holy places of the Qadiri against Xioquo incursions. But it was also directed against the expansionist aims of the Amikarese Empire. Semiramis III. had become Shahbânu of Amikaron and wanted to unite the Qadiri under one banner – hers. Hazani remembered being attacked by Amikarese privateers and was poorly disposed towards Amikaron. But ere things could come to head, the Qadiri faced a new foe, for the sky people had arrived.


Historically Tygara has been completely isolated from the outside galaxy. The Qadiri, interestingly, had a long tradition that there were other people living out amongst the stars. However, their image of benevolent deities was nothing like what they actually got when slavers from the sky came down upon them. These slavers were off-shots of the corsairs so common in the Galaxy at large. The Qadiri did not know about spaceships, FTL travel or blasters. A town under the protection of the Sistren was attacked by the outsiders.


However, when Hazani and a force of soldiers came to their aid, they found themselves facing more than the bandits they were used to. Their javelins, muskets and arrows could not penetrate the armour of the slavers, but fire burnt them fine. They were able to use their powers to compensate for their backward tech, but then the pirates bombarded them with a gunship. Hazani was able to summon a powerful wind to crash it, but the effort exhausted her. Cornered by pirates, she fought bravely, but was subdued after being shot in the back. Grabbing her and other captives, the pirates pulled back in one of their transports, dropping bombs as they went.


When Hazani came to, she found herself in the cold void of space. She was saved from a life of slavery by the unexpected intervention of a third party. A flotilla of Firemane and Eldorai ships, assisted by the Freespace Rangers, appeared in the system and attacked the slavers. When the Eldorai boarded the slaver ship, Hazani was able to free herself. She was more than a little shocked when she ran into the pale outsiders, who outwardly resembled Vashyada but were clearly of a different race and did not speak the same language. She met their commander, a grim, taciturn woman called Kaida Taldir. When she was brought back to Tygara, she had quite a story to tell. It soon became clear that the outsiders intended to settle on Tygara. To this end, they entered into an alliance with Semiramis and soon found themselves at war with the Xioquo. The technology they possessed both frightened and fascinated Hazani.


Meanwhile, Sahali observed these developments with a mixture of caution and growing concern, for she realised that the outsiders would also strive to dominate them. When Firemane and the Eldorai mustered their armies to assault the Underealm, as the Xioquo's subterranean lair was called, Hazani was part of the Qadiri contingent that participated in the invasion. By now she had earned her place as a knight of the order. In spite of the outsiders' technological terrors, it was a bloody battle and victory only came at a price. With the Xioquo subdued, the outsiders tried to impose their vision of a new order upon Tygara. It soon became clear that while the monarch of the Eldorai called herself a Star Queen and many of her people saw themselves as superior, they were in fact in a subservient position to Firemane.


Hazani spent some time with outsiders, attempting to learn about the outside world. She had to deal with racism, especially from the Eldorai, though she refused to be put down. It irked her that some of her people had started to revere the paramount leader of the outsiders, Siobhan Kerrigan. Mindful of the fact that her mother's name might make her a target, she entered an exchange programme under an assumed name. In that capacity she was attached to the Glory Hounds, a company of Firemane Rangers from a world called Dahomey. It was commanded by the strict and professional Captain Glory. Hazani was used to Non-Force-Users being subservient to those blessed by the Goddess, but Glory wasted no time making it clear to her that she was not in awe of her powers. Among other things, she made Hazani fight while her powers were suppressed by a Ysalamiri.


She got the chance to see the world beyond Tygara when some of the Glory Hounds were deployed to Dxun in support of a Free Worlds' Coalition mission. A Sith cult had taken root on the moon and had to be wiped out. Her first time in hyperspace and on a foreign world was quite an experience for Hazani. But she soon found herself battling Sith cultists in the jungle. In the process she also made the acquaintance of a young Alderaanian Ranger called Laira Darkhold. Hazani was unaware of the fact that the young woman was secretly the Crown Princess of Alderaan. When the cultists summoned a Smoke Demon, it was Hazani and Laira who confronted the abomination. Fear and terror threatened to grip Hazani in a vice as the Smoke Demon invaded her mind. But with the help of Laira, she was able to overcome it, using her Force imbued blade to destroy it. Later they faced the cult in their lair beneath a water fall. After recovering from her injuries, the Qadiri used the chance to explore a bit. She spent some time on the worlds of the FWC, such as Alderaan and Onderon.


But Hazani's time in the stars was cut short, for there was conflict on Tygara. The Saoshyant had died and Semiramis sought to impose her own candidate as part of her bid to become the sole ruler of the Qadiri. Needless to say the League of Krolis opposed her. As a result, two conclaves of clerics elected two different Saoshyants, both of whom denounced the other as a false one. Semiramis petitioned Siobhan for aid, reminding her of their old alliance and the fact that she had never broken her word. Somewhat reluctantly, Firemane's autocratic leader decided to support her. Sahali declared for the League of Krolis. This put Hazani in a bind. She had made friends among the Firemane soldiers, but she was also loyal to her family and her people. In the end, she chose the latter. Sahali was made commander of the armies of the League.


Though lacking in high-tech weapons, the Sistren were formidable warriors and their command over fire was impressive. This enabled them to rain down destruction upon Firemane soldiers and their allies. Victories over the rebels demanded a considerable toll in blood. Together with their allies, the rebels waged a guerilla campaign, denying Firemane a battle where it could exploit its technological superiority. Sahali had used the observations gained by Hazani and others to gain a better understanding of the outsiders' tactics and tech. She could not meet them in an open battlefield, but wear them down through asymmetrical warfare. She also understood that the alliance between Semiramis and Firemane was a brittle one and thus hoped to drive a wedge between them.


Thus League attacks targeted lines of communications, supply convoys and other vulnerable target, whilst using scorched earth warfare tactics. Hazani participated in several such raids, successfully battling Firemane troops. During one such fight, she killed a member of the Glory Hounds who was also a Force Knight. The Dahomian had been a friend, but on the battlefield they met as enemies. She took the woman's Cylix bolt pistol and lightsabre as mementos.


When Siobhan chose to enter the fray herself, the rebels avoided an open battle, attempting interdiction instead. Shoulder-launched missile launchers, appropriated from Firemane, and their powers over wind, fire and lightning helped their adepts shoot down Firemane transports and gunships. However, a number of League leaders were disgruntled, for their own holdings suffered. They regarded Sahali's strategy as cowardly. When it seemed that the Firemane forces had been locked in an unfavourable position, away from reinforcements, Sahali was overruled and forced to commit to a field battle.


So it came to a fight. Hazani fought bravely, battling her way through ranks of Firemane soldiers and their Qadiri allies. However, the outsiders were now able to exploit their superiority in materiel. It did not help that some of the League nobles who had insisted on a fight proved to be cowardly. As destruction rained down upon her comrades, Hazani impetuously engaged Siobhan Kerrigan herself. She fought bravely – and futilely. Blasted by lightning and injured by a lightsabre strike, she was defeated.


But her mother came to her aid. Fighting as if possessed, she faced the Firemane leader. Siobhan unleashed her formidable telekinetic powers and wielded her lightsabre, while Sahali channelled fire and utilised a Force imbued blade, a veritable flaming sword. The fight took a toll on both combatants as they traded heavy blows, pushing each other to physical and mental exhaustion while destruction raged around them. Siobhan's lightsabre was destroyed during the duel, but she prevailed in the end, besting her opponent. Sahali got away and conducted a fighting retreat with her remaining forces, but the battle was a defeat for the rebels.


The rebels found themselves beleaguered. Divisions appeared in the ranks of the League. A cabal of aristocrats, fearful that a protracted war would bring only ruin to them, conspired to end the war and seek terms with Lady Kerrigan. The scorched earth campaign had taken a toll on their holdings. Ironically, they had been the ones who had urged the League to meet the allies on the battlefield instead of continuing asymmetrical warfare. Their ring leader was Kylara Jai Ghonari, the ruler of Susa, Hazani's home city. The conspirators deceived and murdered Sahali. They also tried to murder Hazani, but the injured Qadiri managed to escape with the help of some allies. But she could not save her mother. Sahali' head was presented to Siobhan, for they hoped to curry favour with her. However, the Lady was disgusted by the betrayal and personally executed the ringleader. The others were put in irons. Siobhan sent them back to the Sistren, along with the body of Sahali so that her foe could be given a proper burial.


The Sistren would swear fealty to Siobhan, who pardoned them for their rebellion. Hazani personally oversaw the execution of her mother's murderers. She was full of guilt about being unable to save her mother, but she could only settle for avenging – and for trying her best to be the leader her mother had been. It was now that she understood how harsh and vicious Qadiri politics could be, and why her mother had done what she did when she gave the Sassanals to the flames. When the remainder of the League sued for peace, Siobhan forced both sides to accept a compromise candidate as Saoshyant. After all, she did not want her vassal Semiramis to grow too powerful. It was on this occasion that Siobhan and Hazani crossed paths once more.


Though it was painful for the young elf, Hazani had decided to accompany her people's delegation. The meeting was an awkward one. Siobhan remembered their fight and complimented her valour, while critiquing the finer points of her tactics. She also voiced her respect for her mother, acknowledging her as an honourable opponent. Siobhan was not a woman of faith, but in more than a few ways she reminded Hazani of her mother. It was here that the young Qadiri learned that her former enemy was not done with her though. The peace terms were comparatively lenient. Having set her mind on larger goals, Siobhan elected to show clemency, though she imposed an indemnity. Moreover, she insisted that Hazani would become her guest. It was a fancy way of saying that she would be a hostage for her people's good behaviour. It should be noted that such arrangements were quite common in Qadiri society.

Hazani tried to accept her fate with grace. Yet she had no intention of being a mere pawn on someone else's chess board. Rather she was determined to live up to the legacy of her mother. This required learning to play the game. She also considered it her duty to her people, especially after the elves evacuated Tygara to seek out a new future in the stars.
 
d34085c-46b4d75f-9aae-44f5-939a-28e1519cf289.png

OUT OF CHARACTER INFORMATION

  • Intent: Expand on the Republican Guard by giving it some flavour. Sub a unit for Mezha.

  • Image Credit:Here.

  • Role: Partisans, Force hunters.

  • Links: Tephrike,Into Darkness.

GENERAL INFORMATION

Equipment:

COMBAT INFORMATION

  • Availability: Unique.

  • Deployment: Limited

Strengths & Weaknesses: Viper Company is composed of highly skilled, experienced partisans and Force hunters. They excel at raids, ambushes, hunting Force-Users and what some would call terrorist attacks. The members of Viper Company have a knack for stealth, being adept at blending into their environment. This is particularly apparent in jungle warfare. They are very skilled at setting traps, striking unexpectedly and then vanishing. Resources are scarce, so their training emphasises disciplined marksmanship over blazing away.

