Name: Anderahl
Region: Unknown
System: Ka'a
Suns: 1 G type star - Ka'a
Orbital Position: Fourth planet from the sun, Mid Habitable Zone
Moons: Three moons - Drex (Pronounced Draysh), Caroon and Verdahl
System Features: First planet is Andrex (Andraysh), Second planet is Haveth, Third planet is Tyroom, Fourth planet is Anderahl, Fifth planet is Arnexu. There is an asteroid belt between the Fourth and Fifth planets, rich in basic ores (Titanium, Duranium, Bronzium).
Galactic Position: Tygara/Midvinter Hex, towards the bottom of the Hex
Rotational Period: 27 hours
Orbital Period: 347 days
Class: Standard Terrestrial
Atmosphere: Type 1 Atmosphere
Climate: Temperate
Gravity: Slightly above Earth standard
Primary Terrain: Primarily Rainforest terrain on primary (largest) continent. Tropical rainforest near equatorial region, temperate rainforest in mid to northern regions.
Native Species: Arboreal Panthers (Similar to
Corellian Sand Panther),
Manka Cats,
Nerfs
Immigrated Species: Humans, Twi'leks, Bothans, Assorted other Sapient creatures
Primary Languages: Galactic Standard
Government: Hereditary Absolute Monarchy - Feudal
Population: 5 billion sapients (53% Human, 20% Bothan, 14% Twi'lek, 13% Other)
Demonym: Ander
Major Imports: Luxury Goods, Specialized Electronics, Workers
Major Exports: Food (Grains, Meat, Nuts), Precious Gems (Rubies, Sapphires, Diamonds), Warriors, Basic Ores (Titanium, Duranium, Bronzium)
Major Locations:
-Vaersin: Capital city of Anderahl and seat of power for House Rahl. Most commerce and Extraplanetary travel goes through Vaersin. Vaersin is home to a great university, University of Ka'a, as well as a premiere military academy, Rahl Military Academy. Vaersin is located in the equatorial regions, amidst a vast tropical rainforest. As such, Vaersin hosts a thriving tourism industry, catering to people who wish to experience a virgin jungle, or at least relax near enough one to "Say they've been there." Due to the high heat and humidity of the equatorial region, Vaersin hosts mainly arcologies that are interconnected via subterranean walkways and 'skyways' that connect the arcologies at various heights. There is the possibility of street travel as well, for those who do not mind to sweat.
-Kaenre: Second largest and only other city on the planet aside from Vaersin. Kaenre is the center of tribal culture that has taken root on the planet. Kaenre is located in the northern region of the main continent and boasts a booming tourist industry and guided tours of the surrounding temperate rainforests, rolling plains, mountains and ruins. Kaenre is also where the majority of the food processing happens, before the products are shipped off world via Vaersin.
-Kaerva: Within easy traveling distance of Kaenre is the ruined city locals call Kaerva. The site boasts a vast area of buildings in the late stages of ruination, along with several stone circles situated around the city. The site has become part of the tribal culture that the original immigrant population has raised on the planet.
Culture: The culture of Anderahl is a mish mash of cultures from around the galaxy, as many people have immigrated due to the abundance of both skilled and unskilled labor needed on the planet and in the surrounding system. The largest culture, however, is the one that has been brought up from the original settlers millenia ago. This culture, encompassing mainly Humans, though anyone is welcome, centers around tribes that are devoted to the Mother Anderahl. The original settlers settled in two places on the main continent, the current sites of Vaersin and Kaenre. The history between these two tribal centers was often bloody warfare. Eventually, twelve major tribes took power in various areas of the main continent. They were the Saami, Nueri, Tahl, Rahn, Kaer and Thorwn in the area near Kaenre and the Tavi, Yuel, Coril, Vahn, Pwanli andShior in the area around Vaersin. Nearly a millennium ago a council of tribal elders has attempted to reconcile the tribes. To this end, seven hundred years ago, the leaders of the tribes formed the House of Rahl. They set up a schedule of sorts between twelve major tribes to intermarry. This makes the House of Rahl not only very large, but it also commands the loyalty of the descendants of the original settlers.
Religion: While all religions are welcome on Anderahl, within reason, the largest religion on the world is that of Drahlin, the Animistic/World Mother type religion devoted to Anderahl as a mother goddess. While every Ander knows that they were not made by Anderahl physically, Anderahl is the Mother of their Soul. No one knows where or how the Drahlin religion began, it seems to have started as a grass roots religion within the first few generations of the settlement and spread upward. What is known is that the human and other new settlers who practice Drahlin utilize spaces left by whatever culture had lived on Anderahl before, particularly the stone rings of Kaerva and their attendant city. As an animistic religion there is no overarching hierarchy to the belief, though generalizations can be made. The most common type of follower identifies with the predator mindset. They train from early in their lives to fight, hunt and live as predators. Their most common roles in society are military, police, business executive and governmental roles. The second most common belief set is that of prey. They are not subjected to being actually hunted, unless they commit crimes that fit such a punishment, but rather have a mindset that is tailored more towards caretaking and hearth management. They are trained from a young age to take care of many of the domestic roles such as food makers, hospitality industry, general workers and caretakers. There is a third, rare belief set. It doesn't go along with the predator or prey aspect, but rather is of the rest of the natural world. This third set takes the singular role of ensuring that Anderahl itself thrives despite anything the either two sets do. Rather than the House of Rahl, their first and only loyalty is to Anderahl. While these shamans of Drahlin don't have true political power, it is woe to a Rahl or other official that doesn't weigh their words heavily in their decision making.
Technology: Galactic Standard in the major cities, Below standard in the rural area.
History: Four thousand years ago, Human settlers from many Inner Rim worlds banded together and settled a planet called Anderahl in the Ka'a system. There were signs of previous habitation, but the buildings left behind by whomever built them were already ruins when the first of the current group of settlers set foot on Anderahl. The first few generations set up two cities, one was Vaersin in the equatorial tropical zone and the other was Kaenre in the northern temperate zone. As always happens with recenty settled worlds that do not need terraforming, the technology level dropped a bit as the cities developed. The cities vied for control of the planets abundant resources, and for nearly three thousand years the cities warred even as they spawned nearly identical cultures. Seven hundred years ago, the leaders from the tribes of the two cities came together and formed the House of Rahl. They instituted arranged marriages between the twelve major tribes on a set schedule, allowing for the one House to have the loyalty of all tribes. At the time of the Gulag virus, the people of Anderahl were prepared to come out into galactic affairs en force. They had a thriving tourism industry and a good trade in ores and minerals mined from their asteroid belt. However, the virus struck hard. Nearly a third of all life, sentient and not, were killed. Those who survived became more insular, trade dwindled to nearly nothing and only the wealthiest still came to visit. Anderahl's peculiar tribal culture grew even more distinct from galactic culture, and even more so during the four hundred years darkness that followed. It was only in the past few decades that the tourism industry on Anderahl has picked back up to pre-gulag levels and a new mining consortium was being instituted in the system. However, it was the recent experience with Netherworld, an event that again struck a mighty blow to the populace of Anderahl, that hardened the will of the House of Rahl. Alone, they would only become more insular. With the end of Netherworld, the leaders of House Rahl sent envoys to several galactic powers to open formal relations, and also sent envoys to several corporations to enter talks for use of land on Anderahl or anywhere in the Ka'a system. Negotiations with these companies wouldn't be easy, the people of Anderahl are predators in and out of the boardroom and would make sure that Anderahl and Greater Ka'a got its cut from any company that would use their land.
Notable PCs: None
Intent: To create a planet for Taryc to eventually train on and maybe take over