The unit is multiracial, with a strong Yuuzhan Vong continent. The members of the unit are trained to hunt and eliminate Force-Users, especially by sniping or ambushing them. All members of the unit, whether Vong or not, are Force Dead. This makes them a potent instrument against Force-Users, as they cannot be sensed in the Force or affected by most direct Force powers. Even a normally powerful telekinetic blast that is capable of launching an ordinary opponent off their feet at high speeds simply causes a Yuuzhan Vong either to stumble, or lose balance temporarily. Attempts to use the Force to predict their next course of actions are likewise futile. This is particularly pertinent since the two main opponents of the Republican Guard are the Jedi-led Dominion of Light and the Disciples of the Vader, a Sith cult. However, indirect attacks, such as chucking a boulder, obviously still work against them. Likewise, for unknown reasons Force Lightning and Force Net can be used against Force Dead beings. Another technique employed by Jedi during the Yuuzhan Vong War was to control the air in an attempt to increase the air pressure in order to, in effect, crush a Vong.


Viper Company is a commando unit and thus suffers in confrontations with entrenched fortifications and heavy armour formations such as tanks, heavy walkers and so on. Heavy weapons are only available in small numbers. Being infantry, they are vulnerable to air and artillery strikes, hence their focus on stealth and subversion. At best they might have portable missile launchers to defend themselves against aerial attacks. However, this is pretty variable and requires the aircraft in question to be close enough. Moreover, they only have a few available. The unit is also very small, which is an issue if they find themselves penned down by numerically superior enemy forces.

They forego heavy, tanky armour for more lightweight suits that give them mobility and help them remain undetected. This obviously leaves them more vulnerable to heavy attacks if detected, especially in protracted fights. Due to the nature of their mission and the fact that they often operate for an extended period behind enemy lines without access to a supply train, they often only carry limited amount of ammunition. While effective, their weapons also tend to be a bit dated because Tephrike has been isolated from the rest of the Galaxy for a long time. Most of their firearms are slugthrowers or Vong technology. Due to their skills, Firemane has equipped them with more modern weapons such as bolters, but they are dependent on the corporation for ammunition etc.

Description:

For many centuries, Tephrike has been a war-torn. The outbreak of the Gulag Virus caused the planet to spiral into chaos. The planet entered a long period of technological regression and isolation. Warlords, gangs, cults and remnants of Tephrike's old parliamentary government vied for power. The Jedi enclave sought to restore order, only to succumb to the very evil they sought to oppose while believing that they served the Light. They were opposed by the slavocratic, human supremacist Disciples of the Vader, a Sith cult, and the Republican Guard. Unlike many of the dominant factions, the Guard was controlled by Non-Force-Users. In fact, it positioned itself as the champion of the common people, regarding Force-Users as their enemy. In the eyes of the Guard, their powers were a sickness. True freedom could only reign after the Force cults had been overthrown. The struggle would be arduous, but sometimes freedom was never free. Sometimes the tree of liberty must be refreshed with the blood of patriots and tyrants.

Lacking a strong manufacturing basis and numbers, the Guard conducted a guerilla war against its opponents, striking from hidden bases in the jungle and beneath the ocean. They were backed by various alien races that had been marginalised by the new order, such as the Yuuzhan Vong, who faced persecution. Their Force Dead qualities made them particularly prized as warriors. Partisan units were established to strike at the Dominion and the Sith warlord states from the inside, performing sabotage, raids and terror attacks.

They would be directed by the Central Staff of the Partisan Movement, which maintained territorial commands to coordinate partisan activity and answered to the Republican Guard's military junta, which governs the liberated territories. Living off the land, these units learned to be self-sufficient, tough and ruthless. Blending in amongst the local populace, these underground movements would subvert the organs of Jedi and Sith control, until the day would come when the Guard could overthrow them and usher in a unitary, secular republic of Non-Force-Users by Non-Force-Users for Non-Force-Users. That has been the goal for a long time at any rate. Viper Company is one of the many units that have been established to this end. Though categorised as a company, it is in fact closer to platoon strength. Like many insurgencies, the Republican Guard likes to inflate its numbers a bit.

Viper Company has its units in a group of Yuuzhan Vong partisans who resisted the attempts of the Disciples of the Vader, a Tephriki Sith cult, to exterminate their people. Baanu Rass, a Vong settlement named after one of the oldest Yuuzhan Vong worldships to survive the trek from their galaxy to the known Galaxy, was razed by the Sith at the behest of Darth Oppress, an apprentice of the Dark Master of the cult. Oppress was a particularly vicious Sith. After the settlement had been sacked, prisoners were rounded up and massacred. However, a few survived the mass killings. Retreating into the wilderness, they swore to avenge their murdered kin. Thus they fought their own war as partisans, becoming adept at hunting and eliminating Force-Users. Darth Oppress himself was ultimately assassinated by them when they ambushed him with land mines and snipers. In time, the partisans entered an alliance with the Republican Guard, a resistance movement that had been formed to resist the Force theocracies that laid claim to Tephrike. Like many of their fellow Yuuzhan Vong, the vengeful guerillas joined the Guard. They distinguished themselves in many fights, focusing on terror attacks, assassinations and targeted strikes against Force-Users from both the fundamentalist Jedi-led Dominion and the Sith. It achieved renown for infiltrating and blowing up a Jedi academy.


As the older generation died off or was moved to other positions in the command apparatus, the newly christened Viper Company opened its ranks for new recruits. For obvious reasons there was a preference for Vong, especially those who had lost people to the Force cultists. However, the unit eventually allowed members of other races to join it. This was in keeping with the egalitarian beliefs of the multispecies Guard. But while the unit opened its ranks to Nautolans, Twi'leks, Quarren, humans and other races, it expected all its members to be Force Dead, regardless of race. Those who were not Vong would have to submit to a complex – and dangerous – procedure involving the application of Yuuzhan Vong biotechnology. Not all those who submitted to the process survived, which was why the unit would only accept volunteers. Despite the risks, the unit's reputation and actions would ensure that it did not lack for recruits. Needless to say the members had to go through an extremely rigorous, gruelling training programme. Among other things, it involved endurance, jungle survival courses, the embrace of pain, hand-to-hand combat, demolitions and marksmanship training. Every member of the unit carries a cyanide suicide pill, which is to be used in case of capture. The Republican Guard is a secular group, but supports freedom of religion, provided the faith in question does not promote discord or Force use. Due to the strong Vong influence, some members of the unit believe in the Vong deities. Here it should be noted that the faith of the Tephriki Vong has diverged from that of their ancestors, who invaded the Galaxy centuries ago, in a number of ways.


Mezha Krahzmir, a Yuuzhan Vong refugee who had escaped from a Dominion prison camp, eventually ended up joining the unit after proving her worth among Republican Guard-backed partisans in enemy-held territory. Over time she rose to become Viper Company's commander. The unit played a prominent role in the so-called Hundred Days' Offensive. This was a military operation conducted by the Guard against the Dominion, which had been weakened by the Netherworld Event, as the Force was thrown out of balance. Deployed deep inside Dominion territory and working alongside local partisans, Viper Company did its part to throw Dominion forces into disarray.

A number of prominent members of the Windian Jedi Order were assassinated by the rebels. The unit also performed bombings, sabotage and attacks on Jedi installations. This involved utilising improvised explosive devices in civilian locations to target Jedi or alleged sympathisers, aiding in unleashing chemical weapons on enemy troops or Jedi strongholds, and helping disable factories that supported the Dominion war machine. One of their most prominent victims was a Jedi Council member. However, the Dominion fought back, applying a scorched earth policy. Eventually the Republican Guard offensive petered out and Viper Company was forced to retreat to escape the wroth of the Dominion. Vanishing into the wilderness, the partisans continued their war against the theocracies. When, after centuries of isolation from the rest of the Galaxy, foreigners arrived in Tephrike's orbit, the Republican Guard took note.

It soon transpired that the outsiders belonged to a group called Firemane. At first they attempted to negotiate with the Dominion, but soon open warfare broke out when an extremist faction in the Dominion attacked the Firemane negotiators. Some Firemane-allied pilots, led by Laira Darkhold, were shot down. Pursued by Dominion militia, they had to seek refuge in the wilderness. Viper Company operatives and normal irregulars, led by Mezha, followed the outsiders. When the pilots were being swarmed by Dominion militia, the rebels came to their aid. Ultimately this led to Firemane and the Republican Guard entering an uneasy alliance. It helped that Elpsis Kerrigan-Alcori, the adoptive daughter of Firemane's boss, had been captured by the Dominion. The Guard shared intelligence on Dominion forces and strongholds with the outsiders. In return, Firemane provided them with food and medical supplies. Eventually it decided to equip select rebel units, such as Viper Company, with some more advanced weapons. Viper Company played an important role in the battle for Fortress Purity, a joint assault on a major Dominion base and a key breastwork on the road to Nexus City, capital of the Jedi theocracy.
 
d34085c-46b4d75f-9aae-44f5-939a-28e1519cf289.png

OUT OF CHARACTER INFORMATION

  • Intent: Expand on the Republican Guard by giving it some flavour. Sub a unit for Mezha.

  • Image Credit:Here.

  • Role: Partisans, Force hunters.

  • Links: Tephrike,Into Darkness.

GENERAL INFORMATION

Equipment:

COMBAT INFORMATION

  • Availability: Unique.

  • Deployment: Limited

Strengths & Weaknesses: Viper Company is composed of highly skilled, experienced partisans and Force hunters. They excel at raids, ambushes, hunting Force-Users and what some would call terrorist attacks. The members of Viper Company have a knack for stealth, being adept at blending into their environment. This is particularly apparent in jungle warfare. They are very skilled at setting traps, striking unexpectedly and then vanishing. Resources are scarce, so their training emphasises disciplined marksmanship over blazing away.

The unit is multiracial, with a strong Yuuzhan Vong continent. The members of the unit are trained to hunt and eliminate Force-Users, especially by sniping or ambushing them. All members of the unit, whether Vong or not, are Force Dead. This makes them a potent instrument against Force-Users, as they cannot be sensed in the Force or affected by most direct Force powers. Even a normally powerful telekinetic blast that is capable of launching an ordinary opponent off their feet at high speeds simply causes a Yuuzhan Vong either to stumble, or lose balance temporarily. Attempts to use the Force to predict their next course of actions are likewise futile. This is particularly pertinent since the two main opponents of the Republican Guard are the Jedi-led Dominion of Light and the Disciples of the Vader, a Sith cult. However, indirect attacks, such as chucking a boulder, obviously still work against them. Likewise, for unknown reasons Force Lightning and Force Net can be used against Force Dead beings. Another technique employed by Jedi during the Yuuzhan Vong War was to control the air in an attempt to increase the air pressure in order to, in effect, crush a Vong.

Viper Company is a commando unit and thus suffers in confrontations with entrenched fortifications and heavy armour formations such as tanks, heavy walkers and so on. Heavy weapons are only available in small numbers. Being infantry, they are vulnerable to air and artillery strikes, hence their focus on stealth and subversion. At best they might have portable missile launchers to defend themselves against aerial attacks. However, this is pretty variable and requires the aircraft in question to be close enough. Moreover, they only have a few available. The unit is also very small, which is an issue if they find themselves penned down by numerically superior enemy forces.

They forego heavy, tanky armour for more lightweight suits that give them mobility and help them remain undetected. This obviously leaves them more vulnerable to heavy attacks if detected, especially in protracted fights. Due to the nature of their mission and the fact that they often operate for an extended period behind enemy lines without access to a supply train, they often only carry limited amount of ammunition. While effective, their weapons also tend to be a bit dated because Tephrike has been isolated from the rest of the Galaxy for a long time. Most of their firearms are slugthrowers or Vong technology. Due to their skills, Firemane has equipped them with more modern weapons such as bolters, but they are dependent on the corporation for ammunition etc.


Description:

For many centuries, Tephrike has been a war-torn. The outbreak of the Gulag Virus caused the planet to spiral into chaos. The planet entered a long period of technological regression and isolation. Warlords, gangs, cults and remnants of Tephrike's old parliamentary government vied for power. The Jedi enclave sought to restore order, only to succumb to the very evil they sought to oppose while believing that they served the Light. They were opposed by the slavocratic, human supremacist Disciples of the Vader, a Sith cult, and the Republican Guard. Unlike many of the dominant factions, the Guard was controlled by Non-Force-Users. In fact, it positioned itself as the champion of the common people, regarding Force-Users as their enemy. In the eyes of the Guard, their powers were a sickness. True freedom could only reign after the Force cults had been overthrown. The struggle would be arduous, but sometimes freedom was never free. Sometimes the tree of liberty must be refreshed with the blood of patriots and tyrants.


Lacking a strong manufacturing basis and numbers, the Guard conducted a guerilla war against its opponents, striking from hidden bases in the jungle and beneath the ocean. They were backed by various alien races that had been marginalised by the new order, such as the Yuuzhan Vong, who faced persecution. Their Force Dead qualities made them particularly prized as warriors. Partisan units were established to strike at the Dominion and the Sith warlord states from the inside, performing sabotage, raids and terror attacks.


They would be directed by the Central Staff of the Partisan Movement, which maintained territorial commands to coordinate partisan activity and answered to the Republican Guard's military junta, which governs the liberated territories. Living off the land, these units learned to be self-sufficient, tough and ruthless. Blending in amongst the local populace, these underground movements would subvert the organs of Jedi and Sith control, until the day would come when the Guard could overthrow them and usher in a unitary, secular republic of Non-Force-Users by Non-Force-Users for Non-Force-Users. That has been the goal for a long time at any rate. Viper Company is one of the many units that have been established to this end. Though categorised as a company, it is in fact closer to platoon strength. Like many insurgencies, the Republican Guard likes to inflate its numbers a bit.


Viper Company has its units in a group of Yuuzhan Vong partisans who resisted the attempts of the Disciples of the Vader, a Tephriki Sith cult, to exterminate their people. Baanu Rass, a Vong settlement named after one of the oldest Yuuzhan Vong worldships to survive the trek from their galaxy to the known Galaxy, was razed by the Sith at the behest of Darth Oppress, an apprentice of the Dark Master of the cult. Oppress was a particularly vicious Sith. After the settlement had been sacked, prisoners were rounded up and massacred. However, a few survived the mass killings. Retreating into the wilderness, they swore to avenge their murdered kin. Thus they fought their own war as partisans, becoming adept at hunting and eliminating Force-Users. Darth Oppress himself was ultimately assassinated by them when they ambushed him with land mines and snipers. In time, the partisans entered an alliance with the Republican Guard, a resistance movement that had been formed to resist the Force theocracies that laid claim to Tephrike. Like many of their fellow Yuuzhan Vong, the vengeful guerillas joined the Guard. They distinguished themselves in many fights, focusing on terror attacks, assassinations and targeted strikes against Force-Users from both the fundamentalist Jedi-led Dominion and the Sith. It achieved renown for infiltrating and blowing up a Jedi academy.

As the older generation died off or was moved to other positions in the command apparatus, the newly christened Viper Company opened its ranks for new recruits. For obvious reasons there was a preference for Vong, especially those who had lost people to the Force cultists. However, the unit eventually allowed members of other races to join it. This was in keeping with the egalitarian beliefs of the multispecies Guard. But while the unit opened its ranks to Nautolans, Twi'leks, Quarren, humans and other races, it expected all its members to be Force Dead, regardless of race. Those who were not Vong would have to submit to a complex – and dangerous – procedure involving the application of Yuuzhan Vong biotechnology. Not all those who submitted to the process survived, which was why the unit would only accept volunteers. Despite the risks, the unit's reputation and actions would ensure that it did not lack for recruits.


Needless to say the members had to go through an extremely rigorous, gruelling training programme. Among other things, it involved endurance, jungle survival courses, the embrace of pain, hand-to-hand combat, demolitions and marksmanship training. Every member of the unit carries a cyanide suicide pill, which is to be used in case of capture. The Republican Guard is a secular group, but supports freedom of religion, provided the faith in question does not promote discord or Force use. Due to the strong Vong influence, some members of the unit believe in the Vong deities. Here it should be noted that the faith of the Tephriki Vong has diverged from that of their ancestors, who invaded the Galaxy centuries ago, in a number of ways.


Mezha Krahzmir, a Yuuzhan Vong refugee who had escaped from a Dominion prison camp, eventually ended up joining the unit after proving her worth among Republican Guard-backed partisans in enemy-held territory. Over time she rose to become Viper Company's commander. The unit played a prominent role in the so-called Hundred Days' Offensive. This was a military operation conducted by the Guard against the Dominion, which had been weakened by the Netherworld Event, as the Force was thrown out of balance. Deployed deep inside Dominion territory and working alongside local partisans, Viper Company did its part to throw Dominion forces into disarray.


A number of prominent members of the Windian Jedi Order were assassinated by the rebels. The unit also performed bombings, sabotage and attacks on Jedi installations. This involved utilising improvised explosive devices in civilian locations to target Jedi or alleged sympathisers, aiding in unleashing chemical weapons on enemy troops or Jedi strongholds, and helping disable factories that supported the Dominion war machine. One of their most prominent victims was a Jedi Council member. However, the Dominion fought back, applying a scorched earth policy. Eventually the Republican Guard offensive petered out and Viper Company was forced to retreat to escape the wroth of the Dominion. Vanishing into the wilderness, the partisans continued their war against the theocracies. When, after centuries of isolation from the rest of the Galaxy, foreigners arrived in Tephrike's orbit, the Republican Guard took note.


It soon transpired that the outsiders belonged to a group called Firemane. At first they attempted to negotiate with the Dominion, but soon open warfare broke out when an extremist faction in the Dominion attacked the Firemane negotiators. Some Firemane-allied pilots, led by Laira Darkhold, were shot down. Pursued by Dominion militia, they had to seek refuge in the wilderness. Viper Company operatives and normal irregulars, led by Mezha, followed the outsiders. When the pilots were being swarmed by Dominion militia, the rebels came to their aid. Ultimately this led to Firemane and the Republican Guard entering an uneasy alliance. It helped that Elpsis Kerrigan-Alcori, the adoptive daughter of Firemane's boss, had been captured by the Dominion. The Guard shared intelligence on Dominion forces and strongholds with the outsiders. In return, Firemane provided them with food and medical supplies. Eventually it decided to equip select rebel units, such as Viper Company, with some more advanced weapons. Viper Company played an important role in the battle for Fortress Purity, a joint assault on a major Dominion base and a key breastwork on the road to Nexus City, capital of the Jedi theocracy.
 
265px-Dire_Avenger_Mymeara.jpg


OUT OF CHARACTER INFORMATION
  • Intent: Add some flavour to the royalist Eldorai forces.
  • Image Credit: Here. Only decent source link I get is the 40k lexicanum. Tineye gives me an invalid link and one that leads to a discussion forum. The image is an Eldar from Warhammer 40k. The soldiers in this submission would have a far less elaborate helmet than in the image though.
  • Role: Infantry.
  • Links: Eldorai, Eldorai Exodus from Kaeshana, Four of a Kind.
GENERAL INFORMATION
  • Unit Name: Sciiac Reserve Battalions.
  • Affiliation: Eldorai Matriarchy, Star Queen Anya Venari, Vaena.
  • Classification: Infantry.
Equipment:
COMBAT INFORMATION
  • Availability: Uncommon.
  • Deployment: Minor.

Strengths & Weaknesses: The Sciiac Reserve Battalions are composed of Force-Sensitive Eldorai. They are used to light infantry tactics, especially in an urban warfare scenarios. Their training emphasies disciplined fire over blazing away. They can be deployed in large numbers. In addition, they have received basic Force training in telekinesis, as well as fire and ice elemental abilities.


However, though Force-Sensitive, they have only been instructed in the basic uses of these powers. No member of the Reserve has a skill that goes beyond that of an initiate. More experienced Force-Users would surpass them in terms of raw power, skill and experience, forcing the Reservists to rely on numbers if they find themselves facing such opponents. Lacking strong defensive abilities, they cannot tank heavy attacks like more powerful Force warriors would be able to. They are brave in the field, but lack the experience of more seasoned soldiers.


Moreover, they are only equipped with relatively basic weapons and equipment. They lack heavy armour, powerful weapons or integrated heavy support. They are often given the unglamorous roles, such as clearing mine fields, garrison duty, scouting and conducting forlorn hope charges. More elite units such as the Angelii receive their pick when it comes to new gear, while the Reserves receive a lower priority rating. Being infantry, they are vulnerable to long range bombardment in form of air or artillery strikes. The same applies to formations of heavy armour such as tanks, especially in open terrain. To be at their most effective, they will require support. For obvious reasons, they do not carry lightsabres, but are also barred from using the Sarix, the energy sword used by the Angelii. They wear the equivalent of modern stormtrooper armour. This is good against blasters, slugthrowers and small arms fire, but leaves them vulnerable to heavy weapons, powerful explosions and lightsabres.


Description:

One of the few advantages the Eldorai have over humans, aside from their longer life span, is the fact that a higher proportion of their population are Force-Sensitive. In most cases, this manifests in empathic or persuasive abilities or blind luck. However, a select number have a stronger connection to the Force and can actively harness it. The best Force warriors are recruited by the Angelii, the royal guard corps. Due to the Eldorai's misandrist beliefs, this corps is composed solely of women. But the Angelii are not the only unit of Force warriors at the disposal of the Matriarchy. The Sciiac Reserve Battalions are another. Less elite, less glamorous, less powerful and less well-paid than the Angelii, they provide a larger pool of warriors.


Sciia is the Eldorai word for both the Force and the soul. Those who are able to harness the Force are referred to as Sciians. The religious among the Eldorai believe that Sciians have been blessed by the Great Goddess Ashira. Their gift allows them to tap into their inner flame and use it to shape the world around them. Under Eldorai law, all Force-Users must receive training to control their powers. While those who are not conscripted by the Angelii are free to live their lives, they are lightly monitored and must participate in exercises on a regular basis to hone their skills. They remain on call in case of emergency. This is the pool of recruits the Reserve Battalions draw their members from. In addition, they include regular soldiers who have a Force connection but were not recruited by the Angelii and former Angelii. In contrast to the royal guard corps, they let men in. This is one of the reasons conservative Eldorai look down on them.


While the Sciiac Reservists have been around in one form or another for centuries, they were often neglected by the Matriarchy. Traditionalist Angelii regard them as inferior and officer postings to the Reserves are unpopular due to being regarded as less prestigious. In spite of this, individual units have often served bravely, but their accomplishments were dismissed. Every Eldorai schoolgirl has heard the story of how at the pass of Thermiscyra, a host of 100 Angelii faced a numerically superior Kar'zun army. Vastly outnumbered and outgunned, the Angelii fought until they were annihilated. They went down in history as martyrs and heroines of the Eldorai Matriarchy. However, only a few Eldorai know the story of the 3rd Lakaen Provincial Auxilaries.


Raised as emergency units during the desperate war, this unit contained male and female Eldorai Force Users drafted in to aid the army. Though despised and patronised as 'ameteurs' and 'too soft' this unit among others distinguished themselves in action. Often set the most dangerous tasks, the 3rd Lakaen Provincial was set to guard an important bridge, but not one where the enemy was expected to come. However, intelligence was wrong, and the 450 strong battalion found itself facing an entire legion of Kar'zun warriors with artillery and walkers in support. The unit stubbornly held the bridge and then destroyed it rather than let it be captured. Their stubborn defence allowed reinforcements to move and blunt a dangerous counterattack. Unfortunately, the unit paid the price for their valour, with only 98 survivors of the unit fit for duty by the end. This victory, though touted at the time, was soon overlooked because of the victory in the war and the Eldorai rulers shuffled the story into the background. After all, if male Eldorai could fight so well...why were they denied access to the Angelii? It was decided that this was not a question that would need answering, though their descendants would pay the price for this obstinacy.


Recently, the Eldorai Matriarchy's leadership decided to take more of an interest in the unloved Reserves. The reasoning for this is not hard to find. Officially the Angelii were the best of the best, the wrathful holy warriors of Ashira who defended the Star Queen and smote the enemies of the Matriarchy. However, attrition had taken its toll on the corps. Moreover, several Angelii had supported the pretensions of pretenders to the throne or defected to renegade groups such as the Shadow Knights. While the loyalist corps remained potent, it became clear that placing all your eggs in one basket was folly.


Moreover, the Matriarchy was in dire straits. First the Eldorai had been forced to flee Kaeshana to escape its cataclysmic destruction. Then not so long after, they had abandoned Tygara and sought refuge on foreign arkships. If the Matriarchy wanted to survive in any meaningful way instead of collapsing or being consigned to vassalage to its Firemane patrons, it needed to get its act together - and fast. Thus despite staunch opposition from traditionalists in the nobility and the military, Star Queen Tirathana VII decided to make the reservists a more permanent institution. Vaena Cadalthor, herself a former Angelii, and Grand Seraph Aeda Shaytari were put in charge of a commission charged with reviewing the state of the forces and suggesting improvements. As it turned out when Lady Cadalthor carried out an inspection, many of the units were still using outdated Staser weapons that had been phased out by the Angelii and the regular army ages ago. To attract recruits and improve the force's capabilities, the soldiers received better gear and improved pay. Moreover, they were placed under a unified command instead of being ad hoc formations. Henceforth, they would be collectively known as the Sciiac Reserve Battalions. It was hoped that this move would raise morale.


These reforms improved their efficacy, but obviously had their limitations. The Reserves were supposed to provide a pool of reservists that could be easily mobilised in emergencies. This prohibited the becoming an elite force. After all, high-level Force-Users cannot be produced and trained en masse, since it takes a lot of training and dedication to get anywhere. Particularly strong Force-Users are inevitably drawn to more exclusive units. Retired Angelii were enticed to serve as instructors, but many preferred their own corps. The fact that two of their own helped reorganise the Reserves has not changed that.


Given basic training and equipment, the Sciiac Reserves are often assigned unglamorous tasks such as forlorn hope charges, scouting, patrol duty and clearing mine fields. While equipped with weapons to defend themselves, the Sciiac Reservists do not possess the same training as elite soldiers. The same applies to their Force skills. Though Force-Sensitive, they have only been taught basic applications of telekinesis and elemental abilities.
 
Yaddle-SWE.jpg


"Do you know what the Dominion is? It is the last bastion of Light in the Galaxy, governed by wise Jedi Lords. Our last hope for peace. It is the story we agree to tell ourselves over and over until we forget that it is a lie. History is a set of lies agreed upon by the victors. Because if we abandon the lie, we will be swallowed by the gaping maw of chaos. The myth of righteousness is more comforting for the masses than the truth because they want comfort more than liberty. Anyone who can appease a man's conscience can rule over him. Woe to the ruler who succumbs to his own lies."

OUT OF CHARACTER INFORMATION
  • Intent: Expand on Tephrike. This character is fairly powerful, but this is balanced by the fact that she is supposed to be utilised within the context of private and factional rps as an antagonist/frenemy.
  • ​Image Credit: Here.
  • Role: Battlemaster of the Dominion of Light.
  • Links: Tephrike, Nexus City, Into Darkness.
PHYSICAL INFORMATION
  • Age: 436.
  • Force Sensitivity: Master.
  • Species: Yoda's species.
  • Appearance: Typical features of a Yodaling. She is very short in stature, has sharp, elfin ears, ridges on her forehead, tridactyl hands and anisodactyl feet. Her green, leathery skin is covered by several scars since she has spent most of her life as a soldier and often engaged in frontline combat in younger years. Mahtara usually wears Jedi robes, as is expected from a member of the Windian Jedi Order.
SOCIAL INFORMATION
  • Name: Mahtara.
  • Loyalties: Jedi of Tephrike.
  • Wealth: Mahtara's personal life style is ascetic. She has neither time nor the inclination to pursue creature comforts and waste money of them. In that regard she lives similar to a Master of the old Jedi Order would. Like their spiritual ancestors, the Tephriki Jedi adhere to a vow of poverty. However, she has plenty of funds stashed away. She does not spend the money on herself though. Instead she puts it to good use when she needs to equip her soldiers, ensure they are paid or purchase someone's loyalty.
Notable Possessions:
  • Holocron of her dead Master Tallak Haran. Tallak was a bit of a maverick, admired Qui-Gon Jinn and followed the teachings of the New Jedi Order. This put him at odds with many members of the old Jedi Enclave of Tephrike, as they tended to have a very conservative mind set. Mahtara is fully aware that Tallak would be horriifed by the Dominion, but keeps the holocron nonetheless. Perhaps the gatekeeper serves as something akin to a morality chain. The holocron does not teach her anything she does not already know. It is a fairly standard Jedi holocron, focusing on the core powers, the Living Force, Jedi philosophy and their role in society. It is of value because it represents a tie to a more innocent past and possesses philosophical insights.
  • Various mementos from old Tephrike prior to the outbreak of the Gulag Virus. This includes Jedi texts that have since been banned as heretical - some at the behest of Mahtara, ironically. Among other things, she has texts about the philosophies of Luke Skywalker and Mace Windu.
  • Lightsabre. Lightsabres are incredibly rare on Tephrike since the planet lacks lightsabre crystals. Thus most Jedi, Sith and other Force-Users use Force imbued or alchemised weapons. Mahtara is one of the few Jedi who wield the iconic weapon. Hers is a shoto-style lightsabre. Similar to Yoda's lightsabre and in keeping with her short stature, it has a shorter than average hilt and a shorter blade. crossguards, a bifurcating cyclical ignition pulse and other standard systems. The lightsabre makes use of a Lambent crystal, enabling her to use Vongsense, an alternate form of Force Sense. It emits a blue blade.
  • Force imbued dagger: Has the standard qualities of a Force imbued weapon. Namely resistance to lightsabres, greater cutting power than a conventional melee weapon and the ability to damage and destroy darkside spirits.

Skills: Mahtara is a powerful Master of the Force. The long life span of her species has allowed her to hone her skills and acquire some rare Force abilities. Moreover, she is a capable tactician, strategist and leader. She uses Force abilities such as Force Speed, Valour, Enhance Attribute and Battlemind to boost herself and overcome the weaknesses of her small stature and advanced age. Furthermore, she is very skilled in Dampen Force and Sever Force. The former allows her to block the Force powers of others or take the edge off their attacks. When used this power is sometimes referred to as a cold, wet blanket. However, it does not block the entire use of the Force and is temporary. By contrast, the latter ability allows her to sever another being's connection to the Force.


She is skilled in the neutral abilities of Telekinesis and Protection Bubble, giving her both offensive and defensive capabilities. She can use the Force to control her feeling of pain and is able to enter a Force Meld with others, enabling them to draw strength from her and vice versa. This also helps with coordinating attacks. Mahtara is able to conceal her Force aura, but is not a master of this skill and prolonged use of it is taxing for her. Despite her personal distaste for them, Mahtara has some familiarity with Yuuzhan Vong biotechnology, such as Villips and Oggzills. She has found both them to be useful to communicate with her allies without the risk of her transmissions being jammed or intercepted. Unlike many Yodalings, Mahtara uses proper grammar when speaking. She's good at gardening and has an affinity for horticulture.


Personality: To speak of Mahtara is to speak of two people. On the one hand, she is a stalwart defender of the Dominion of Light. Indeed she has been one of the constants of the theocratic regime. Alone among the Jedi of today, she remembers the old days before the collapse. Indeed, she knew the original Jedi Lords who created the Dominion after Tephrike descended into chaos following the outbreak of the Gulag Virus.


Her prowess in battle is well-known and has made her both feared and respect. To the orthodox and the faithful, she is a vigilant guardian of their people and their way of life who has dedicated her entire life to bringing order to the chaos. To those who despise the Dominion, she is a rigid, oppressive tyrant whose hands are soaked in blood and who is the incarnation of all that is wrong on Tephrike.


Yet the truth is...more complex. Deep down Mahtara is conflicted. She knows that the Jedi of Tephrike have strayed from the path of their ancestors. On a certain level, she knows that she has fallen to the Dark Side and that the régime she has played such a vital role in keeping alive does not really follow the Jedi Code. However, she has chosen to spin a lie to maintain order. Mahtara was but a child when the terrorist Zero unleashed the Gulag Virus on Csilla. The horrible plague eventually reached her homeworld. She saw civilisation unravel before her eyes. The government collapsed, racial strife broke out, warlords and gangs fought over scarce resources and scraps of power. Millions died, falling prey to disease, bloodletting or starvation.


She helped bring the Dominion to power, seeking to unite Tephrike under the control of Jedi Lords. The Dominion was supposed to restore peace and give hope to the hopeless. Yet any dreams of benevolent philosopher-kings were revealed to be hollow when the Jedi succumbed to religious extremism. Mahtara chose to take control, but became part of the machine. In the name of keeping order, she had to make sacrifices and commit atrocities. Some of these still scar her deeply, yet she regards them as necessary sacrifices. She coldly despises overly cruel, sadistic or vainglorious beings. The same applies to those who appeal to tradition to legitimise their actions, but have no understanding of it. Sadly, the Dominion has plenty of those. She keeps the holocron of her long-dead master, but also feels the old Jedi failed in their vigil. From her perspective, they failed in their duties by not preventing the great plague from being unleashed.


The Yodaling is pragmatic, cynical and authoritarian. One of her sins is pride, since she often has the impression that she is the smartest person in the room. This can offend others and thus backfire on her. She feels more comfortable in the company of her clone troopers than in that of many of her peers. Her leadership skills have made her popular with soldiers, especially the clone troopers under her direct control. Those tend to have more free will and ability to think for themselves than in the other legions. Unlike many of her peers, she does not dismiss them as 'crude beings' due to their lack of Force affinity. However, she will sacrifice them if she believes the greater good demands it. When it comes to ethics she is firmly in the consequentialist and moral relativist camp. A morally right act is one that produces a beneficial outcome for the greatest number of people, even if the means utilised to achieve it are deplorable. After all, a Jedi's life is sacrifice. Mahtara does desire peace and an end to the pervasive strife, but on her terms.


Rightly or wrongly, she regards herself as the sole force capable of keeping peace and order. She is contemptuous of the religious zealotry of the Dominion, but recognises it as a useful tool to rally a disparate population around one banner. In many ways, she has been a moderating influence, using her prestige and prowess to moderate or get rid of the Dominion's more insane policies. Yet at the same time she has perpetuated the totalitarian regime.


COMBAT INFORMATION
  • Weapon of Choice: Lightsabre, the Force.

Combat Function: Mahtara is a Master level Force-User with a strong Force connection and centuries of experience. She has spent most of her Jedi career in the field or positions of military leadership. This makes her a formidable opponet. She can use the Force to boost herself and her allies. It allows her to overcome the weaknesses inherent to her lack of physical strength and small stature. While no 'genius strategist' or savant of warfare, she is a capable military commander.


Much like Yoda, she is a skilled lightsabre duellist and focuses on Ataru, an aggressive, acrobatic form. It allows her to compensate for her limited reach and stature. She displays impressive speed and dexterity. She also incorporates aspects of Soresu and Niman into her duelling style. Her mastery of the Force allows her to overcome her physical limitations, but this gets taxing over time. She often incorporates telekinesis into her attacks. Her strongest offensive Force abilities are probably Dampen Force and Sever Force. The latter is particularly potent, as it enables her to temporarily or permanently sever another being's Force connection. Mahtara has a natural gift for these powers and has honed them throughout the centuries. It goes without saying that cutting someone off from the Force is an ability that requires extreme focus and is thus not something that cannot be performed on a whim.


Dampen Force, meanwhile, allows her to block the Force off from others by limiting their ability to control it, rather than nullifying it outright. When used on someone this technique is sometimes referred to as a cold, wet blanket being wrapped around a Force-Sensitive. Victims of this technique are known to have difficulty controlling objects bigger than mere molecules when affected. Of course, how much an opponent is affected depends on their skill level. An experienced Knight or a Master would have an easier time overcoming it, much like Darth Bane was able to work through Cognus' attempts to Force suppress him, though it would require effort. She can also use this ability to disrupt Force abilities as they are manifested, taking some of the edge off and dampen the effectiveness of a power, though not in its entirety.


While her Force powers are very potent, Mahtara still has notable weaknesses. Her short stature imposes limitations on her physical strength. Moreover, it also means she lacks reach. This can be a serious disadvantage in melee combat, especially if she lacks room to manoeuvre and thus cannot use evasion and acrobatics against a larger opponent. Moreover, due to her size and small hands she cannot utilise heavy weapons and even has trouble using rifles effectively. She is an average pistol shot. Bottom line, large or particularly weighty weapons are difficult or impossible for her to use. All in all, Mahtara is very reliant on the Force and would be significantly weakened if deprived of it. This is ironic since neutralising or dampening an opponent's Force abilities is her specialisation. As a result, ysalamiri, Voidstone and the like would be a problem for her. She does not use armour, so she is reliant on mobility or defensive Force powers to protect herself. Mahtara is only half as old as Yoda, but various war injuries are catching up with her. This ties in with her being reliant on the Force for agility. Her small stature can be an advantage because it allows her to go places someone larger would be unable to. This is useful for stealth, but also a bit situational.


Tephrike has been isolated for several centuries. Mahtara has a better grasp of advanced technology than many of her peers since she has been around for a long time and has tried to preserve knowledge that got lost during the Dark Age. However, the Galaxy has moved on a good deal since then. Thus her understanding of galactic tech is a bit out of date. She is also not much of a pilot.


Strengths:
  • Master level Force-User with a strong Force connection. Mahtara is a very experienced Force warrior. Her specialisation lies in buffing herself and others, as well using her powers to dampen or severe an opponent's Force connection.
  • Skilled lightsabre duellist, with a focus on speed, aggression and agility. Specialises in Ataru similar to Yoda.
  • Centuries of military experience. Competent commander on the tactical and strategic level.

Weaknesses:
  • Small stature. Lacks reach and raw physical strength. Due to to being so short, she cannot make effective use of heavy weapons or rifles.
  • Very reliant upon the Force for her agility and to protect herself from heavy attacks since she does not wear armour. Being exposed to Voidstone, ysalamiri and the like is thus particularly hazadous for her.
  • Poor pilot and only average pistol shot. Limited understanding of modern galactic tech due to Tephrike's long period of isolation.


HISTORICAL INFORMATION

Mahtara's life has spanned the entire of the Four Hundred Year Darkness. She is one of those beings who got to see civilisation descend into chaos due to Zero's madness. She was born at the tail end of the so-called Golden Age, when the Galaxy flourished and prosperity reigned. At least that is the nostalgic way this time period is depicted. On most of the Known Words of the Galaxy, the Darkness eventually receded. Life found a way, and civilisation was slowly rebuilt. However, on Tephrike, the Long Night never came to an end. Mahtara had a front seat view of her homeworld's parabolic descent into chaos. She has been both victim and perpetrator; war hero and war criminal.


Still young in years, she had idealistic notions of a Jedi's role in society as defenders of truth, justice and liberty. These noble ideals were eroded by the chaos she faced, the atrocities she witnessed and committed. What remained was a steadfast, unwavering commitment to order and, in her own way, defending peace. Even at the price of imposing totalitarian, soul-crushing order upon the populace. She sought to harness history, yet became part of the machine.


Mahtara's early life was fairly uneventful. At the time of her birth, Tephrike was a democratic, multispecies federation and a member state of the Galactic Alliance. Originally the planet had been colonised centuries ago in the days of the Old Republic. When the Republic was transformed into the Galactic Empire, the Imperials occupied the planet, purged the local Jedi enclave and established a human supremacist regime. Though the colonial regime was short-lived, its policies left scars on the planet. But this was the distant past. However, all was not well. Tephrike's democracy was unstable, characterised by short-lived coalition government, political and economic polarisation as well as racial strife. But this was nothing compared to the horrors that would be unleashed when Zero committed his insane terrorist act.


As is apparently common for her species, Mahtara was Force-Sensitive. For many centuries, Tephrike had been home to a Jedi Enclave. It was determined that she possessed strong Force potential during a series of standardised test. Jedi were respected in Tephrike for their role in fighting the Empire and Yuuzhan Vong. Moreover, they were frequently called on as mediators to arbitrate disputes. What distinguished the Tephriki Jedi from the mainstream order was that many of them still adhered to the old ways. Indeed, several of the senior members of the enclave were critical of what they perceived as the permissivism and liberalism of the New Jedi Order or the relativism of the Imperial Knights. In any case, Mahtara was inducted into the order as a Youngling, alongside a batch of other initiates. On paper her Force potential was significant but there was little to suggest that she would be anyone exceptional. Young Mahtara was a gregarious, outgoing child, with a penchant for practical jokes and minor mischief.


Storm clouds were gathering above Tephrike. A few years before her birth, Prime Minister Winston Stakes, a highly divisive, corrupt politician and businessman, had been forced to leave office in disgrace. The immediate cause was a catastrophic meltdown at a fusion power plant his administration had championed. It was widely believed by his detractors that the prime minister had awarded the contract to construct and maintain the station to his cronies in return for large sums of money. While parliament impeached him, supporters of the controversial politician clashed with those of his opponents. Compared to the hurly-bully of Tephriki politics, the Jedi enclave seemed like an oasis of tranquility. However, it is doubtful that Mahtara remained wholly ignorant of the unrest outside, as violence in the streets became a more frequent occurence.


More senior Jedi got involved in increasingly heated debates about what their order's place in society was. Some argued that it was necessary for the order to take a more active role in keeping the peace. They argued that if politicians failed the people, as they had done in the twilight of the Old Republic, it was the duty of the Jedi to act as stewards. At her age, Mahtara had obviously other things to worry about than politics. The ethics courses she had to attend hammered the point home that the Jedi were the servants, not the rulers of society.


Then Zero released the Gulag Virus, just when Mahtara had finally been allowed to play with training lightsabres. The disease was unleashed on Csilla, but soon spread across the Galaxy. Over the millennia most of the known worlds had become connected. The expansion of galactic markets had integrated a myriad star systems. A process that had brought prosperity to many worlds now became the Galaxy's undoing. What could have otherwise remained a localised pandemic turned into a galactic Dark Age. It was only a matter of time before it reached Tephrike. A general election had just been held and produced an unstable minority government, which depended on the opposition remaining divided and some opposition parties tolerating it. No one wanted to take responsibility for a poor infrastructure, rising unemployment or the incomplete cleanup of the quarantine zone around the failed fusion power station.


In short, this was a less than ideal constellation when the first citizens showed signs of having been infected with the virus that had been cutting a bloody swathe across the Galaxy. By then the Tephriki had lost contact with Coruscant. Emissaries were dispatched to find out what was going on. Most never returned. Panic broke out. Desperation drove people to do desperate things. Rumours that there was a cure but the rich were hoarding it spread like wild fire. There was no cure, but people wanted to believe in one. The result was violent unrest. Blood flowed in the streets. As the situation worsened, doomsday cults arose. The federal security forces and the Jedi Knights found themselves beleaguered, forcing them to carry out harsh crackdowns. Isolation soon led to shortages.


The Jedi Enclave was no longer a safe haven. A few of Mahtara's instructors and fellow neophytes succumbed to the disease. Others were put in quarantine. Mahtara herself grew very will, showing symptoms close to that of the Gulag Virus. She was quarantined, but fortunately it turned out that she was not infected. Nonetheless, the experiences scarred the girl. Seeing friends die without any chance of remedy left its mark on the child, who had no experience with death. Many common people flocked to the Enclave, believing that the Jedi could offer them protection and healing. It was hoped their mystical powers could cure the sick. However, Jedi healers were just as baffled by the plague as medical practitioners across the Galaxy. Soon the enclave was overflowing with refugees and the Jedi were forced to turn people away, for they could not risk an outbreak. When some civilians tried to storm the enclave, force had to be used to drive them off.


Once Mahtara was old enough, she was selected as a Padawan by Jedi Knight Tallak Haran. In contrast to many of the local Jedi, he was a bit of a maverick. He focused on the Living Force and followed the teachings of the New Jedi Order. He was even married. Under his guidance she took her first steps as a true Jedi apprentice. However, she could not remain in a bubble, for Tephrike's situation kept deteriorating. A Grand Coalition government, composed of five parties, took power and ruled through emergency decrees. The strongest party in the Coalition was the National Liberal Democratic Party of Tephrike. Detractors said that it was neither national nor liberal nor democratic. It was led by Guy Aybel, a Duros politician.


Manpower shortages meant that the Jedi were spread thin. As a result, a lot of her training took place on the job. At first she was given duties such as helping in hospitals, escorting supplies to refugee camps or more remote towns and assisting the police. But she was soon drawn into the conflicts that had broken out on Tephrike. The political landscape had already been polarised before the outbreak. Now party militias clashed in the streets. Groups such as the Gungan Homeland Movement, the Quarren League and the Pan-Human Front raised their own private militias and fought over scarce resources. Desperate measures were taken in an attempt to stem the outbreak. Areas were cordoned ff and the houses of infected were often sealed. Once Mahtara tried to save infected who had been trapped inside a burning building and had to be physically restrained and stunned by soldiers.


Entire city districts were turned into no-go areas. Lynching became common. Many times Mahtara and her Master tried to pursue criminals, but it seemed their efforts were sabotaged because those they sought to bring to justice had ties to local politicians. In one episode, she and Tallak took down an apocalyptic cult that believed Jedi blood would provide a cure. While investigating the disappearance of several Padawans, Mahtara herself was captured. An escape attempt failed, but she managed to leave clues for her Master to follow. Freed, she and her Master took down the cult boss.


When Mahtara and some other Jedi were sent to distribute aid in a refugee camp, she got an idea of how bad things were. Criminal gangs and cults had the upper hand and corruption flourished. A convoy escorted by them was attacked by partisans from the so-called Liberation Front of Tephrike. Here Mahtara fought her first battle. The inexperienced Padawan was thrown into a violent skirmish. Forced to fight and kill in self-defence, she was shocked by her first kill, a human boy who was little older than her. It toon transpired that the alleged dangerous bandits were common folk who lacked food and clean water. Desperation had driven them to these violent acts, for their home province had been abandoned.


Nonetheless, the government ordered an assault on their mountain base and Jedi were assigned to aid the federal troops. It was a bloody fight. The partisans regarded the government as illegitimate and racist, so they fought fanatically. Mahtara distinguished herself with her bravery, but emerged shell-shocked from the fight. To flush out the rebels, government troops dropped napalm bombs. Having been injured in the battle, she was given some time to recover and returned to Palmyra, Tephrike's capital city. She was just in time for an incident that would go down in history as Bloody Sunday. This tragedy would change Tephrike forever. Her own life would never be the same after it.


On this day, unarmed demonstrantors, led by a priest who was ironically a police agent, were fired upon by Yuuzhan Vong government troopers as they marched to Parliament. The soldiers would later claim that the protesters had been violent and that shots had been fired from within the crowd. There is a grain of truth to this. However, there is no doubt that the vast majority of the protesters were unarmed civilians. Mahtara and some of her fellow young Jedi had come to see the rally. When the protest reached a pitch, and the soldiers opened fire many around her were killed, including Younglings, recalling the famous massacre committed by Clone Troopers and Vong Warriors centuries ago. Mahtara herself was hurt when she tried to help wounded. Her Master managed to get her to safety, herding the group of wounded, confused and angry Jedi neophytes. Witnessing this bloody carnage, Mahtara was left with an enduring disgust for Vong. Moreover, she was resolved that only Jedi could decide what was right, as only they could hear the will of the Force. The government appointed a committee to conduct an investigation. A number of low-level soldiers were punished, but few changes took place in the upper ranks.


This incident was the catalyst for the Jedi coup. A radical Duros Jedi Master called Zaras Dant acquired many followers when she proclaimed that it was time for the Jedi to do their duty and save Tephrike from itself. Only they could see the bigger picture and look beyond race, class or party. Centuries ago the Jedi had failed the people by not recognising Palpatine's true nature and stopping him from destroying the Republic. Now they had failed the Galaxy again by not preventing the outbreak. For all they knew, they might be the last surviving Jedi. They could not stand by and let Tephrike tear itself apart. Nor could they continue being stooges of corrupt politicians.


Mahtara was a friend of one of Zaras' Padawans and found herself agreeing with this radical message. Her teacher, on the other hand, was sceptical. While he believed the government needed to go, he insisted that it was not a Jedi's role to rule. The belief that they were better than Non-Force-Users was, he argued, the first step to the dark side. Instead the Jedi should work with trustworthy politicians to create a caretaker administration that could unite Tephrike and bring an end to the violence.


But Zaras got her way, though the council vote was a close one. At first the charismatic Jedi Master seems to have intended to hand over power to an elected civilian government once the crisis had passed. Hence a number of members of Tephrike's parliament gave their tacit consent to the coup. She gathered a following among the Tephriki Jedi, but also members of the security forces who had grown disillusioned with the system. On the day of the coup, the putschists cut Palmyra's lines of communication with the outside world, seized its garrison, broadcasting studios, parliament building and government ministries.


Her master's disapproval had left Mahtara conflicted, but many of her friends had joined the coup. She also needed to make the senseless deaths of those who had been slaughtered on Bloody Sunday matter. So she participated in the storming of Government House, the official residence of the Prime Minister. Notwithstanding the flaws of the government, there were soldiers willing to lay down their lives for it. So a bloody fight ensued. The putschists had to use artillery and the Force to get past the defences. Though injured, Mahtara fought her way in among her comrades. Killing soldiers doing their duty caused her guilt, but she told herself that it was for a good cause.


Ultimately, it was the young Yodaling who found Gul. When it all came crumbling down, the Prime Minister sickened her with his cowardice. He was found by her hiding inside a cupboard. He promised to make her rich if she helped him escape. Disgusted by his craven attitude, she hit with the pommel of her lightsabre, then turned him over. Most of the members of his cabinet were arrested, but some managed to evade capture and go underground or flee to cities held by the loyalists. The coup also triggered a pogrom against Palmyra's Yuuzhan Vong community. Many Duros and Gungans were targeted as well. This had not been the intention of the Jedi putschists, but armed militias seized the chance to settle old scores.


When Mahtara and some other Jedi tried to protect civilians from attacks, they came under fire. Forced to defend herself, she found herself fighting people who only days ago had been allies. The bloodletting affirmed Zaras' belief that a firm hand was needed. She now believed thar she could only trust herself, her fellow Jedi and the Light. Deciding that politicians could not be trusted, she abandoned the united front strategy. When legislators arrived at Parliament building, Zaras appeared at the head of a contingent of soldiers. Mahtara was one of them - against the wishes of her teacher. After her minions had disarmed the parliamentary guards and secured the exits, Zaras stepped into the hall to address the equal parts outraged and afraid legislators.


In her speech, Zaras denounced them as venal, cowardly and selfish. It was, she said, time to put an end to their sitting in this place, which they had dishonoured by their contempt of all virtue and defiled by their practice of every vice. Like the Senate of the Galactic Republic, they would sell their soul to darkness for a few pieces of aurodium. Was there a single virtue remaining among them? Was there a single vice they did not possess? They had no regard for the greater good. Through petty theft and fighting amongst themselves, they had lost the right to lead this world. She concluded her speech by declaring: "Go, get out! Make haste! You venal slaves be gone! So! Take away that shining bauble there, and lock up the doors. In the name of the Light, go!"


A number of lawmakers were arrested, the rest were escorted out. The building was placed under lockdown. It would later be converted into a hospital for those in need. Decades later, Mahtara would have cause to wonder whether she and her comrades might have been so terribly wrong. She would conclude that there had been no choice. She had gone along with things to prevent the chaos. Over time the Yodaling would conclude that order was more important than freedom if freedom led to chaos. With the civilian government dissolved, Zaras proclaimed herself the first Jedi Lord of Tephrike. She appointed a mixed cabinet composed of Jedi Masters, military officers and apolitical technocrats. She declared that it was her heal goal to unite Tephrike, give hope to the hopeless, restore clean government and banish the plague that had ravaged the planet. But many contested her rule. Uprisings sparked in several provinces. Ironically, the Jedi junta was soon forced to adopt many of the measures of the old government to contain the spread of the plague. The containment measures were having an effect, but were unconscionable for some.


Forces that were loyal to the old government and members of the opposition who rejected the new régime as tyrannical united in the Alliance of Democratic Forces. A few Jedi and some Neutral Force-Users joined their ranks. The capital became a battleground. During fighting in the capital, Mahtara ran into her old teacher, who was protecting civilians. Tallak had reluctantly accepted the overthrow of the old government, but the dismantlement of constitutional government and the creation of a Jedi military junta was a step too far for him. Mahtara would not fight her old teacher, but she could also not join him.


The Jedi were few in number, so the junta ordered mass conscription of Force-Sensitives. In many cases, they could only be given minimal training. Personnel shortages forced young Jedi into positions they would have otherwise only obtained after after a far longer period of training, if at all. Mahtara was fast-tracked for promotion to Jedi Knight after slaying a Grey Jedi who had taken up arms for the ADF. In this duel she first manifested her ability to suppress another Force-Sensitive's powers. Facing a stronger and larger opponent, Mahtara was able to exploit her agility and speed for a while. But the Grey Jedi hammered her with Force attacks, blasting Mahtara's lightsabre out of her hand after succeeding in a mental attack. Triggered by her fear, Mahtara manifested an attack that temporarily weakened her enemy's Force connection, enabling her to strike a blow.


Having been knighted, Mahtara found herself in command of a small group of militia and apprentices. It went without saying that the Yodaling had no command experience or officer training. This was the case with many Jedi her age. In that regard she found herself in a situation similar to that of many Jedi during the Clone Wars. Unlike most of her spiritual ancestors, she realised that her inexperience was a problem. She was confronted by challenges she had no training for. This also made it difficult to exert authority. So she sought professional expertise.


She got it from Kozon Bok, a grizzled, no-nonsense Zabrak soldier who was not in awe of Jedi or their mystical powers. He was seen as unreliable by many of Mahtara's peers due to his past as a government soldier and his refusal to kowtow, but she came to appreciate his competence and direct attitude. He taught her how to think about more than ten clones and a lightsabre death charge, to think tactically and strategically. She also learned the importance of bonding with her soldiers. Inevitably there would be casualties in a fight, but they had to see her as one of them instead of an aloof space wizard.


She put the advice to good use during a fierce battle in the jungle near Palmyra. The ADF had been trying to cut off the road to the capital and severe its lines of communicatins, trapping the Jedi junta inside a city with dwindling supplies. As a result, the Jedi were throwing forces at the ADF to drive them away and get supply convoys into the city, but casualties were high. Mahtara's instinct was to launch a frontal attack on the enemy position, but her mentor warned her of the possibility of an ambush. He pointed out to her that the ADF was trying to goad the Jedi into attacking. With his advice she discovered that there was an ambush waiting and foiled it, taking many prisoners and seizing ammunition and other supplies. Combined with the intelligence gained from questioning captives, this helped the Jedi to relieve Palmyra. By then vast swathes of the city had been damaged by house-to-house fighting, shelling and air strikes. Many deaths were not the result of combat, but inflicted by disease and malnutrition.


The ADF lines around the capital eventually crumbled. It helped that while the Alliance was united in its desire to overthrow the Jedi junta, they had little unanimity beyond that. As with many rebel coalitions, they were very fractious. However, the junta suffered a powerful blow when Jedi Lord Zaras Dant was assassinated by traitorous bodyguards while she was boosting her soldiers through battle meditation. Jedi had lost their leader, but Mahtara also lost her mentor, for Tallak had helped facilitate the assassination.


At first Tallak had stepped away from battle to protect civilians and act as a healer, running his own clinic. Though he opposed the coup, he could not take up arms against his fellow Jedi. But as the situation worsened, innocents were caught in the crossfire and more and more people died, he came to the conclusion that he needed to take action. To him, Zaras was a tyrant and she was leading the Jedi down a dark path. So he made contact with the rebels and used the access he still possessed to help their agents. Mahtara was outraged and stricken with guilt. In her eyes, she could have stopped her master, but had done nothing. She took it as a betrayal. It hurt that they had grown so far apart. This event hardened her heart. She was never the same again.


Mahtara was a member of the group that arrested him. Tallak had foregone the chance to flee, choosing to stay behind to cover the escape of his accomplices and answer for his deeds. However, he would not go down without a fight. Tallak fought valiantly, but was taken down in the end. Mahtara severed his right hand at the wrist, but was left with physical and emotional scars. Tallak was later judged by the Jedi Council. Master and apprentice shared one last conversation, then he was executed for his treason.


Tyian Kree, a Devaronian Jedi Master, emerged as the new Jedi Lord. A charismatic, fierce woman, she shared Zaras' belief that it was the Jedi's duty to take control. However, she took things a step further. Zaras had been a reluctant ruler and ruled as a largely secular military dictator. By contrast, Tyian was a theocrat. With large swathes of the populace at the risk of starvation, the Jedi Lord implemented a policy of requisitions. All spheres of economic life would be nationalised, those who did not work would be conscripted into labour battalions and hoarding would be punished severely.


Tyian was very ambitious - and had unknowingly fallen to the Dark Side. Obsessed with the idea that the Plague had been a Sith conspiracy and that agents of darkness lurked everywhere, she saw the uprisings sparking across the planet as confirmation. The infrastructure for a dictatorship had already been put into place by Zaras, but Tyian finished what her predecessor had started by implementing a totalitarian theocracy. For it was the only way to ensure that the Light would not be eclipsed by the forces of Darkness. In order to save the last vestiges of civilisation, the Jedi would have to harden their hearts. Furthermore, they would have to spread their beliefs to the common people, lest they become pawns of the Darkness. The Dominion of Light was born.


Tyian's rule was opposed by remnants of the ADF, secessionists, rogue Jedi who believed the order has gone too far and a myriad dark cults. Ultimately many of these opposition forces would be united under the banner of the Republican Guard and the Disciples of the Vader. Finding herself in the position of Jedi Commander, Mahtara was put in charge of one of the punitive expeditions the Dominion launched to bring the rebels to heel. This required her to grow as a leader. She was now responsible for thousands of soldiers instead of small groups. So she had to broaden her knowledge of strategy, tactics and logistics.


It also made her more ruthless. At first she tried to limit loss of life, especially among innocents. But over time the lines got blurry. In a battle between the forces of order and the forces of chaos, were not all means justified? Civilians and soldiers had to be fed, so was requisitioning foodstuffs a necessary evil? The enemy used population centres as bases, so was collateral damage not unavoidable? Factories that churned out weapons for war machines and weapons for the enemy had to be destroyed. Civilian casualties were unavoidable and the Dominion did not have precision bombs.


Sometimes the populace and enemy soldiers had to be compelled through terror to submit. Those infected by the plague had to be isolated. They could not waste time with imprisoning hostile Force-users and redeeming them through gentle persuasion. Civilians had to be conscripted to serve as soldiers or labourers - at gunpoint if need be. In time the Dominion initiated a cloning programme to preserve its best servants. It also began to regulate the reproductive rights of the people under its control. Abandoning devastated Palmyra, the Jedi Lords built a new capital, Nexus City.


Mahtara remained popular among her soldiers for her willingness to lead from the front, listen to her officers and the care with which she prepared their operations. Her ascetic life style also won her respect, as she did not use her rank to get better food and living conditions than the common men. Some Jedi Generals disapproved of her closeness to the 'mundanes'.


She became acquainted with Jedi Cade Seward, who later fell to the Dark Side and became the Dark Lord of the Vaderite fanatics, and fought alongside him for a while. Like her he had been thrust into command at a young rage and faced horrors of war he was not prepared for. However, unlike Mahtara, he had been born long after the outbreak and thus knew no world other than the one they inhabited. To him, it was normalcy. To her, it was madness. She hoped that one day she would get to live in a better world, but that dream grew more unrealistic with each day. Mahtara participated in the failed siege of Red Coral City, an underwater settlement that became the capital of the Republican Guard.


The failure of the attack emboldened the rebels, who declared war on both Jedi and Sith. Tyian died of a heart attack while laying siege to the Gungan city. Her successor Norn Astur did not have her authority due to his lack of military credentials and tried to bolster his legitimacy through excessive piety. Cade, suffering from disease and madness, became convinced that the spirit of Darth Vader had chosen him to lead the legions of darkness. Gathering followers, he mustered a Sith army and marched against the Dominion. Once again, Mahtara was confronted with betrayal. By now she was numbed.


Initially, the Dominion did not take the oathbreaker seriously as a threat. They regarded him as a mere bandit. But it soon turned out that the newly christened Darth Menace was a genuine danger to the Dominion. Supporters of the Dominion were massacred en masse to be raised as zombies or turned into Sithspawn abominations. He also did not shy away from using nuclear, chemical or biological weapons. The Dominion was driven to radicalise even further. All aspects of life were subordinated to a total war policy.


Mahtara was one of the Jedi commanders who faced Menace in the field at the ruins of Palmyra. She received her promotion to Master in the field after holding off a Sith attack. However, the battle was going ill. Her mentor Kozon was killed in the fight. Dominion troops were falling back after the Sith performed a dark ritual to create a huge Deadly Field. Thus Mahtara was authorised to unleash a terrible weapon Dominion scientists had built in secret. In essence, it amounted to a Force nuke.


Troubled by the use of this weapon, yet desperate, Mahtara insisted on accompanying the bomber crew that would drop the weapon upon Palmyra. It was not possible to evacuate all Dominion troops and Jedi in time, as they were still locked in combat with the Sith legions. Lacking conventional stealth systems, the bomber was concealed by illusions. However, a Sith mentalist managed to see past the concealment and the bomber came under fire. Insisting on completing the mission, Mahtara gave the order to drop the bomb. The weapon did not just cause devastation and kill its targets, it devoured their souls. Palmyra ceased to exist. The Sith crusade came to an end. Menace's forces retreated, going on the Arduous March. He was eventually slain by one of his lieutenants. The Vaderites regrouped at Castle Maysaf, but their bid to conquert Tephrike had failed.


On paper, it was a victory for the Dominion, but at a staggering cost. Feeling immense guilt about her actions, Mahtara put down her lightsabre and resigned from active service. For a long time she lived in seclusion. Eventually she consented to training students, though she would refuse to assume a command role again. She had enough of war and politics. Instead she taught Younglings. She was a somewhat aloof, but kind teacher. However, her seclusion could not last. The Dominion had consolidated power. Most of Tephrike was under its control. But its leaders still felt threatened and insecure. The religious fanaticism that had been harnessed against their enemies became a permanent fixture. Gone were the ways where the Windian Jedi Order's dictatorship was supposed to be temporary. Instead it became an end in itself. New leaders came to power. Men and women who knew nothing except the Dominion. Looking back at the older generations of Jedi, they saw failures. The wars had hardened them and inured them to to their horrors. And they believed that to prevent another Collapse, the entire society of the Dominion would have to be indoctrinated in accordance with their warped understanding of Jedi principles.


Cloning, once seen as a provisional solution, was expanded. Because intercourse was regarded as sinful, it was decreed that citizens would be sterilised after mandatory sperm and egg harvesting. This would allow the miracle of life to take place in a medically sanctioned way inside a clean laboratory, without the risk of citizens being tempted by lust. In the process family units were abolished. Instead all young citizens would be raised by the government. But conditions were poor in many of the nurseries. Citizens from towns considered disloyal were relocated to the countryside, where they performed manual labour. Shortages of consumer goods, technical failures in war machines and famine were blamed on saboteurs instead of being attributed to the deficencies inherent in a command economy. Free enterprise had been abolished in favour of a system without incentives. Inevitable failure was blamed on Sith saboteurs and lack of right consciousness. The Great Enlightenment was a catastrophic failure. It was supposed to create a world of plenty, but spawned just the opposite.


Things came to head when the Blue Guards were unleashed. They were a paramilitary social movement composed mostly of students, Padawans and young Knights. They saw themselves as a revolutionary youth organisation and Grandmaster Tsal Te Mong as their commander-in-chief. They saw it as their duty to dismantle Tephrike's pre-Dominion past and crush all opposition to its rebirth as a theocratic utopia. Backed by the Grandmaster and the so called Gang of Three, they unleashed a wave of terror. In the new utopia, everything, material or spiritual, that was contaminated by the past, had to be jettisoned so that a new and more beautiful could emerge. According to them, the key which would unlock this radiant future was religious consiousness. Ideological purity became the foundation of national policy.


The catalyst for the Blue Guards' destructive campaign was a play called Rai Hui Dismissed from Office. Ben, the man who wrote the play, was a historian and Jedi scholar who grew interested in Rai Hui, who had been dismissed and unjustly imprisoned for criticising the destructive policies of Prime Minister Winston Stakes, a pre-Dark Age Tephriki politician. The play was a tragedy in which an honest official and Jedi carried the complaints of the people to the Prime Minister at the expense of his career. It portrayed Rai as an honest magistrate who sought an audience with the corrupt billionaire. Rai then criticised Stakes directly for tolerating the corruption and abuse perpetuated by his officials, laying the blame for Golden Future Fusion Reactor meltdown at his feet. The Prime Minister was so offended by Rai's criticism that he dismissed Rai from office. However, the honest magistrate was restored after Stakes' impeachment.


The Blue Guards saw the play as allegorical criticism of the Grandmaster. At the time, Tsal was under fire because her economic collectivisation policies had produced disaster. They started as a small grass roots movement, but soon grew in power. Seeing them as a means to secure his grip on power, Tsal endorsed them. They waged a campaign against the Four Olds (old culture, old thinking, old habits and old customs). While the regime had sought to abolish family units, these policies had been limited to the centre. The Blue Guards changed this. Children were ripped from their families to be raised by the state and their parents were subjected to reeducation. Officials regarded as sinful were persecuted, museums were ransacked and pieces of art, holomovies and books destroyed. The Blue Guards also tried to secure weapons from the army and take control over military units. Some soldiers and militias defected to them, others resisted.


Even Mahtara was not unaffected. One of her Padawans was targeted by the fanatics. The young boy either jumped out of the window of a four-storey building, or was thrown out, and became a cripple. Mahtara had tried to turn her school into a safe space, but realised that she could not hide any longer. Spurred on by her enemies, the Blue Guards initiated a 'Criticise Mahtara' campaign, bringing up the fact that her teacher had betrayed Jedi Lord Zaras. Conflicting directives from Nexus City only increased the confusion. One moment Tsal urged moderation, the next it spurred the Blue Guards on. The erratic Cerean was losing control over the monster he had created. The meat-mincer ground on. It was destroying the fabric of Dominion society. In addition, it left more remote provinces vulnerable to the nation's enemies. It was around this time that the Republican Guard and the Vaderites became genuine threats.


Mahtara began to conspire with other Jedi Generals troubled by this course of events. Senior Masters concluded that the madness had to be brought to an end. However, they disagreed about how far to go. Loyal Army of Light units were mobilised to disarm the most extreme Blue Guard units. Mahtara and her allies snuck into Nexus City. There she rallied the soldiers of the First Legion. All the soldiers of this unit were clones of her long-dead Zabrak mentor. The clone troopers seized key installations and helped rebellious units enter the city. Officially, they acted in accordance with the will of the Grandmaster, who had ordered them to purge the Dominion of closeted Sith.


In actual fact, Tsal was placed under house arrest after being severed from the Force. When he refused to give a speech legitimising their actions, the putschists used an impostor. When some of his allies tried to free the captive Grandmaster, the clone troopers strangled him. The The putschists kept up the charade that Tsal was still alive for the rest of the year, using 'his' authority to eliminate the Gang of Three. In the aftermath, the Jedi Council convened to elect a new Grandmaster. Or rather confirm the one that had been chosen for them by Mahtara and a generals' clique.


This might have been the moment for change. However, while Mahtara had lost her faith in freedom. She had concluded that it led only to chaos. So while she moderated the aftermath of the Cultural Revolution, closed most concentration camps and issued an amnesty for most prisoners, the substance of the regime did not change. Instead its totalitarian nature was refined. In the future, there would be order. All citizens of the Dominion would be raised and moulded by the state. They would each have a place and remain in it for their entire life. Indeed, creating a harmonious society would only be possible by growing citizens for specific roles. Citizens would be fed, clothes and cared for. But from the moment they were decanted, their futurewould have been all but ordained. Their names, their work place and their place of residence would be chosen for them by the state. Choice opened the doors to chaos.


Mahtara led various posts in subsequent administrations. Most of the Grandmasters were puppets of the army. Eventually she was made Battlemaster. Compared to the chaos that preceded and followed it, it was a period of relative stability. Low-intensity conflict with the Dominion's rivals continued, heating up whenever one of the parties showed weakness.


She was tested once more during the Netherworld Event. The sudden mass disappearances caused a panic. The same applied to the fact that the Force was thrown out of balance. Sensing prey, the Republican Guard launched an offensive. After all, they did not have Force-Users in their ranks. The leader of the rebel movement made a secret pact with the Disciples of the Vader. The weakened Dominion was backed against a wall. To stall for time and starve the enemy forces, the Battlemaster implemented scorched earth policies. At the same time she used subterfuge to drive a wedge between the two unwieldy co-belligerents. The Republican Guard's Hundred Day Offensive was blunted and then ground to a halt.


However, only a few years after the Dominion had weathered this storm, it faced a new challenge. For centuries the Tephriki had believed that the Gulag Virus had wiped out all life except on their world. But then a Firemane exploration fleet appeared in their orbit. Initial contact was hostile. Dominion starfighters attacked a Firemane patrol. In retaliation Firemane landed soldiers on one of Tephrike's moons and overran the local garrison. One of the Battlemaster's associates, Jedi Master Airla, communicated with Tegaea Alcori, head of the expedition. Uncertain about how to respond to the foreigners, the Jedi Council bickered, but Mahtara took control of the situation. She was unnerved by the revelation that the Tephriki were not alone. She also recognised that the offworlders possessed technology that was far in advance of of anything the Tephriki possessed. However, she believed that their arrival could be used to the advantage of the Dominion, for it seemed that they opposed Sith. So she announced that the Dominion would enter negotiations with them. The Grandmaster, isolated in his palace, was not informed. He had been distracted with news of a 'great victory' over the Sith - one Mahtara had made up.


However, Mahtara underestimated the zealotry of certain members of the Council. Grand Inquisitor Antonius wanted to usurp her power. To this end he influenced the fanatical Grandmaster, who was being affected by apocalyptic visions. Ironically he had once been a mild-mannered man whose abilities as a healer and charisma had gained him the position of Barsen'thor. Mahtara had made him Grandmaster, believing she could control him, then shut him out of politics when it he turned more than a little crazy.


So when Master Airla met with a Firemane delegation in Nexus City, the Inquisition activated its assets. The Firemane representatives were ambushed. Elpsis Kerrigan-Alcori, daughter of Tegaea, was taken prisoner. Mahtara was outraged and protested during an audience with the Grandmaster, but was forced to grit her teeth and realise that the balance of power had shifted. The Dominion refused to submit to a Firemane ultimatum, so the megacorporation declared war. The Grandmaster welcomed it, believing that this would be the final struggle between good and evil.


The first sign that things were going wrong came when Firemane managed to destroy the capital's shield generator. Mahtara had wisely chosen to leave the Jedi Temple right after the start of the bombardment. Shortly after her depature, the shield broke and the temple was levelled by Firemane bombardment, forcing the Grandmaster and Antonius to flee to an underground bunker that had been built to withstand nuclear strikes. Firemane proceeded to bomb military installations, communication facilities and Jedi academies. Antonius' agents attempted to assassinate Mahtara with a speeder bomb and a sniper, but the Battlemaster was able to defeat her would-be killers. Going underground, she began to rally her allies. When the Grandmaster ordered nuclear strikes against the Firemane ships, Mahtara was able to thwart two of the launches and take possession of the nukes. She was partly driven to this course of action by her traumatic memories of Palmyra, but also for pragmatic reasons because she understood that Firemane would send more ships and nuke the Dominion from orbit. The special weapons were supposed to be a deterrent and only used as a last resort. A Firemane corvette was destroyed, while a fourth missile was tractor beamed into the sun by the elite pilots of Firemane's Mirage Squadron.


She learned that Firemane had made an alliance with the Republican Guard, but also realised that the corporation seemed unwilling or unable to deploy enough troops for a protracted campaign. This was something the Dominion could use to wear its enemies down and drive a wedge between them, if it did not waste all its assets in senseless death charges like the Grandmaster had ordered. When she learned that Firemane and its allies were preparing an assault on Fortress Purity, an important citadel on the way to Nexus City, Mahtara decided to hold back her troops. The militia and Jedi would give Firemane a hard fight, but if the corporation took the fortress due to Grandmaster's incompetence, it would undermine his power.


She also ordered her agents to find Elpsis, who was being brainwashed by the Inquisition at a black site. Firemane was able to conquer Fortress Purity, but only after paying a considerable price of blood. Among other things, the Dominion used a weather control machine to throw Firemane troops into disarray. In the final phase of the battle, a legion composed of Younglings and Padawans death charged Firemane and rebel troops. Mahtara was disgusted by that senseless waste of life. The Grandmaster was stabbed to death by the Battlemaster's allies. Meanwhile, Antonius was slain by Elpsis after the girl managed to break free from her brainwashing and help her fellow prisoners overpower their captors. This left Mahtara as the highest-ranking Jedi in the Dominion. A handful of Dominion warlords schismed. But being a long standing officer enabled the Battlemaster to consolidate power. She knew that it was a poisoned chalice, but duty compelled her.
 

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